while not getmetatable(shared) do wait() end shared(script) wait(0.01) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local face = char.Head.face local la = char["Left Arm"] local ra = char["Right Arm"] local ll = char["Left Leg"] local rl = char["Right Leg"] local head = char.Head local torso = char.Torso char.Humanoid.WalkSpeed = 12 char.Humanoid.MaxHealth = 1.79769e+308 wait(0.01) char.Humanoid.Health = 1.79769e+308 sound = Instance.new("Sound", char.Torso) sound.SoundId = "http://www.roblox.com/asset?id=320193124" sound:Play() Attacks = {KillerOrbs = true, Mortar = true, Beam = true} Weapons = {NoWeapon = true, Gun = false, Hammer = false, Sword = false} Movemments = {Running = false, CanWalk = true} IsWalking = false wait(0.1) char.Animate:Remove() animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/asset?id=152639272" char.Humanoid:LoadAnimation(animation) ra2 = ra:Clone() ra2.Parent = char ra.Name = "Right arm" ra.Transparency = 1 rl2 = rl:Clone() rl2.Parent = char rl.Name = "Right leg" rl.Transparency = 1 ll2 = ll:Clone() ll2.Parent = char ll.Name = "Left leg" ll.Transparency = 1 la2 = la:Clone() la2.Parent = char la.Name = "Left arm" la.Transparency = 1 head2 = head:Clone() head2.Parent = char head.Name = "Left arm" head.Transparency = 1 face.Transparency = 1 weld = Instance.new("Weld") weld.Parent = ra2 weld.Part0 = torso weld.Part1 = ra2 weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2 = Instance.new("Weld") weld2.Parent = la2 weld2.Part0 = torso weld2.Part1 = la2 weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3 = Instance.new("Weld") weld3.Parent = rl2 weld3.Part0 = torso weld3.Part1 = rl2 weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4 = Instance.new("Weld") weld4.Parent = ll2 weld4.Part0 = torso weld4.Part1 = ll2 weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5 = Instance.new("Weld") weld5.Parent = head2 weld5.Part0 = torso weld5.Part1 = head2 weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) mouse = player:GetMouse() IsBeam = false mouse.KeyDown:connect(function(key) if key == "w" then if Movemments.CanWalk == false then return end IsWalking = true repeat if IsWalking then wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) end until IsWalking == false end end ) mouse.KeyDown:connect(function(key) if key == "d" then if Movemments.CanWalk == false then return end IsWalking = true repeat if IsWalking then wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) end until IsWalking == false end end ) mouse.KeyDown:connect(function(key) if key == "s" then if Movemments.CanWalk == false then return end IsWalking = true repeat if IsWalking then wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) end until IsWalking == false end end ) mouse.KeyDown:connect(function(key) if key == "a" then if Movemments.CanWalk == false then return end IsWalking = true repeat if IsWalking then wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1) weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0) wait(0.01) weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1) weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) end until IsWalking == false end end ) mouse.KeyUp:connect(function(key) if key == "w" then if IsBeam then return end IsWalking = false wait(0.5) if IsWalking then return end weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) end end ) mouse.KeyUp:connect(function(key) if key == "a" then if IsBeam then return end IsWalking = false wait(0.5) if IsWalking then return end weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) end end ) mouse.KeyUp:connect(function(key) if key == "s" then if IsBeam then return end IsWalking = false wait(0.5) if IsWalking then return end weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) end end ) mouse.KeyUp:connect(function(key) if key == "d" then if IsBeam then return end IsWalking = false wait(0.5) if IsWalking then return end weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) end end ) mouse = player:GetMouse() mouse.KeyDown:connect(function(key) if key == "q" then if Attacks.KillerOrbs == false then return end Attacks.KillerOrbs = false