local libqplay = gg.getRangesList("libqplay.so")[1].start local players = {} local allplayers = gg.getValues({{address = libqplay + 0x0024a8b8, flags = 4}})[1].value function getPlayersCount() return gg.getValues({{address = allplayers + 4, flags = 4}})[1].value end local players_count = 0 function getPlayersList() local players_list = gg.getValues({{address = allplayers + 12, flags = 4}})[1].value local _ = {} for i = 1, players_count do _[i] = {address = players_list + (4 * (i - 1)), flags = 4} players[i] = {} end _ = gg.getValues(_) return _ end local players_list function main() local count = getPlayersCount() if(count == 0) then return end if(count > players_count) then players_count = count players_list = getPlayersList() end for i = 1, players_count do local alpha = gg.getValues({{address = players_list[i].value + 0x160, flags = gg.TYPE_FLOAT}})[1] local zoom = gg.getValues({{address = players_list[i].value + 0x138, flags = gg.TYPE_FLOAT}})[1] if (alpha.value < 1) alpha.value = 0.5 zoom.value = 2 gg.setValues({alpha, zoom}) end end while(true) do if(gg.isVisible()) then gg.setVisible(false) end main() end