Bloodgdx (monoliths blood source port ※ Download: http://deckingroti.mirfxmoda.ru/?dl&keyword=bloodgdx+(monoliths+blood+source+port&source=bitbin.it2 In addition, Blood contains a large number of cultural references, particularly to horror movies and slasher films. I'm guessing it's in the port for Duke. With Vsync off the framerate is constant but there is screentearing. The less obvious way leads to a shopping mall where zombies and other Cabal have taken over. So if you like the sound of that, then you can download v0. TCHERNOBOG: Consider my power... It was also the first engine game to feature and simulated room-over-room, which were both also later seen in. The del of most of these has been to replicate or expand on the original Blood experience. The four Chosen stand before him. Either way, an underwater cavern leads him to one of the Cabal strongholds, a deconsecrated cathedral, where the droning chant in the Cabal's echoes throughout the grounds. Caleb navigates the mine and delves deeper into the treacherous tunnels until he arrives at the lair of Shialdeep under the Earth's surface. Other games like and expand on the game's storyline and scope, while is attempting to create something of a. BloodCM Windows, Linux game - Jar file and play. You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower kids, don't try this at home! Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. It finally happened, 20 years later an actual Source-port for the game Blood is here, developed by Alexander Makarov who is also known as M210, The same guy behind BloodCM Remake on the Build engine, this port is achieved with reverse engineering and is based on Java's libgdx framework v0. For over 7 months, M210 has been posting videos of his work in progress over his , You can still check them out if you're curious about the development process. The first release of BloodGDX v0. Jar file and play. Everything but the sound works flawlessly completely borked sound effects. Still, this is very exciting and I can't wait for this to be updated! EDIT: There is a fix for the sound problem found in youtube comments. Create a batch file in your Blood directory with the following contents: off java -Djava. I mean, i played BloodCM and loved it. But i couldn't see any difference between that game and the video's of this game. I understand that it runs on a different code of some sort, know nothing about coding and scripting. My main question is, will there be any difference for the default gamer who playes this or BloodCM? Leon +1 vote I have the GOG version and the cutscenes don't run, the only cutscene that runs is the monolith logo FMV and it has no sound. Not one of the in-game cutscenes work, so I think it's something that's not yet supported by BloodGDX. Older versions reportedly couldn't play the CD-Audio, but the latest version can, so maybe a later version of BloodGDX will implement support for the cutscenes. The game runs great, Sound is great, CD Audio works but, I have encountered one really big game-breaking problem! The game keeps minimizing to desktop randomly when I press any mouse button and I use all my Mouse Buttons in FPS games old and new! This is ruining my experience and I can't seem to find anything about it on Google. It seems like I am the only person on earth that can't play the game without it constantly minimizing when I hit any mouse button. This happens on both Fullscreen and Borderless Window on Native resolution 1920x1080 , DSR resolutions and sub-native resolutions like 1280x960, 1600x900, etc My System Specs In case someone here can assist : Windows 7 Professional 64bit on Kingston HyperX Fury SSD 120Gb ASUS Z97-k Mobo Corsair HX850i Platinum Grade 850w PSU Intel i7-4790k in turbo mode 4. Other then that I love this port it really runs well. But the problem is, while the mouse-look is smooth as butter, as soon as I move in any direction it seems to go down to a lower frame-rate.. Strange thing is the hud fps counter shows a constant frame rate. IS there a way to get the cutscenes working if you have the video files? With Vsync off the framerate is constant but there is screentearing. Do you think you'll be doing anything to the vsync option to make it work better? Or is this a build engine thing? Played for awhile like this though and I've got to say, you did a wonderful job, thanks so much for all your time and effort, it's great to finally see this game get the source port it deserves. While nowhere near as loved a game, will you be doing a similar treatment to Redneck Rampage? ov who is also known as M210, The same guy behind BloodCM Remake on the Build engine, this port is achieved with reverse engineering and is based on Java's libgdx framework v0. For over 7 months, M210 has been posting videos of his work in progress over his , You can still check them out if you're curious about the development process. The first release of BloodGDX v0. Jar file and play. Everything but the sound works flawlessly completely borked sound effects. Still, this is very exciting and I can't wait for this to be updated! EDIT: There is a fix for the sound problem found in youtube comments. Create a batch file in your Blood directory with the following contents: off java -Djava. I mean, i played BloodCM and loved it. But i couldn't see any difference between that game and the video's of this game. I understand that it runs on a different code of some sort, know nothing about coding and scripting. My main question is, will there be any difference for the default gamer who playes this or BloodCM? Leon +1 vote I have the GOG version and the cutscenes don't run, the only cutscene that runs is the monolith logo FMV and it has no sound. Not one of the in-game cutscenes work, so I think it's something that's not yet supported by BloodGDX. Older versions reportedly couldn't play the CD-Audio, but the latest version can, so maybe a later version of BloodGDX will implement support for the cutscenes. The game runs great, Sound is great, CD Audio works but, I have encountered one really big game-breaking problem! The game keeps minimizing to desktop randomly when I press any mouse button and I use all my Mouse Buttons in FPS games old and new! This is ruining my experience and I can't seem to find anything about it on Google. It seems like I am the only person on earth that can't play the game without it constantly minimizing when I hit any mouse button. This happens on both Fullscreen and Borderless Window on Native resolution 1920x1080 , DSR resolutions and sub-native resolutions like 1280x960, 1600x900, etc My System Specs In case someone here can assist : Windows 7 Professional 64bit on Kingston HyperX Fury SSD 120Gb ASUS Z97-k Mobo Corsair HX850i Platinum Grade 850w PSU Intel i7-4790k in turbo mode 4. Other then that I love this port it really runs well. But the problem is, while the mouse-look is smooth as butter, as soon as I move in any direction it seems to go down to a lower frame-rate.. Strange thing is the hud fps counter shows a constant frame rate. IS there a way to get the cutscenes working if you have the video files? With Vsync off the framerate is constant but there is screentearing. Do you think you'll be doing anything to the vsync option to make it work better? Or is this a build engine thing? Played for awhile like this though and I've got to say, you did a wonderful job, thanks so much for all your time and effort, it's great to finally see this game get the source port it deserves. While nowhere near as loved a game, will you be doing a similar treatment to Redneck Rampage?