PLAYERS NEEDED: 2 panelists 2 contestants RULES: At the start of the game, the players are arranged into teams of one panelist and one contestant each. At the beginning of the game, the teams are shown six categories, whose titles give vague clues to their possible meaning (for instance, "I'm All Wet" might pertain to things found in the water). Once a category is chosen, its exact meaning is given, and a list of seven items relating to that category is sent to the clue giver. For up to 75 seconds, one player conveys to the other clues to the series of items (in order). One point is scored for each item correctly guessed. Items are allowed to be passed; if a word is passed, the giver cannot go back to that word, but if the receiver knows the word later on and guesses it, the team still earns a point. All clues are allowed so long as they do not use any part of the answer in play. If a clue is deemed illegal, the players will be notified, and the answer in play is disqualified. The other team then picks a different category, and play continues in this manner. Teams alternate for the first four categories; the team with the lower score chooses the fifth category. For the first round, the panelist on each team gives the clues; for the second round, the contestant gives the clues. For the third round, teams can choose who gives and who receives the clues. The team with the highest score after three categories each wins the game and advances to the Winner's Circle. In the case of a tie, the team that caused the tie is given a choice between two categories, each containing answers beginning with a certain letter of the alphabet. The other team plays with whichever letter the first team did not pick. Scoring 7 out of 7 on any category adds 5,000 satoshis to the player's Winner's Circle bank, and gives the player a bonus of 1,000 satoshis. THE WINNER'S CIRCLE: The team again decides who will give and who will receive clues. There are again six categories on the board in this round, however, each is now revealed to the clue-giver (via PM) one at a time, and gives the category outright (e.g. "Things You Plan" or "Why You Exercise"). The clue-giver gives a list of items that fit the category (two per message at most), while the receiver tries to guess the category to which all the described items belong. Each category is worth a given amount of satoshis, while getting all 6 categories within 150 seconds awards the contestant their Winner's Circle bank (which starts at 10,000 satoshis, and increases as described above). An illegal clue disqualifies the category and ends the contestant's chance to win their winner's circle bank. If other categories remain in the game, the smaller amounts can still be won and play continues until time runs out or until all the remaining categories have been guessed, at which point the smaller amounts accumulate and are added to the player's cash total. Illegal clues include giving a clue that was the essence of the category (i.e., the category itself or a direct synonym), describing the category itself rather than listing or naming items, clues that do not fit the category, rhymes and made-up expressions. (The host has the final say on rulings.) Clues in the Winner's Circle must also be concise. Prepositional phrases (excluding general use of the word "of"), forms of a key word, saying a key word, definitions and overly descriptive clues are also illegal. Each category in the Winner's Circle pays off as follows: First three categories pay 500 satoshi each Next two categories pay 1,000 satoshi each Final category pays 1,500 satoshi each. The players then switch panelists for a second game, played the same as described above. Who is determined as the champion is determined in the following manner: If a player wins both main games, they automatically become champion; otherwise, the champion is determined by Winner's Circle winnings. In the case of a tie in this regard, the contestants are declared as co-champions, and both return for the next match. Champions come back in the next match, are allowed to return for up to five matches so long as they keep winning matches.