script.Parent = nil script.Name = "dancarlopogi80" if _G.RobloxAdvanced ~= nil then pcall(function() _G.RobloxAdvanced.Disable() end) wait(0.5) _G.RobloxAdvanced = nil wait(0.5) end _G.RobloxAdvanced = {} _G.RobloxAdvanced.Instance = script _G.RobloxAdvanced.Connections = {} _G.RobloxAdvanced.RagdollOnHit = true _G.RobloxAdvanced.DamageOnHit = true _G.RobloxAdvanced.CriticalHitsEnabled = true _G.RobloxAdvanced.RagdollOnDeath = true _G.RobloxAdvanced.KeepCorpses = true _G.RobloxAdvanced.KeepCorpsesTime = 20 _G.RobloxAdvanced.ShowDamage = true _G.RobloxAdvanced.BloodEnabled = true _G.RobloxAdvanced.BloodGuiEnabled = true _G.RobloxAdvanced.DeathGuiEnabled = true _G.RobloxAdvanced.SpawnGuiEnabled = true _G.RobloxAdvanced.HUDEnabled = true _G.RobloxAdvanced.HUDTimeReset = function() _G.RobloxAdvanced.HUDTimeOffset = tick() end _G.RobloxAdvanced.HUDTimeReset() _G.RobloxAdvanced.HUDRemove = function() for _, PlayerList in pairs(game:GetService("Players"):GetChildren()) do pcall(function() while true do PlayerList.PlayerGui.RobloxAdvancedHUD:Remove() end end) end end _G.RobloxAdvanced.HUDShow = function() _G.RobloxAdvanced.HUDRemove() for _, PlayerList in pairs(game:GetService("Players"):GetChildren()) do _G.RobloxAdvanced.HUD(PlayerList) end end _G.RobloxAdvanced.Disable = function() _G.RobloxAdvanced.RagdollOnHit = false _G.RobloxAdvanced.DamageOnHit = false _G.RobloxAdvanced.CriticalHitsEnabled = false _G.RobloxAdvanced.RagdollOnDeath = false _G.RobloxAdvanced.KeepCorpses = false _G.RobloxAdvanced.ShowDamage = false _G.RobloxAdvanced.BloodEnabled = false _G.RobloxAdvanced.BloodGuiEnabled = false _G.RobloxAdvanced.DeathGuiEnabled = false _G.RobloxAdvanced.SpawnGuiEnabled = false _G.RobloxAdvanced.HUDEnabled = false _G.RobloxAdvanced.HUDRemove() pcall(function() _G.RobloxAdvanced.Instance.Disabled = true end) for _, Connection in pairs(_G.RobloxAdvanced.Connections) do pcall(function() Connection:disconnect() end) end end _G.RobloxAdvanced.MakeBlood = function() local Size = math.random(10, 75) / 100 local Blood = Instance.new("Part") Blood.Name = "Blood" Blood.BrickColor = BrickColor.new("Really red") Blood.TopSurface = 0 Blood.BottomSurface = 0 Blood.FormFactor = "Custom" Blood.Size = Vector3.new(Size, Size, Size) Blood.CanCollide = false Instance.new("SpecialMesh", Blood).MeshType = "Sphere" local HasTouched = true coroutine.wrap(function() wait(0.09) HasTouched = false end)() table.insert(_G.RobloxAdvanced.Connections, Blood.Touched:connect(function(Hit) if Hit.Name ~= "Blood" and Hit.Name ~= "Blood Pool" then if Hit:GetMass() < 100 and math.random(1, 30) == 1 then Hit.BrickColor = BrickColor.new((function() local Color = math.random(1, 2) if Color == 1 then return "Bright red" elseif Color == 2 then return "Really red" end end)()) end end if Blood.Name == "Blood" and Hit.Name == "Blood Pool" then Blood:Remove() elseif Blood.Name == "Blood Pool" and Hit.Name == "Blood" then if Blood.Size.x > math.random(5, 20) or Blood.Size.z > math.random(5, 20) then return end local _, C0, C1, Part1 = pcall(function() return Blood.Weld.C0, Blood.Weld.C1, Blood.Weld.Part1 end) Blood.Size = Blood.Size + Vector3.new(Hit.Size.x / 5, 0, Hit.Size.z / 5) Blood.CFrame = Part1.CFrame * C0 * C1 if C0 ~= nil and C1 ~= nil and Part1 ~= nil then local Weld = Instance.new("Weld", Blood) Weld.Part0 = Blood Weld.Part1 = Part1 Weld.C0 = C0 Weld.C1 = C1 end elseif HasTouched == false and Hit.Name ~= "Blood" then HasTouched = true local NewHit, Position = Workspace:FindPartOnRay(Ray.new(Blood.Position + Vector3.new(0, 1, 0), Vector3.new(0, -3, 0)), Blood) if NewHit ~= nil and NewHit.Anchored == true then Blood.Size = Vector3.new(Size * 2, 0.3, Size * 2) Blood.Name = "Blood Pool" Blood.CFrame = CFrame.new(Position) local Weld = Instance.new("Weld", Blood) Weld.Part0 = Blood Weld.Part1 = NewHit Weld.C0 = Blood.CFrame:inverse() * CFrame.new(Position) Weld.C1 = NewHit.CFrame:inverse() * CFrame.new(Position) else local Weld = Instance.new("Weld", Blood) Weld.Part0 = Blood Weld.Part1 = Hit Weld.C0 = Blood.CFrame:inverse() * CFrame.new(Blood.Position) Weld.C1 = Hit.CFrame:inverse() * CFrame.new(Blood.Position) end