local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; local blacklisted="Head Torso HumanoidRootPart"; local limbs={}; character["Humanoid"].HipHeight=2; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); for i,v in next,character:children() do if (v.ClassName=="Part") and not blacklisted:find(v.Name) then v:BreakJoints(); limbs[v.Name]=v; end end while runservice["Heartbeat"]:Wait() do limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1,-2,0); limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1,-2,0); limbs["Left Arm"].CFrame=character["Left Leg"].CFrame*CFrame.new(-1,-2,0); limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1,-2,0); end