setInterval(function(){g_Minigame.m_CurrentScene.m_bIsDead&&RespawnPlayer()},3e3);setInterval(function(){var e=!1,a=!1,n=-1,t=-1,r=null;g_Minigame.m_CurrentScene.m_rgEnemies.each(function(m){e||(2==m.m_data.type?(e=!0,r=m):n>0&&0==m.m_data.type&&m.m_data.hpn&&0==m.m_data.type?(n=m.m_data.hp,a=!0,r=m):t>0&&!a&&m.m_data.hpt&&!a&&(t=m.m_data.hp,r=m))});g_Minigame.m_CurrentScene.m_rgPlayerData.current_lane!=r.m_nLane&&g_Minigame.CurrentScene().TryChangeLane(r.m_nLane);g_Minigame.CurrentScene().TryChangeTarget(r.m_nID);g_Minigame.m_CurrentScene.m_nClicks = 500;},1e3); Paste into console, particles disabled (no lag)! AutoClick AutoSwitch AutoMonsterSwitch AutoLaneSwitch AutoRespawn