LOGTO("debug",&a-----&lStatistics-----); LOGTO("debug",&a&oMacro Info) LOGTO("debug",&aCurrent Macro Config:&r %CONFIG%); LOGTO("debug",&aCurrent Texture Pack:&r %TEXTUREPACK%); LOGTO("debug",&a--------------------); LOGTO("debug",&a&oCurrent World Info:); LOGTO("debug",&aTime:&r %TICKS% ticks); LOGTO("debug",&aLight Level:&r %LIGHT%); IF(RAIN > 0); LOGTO("debug",&aRain:&r True); LOGTO("debug",&aRain Strength:&r %RAIN%%); ELSE; LOGTO(&aRain:&r False); ENDIF; LOGTO("debug",&aCoordinates: X:&r%XPOS%&a Y:&r%YPOS%&a Z:&r%ZPOS%); LOGTO("debug",&aServer Address:&r %SERVER%); LOGTO("debug",&aWorld Seed:&r %SEED%); LOGTO("debug",&aDimension:&r %DIMENSION%); LOGTO("debug",&a--------------------); LOGTO("debug",&a&oPlayer Info for %PLAYER%:); IF(MODE = 0); LOGTO("debug",&aGamemode:&r Survival); LOGTO("debug",&aHealth:&r %HEALTH% Health Points &a& &r%HUNGER% Hunger Bars); IF(ARMOUR > 0); LOGTO("debug",&aArmor:&r %ARMOUR% Armor Bars); ENDIF; IF(TOTALXP > 0); LOGTO("debug",&aLevel:&r %LEVEL%&a XP:&r %XP%); ENDIF; ELSE; LOGTO("debug",&aGamemode:&r Creative); ENDIF;