Character cheats --Character Info-- charinfo = Show detailed Character info on mouseover including Character ID, fertility, employer, etc. --Edit Characters-- age (-)(#) = Add or subtract character age. infamy (-)(#) = Add or subtract players infamy add_diplomacy (-)(#) = Ad or subtract character diplomacy. add_martial (-)(#) = Add or subtract character martial. add_intrigue (-)(#) = Add or subtract character intrigue. add_stewardship (-)(#) = Add or subtract character stewardship. add_learning (-)(#) = Add or subtract character learning. add_trait = Gives character any trait. remove_trait = Remove any trait from the character. cash (-)(#) = Add/subtract player gold, gives 5000 default. piety (-)(#) = Add/subtract player piety, gives 5000 default. prestige (-)(#) = Add/subtract player prestige, gives 5000 default. population (-)(#) = Adds population (Requires Horse Lords DLC) Manpower (-)(#) = Adds manpower (Requires Horse Lords DLC) culture = Change character culture (for example, "culture italian"). religion = Change character religion (for example, "religion catholic"). nickname = Change character nickname (nicknames on bottom of page). add_friend = Befriends the player and specific character (Two character ID's can be input to befriend two specific characters). --Hurting people-- banish = Banish character. imprison = Imprison character. kill = Kill character. murder (Murderer) (Victim) = Forces attempt at murder, doesn't promise success. --Pregnancy by Accident-- cuckoo (Mother) (Father) = Impregnates female by male (Husband thinks it's his). pollinate (Mother) (Father) = Impregnates female by male. --Titles-- Title IDs are predictable, in the format of e_empire k_kingdom, d_duchy, c_county, b_barony. Titles with spaces are c_county_name. Titles stay the same, so beware for renamed provinces either in Old Gods or by players. claim <Character ID> = Gives a claim to a character. give_title <Title ID> <Character ID> = Gives title to character including vassals and everything beneath. titleowner <Title ID> <Character ID> = Gives title to character. Debug cheats clear = Clears console charinfo = Shows debug information about characters including Character ID hello <Character ID> = Shows character's page nextsong = Changes music observe = Allows you to *observe* the game without playing. Use the play character cheat to get back into gameplay. (May crash your game.) play <Character ID> = Makes player change character. Other cheats allow_laws = Toggle changing laws freely. only works on crown laws Move (Character ID) = Forces character into court. discover_plots = Toggle plot omniscience. fow = Toggles fog of war. marry_anyone = Toggle ability to marry anyone. basicly divene blood without the inbred and lunatic thing neg_diplo = Toggles sending of diplomatic proposals that will be refused. plots_known = Toggle plot visibility revolt <Province ID> = Causes revolt in province. help = list of most of the commands. help <Command Name> = Explains what a certain command does. For example: help succ, help techpoints. This does not work for events. succ <Succession Type> = Changes succession laws. WARNING: Entering non-existing law will set it to none. techpoints = Adds 1000 tech points of each kind to player. quickbuild = Player's construction are finished immediately (One day). Event cheats Traits event 1000 = lustful/chaste event 1001 = gluttonous/temperate event 1003 = charitable/greedy event 1004 = slothful/diligent event 1005 = kind/envious (female) event 1006 = kind/envious (male) event 1007 = wroth/patient event 1008 = proud/humble event 1009 = deceitful/honest event 1010 = craven/brave event 1011 = shy/gregarious event 1012 = ambitious/content event 1013 = arbitrary/just event 1014 = cynical/zealous event 1015 = lustful/chaste (female) event 1016 = paranoid/trusting event 1017 = cruel/kind event 1018 = lustful/chaste (homosexual female) event 1019 = lustful/chaste (homosexual male) event TOG.3000 = berserker event TOG.3105 = varangian event TOG.3320 = viking event 1027 = lose lustful event 1029 = lose chaste event 1030 = lose temperate (also event 1511) event 1031 = lose gluttonous event 1032 = lose charitable (also event 1531) event 1033 = lose greedy (also event 6208) event 1034 = lose diligent (also event 1551) event 1035 = lose slothful (also event 1541) event 1036 = lose kind (also event 1571) event 1037 = lose envious (also event 1561) event 1038 = lose patient (also event 1590) event 1039 = lose wroth (also event 1581) event 1040 = lose humble (also event 1611) event 1041 = lose proud (also event 1601) event 1042 = lose lustful (also event 6204) event 1043 = lose honest (also event 1641) event 1044 = lose deceitful (also event 1620) event 1045 = lose brave (also event 1661) event 1046 = lose craven (also event 1651) event 1047 = lose gregarious (also event 1681) event 1048 = lose shy (also event 1671) event 1049 = lose content (also event 1701) event 1050 = lose ambitious (also event 1691) event 1051 = lose just (also event 1721) event 1052 = lose arbitrary (also event 1711) event 1053 = lose zealous (also event 1631) event 1054 = lose cynical (also event 1731) event 1057 = lose paranoid event 1058 = lose trusting event 1501 = lose gluttonous (also event 6206) event 1641 = lose honest event 1980 = gain homosexual (male) event 1990 = gain homosexual (female) event 1985 = lose homosexual (male) event 1995 = lose homosexual (female) event 5000 = scholar/mystic paths event 5002 = scholar event 5003 = mystic event 5020 = gardener/impaler paths event 5024 - impaler event 5025 - gardener event 5030 = duelist/poet paths event 5032 = aspiring poet event 5033 = aspiring duelist event 5036 = duelist event 5037 = poet event 5040 = hunter/falconer paths event 5041 = aspiring falconer event 5042 = aspiring hunter event 5045 = hunter (works on mods) event 5046 = falconer (works on mods) event 5050 = poet/falconer paths (female) event 5066 = hedonist event 8300 = gain crusader event 24501= lustful/celibate+stressed Child Traits Child Gain Traits event 1500 = gain gluttonous event 1510 = gain temperate (also event 6207) event 1520 = gain greedy event 1530 = gain charitable (also event 6209) event 1540 = gain slothful event 1550 = gain diligent event 1560 = gain envious event 1570 = gain kind event 1580 = gain wroth (also event 272) event 1590 = gain patient (also event 273) event 1600 = gain proud event 1610 = gain humble event 1620 = gain deceitful event 1630 = gain zealous event 1640 = gain honest event 1650 = gain craven (also event 271) event 1660 = gain brave (also event 270) event 1670 = gain shy event 1680 = gain gregarious event 1690 = gain ambitious event 1700 = gain content event 1710 = gain arbitrary event 1720 = gain just (also event 4000) event 1730 = gain cynical event 6205 = gain chaste Child Lose Traits event 1501 = lose gluttonous event 1511 = lose temperate event 1521 = lost greedy event 1531 = lose charitable event 1541 = lose slothful event 1551 = lose diligent event 1561 = lose envious event 1571 = lose kind (also lose cruel) event 1581 = lose wroth event 1591 = lose patient event 1601 = lose proud event 1611 = lose humble event 1621 = lose deceitful event 1631 = lose zealous event 1641 = lose honest event 1651 = lose craven event 1661 = lose brave event 1671 = lose shy event 1681 = lose gregarious event 1691 = lose ambitious event 1701 = lose content event 1711 = lose arbitrary event 1721 = lose just event 1731 = lose cynical event 6227 = lose chaste Sicknesses event 6000 = gain syphilis trait event 6001 = lose syphilis trait event 6010 = gain leper trait event 6011 = lose leper trait for 25 gold. event 6020 = gain lunatic event, but lose stressed and depressed traits event 6021 = lose lunatic trait event 6030 = gain possessed trait (non-Muslim) event 6031 = lose possessed trait (non-Muslim) event 6032 = gain possessed trait (Muslim) event 6033 = lose possessed trait (Muslim) event 6040 = gain stressed trait event 6041 = lose stressed trait event 6050 = gain depressed trait event 6051 = lose depressed trait event 6060 = gain ill trait event 6061 = lose ill trait event 6062 = lose sickly trait event 6070 = gain pneumonic trait event 6071 = lose pneumonic trait event 6080 = gain wounded trait (also event 243) - useful for removing maimed trait event 6081 = lose wounded trait, gain scarred trait event 6100 = gain infirm trait event 6110 = lose infirm, gain incapable event 6111 = lose consumption trait event 6112 = lose slow fever trait event 6113 = lose camp fever trait event 6114 = lose plague trait event 6115 = lose measles trait event 6116 = lose smallpox trait event 