1.// Viewmodel Control Script 2.alias "primary" "slot1; r_drawviewmodel 0" 3.alias "secondary" "slot2; r_drawviewmodel 0" 4.alias "melee" "slot3; r_drawviewmodel 1" 5. 6.bind "1" "primary" 7.bind "2" "secondary" 8.bind "3" "melee" 9. 10.// Viewmodel FOV 11.viewmodel_fov 110 12. 13.// Forward Spawn 14.alias classswitch "class1" 15.alias class1 "join_class scout; alias classswitch class2" 16.alias class2 "join_class sniper; alias classswitch class1" 17. 18.// Jump + Crouch 19.alias +crouchjump "+jump; +duck" 20.alias -crouchjump "-duck; -jump" 21. 22.// Prism Settings (for refract) 23. 24.mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on 25.mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking 26.mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials 27.mat_hdr_level 0 28.mat_colcorrection_disableentities 1 29.mat_colorcorrection 0 RAW Paste Data // Viewmodel Control Script alias "primary" "slot1; r_drawviewmodel 0" alias "secondary" "slot2; r_drawviewmodel 0" alias "melee" "slot3; r_drawviewmodel 1" bind "1" "primary" bind "2" "secondary" bind "3" "melee" // Viewmodel FOV viewmodel_fov 110 // Forward Spawn alias classswitch "class1" alias class1 "join_class scout; alias classswitch class2" alias class2 "join_class sniper; alias classswitch class1" // Jump + Crouch alias +crouchjump "+jump; +duck" alias -crouchjump "-duck; -jump" // Prism Settings (for refract) mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials mat_hdr_level 0 mat_colcorrection_disableentities 1 mat_colorcorrection 0