public GangAcceptMessageHandler(Handle:menu, MenuAction:action, client, param2) { if(action == MenuAction_Select) { if(param2 == 0) { new String:gang[62]; decl String:query[2000]; decl String:auth[32]; GetClientAuthString(client, auth, sizeof(auth)); Format(query, sizeof(query), "SELECT Gang FROM Gangs_Users WHERE SteamID = '%s'", auth); new Handle:hQuery = SQL_Query(hDatabase, query); if (hQuery == INVALID_HANDLE) { SetFailState("error while query(gang retrive)"); } else { while (SQL_FetchRow(hQuery)) { SQL_FetchString(hQuery, 0, gang, sizeof(gang)); } } if(!StrEqual(gang, "none")) { CPrintToChat(client, "%T", "Must leave first", LANG_SERVER); return; } AddGangMember(PendingGang, client); CPrintToChat(client, "%T", "Success Join", LANG_SERVER, PendingGang); CPrintToChat(GangInviter, "%T", "Player Joined Gang",client); } if(param2 == 1) { CPrintToChat(client, "%T", "Success Decline", LANG_SERVER, PendingGang); CPrintToChat(GangInviter, "%T", "Player declined Gang",client); } } }