Developer commentary fpe parts & service ※ Download: http://tymegari.akakqip.ru/?dl&keyword=developer+commentary+fpe+parts+%26+service&source=bitbin.it2 Pressing the USE key whilst the crosshair is hovering over the icon in-game causes them to begin playing, and the same key again stops the sound. Like something changed in reality? The anticipation of battle, combined with the hazardous moving trains, creates a great opening clash for the middle control point. There are actually two versions of each moving train: a player-scaled one for the actual gameplay space, and a tiny one out in the skybox. Your building's fire protection system is essentially fire sprinklers, pipes, and valves. I mean, Phantasy Star is the story of a completely different world, right? Make it so there are a spot in the spawn are where we also can repair and rearm. Make it so there are a spot in developer commentary fpe parts & service piece are where we also can repair and rearm. It establishes the mood with a stunning skybox and shader effects; shows off believable character responses, and also literally sets the episode into motion. Some clarification would be nice. MECC explored more of the unlikely Munchers universe in a north game, Troggle Trouble Math. An example of this can be seen in Lost Coast; the screen is separated down the center to show the difference in rendering with HDR enabled and disabled. It might be tough at first, but it should be something that with glad will develop and most high tier players will do. The best gameplay I experience is when a team comes together to pull off a tough win or a teammate swoops in to save you right as you were on the edge, or sees a perfect bait and capitalizes on it. An example of these is the G. Thanks for the answer Mr. Developer Commentary - And now its 3 weeks past release date. The Motavians were inspired by them. Alright, first things first. I appreciate that gaijin is taking actions with these issues although there is one small issue. About the RP CAP, Good, i like this! Repair a friend without parts if you're in a squad or just playing a light tank or IFV: this is a good idea, but still puts people without a dedicated squad into a dissatvantage. I would still like to see it ingame but with following addition: Allow players to perform a basic but slower repair of the tank when it does not have parts. FPE will be available to research immediately after repair kit: yes thats decent, but it still does not help a stock tank and you still need to grind vital modules. Pls consider giving us some sort of basic repairs for players that play alone. Posted 16 hours ago As well as making FPE available right after the repair kit, we are also recalculating the RP reward system, meaning you will be able to earn more RP sooner to unlock them much faster. In addition, you dont have to be in a squad to take benefits of the new repair mechanic. In addition to being able to use friendly cap zones existing mechanic , IFVs and Light tanks who are not in your squad can also repair you, meaning everyone can take advantage of this and also receive rewards for helping repair teammates, giving incentive to do so. Its not 1 of April. So can this be true? Make it so there are a spot in the spawn are where we also can repair and rearm. Also add SPAA to the list of vehicles that can help with rep. That should make the grind a lot easier, I'm talking from a Premium Player point of view where i used to get 10k matches when I've gone really good and 3 - 5k matches on a normal turn around I like these changes, its a massive step forward in the right direction and a good compromise. Players can still chose to speed up the grind, but those that either can't or won't can still get parts and fpe in a sensible amount of time, rather than taking god knows how many games to grind just one aspect. The removal of the RP cap, which we all knew was there, is going to make it a lot easier for all. As we all know, a happy customer is a returning customer, well those of us that have atleast done a business plan know this. GJ have taken a huge step in listening to the community on all aspects of this issue. It's surprising that the guy reading sounded a heck of a lot like Bruce you know... Good job on listening to the community. I know alot of people are still not going to be happy, but I think gaijin is doing a valiant effort and meeting us half way. Allowing fpe to be unlocked as a second upgrade is great. Parts being essentially not needed as long as you play in a squad or near light tanks is great. But it remains unclear if the person assisting you still needs to have parts or not? But best of all is the removal of rp cap. Although it was a bit hard to understand what the changes exactly imply. They say that playing twice as long provides you with twice as much rp if doing the same actions but don't they mean maybe actions per minute? Some clarification would be nice. As always the system tends to remain obscure, but already great if we get an increase for playing longer. Thank you gaijin for listening and reacting appropriately. Thanks for the answer Mr. Bulannikov, as far as I'm concerned, your initiatives seem to be a clear improvement but I would consider adding also the anti-aircraft to the light tank and the IFV because British and German have light tanks only at tier 6. M16 is as example surely not on the same level as an German Wirbelwind either and shouldn't get automatically the repair function similar to an IVF. So they should made certain vehicles outside light tanks and IVFs able to make the same repairs but sensible chosen to not give strong earners an additional exploitable use. Repair a friend without parts if you're in a squad or just playing a light tank or IFV: this is a good idea, but still puts people without a dedicated squad into a dissatvantage. I expect alot of players that are with a stock vehicle to ask for their random squad mate to stick with them for repairs. It might be tough at first, but it should be something that with time will develop and most high tier players will do. Kinda like waiting for others before capping. Not everyone does it, but the idea of promoting the good practice and getting helped in return at some point will surely spread the gesture. Those changes sound awesome! To be honest though, I didn't even know that there were RP caps. I thought the RP calculation already works exactly in the way, the new system is described in the video. Anyways: It seems that the new system speeds up the grind a bit, which is good news. In the higher tiers the grind becomes almost unbearable, even with a premium account. These changes are great! The best gameplay I experience is when a team comes together to pull off a tough win or a teammate swoops in to save you right as you were on the edge, or sees a perfect bait and capitalizes on it. The problem is, the average player won't stop to help a friendly unless you make it worth their time. In a bait, this reward is a kill, but repair won't have this reward, and a kill is more enticing. However, this would not reward you well if a teammate you tried to help immediately dies. Also, next please consider looking at the SL economy. High tier tanks often lose money, no matter whether or not you win the match, and some planes like the G. I can understand that SL is a form of soft balancing, but if a fighter is performing far too well for the BR, raise it's BR! These planes shouldn't be balanced like this. An example of these is the G. These planes are strong at their BRs but have exploitable weaknesses. I don't struggle to fly against them, but also find myself doing very well when I fly them. They should have a reasonable repair cost. Now, planes like the F-82 and A7M2 are under BR'd, and this is compensated for by making the repair cost huge. For planes like this, raise the BR and make the repair cost reasonable! High repair costs mean that only the best players can afford to fly that plane, which means they seem to statistically overperform even more, leading to a vicious cycle of repair cost increases. None of this is to say I don't appreciate the changes being made, because I do!