244 = gain maimed trait event 245 = gain incapable trait event 61160 = lose incapable trait event 65046 = lose drunkard Miscellaneous event 913 = Fabricate claim (Chancellor). event 923 = Master builder event (Steward). event 926 = Great philosopher event (Court Chaplain). event 927 = Makes you heretic. event 20320 = Successful steal technology mission in the province where your leader is stationed. event 20392 = Random military tech improves 10%. event 20260 = Increase culture advances. event 55000 <Province ID> = Turns province into province holders culture. (Without <Province ID> only capital province changes into province holders culture) event 55001 = Bring in some settlers event 55010 = A ruler is assimilated by the local culture event 61161 = Under House Arrest removed = Imprisioned event 70002 = Ends Grand Tournament (solves endless tournament glitch) event 75085 = Steward improves economy. event 20000 = Increases pope's opinion event 20048 = Choice between gold & piety event 20200 = Collects special tithe event 20410 = Gives levy reinforcement event 20230 = Master builder (5%) event 39211 removes kinslayer Love and Homosexual event 400 = Gives you the Pregnant trait, your husband is the "father"; however, it doesn't make you pregnant. event 401 = Gives you the Pregnant trait, your husband is not the "father"; it doesn't make you pregnant. event 402 = Normally fires when you are unmarried and pregnant; it gives you the Pregnancy trait and you lose 50 piety, although it doesn't actually make you pregnant. event 403 = Gives your wife Pregnant trait, you are the "father"; however, it doesn't make her pregnant. event 404 = Gives your wife the Pregnant trait, you are not the "father"; however, it doesn't make her pregnant. event 450 <Character ID> = You begin affair with selected character, only works on your subjects. Event 451 <char-ID> = Go to a courtiers chamber however firing it without a character ID will initiate it for Bitanem (you go to bed with yourself). So for it to work correctly, you have to put a character ID in. Ex: event 451 58108 event 24504 = Gives wife the Pregnant trait and the Stressed trait, makes her pregnant after a few months event 24505 = Imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner) event 24506 = Imprisons random court/vassal individual event 64025 = Fall in love with your spouse. event 64055 <Character ID>(Child) <Character ID>(Courtier) = Child has teenage infatuation wth courtier. event WoL.530 Maidservant Lover event. High chance of "Lover's Pox." Recommend saving game first. Other event TOG.3109 <your son's ID> = your son want to join the varangian event 36005 = Suicide, (also event 26004, event 242) event 200 = your character calls a crusade event 300 = "I am a bastard" event, triggers other events. event 301 = choice between legitimizing yourself, declaring yourself a bastard,event event 500 = "royal dues" event, choice between money and prestige event event 4000 = "Stolen Pigs" event, gives choice between permanent and temporary "just" trait. event 4005 = "thief" event event 4010= "Band of Robbers" event, gives choice between -5 prestige and +20 opinion bonus to two councilors. event 4015= "unfaithful wife" event, gives choice between ignoring it, and having liege deal with problem. event 4020= "poachers" event, gives chioce between temporary trait giving prestige and random other event to punish the poachers. event 4035 = "cattle rustlers" event, gives choice between piety, prestige, intrigue temporary traits, or lump piety bonus. event 4040 = "blasphemy" event, gives small piety temporary trait event 4045 = "kidnap" event, gives choice between permanent just, cruel or content traits. event 4050 = "spy" event, gives lump piety, or prestige or martial temporary traits. event 4055 = "dragon" event, choice between permanent martial bonus, +15 relationship bonus from vassals, temp prestige bonus,and a bad option. event 4060 = "falconry" event, choice between a relationship bonuses, and a bad choice, and small prestige lump sum. event 4085= "wolves" event, gives choice between various relationship modifiers, and a temporary "bloodlust" trait. event 6200 = "voice of jesus" event, lose 30 church opinion, gain temporary monthly prestige bonus. event 6223 = "voice of satan" event lose 30 church opinion, lose monthly piety event 6300 = give realm a new law, sets off chain of events event 6201 = convert 50 gold into 100 piety. event 6202 = convert 50 prestige into 100 piety. event 6203 = "holy comet" event. event 246 = improves characters martial skill: misguided warrior > tough soldier > skilled tactician > brilliant strategist event 247 = gain 1 martial skill​ event 248 = gain 5% bonus military technology growth rate for 1 year event 250 = capture yourself, do not do with out saving beforehand, as it's impossible to release yourself from prison.