end end)) coroutine.wrap(function() local Size = Blood.Size local Step = math.random(40, 100) / 1000 while Blood.Transparency < 1 do if Blood.Name == "Blood Pool" and Size ~= Blood.Size then Step = 0.003 Size = Blood.Size Blood.Transparency = 0 end Blood.Transparency = Blood.Transparency + Step wait() end Blood:Remove() end)() return Blood end _G.RobloxAdvanced.HUD = function(Player) if _G.RobloxAdvanced.HUDEnabled == false then return end local PlayerGui = Player:FindFirstChild("PlayerGui") if PlayerGui == nil then return end coroutine.wrap(function() while _G.RobloxAdvanced.HUDEnabled == true do pcall(function() PlayerGui.HealthGUI:Remove() end) wait() end end)() local Gui = Instance.new("ScreenGui") Gui.Name = "RobloxAdvancedHUD" local Frame = Instance.new("Frame") Frame.Name = "Background" Frame.Size = UDim2.new(0, 500, 0, 15) Frame.Position = UDim2.new(0.5, (-500 / 2), 1, -15) Frame.BackgroundTransparency = 1 Frame.BorderSizePixel = 0 Frame.Parent = Gui local Kills = Instance.new("TextLabel") Kills.Name = "Kills" Kills.Size = UDim2.new(1 / 5, 0, 1, 0) Kills.Position = UDim2.new(0, 0, 0, 0) Kills.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Kills.BorderSizePixel = 1 Kills.BorderColor3 = Color3.new(1, 1, 1) Kills.TextColor3 = Color3.new(1, 1, 1) Kills.Parent = Frame coroutine.wrap(function() while true do Kills.Text = "Kills: " ..(Player:FindFirstChild("RobloxAdvancedKills") ~= nil and Player.RobloxAdvancedKills.Value or 0) wait(0.5) end end)() Frame.Parent = Gui local Killstreak = Instance.new("TextLabel") Killstreak.Name = "Killstreak" Killstreak.Size = UDim2.new(1 / 5, 0, 1, 0) Killstreak.Position = UDim2.new(1 / 5, 0, 0, 0) Killstreak.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Killstreak.BorderSizePixel = 1 Killstreak.BorderColor3 = Color3.new(1, 1, 1) Killstreak.TextColor3 = Color3.new(1, 1, 1) Killstreak.Parent = Frame coroutine.wrap(function() while true do Killstreak.Text = "Streak: " ..(Player:FindFirstChild("RobloxAdvancedKillstreak") ~= nil and Player.RobloxAdvancedKillstreak.Value or 0) wait(0.5) end end)() local Deaths = Instance.new("TextLabel") Deaths.Name = "Deaths" Deaths.Size = UDim2.new(1 / 5, 0, 1, 0) Deaths.Position = UDim2.new(1 / 5 * 2, 0, 0, 0) Deaths.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Deaths.BorderSizePixel = 1 Deaths.BorderColor3 = Color3.new(1, 1, 1) Deaths.TextColor3 = Color3.new(1, 1, 1) Deaths.Parent = Frame coroutine.wrap(function() while true do Deaths.Text = "Deaths: " ..(Player:FindFirstChild("RobloxAdvancedDeaths") ~= nil and Player.RobloxAdvancedDeaths.Value or 0) wait(0.5) end end)() local Health = Instance.new("TextLabel") Health.Name = "Health" Health.Size = UDim2.new(1 / 5, 0, 1, 0) Health.Position = UDim2.new(1 / 5 * 3, 0, 0, 0) Health.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Health.BorderSizePixel = 1 Health.BorderColor3 = Color3.new(1, 1, 1) Health.TextColor3 = Color3.new(1, 1, 1) Health.Parent = Frame coroutine.wrap(function() for i = 0, math.huge, 0.5 do if pcall(function() local _ = Player.Character.Humanoid end) == true then if Player.Character.Humanoid.Health == math.huge or Player.Character.Humanoid.MaxHealth == math.huge then Health.Text = "Invincible" Health.BackgroundColor3 = Color3.new(0, 0, 0.5) else Health.Text = "Health: " ..math.floor(Player.Character.Humanoid.Health).. "/" ..math.floor(Player.Character.Humanoid.MaxHealth) Health.BackgroundColor3 = Color3.new((1 - (Player.Character.Humanoid.Health / Player.Character.Humanoid.MaxHealth)) * 0.9, (Player.Character.Humanoid.Health / Player.Character.Humanoid.MaxHealth) * 0.5, 0) end if Player.Character:FindFirstChild("ForceField") ~= nil then Health.BackgroundColor3 = Color3.new(((math.sin(i) + 1) / 2), 0, 1 - ((math.sin(i) + 1) / 2)) end else Health.Text = "Health: Nil" Health.BackgroundColor3 = Color3.new(0, 0, 0) end wait(0.05) end end)() local Time = Instance.new("TextLabel") Time.Name = "Time" Time.Size = UDim2.new(1 / 5, 0, 1, 0) Time.Position = UDim2.new(1 / 5 * 4, 0, 0, 0) Time.