/* ---------------------------------------------------------------------------------------- GLMVS - Map Library System This file is to add the library of all the maps you're registering for, it uses a super easy format for everyone to follow and contribute for GLMVS. It is undesirable to add maps you're not going to use for the library. But you can add as many as you please (until lua hangs itself). Format to add maps in the library: GLMVS.AddToLibrary( mapname, { realname, author, description } ) Example: GLMVS.AddToLibrary( "zs_relic", { "Relic" } ) GLMVS.AddToLibrary( "gm_construct", { "Construct", "Team Garry", "Basic GMod map" } ) NOTES: The realname IS mandatory, author and description are optional. Make sure the 2nd argument for that function is a table with strings inside and that commas are correctly placed. ---------------------------------------------------------------------------------------- */ -- Use this as example. GLMVS.AddToLibrary( "ze_minecraft_v1_1", 4, { "ZE Minecraft" } ) GLMVS.AddToLibrary( "zs_asylum_reborn_b2", { "Asylum Reborn" } ) GLMVS.AddToLibrary( "zs_canyon", 0, { "Canyon" } ) GLMVS.AddToLibrary( "zs_swimming_pool_v2", { "Swimming Pool" } ) GLMVS.AddToLibrary( "zs_lighthouse_v1", { "Lighthouse" } ) GLMVS.AddToLibrary( "zs_bunker_fixed", { "Bunker" } ) GLMVS.AddToLibrary( "zs_abandoned_mall_v6b", { "Abandoned Mall" } ) GLMVS.AddToLibrary( "zs_obj_lambdacorev16", { "Obj_Lamdacore" } ) GLMVS.AddToLibrary( "zs_farmhouse_fixed", { "Farmhouse" } ) GLMVS.AddToLibrary( "zs_insurance", { “Insurance" } ) GLMVS.AddToLibrary( "zs_deadblock_v2", { “Deadblock" } )