(Alternatively you can use the "play" command and imprison your character from earlier and release yourself then) event 255 = "unnecessary violence" event, lose prestige and valor. event 260 = gain 5 prestige event 261 = soldier courtier appears in your court event 73009 = A destitute noble FROM a former enemy court ask for permanent hospitality event 600 = causes rebels to appear in your capital event 620 = crusade wins event 621 = crusade loses event 900 = converts any province where your leader is stationed to your religion , note that you can convert any province by appointing your character general of an army and then moving that army to the province you want to convert event 901 = courtier in your court converts to your religion event SoA.5350 = The Maid event chain event 10000 = "Merry men" event event 10101 = "Gate to Hell" event event 8342 = Find Holy Grail event, get 200 prestige event 8340 = find Holy Spear event, get 100 prestige event 8500 = starts crusader order, establishes castile barony under your control. event 20131 = gives you a strong claim on a county when you have your character leading an army there. event 20133 gives you a strong claim on the duchy instead. (When leading an army there) event 100115 = friendship with self or +10% fertility event 86600 = +1 health event 9004 = faction ending event 65021 = torture random prisoner you may have event SSI.1 = initiate sunset invasion event chain (requires Sunset Invasion DLC) event SoA.3000 = initiate spawn of satan event chain (requires Sons of Abraham DLC) -To increase your demesne size you can open the file located in common folder named "defines.lua" and edit in notepad the line "DEMESNE_BASE_MAX_SIZE = 1.0" but this will also affect the AI. Best method however is to just add very large amounts of stewardship to your character with the add_stewardship command described above. Nickname IDs nick_the_lawgiver nick_ring nick_lodbrok nick_the_boneless nick_the_sword_of_god nick_the_ironside nick_snake_in_the_eye nick_whiteshirt nick_the_german nick_the_usurper nick_the_hammer nick_the_conqueror nick_the_victorious nick_the_crusader nick_the_holy nick_the_avenger nick_the_brave nick_the_fearless nick_the_martyr nick_the_unlucky nick_the_lucky nick_the_restorer nick_the_effeminate nick_the_clueless nick_the_ill_tempered nick_the_affable nick_the_heathen nick_the_liberator nick_haardraade nick_the_lisp_and_lame nick_the_able nick_the_kind nick_the_good nick_the_troubadour nick_the_strong nick_the_magnanimous nick_the_simple nick_the_merry nick_the_noble nick_the_blind nick_the_gentle nick_the_proud nick_the_silent nick_the_bastard nick_the_gouty nick_half_hand nick_the_chaste nick_the_hunter nick_the_fowler nick_the_just nick_the_lame nick_the_handsome nick_the_fair nick_the_fat nick_the_drunkard nick_the_cruel nick_the_wise nick_the_accursed nick_the_wicked nick_the_bewitched nick_priest_hater nick_the_pious nick_the_apostle nick_the_blessed nick_the_confessor nick_the_monk nick_the_lion nick_the_lionheart nick_the_bold nick_the_unready nick_the_ill_ruler nick_the_terrible nick_the_magnificent nick_the_quarreller nick_the_devil nick_the_dragon nick_the_careless nick_the_young nick_the_old nick_the_great nick_the_half_hand Other cheats Besides console cheats there are others as well: Free Troops (the old god) = event 62320 Free troops + Hero (the old god) = event 62321 decadence -25 = Make Your Decadence to 0% Move (Character ID) = Force Character into Court. event 8500 - create event chain which allow you to estabilish (or not) knights_hospitaler event 8600 - same as previous , but for templars event 8700 - same, but for tetuonics event TOG.4001- create event chain which allow you to establish Jomsvikings (Norse holy-order)