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) Time.BorderSizePixel = 1 Time.BorderColor3 = Color3.new(1, 1, 1) Time.TextColor3 = Color3.new(1, 1, 1) Time.Parent = Frame coroutine.wrap(function() while true do local Total = tick() - _G.RobloxAdvanced.HUDTimeOffset local Minutes = math.floor(Total / 60) local Seconds = math.floor(Total % 60) if string.len(Minutes) == 1 then Minutes = "0" ..Minutes end if string.len(Seconds) == 1 then Seconds = "0" ..Seconds end Time.Text = "Time: " ..Minutes.. ":" ..Seconds wait(0.05) end end)() Gui.Parent = PlayerGui end _G.RobloxAdvanced.HookPlayerDeath = function(Player) table.insert(_G.RobloxAdvanced.Connections, Player.Changed:connect(function(Property) if Property == "Character" then if Player.Character ~= nil then if _G.RobloxAdvanced.SpawnGuiEnabled == true then local PlayerGui = Player:FindFirstChild("PlayerGui") if PlayerGui == nil then return end local Gui = Instance.new("ScreenGui") Gui.Name = "Life" local Frame = Instance.new("Frame") Frame.Name = "White" Frame.Size = UDim2.new(2, 0, 2, 0) Frame.Position = UDim2.new(-0.5, 0, -0.5, 0) Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.BackgroundTransparency = 0 Frame.Parent = Gui Gui.Parent = PlayerGui coroutine.wrap(function() wait(0.1) for i = 0, 1, 0.1 do Frame.BackgroundColor3 = Color3.new(i, i, i) wait() end Frame.BackgroundColor3 = Color3.new(1, 1, 1) wait(0.3) for i = 0, 1, 0.05 do Frame.BackgroundTransparency = i wait() end Gui:Remove() end)() end _G.RobloxAdvanced.HUD(Player) end end end)) _G.RobloxAdvanced.HUD(Player) table.insert(_G.RobloxAdvanced.Connections, Player.Chatted:connect(function(Message) if string.sub(Message, 0, 5) == "lego " then Message = string.sub(Message, 6) end Message = Message:lower() if Message == "throw me" or Message == "ragdoll" then if Player.Character == nil then return end if Player.Character:FindFirstChild("Humanoid") == nil then return end if Player.Character:FindFirstChild("Torso") == nil then return end Player.Character.Humanoid.Sit = true _G.RobloxAdvanced.Ragdoll(true, Player.Character) if Message == "throw me" then Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + (Player.Character.Torso.CFrame.lookVector * 150) + Vector3.new(0, 50, 0) end end end)) end _G.RobloxAdvanced.HookModelDeath = function(Character) wait() if Character == nil then return end if Character:FindFirstChild("Humanoid") == nil then return end local RagdollStatus = false local ConnectTouched = function(Part) if Part.Parent ~= Character then return end pcall(function() table.insert(_G.RobloxAdvanced.Connections, Part.Touched:connect(function(Hit) if Hit == nil then return end if Hit.Parent == nil then return end if Hit.Parent ~= Character and Hit.Parent.Parent ~= Character and Hit:GetMass() > 3 then local Velocity1 = { math.abs(Part.Velocity.x), math.abs(Part.Velocity.y), math.abs(Part.Velocity.z) } local RotVelocity1 = { math.abs(Part.RotVelocity.x), math.abs(Part.RotVelocity.y), math.abs(Part.RotVelocity.z) } local Velocity2 = { math.abs(Hit.Velocity.x), math.abs(Hit.Velocity.y), math.abs(Hit.Velocity.z) } local RotVelocity2 = { math.abs(Hit.RotVelocity.x), math.abs(Hit.RotVelocity.y), math.abs(Hit.RotVelocity.z) } if RagdollStatus == false and _G.RobloxAdvanced.RagdollOnHit == true then for i = 1, 3 do local Total = math.abs(Velocity1[i] - Velocity2[i]) if Total > math.random(85, 150) then RagdollStatus = true end end for i = 1, 3 do local Total = math.abs(RotVelocity1[i] - RotVelocity2[i]) if Total > math.random(75, 100) then RagdollStatus = true end end if RagdollStatus == true then _G.RobloxAdvanced.Ragdoll(true, Character) if Character.Humanoid.PlatformStand == true or Character.Humanoid.Sit == true then coroutine.wrap(function() wait(5) RagdollStatus = false end)() else coroutine.wrap(function() Character.Humanoid.PlatformStand = true wait(1) Character.Humanoid.PlatformStand = false wait(5) RagdollStatus = false end)() end end end local Damage = 0 for i = 1, #Velocity1 do Damage = Damage + Velocity1[i] end for i = 1, #RotVelocity1 do Damage = Damage + RotVelocity1[i] end for i = 1, #Velocity2 do Damage = Damage + Velocity2[i] end for i = 1, #RotVelocity2 do Damage = Damage + RotVelocity2[i] end Damage = Damage / 60 if Damage >= 4 and _G.RobloxAdvanced.DamageOnHit == true then