Introduction We have finished the first release of the engine. This engine was designed to be very much like XtremeWorlds and PlayerWorlds, and it is completely free and open-source! You may use it for your game and expand onto the engine. If you want to share your source changes, feel free to post them in this forum! We can easily say this is the best base engine for Mirage Source - not something to be proud of, but we wanted to kind of address the disarray of engines and make a great base one for people to use until something better comes along. Previews http://i.imgur.com/AYt0S1T.png http://i.imgur.com/HS7zIpI.png http://i.imgur.com/uIzq2mF.png http://i.imgur.com/or06Qc6.png http://i.imgur.com/eVRgZpe.png Support If you would like to contribute to the project you can help program by joining our BitBucket( http://cur.lv/4cki6 ) repository, donate (send me a personal message for my information), or report bugs you find in this forum. Credits They can be found in the client folder via a text document. Make sure to credit people for the resources you use, and of course all programmers should be credited obviously since you are using this engine. License You may do whatever you wish with the source. Please credit all the authors that contributed to the source. Download Mediafire: http://cur.lv/4ckit Update Server: http://cur.lv/4ckj1 Runtimes If your client isn't working download and install this. Changelog Dropbox: http://cur.lv/4ckj5 Conclusion This engine is not complete, so do not expect it to be perfect. We're going to address major bugs, but most of development on it has stopped after this release.