Conspicuously crowning a rocky bluff high to one side, at the cataract's verge, is the ruin of an old saw-mill, built in those primitive times when vast pines and hemlocks superabounded throughout the neighboring region. The black-mossed bulk of those immense, rough-hewn, and spike-knotted logs, here and there tumbled all together, in long abandonment and decay, or left in solitary, perilous projection over the cataract's gloomy brink, impart to this rude wooden ruin not only much of the aspect of one of rough-quarried stone, but also a sort of feudal Rhineland and Thurmberg look, derived from the pinnacled wildness of the neighboring scenery. Not far from the bottom of the Dungeon stands a large white-washed building, relieved, like some great whited sepulchre, against the sullen background of mountain-side firs, and other hardy evergreens, inaccessibly rising in grim terraces for some two thousand feet.