local player=game.Players.LocalPlayer char = player.Character local weld = Instance.new("Weld",char.Torso) weld.Part0 = char.Torso local err0r = Instance.new("Part",char.Torso) err0r.Anchored = false err0r.CanCollide = false err0r.BrickColor=BrickColor.new("Really red") err0r.Size = Vector3.new(3,2,6) err0r.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = err0r weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0) local mesh=Instance.new("SpecialMesh", err0r) mesh.MeshId="rbxassetid://434871883" char.Head.face.Transparency=1 char.Torso.Transparency = 1 char.Head.face:Destroy() char.Head.Transparency = 1 char['Left Arm'].Transparency = 1 char['Right Arm'].Transparency = 1 char['Left Leg'].Transparency = 1 char['Right Leg'].Transparency = 1 for i,v in pairs(char:GetChildren()) do if v.ClassName == 'Accessory' then v:Destroy() end end while wait(0.001) do err0r.Transparency = 0.1 wait(0.001) err0r.Transparency = 0.2 wait(0.001) err0r.Transparency = 0.3 wait(0.001) err0r.Transparency = 0.4 wait(0.001) err0r.Transparency = 0.5 wait(0.001) err0r.Transparency = 0.6 wait(0.001) err0r.Transparency = 0.7 wait(0.001) err0r.Transparency = 0.8 wait(0.001) err0r.Transparency = 0.9 wait(0.001) err0r.Transparency = 0.8 wait(0.001) err0r.Transparency = 0.7 wait(0.001) err0r.Transparency = 0.6 wait(0.001) err0r.Transparency = 0.5 wait(0.001) err0r.Transparency = 0.4 wait(0.001) err0r.Transparency = 0.3 wait(0.001) err0r.Transparency = 0.2 end