// ============================================================================= #include #include #include #include #include #include "c_player.h" #include "c_enemy.h" #define MAXENEMIES 250 // ======================== variables =============================== // objects c_player player; c_enemy enemy[MAXENEMIES]; int currentframe; int gameactive; // graphics s_bitmap bmp_background; s_sprite spr_player; s_sprite spr_enemy; s_font gamefont; // ======================== functions =============================== void InitEnemies() { for (int i=0;i