pcall(function() Character.Humanoid:TakeDamage(math.floor(Damage)) end) end end end)) end) end for _, Part in pairs(Character:GetChildren()) do ConnectTouched(Part) end table.insert(_G.RobloxAdvanced.Connections, Character.ChildAdded:connect(function(Part) ConnectTouched(Part) end)) local OldHealth = Character.Humanoid.Health table.insert(_G.RobloxAdvanced.Connections, Character.Humanoid.Changed:connect(function(Property) if Property == "Health" then local Source = nil for _, Part in pairs(Character:GetChildren()) do if Part:IsA("BasePart") then if Source == nil then Source = Part else if math.abs(Part.Velocity.x) + math.abs(Part.Velocity.y) + math.abs(Part.Velocity.z) > math.abs(Source.Velocity.x) + math.abs(Source.Velocity.y) + math.abs(Source.Velocity.z) then Source = Part end end end end if Source == nil then return end if math.abs(Character.Humanoid.Health - OldHealth) > math.abs((Character.Humanoid.Health + 0.01 * 1.05 * Character.Humanoid.MaxHealth) - Character.Humanoid.Health) and _G.RobloxAdvanced.ShowDamage == true then local Model = Instance.new("Model", Workspace) Model.Name = tostring(math.floor(Character.Humanoid.Health - OldHealth)) Model.Name = Model.Name:sub(0, 1) ~= "-" and Model.Name.. "+" or Model.Name local Damage = Instance.new("Part", Model) Damage.Name = "Head" Damage.BrickColor = BrickColor.new(Model.Name:match("-") and "Really red" or "Lime green") if (OldHealth - Character.Humanoid.Health) / Character.Humanoid.MaxHealth > 0.25 then coroutine.wrap(function() while Damage.Parent ~= nil do Damage.BrickColor = BrickColor.new("New Yeller") wait() Damage.BrickColor = BrickColor.new("Really blue") wait() end end)() end Damage.TopSurface = 0 Damage.BottomSurface = 0 Damage.CanCollide = false Damage.FormFactor = "Custom" Damage.Size = (OldHealth - Character.Humanoid.Health) / Character.Humanoid.MaxHealth > 0.25 and Vector3.new(1, 1, 1) or Vector3.new(0.5, 0.5, 0.5) Damage.CFrame = CFrame.new(Source.Position) coroutine.wrap(function() while Damage.Parent ~= nil do Damage.CanCollide = false wait() end end)() local Humanoid = Instance.new("Humanoid", Model) Humanoid.Name = "Sign" Humanoid.MaxHealth = 0 Humanoid.Health = 0 Humanoid.WalkSpeed = 0 Humanoid.PlatformStand = true local BodyVelocity = Instance.new("BodyVelocity", Damage) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = Vector3.new(0, 7, 0) coroutine.wrap(function() wait(1) for i = 0, 1, 0.05 do Damage.Transparency = i BodyVelocity.velocity = Vector3.new(0, 7 * (1 - i), 0) wait() end Model:Remove() end)() end if OldHealth - Character.Humanoid.Health >= 3 then if _G.RobloxAdvanced.BloodEnabled == true then local Max = math.ceil((OldHealth - Character.Humanoid.Health) * 2) for i = 1, (Max > 20 and 20 or Max + 1) do local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Source.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) Blood.Velocity = (Blood.Position - Source.Position).unit * math.random(5, 25) Blood.Parent = Workspace end end local Player = game:GetService("Players"):GetPlayerFromCharacter(Character) if Player ~= nil and _G.RobloxAdvanced.BloodGuiEnabled == true then local PlayerGui = Player:FindFirstChild("PlayerGui") if PlayerGui == nil then PlayerGui = Instance.new("PlayerGui", Player) end if PlayerGui:FindFirstChild("Pain") ~= nil then PlayerGui.Pain:Remove() end local Gui = Instance.new("ScreenGui") Gui.Name = "Pain" local Frame = Instance.new("Frame") Frame.Name = "Red" Frame.Size = UDim2.new(2, 0, 2, 0) Frame.Position = UDim2.new(-0.5, 0, -0.5, 0) Frame.BackgroundColor3 = Color3.new(1, 0, 0) Frame.BackgroundTransparency = (math.abs(OldHealth - Character.Humanoid.Health) / Character.Humanoid.MaxHealth) * 1.2 Frame.Parent = Gui Gui.Parent = PlayerGui coroutine.wrap(function() for i = Frame.BackgroundTransparency, 1, 0.05 do Frame.BackgroundTransparency = i wait() end Gui:Remove() end)() end end if (OldHealth - Character.Humanoid.Health) / Character.Humanoid.MaxHealth > 0.25 and _G.RobloxAdvanced.CriticalHitsEnabled == true and Character.Humanoid.Health > 0 and RagdollStatus == false then RagdollStatus = true _G.RobloxAdvanced.Ragdoll(true, Character) Character.Humanoid.PlatformStand = true local Sound = Instance.new("Sound", Character.Torso) Sound.SoundId = "http://www.roblox.com/Asset/?id=2801263" Sound.Volume = 1 Sound.Pitch = math.random(500, 700) / 1000 Sound:Play() local Player = game:GetService("Players"):GetPlayerFromCharacter(Character) if Player ~= nil then local PlayerGui = Player:FindFirstChild("PlayerGui") if PlayerGui == nil then return end if PlayerGui:FindFirstChild("Pain") ~= nil then PlayerGui.Pain:Remove() end if PlayerGui:FindFirstChild("Critical Hit") ~= nil then PlayerGui.Pain:Remove() end local Gui = Instance.new("ScreenGui", PlayerGui) Gui.Name = "Critical Hit" local Frame = Instance.new("Frame", Gui) Frame.Name = "Yellow" Frame.Size = UDim2.new(2, 0, 2, 0) Frame.Position = UDim2.new(-0.5, 0, -0.5, 0) Frame.BackgroundColor3 = Color3.new(0.9, 0.9, 0) Frame.BackgroundTransparency = 0 coroutine.wrap(function() for i = 0, 1, 0.01 do Frame.BackgroundTransparency = i wait() end Gui:Remove() end)() for i = 1, 5 do local Label = Instance.new("TextLabel", Frame) Label.Name = "Notification" Label.Position = UDim2.new(0.5, 0, 0.5, 0) Label.Text = "CRITICAL HIT" Label.FontSize = "Size18" Label.TextColor3 = Color3.new(1, 0.5, 0) Label.TextTransparency = 0 coroutine.wrap(function() while Label.Parent ~= nil do Label.Position = UDim2.new(0.5, math.random(-25, 25), 0.5, math.random(-25, 25)) Label.FontSize = "Size" ..tostring((function() local Size = math.random(1, 5) if Size == 1 then return 14 elseif Size == 2 then return 18 elseif Size == 3 then return 24 elseif Size == 4 then return 36 elseif Size == 5 then return 48 end end)()) wait() end end)() coroutine.wrap(function() for i = 0.01, 1, 0.05 do Label.TextTransparency = i wait() end end)() end end coroutine.wrap(function() wait(3) Character.Humanoid.PlatformStand = false wait(5) RagdollStatus = false end)() end OldHealth = Character.Humanoid.Health end end)) table.insert(_G.RobloxAdvanced.Connections, Character.Humanoid.Died:connect(function() local Humanoid = Character:FindFirstChild("Humanoid") if Humanoid == nil then return end local Player = game:GetService("Players"):GetPlayerFromCharacter(Character) local Killer = nil if Humanoid:FindFirstChild("creator") ~= nil then Killer = Humanoid.creator.Value end if Killer ~= nil then if Killer:FindFirstChild("RobloxAdvancedKills") == nil then Instance.new("IntValue", Killer).Name = "RobloxAdvancedKills" end if Killer:FindFirstChild("RobloxAdvancedKillstreak") == nil then Instance.new("IntValue", Killer).Name = "RobloxAdvancedKillstreak" end if Player ~= nil and Player.Neutral == false and Killer.Neutral == false and Player.TeamColor == Killer.TeamColor then Killer.RobloxAdvancedKills.Value = Killer.RobloxAdvancedKills.Value - 2 Killer.RobloxAdvancedKillstreak.Value = 0 else Killer.RobloxAdvancedKills.Value = Killer.RobloxAdvancedKills.Value + 1 Killer.RobloxAdvancedKillstreak.Value = Killer.RobloxAdvancedKillstreak.Value + 1 end end if Player ~= nil then if Player:FindFirstChild("RobloxAdvancedDeaths") == nil then Instance.new("IntValue", Player).Name = "RobloxAdvancedDeaths" end if Player:FindFirstChild("RobloxAdvancedKillstreak") == nil then Instance.new("IntValue", Player).Name = "RobloxAdvancedKillstreak" end Player.RobloxAdvancedDeaths.Value = Player.RobloxAdvancedDeaths.Value + 1 Player.RobloxAdvancedKillstreak.Value = 0 end if _G.RobloxAdvanced.RagdollOnDeath == true then _G.RobloxAdvanced.Ragdoll(true, Character, true) end coroutine.wrap(function() if _G.RobloxAdvanced.DeathGuiEnabled == false then return end if Player == nil then return end local PlayerGui = Player:FindFirstChild("PlayerGui") if PlayerGui == nil then return end local Gui = Instance.new("ScreenGui") Gui.Name = "Death" local Frame = Instance.new("Frame") Frame.Name = "Black" Frame.Size = UDim2.new(2, 0, 2, 0) Frame.Position = UDim2.new(-0.5, 0, -0.5, 0) Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.BackgroundTransparency = 1 Frame.Parent = Gui local Label = Instance.new("TextLabel") Label.Name = "Notification" Label.Position = UDim2.new(0.5, 0, 0.5, 0) if Killer ~= nil then if Killer == Player then Label.Text = "You have killed yourself." else Label.Text = "You have been killed by " ..Killer.Name.. "." end else Label.Text = "You have died." end Label.FontSize = "Size24" Label.TextColor3 = Color3.new(1, 0.5, 0) Label.TextTransparency = 1 Label.Parent = Frame Gui.Parent = PlayerGui wait(0.5) for i = 1, 0, -0.05 do Label.TextTransparency = i wait() end Label.BackgroundTransparency = 0 wait(0.5) for i = 1, 0, -0.025 do Frame.BackgroundTransparency = i wait() end Frame.BackgroundTransparency = 0 wait(0.5) for i = 0, 1, 0.05 do Label.TextTransparency = i wait() end Label.BackgroundTransparency = 1 end)() wait(4.5) if Character == nil or _G.RobloxAdvanced.KeepCorpses == false then return end if Character.Parent == nil then return end local ReweldNeck = false if Character:FindFirstChild("Torso") ~= nil then if Character.Torso:FindFirstChild("Neck") ~= nil then ReweldNeck = true end end local Model = Instance.new("Model", Workspace) Model.Name = Character.Name.. "'s Corpse" for _, Part in pairs(Character:GetChildren()) do if Part.ClassName == "CharacterMesh" or Part:IsA("Clothing") or Part.ClassName == "ShirtGraphic" then Part:Clone().Parent = Model end for _, Part2 in pairs(Part:GetChildren()) do if Part2.ClassName == "Sound" then Part2.SoundId = "" Part2.Looped = false Part2.PlayOnRemove = false Part2.Volume = 0 Part2.Pitch = 0 Part2:Stop() end end if Part.ClassName == "Part" then pcall(function() Part.Parent = Model Part.CanCollide = true end) end end local Humanoid = Instance.new("Humanoid") Humanoid.Name = "Corpse" Humanoid.Health = 0 Humanoid.WalkSpeed = 0 Humanoid.PlatformStand = true Humanoid.Parent = Model if ReweldNeck == true then local Neck = Instance.new("Weld") Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.Parent = Torso end game:GetService("Debris"):AddItem(Model, _G.RobloxAdvanced.KeepCorpsesTime) end)) table.insert(_G.RobloxAdvanced.Connections, Character.Humanoid.FallingDown:connect(function() _G.RobloxAdvanced.Ragdoll(true, Character) end)) table.insert(_G.RobloxAdvanced.Connections, Character.Humanoid.GettingUp:connect(function() _G.RobloxAdvanced.Ragdoll(false, Character) end)) coroutine.wrap(function() local function RemoveLimb(Name) if Character:FindFirstChild(Name) == nil then return false end local Model = Instance.new("Model") Model.Name = "Decapitated Limb" for _, Part in pairs(Character:GetChildren()) do if Part.ClassName == "CharacterMesh" or Part:IsA("Clothing") then Part:Clone().Parent = Model end if Part.Name == Name then pcall(function() Part.Parent = Model Part.CanCollide = true Part:BreakJoints() end) end end local Humanoid = Instance.new("Humanoid") Humanoid.Name = "Corpse" Humanoid.Health = 0 Humanoid.MaxHealth = 0 Humanoid.WalkSpeed = 0 Humanoid.PlatformStand = true Humanoid.Parent = Model Model.Parent = Workspace game:GetService("Debris"):AddItem(Model, _G.RobloxAdvanced.KeepCorpsesTime) return true, Model end while true do if Character.Parent == nil then break end if Character:FindFirstChild("Torso") == nil then break end if Character:FindFirstChild("Humanoid") == nil then break end if Character.Torso:FindFirstChild("Left Shoulder") == nil and Character.Torso:FindFirstChild("LeftShoulder") == nil and Character.Torso:FindFirstChild("Left Shoulder 2") == nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Torso.CFrame * CFrame.new(-1.2, 0.5, 0) Blood.Velocity = (Blood.Position - (Character.Torso.CFrame * CFrame.new(0, 0.5, 0)).p).unit * math.random(10, 25) Blood.Parent = _G.RobloxAdvanced.BloodEnabled == true and Workspace if Character:FindFirstChild("Humanoid") ~= nil then Character.Humanoid:TakeDamage(0.25) end if Character:FindFirstChild("Left Arm") ~= nil then RemoveLimb("Left Arm") end end if Character.Torso:FindFirstChild("Right Shoulder") == nil and Character.Torso:FindFirstChild("RightShoulder") == nil and Character.Torso:FindFirstChild("Right Shoulder 2") == nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Torso.CFrame * CFrame.new(1.2, 0.5, 0) Blood.Velocity = (Blood.Position - (Character.Torso.CFrame * CFrame.new(0, 0.5, 0)).p).unit * math.random(10, 25) Blood.Parent = _G.RobloxAdvanced.BloodEnabled == true and Workspace if Character:FindFirstChild("Humanoid") ~= nil