*Developer Note: Primitive NPC body mutations [Mutations] Disable=False *Developer Note: Spawn NPC's with other dino mods, enable use in Modhelper [StackableSpawnZone] Enable=true EnableAll=true Mountains=True Beach=True Grassland=True Jungle=True MonsterIsland=True Swamp=True MaxPopulation=300 *Developer Note: Force Primitive only gear for NPC's [Primitive] EnableGear=True *Developer Note: Disable Town1 Buildings [Town1] DisableHut1=false DisableHut2=false DisableHut3=false DisableHut4=false DisableOutterHuts=false *Developer Note: Changes Ai controller from Human to your choice of: 1=Trike 2=Bigfoot 3=Dilo [ChangeAIController] F11=1 M11=2 *Developer Note: Team names key for TargettingTeamNameOverride, Herbivores_Medium_Aggressive will attack players if annoyed like 1 = TargetOnlyPlayers 2 = Carnivore 3 = Herbivores 4 = Carnivores_Low 5 = Carnivores_Medium 6 = Herbivores_Medium_Aggressive 7 = Carnivores_Medium_TargetPlayerOrTamed 8 = Carnivores_High 9 = Herbivores_Large [TargetingTeamNameOverride] M11=1 F11=9 *Developer Note: Removes nude human mesh [Nudity] DisableUnderwear=true *Developer Note: Removes torture devices from loot drops [TortureLoot] Disable=false *Developer Note: Removes Dismemberment, disable effects/sound, change sound volume & pitch, break armor using consumption of durability [Dismemberment] Disable=false Disable Effects=false Pitch Multiplier=1.0 Volume Multiplier=1.0 ArmorDurabilityConsumption=300 DisablePlayer=false DisablePlayerEffects=false DisablePlayerSounds=false PlayerPitchMultiplier=1.0 PlayerVolumeMultiplier=1.0 PlayerArmorDurabilityConsumption=300 *Developer Note: Disables Town1 Ballista/Catapult turrets [Town1Defense] TurretsOff=false *Developer Note: Unfinished- Under Construction [Auto Mating] Disable=false Mating Delay=true *Developer Note: Removes based NPC's from tribes [NPC Tribes] disable=false *Developer Note: Bone damage multipliers, for Instant headshot use =1000 [Bone Damage Adjusters] F11=1000.0 M11=1000.0 *Developer Note: Allows/disables dragging [Can Be Dragged] f11=true *Developer Note: Allows structure damage on PVE servers [PVE Structure Damage] Enable=true *Developer Note: Allows structure damage on PVE servers [PVE Structure Damage Multiplier] Multiplier=0.50 *Developer Note: Change talking NPC audio settings,Self/Tribe/Trigger range Max of 5,000 [Speech] DisableNormal=false DisableRude=false DisableSelfTrigger=false TriggerRange=800 Volume Multiplier=1 Pitch Multiplier=1 Delay=30.0 *Developer Note: Allow taming [Can be Tamed] M11=true M22=true M33=true M44=true M88=true M99=true MG=true HATCHETMAN=true MFLAME=true MSWORDS=true MSWORDS2=true STACKMAN=true POOMAN=true F11=true F22=true F55=true F66=true F77=true FC4=true FG=true FRPG=true WITCH=true BP_MAMMOTH=true BP_SPINO=true BP_BIGFOOT=true BP_QUETZ=true BP_TRIKE=true BP_REX=true BOAT1=true *Developer Note: Fast Taming, still needs testing [AutoTameable] M11=true M22=true *Developer Note: Block knockout tame [PreventSleepingTame] M11=true M22=true *Developer Note: Allow hand feed tame like bigfoot, this will not work with carnivores and will block taming, still needs testing in finding the correct combination with [ChangeAIController] [TargetingTeamNameOverride] [SupportWakingTame] M11=true M22=true *Developer Note: Still needs testing just like [SupportWakingTame] [WakingTame] M11=true M22=true *Developer Note: Allow being carried, set to true by default [CanBeCarried] M11=true M22=true [GrabWeightThreshold] F11=1.0 M11=1.0 [h1] *Developer Note: Allow population limit [Control Population] House1=true Town1=true *Developer Note: Population limit, NPC's will be killed past this number, use "-1" for 0 [Population Limit] HOUSE1=-1 TOWN1=-1 F11=9999 M11=555 FC4=-1 MC4=-1 [MaxWalkSpeed] M11=1.0 F11=1.0 [MaxFlySpeed] M11=1.0 F11=1.0 [TamedRunningSpeedModifier] M11=1.0 F11=1.0 [UnTamedRunningSpeedModifier] M11=1.0 F11=1.0 [CustomMovementSpeed] M11=1.0 F11=1.0 *Developer Note: NPC's will raid player bases if queens at house1/town1 are attacked [DisableSiege] DisableSiege=false [Loot] Disable=false *Developer Note:Number Key below for loot quality 0=Primitive 1=Ramshackle 2=Apprentice 3=Journeyman 4=Mastercraft 5=Ascendant) *Developer Note: Change the loot quality/quanity of the normal crate drops/queen crates [LootQuality] Normal=0.0 StoneQueen=0.0 ThatchQueen=0.0 Town1Loot=0.0 [LootQuantity] Normal=0.0 StoneQueen=0.0 ThatchQueen=0.0 Town1Loot=0.0 *Developer Note: Allow dropping of weapons [WeaponLoot] Drop Weapons=True Drop Ammo=True *Developer Note: Disable Vendor Spawn [Vendor] Disable=False *Developer Note: Allow NPC item harvesting [CollectVictimItems] M11=true F11=true *Developer Note: Allow NPC eats meat/attacks humans [Carnivore] M11=true F11=true *Developer Note: BP_Mammoth drum settings [Drums] Turn Off=False Volume=1.0 Pitch=1.0 [UntamedPoopTimeMaxInterval] m11=1.0 f11=1.0 [UntamedPoopTimeMinInterval] M11=1.0 F11=1.0 *Developer Note: Allow NPC gangs like the Compy [UseGang] M11=true F11=true [GangCount] M11=1 F11=1 [MaxGangCount] M11=1 F11=1 [GangDamage] M11=1.0 F11=1.0 [GangDamage] M11=1.0 F11=1.0 [GangDamageResistance] M11=1.0 F11=1.0 [GangOverlapRange] M11=1.0 F11=1.0 [TamedDinoCallOutRange] M11=1.0 F11=1.0 *Developer Note: Needs Testing, changes NPC range projectile info [Stone Spear Projectile] Projectile Life=0.0 Explostion Damage=0 Explosion Impulse=0.0 Direct Damage=0 Direct Impulse=0.0 Explosion Radius=0.0 *Developer Note: Needs Testing, changes NPC melee weapon info [Metal Spear Projectile] Projectile Life=0.0 Explostion Damage=0 Explosion Impulse=0.0 Direct Damage=0 Direct Impulse=0.0 Explosion Radius=0.0 *Developer Note:Gear Key for Override Random Gear Cloth = 0 Hide = 1 Chitin = 2 Fur = 3 Metal = 4 Flack =5) [OverrideRandomGear] M11=true F11=true [Gear Hat] M11=1 F11=1 [Gear Shirt] M11=1 F11=1 [Gear Pants] M11=1 F11=1 [Gear Gloves] M11=1 F11=1 [Gear Boots] M11=1 F11=1 *Developer Note: [EnableHatSkins] is bugged, will crash multiplayer servers [EnableHatSkins] m11=false [Gear Hat Skin] M11=1 F11=1 [CanHaveBaby] M11=true F11=true [BabyGestationSpeed] M11=1.0 F11=1.0 [BabyChanceOfTwins] M11=1.0 F11=1.0 [BabyChanceOfTriplets] M11=1.0 F11=1.0 [WildPercentageChanceOfBaby] M11=1.0 F11=1.0 *Developer Note: Disables NPC AI, if you want them to just stand still and not respond to anything [DisableBrain] M11=true F11=true *Developer Note: Auto destroys Queenless NPC bases) [Auto Clean] Structures=true