/* File: fn_fadeSound.sqf Description: Fades out sound. */ life_fadeSound = !life_fadeSound; if (life_fadeSound) then { 1 fadeSound 0.1; // Faded to 10% titleText ["Your sound has been lowered.", "PLAIN"]; } else { 1 fadeSound 1; // Returned to 100% titleText ["Your sound has returned to normal.", "PLAIN"]; };