then Character.Humanoid:TakeDamage(0.25) end if Character:FindFirstChild("Right Arm") ~= nil then RemoveLimb("Right Arm") end end if Character.Torso:FindFirstChild("Left Hip") == nil and Character.Torso:FindFirstChild("LeftHip") == nil and Character.Torso:FindFirstChild("Left Hip 2") == nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Torso.CFrame * CFrame.new(-0.5, -1.2, 0) Blood.Velocity = (Blood.Position - (Character.Torso.CFrame * CFrame.new(-0.5, 0, 0)).p).unit * math.random(4, 8) Blood.Parent = _G.RobloxAdvanced.BloodEnabled == true and Workspace if Character:FindFirstChild("Humanoid") ~= nil then Character.Humanoid:TakeDamage(0.25) end if Character:FindFirstChild("Left Leg") ~= nil then RemoveLimb("Left Leg") end end if Character.Torso:FindFirstChild("Right Hip") == nil and Character.Torso:FindFirstChild("RightHip") == nil and Character.Torso:FindFirstChild("Right Hip 2") == nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Torso.CFrame * CFrame.new(0.5, -1.2, 0) Blood.Velocity = (Blood.Position - (Character.Torso.CFrame * CFrame.new(0.5, 0, 0)).p).unit * math.random(4, 80) Blood.Parent = _G.RobloxAdvanced.BloodEnabled == true and Workspace if Character:FindFirstChild("Humanoid") ~= nil then Character.Humanoid:TakeDamage(0.25) end if Character:FindFirstChild("Right Leg") ~= nil then RemoveLimb("Right Leg") end end if Character.Torso:FindFirstChild("Neck") == nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Torso.CFrame * CFrame.new(0, 1, 0) Blood.Velocity = (Blood.Position - Character.Torso.Position).unit * math.random(25, 75) Blood.Parent = _G.RobloxAdvanced.BloodEnabled == true and Workspace if Character:FindFirstChild("Head") ~= nil then local Blood = _G.RobloxAdvanced.MakeBlood() Blood.CFrame = Character.Head.CFrame * CFrame.new(0, -0.5, 0) Blood.Velocity = (Blood.Position - Character.Head.Position).unit * math.random(5, 25) Blood.Parent = Workspace end end wait(0.11) end end)() end _G.RobloxAdvanced.Ragdoll = function(Format, Character, Force) if Force ~= true then if Character:FindFirstChild("Ragdoll") ~= nil and Format == true then return false end if Character:FindFirstChild("Ragdoll") == nil and Format == false then return false end end local Head = nil local Torso = nil local Humanoid = nil local Dead = false for _, Children in pairs(Character:GetChildren()) do if Children.ClassName == "ForceField" then Children:Remove() end if Children.Name == "" then Children:Remove() end if Children.Name == "Head" then Head = Children end if Children.Name == "Torso" then Torso = Children end if Children.ClassName == "Humanoid" then Humanoid = Children end if Children:IsA("Accoutrement") then if Children:FindFirstChild("Handle") ~= nil then if math.random(1, 3) == 1 then coroutine.wrap(function() Children.Parent = Workspace wait() Children.Parent = Character Children.Handle.CanCollide = true end)() else Children.Parent = Workspace Children.Handle.CanCollide = true end else Children:Remove() end end end if Humanoid ~= nil then if Humanoid.Health <= 0 then Dead = true end end if Torso ~= nil then for _, Children2 in pairs(Torso:GetChildren()) do if Children2:IsA("JointInstance") then Children2:Remove() end end end if Head ~= nil and (function() if Dead == true and math.random(1, 2) == 1 then return true else return false end end)() == false then local Neck = Instance.new("Motor6D") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) Neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) Neck.MaxVelocity = 0.1 Neck.Parent = Torso end if Format == true then local Ragdoll = Instance.new("IntValue") Ragdoll.Name = "Ragdoll" Ragdoll.Parent = Character if Torso ~= nil then Torso.Velocity = Torso.Velocity / 1.25 Torso.RotVelocity = (Torso.RotVelocity / 1.25) + Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25)) if Dead == true then if Humanoid ~= nil then local Humanoid2 = Humanoid:Clone() wait() Humanoid:Remove() Humanoid2.Parent = Character Humanoid = Humanoid2 end end local Limb = Character:FindFirstChild("Right Arm") if Limb ~= nil then Limb.Velocity = Torso.Velocity Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local Weight = Instance.new("Part") Weight.Name = "" Weight.TopSurface = 0 Weight.BottomSurface = 0 Weight.Shape = "Block" Weight.FormFactor = "Custom" Weight.Size = Vector3.new(1, 1, 1) Weight.Transparency = 1 Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) Weight.