ZCASH Info https://www.worldcoinindex.com/coin/zcash https://www2.coinmine.pl/zec/index.php?page=dashboard https://github.com/zcash/zcash #include "chain.h" using namespace std; /** * CChain implementation */ void CChain::SetTip(CBlockIndex *pindex) { if (pindex == NULL) { vChain.clear(); return; } vChain.resize(pindex->nHeight + 1); while (pindex && vChain[pindex->nHeight] != pindex) { vChain[pindex->nHeight] = pindex; pindex = pindex->pprev; } } CBlockLocator CChain::GetLocator(const CBlockIndex *pindex) const { int nStep = 1; std::vector vHave; vHave.reserve(32); if (!pindex) pindex = Tip(); while (pindex) { vHave.push_back(pindex->GetBlockHash()); // Stop when we have added the genesis block. if (pindex->nHeight == 0) break; // Exponentially larger steps back, plus the genesis block. int nHeight = std::max(pindex->nHeight - nStep, 0); if (Contains(pindex)) { // Use O(1) CChain index if possible. pindex = (*this)[nHeight]; } else { // Otherwise, use O(log n) skiplist. pindex = pindex->GetAncestor(nHeight); } if (vHave.size() > 10) nStep *= 2; } return CBlockLocator(vHave); } const CBlockIndex *CChain::FindFork(const CBlockIndex *pindex) const { if (pindex->nHeight > Height()) pindex = pindex->GetAncestor(Height()); while (pindex && !Contains(pindex)) pindex = pindex->pprev; return pindex; } /** Turn the lowest '1' bit in the binary representation of a number into a '0'. */ int static inline InvertLowestOne(int n) { return n & (n - 1); } /** Compute what height to jump back to with the CBlockIndex::pskip pointer. */ int static inline GetSkipHeight(int height) { if (height < 2) return 0; // Determine which height to jump back to. Any number strictly lower than height is acceptable, // but the following expression seems to perform well in simulations (max 110 steps to go back // up to 2**18 blocks). return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height); } CBlockIndex* CBlockIndex::GetAncestor(int height) { if (height > nHeight || height < 0) return NULL; CBlockIndex* pindexWalk = this; int heightWalk = nHeight; while (heightWalk > height) { int heightSkip = GetSkipHeight(heightWalk); int heightSkipPrev = GetSkipHeight(heightWalk - 1); if (heightSkip == height || (heightSkip > height && !(heightSkipPrev < heightSkip - 2 && heightSkipPrev >= height))) { // Only follow pskip if pprev->pskip isn't better than pskip->pprev. pindexWalk = pindexWalk->pskip; heightWalk = heightSkip; } else { pindexWalk = pindexWalk->pprev; heightWalk--; } } return pindexWalk; } const CBlockIndex* CBlockIndex::GetAncestor(int height) const { return const_cast(this)->GetAncestor(height); } void CBlockIndex::BuildSkip() { if (pprev) pskip = pprev->GetAncestor(GetSkipHeight(nHeight)); }