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Limb Weld.Part1 = Weight Weld.C0 = CFrame.new(0, -0.5, 0) Weld.Parent = Limb end local Limb = Character:FindFirstChild("Left Arm") if Limb then Limb.Velocity = Torso.Velocity Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local Weight = Instance.new("Part") Weight.Name = "" Weight.TopSurface = 0 Weight.BottomSurface = 0 Weight.Shape = "Block" Weight.FormFactor = "Custom" Weight.Size = Vector3.new(1, 1, 1) Weight.Transparency = 1 Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) Weight.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Limb Weld.Part1 = Weight Weld.C0 = CFrame.new(0, -0.5, 0) Weld.Parent = Limb end local Limb = Character:FindFirstChild("Right Leg") if Limb then Limb.Velocity = Torso.Velocity Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local Weight = Instance.new("Part") Weight.Name = "" Weight.TopSurface = 0 Weight.BottomSurface = 0 Weight.Shape = "Block" Weight.FormFactor = "Custom" Weight.Size = Vector3.new(1, 1, 1) Weight.Transparency = 1 Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) Weight.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Limb Weld.Part1 = Weight Weld.C0 = CFrame.new(0, -0.5, 0) Weld.Parent = Limb end local Limb = Character:FindFirstChild("Left Leg") if Limb then Limb.Velocity = Torso.Velocity Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local Weight = Instance.new("Part") Weight.Name = "" Weight.TopSurface = 0 Weight.BottomSurface = 0 Weight.Shape = "Block" Weight.FormFactor = "Custom" Weight.Size = Vector3.new(1, 1, 1) Weight.Transparency = 1 Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) Weight.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Limb Weld.Part1 = Weight Weld.C0 = CFrame.new(0, -0.5, 0) Weld.Parent = Limb end local Weight = Instance.new("Part") Weight.Name = "" Weight.TopSurface = 0 Weight.BottomSurface = 0 Weight.Shape = "Block" Weight.FormFactor = "Custom" Weight.Size = Vector3.new(1.75, 1.5, 1.1) Weight.Transparency = 1 Weight.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Weight.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Weight Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso end elseif Format == false then if Character:FindFirstChild("Ragdoll") ~= nil then Character.Ragdoll:Remove() end if Torso ~= nil then local Limb = Character:FindFirstChild("Right Arm") if Limb ~= nil then local Joint = Instance.new("Motor6D") Joint.Name = "Right Shoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.MaxVelocity = 0.15 Joint.Parent = Torso end local Limb = Character:FindFirstChild("Left Arm") if Limb ~= nil then local Joint = Instance.new("Motor6D") Joint.Name = "Left Shoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.MaxVelocity = 0.15 Joint.Parent = Torso end local Limb = Character:FindFirstChild("Right Leg") if Limb ~= nil then local Joint = Instance.new("Motor6D") Joint.Name = "Right Hip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.MaxVelocity = 0.1 Joint.Parent = Torso end local Limb = Character:FindFirstChild("Left Leg") if Limb ~= nil then local Joint = Instance.new("Motor6D") Joint.Name = "Left Hip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.MaxVelocity = 0.1 Joint.Parent = Torso end local Animate = Character:FindFirstChild("Animate") if Animate ~= nil then local Animate2 = Animate:Clone() Animate:Remove() Animate2.Parent = Character end end else return false end return true, Format end table.insert(_G.RobloxAdvanced.Connections, Workspace.DescendantAdded:connect(_G.RobloxAdvanced.HookModelDeath)) table.insert(_G.RobloxAdvanced.Connections, game:GetService("Players").PlayerAdded:connect(_G.RobloxAdvanced.HookPlayerDeath)) for _, Players in pairs(game:GetService("Players"):GetPlayers()) do _G.RobloxAdvanced.HookPlayerDeath(Players) end for _, Children in pairs(Workspace:GetChildren()) do _G.RobloxAdvanced.HookModelDeath(Children) end