orb1 = Instance.new("Part") orb1.Parent = char orb1.Name = "Killer Orb 1" orb1.Size = Vector3.new(2, 2, 2) orb1.Material = "Neon" orb1.Transparency = 1 orb1.Shape = "Ball" orb1.BrickColor = BrickColor.new("CGA brown") orb1.CanCollide = false rw1 = Instance.new("Weld") rw1.Part1 = char.Torso rw1.Part0 = orb1 rw1.Parent = char.Torso rw1.C0 = CFrame.new(4, -2.5, 0) orb2 = Instance.new("Part") orb2.Parent = char orb2.Name = "Killer Orb 2" orb2.Size = Vector3.new(2, 2, 2) orb2.Shape = "Ball" orb2.Transparency = 1 orb2.Material = "Neon" orb2.CanCollide = false orb2.BrickColor = BrickColor.new("CGA brown") rw2 = Instance.new("Weld") rw2.Part1 = char.Torso rw2.Part0 = orb2 rw2.Parent = char.Torso rw2.C0 = CFrame.new(-4, -2.5, 0) sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset?id=178452221" sound.Parent = orb1 sound2 = Instance.new("Sound") sound2.SoundId = "http://www.roblox.com/asset?id=178452221" sound2.Parent = orb2 fire1 = Instance.new("Fire") fire1.Parent = orb1 fire1.Heat = 25 fire1.Size = 3 fire2 = Instance.new("Fire") fire2.Parent = orb2 fire2.Heat = 25 fire2.Size = 3 wait(1e-011) orb1.Anchored = true orb2.Anchored = true rw2:Remove() rw1:Remove() wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.1) orb1.Transparency = orb1.Transparency - 0.1 orb2.Transparency = orb1.Transparency - 0.1 wait(0.5) sound:Play() local mH = mouse.Hit bullet = Instance.new("Part") bullet.Parent = char bullet.FormFactor = "Custom" bullet.Size = Vector3.new(0.2, 0.2, 5) bullet.BrickColor = BrickColor.new("CGA brown") bullet.Material = "Neon" bullet.CanCollide = false Instance.new("BodyVelocity", bullet) bullet.CFrame = CFrame.new(orb1.Position) bullet.CFrame = CFrame.new(bullet.Position, mH.p) bullet.BodyVelocity.Velocity = bullet.CFrame.lookVector * 500 bullet.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(1) local mH2 = mouse.Hit sound2:Play() bullet2 = Instance.new("Part") bullet2.Parent = char bullet2.FormFactor = "Custom" bullet2.Size = Vector3.new(0.2, 0.2, 5) bullet2.BrickColor = BrickColor.new("CGA brown") bullet2.Material = "Neon" bullet2.CanCollide = false Instance.new("BodyVelocity", bullet2) bullet2.CFrame = CFrame.new(orb2.Position) bullet2.CFrame = CFrame.new(bullet2.Position, mH2.p) bullet2.BodyVelocity.Velocity = bullet2.CFrame.lookVector * 500 bullet2.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(1) sound:Play() local mH3 = mouse.Hit bullet3 = Instance.new("Part") bullet3.Parent = char bullet3.FormFactor = "Custom" bullet3.Size = Vector3.new(0.2, 0.2, 5) bullet3.BrickColor = BrickColor.new("CGA brown") bullet3.Material = "Neon" bullet3.CanCollide = false Instance.new("BodyVelocity", bullet3) bullet3.CFrame = CFrame.new(orb1.Position) bullet3.CFrame = CFrame.new(bullet3.Position, mH3.p) bullet3.BodyVelocity.Velocity = bullet3.CFrame.lookVector * 500 bullet3.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(1) sound2:Play() local mH4 = mouse.Hit bullet4 = Instance.new("Part") bullet4.Parent = char bullet4.FormFactor = "Custom" bullet4.Size = Vector3.new(0.2, 0.2, 5) bullet4.CanCollide = false bullet4.BrickColor = BrickColor.new("CGA brown") bullet4.Material = "Neon" Instance.new("BodyVelocity", bullet4) bullet4.CFrame = CFrame.new(orb2.Position) bullet4.CFrame = CFrame.new(bullet4.Position, mH4.p) bullet4.BodyVelocity.Velocity = bullet4.CFrame.lookVector * 500 bullet4.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(1) sound:Play() local mH5 = mouse.Hit bullet5 = Instance.new("Part") bullet5.Parent = char bullet5.FormFactor = "Custom" bullet5.Size = Vector3.new(0.2, 0.2, 5) bullet5.BrickColor = BrickColor.new("CGA brown") bullet5.Material = "Neon" bullet5.CanCollide = false Instance.new("BodyVelocity", bullet5) bullet5.CFrame = CFrame.new(orb1.Position) bullet5.CFrame = CFrame.new(bullet5.Position, mH5.p) bullet5.BodyVelocity.Velocity = bullet5.CFrame.lookVector * 500 bullet5.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(1) sound2:Play() local mH6 = mouse.Hit bullet6 = Instance.new("Part") bullet6.Parent = char bullet6.FormFactor = "Custom" bullet6.Size = Vector3.new(0.2, 0.2, 5) bullet6.BrickColor = BrickColor.new("CGA brown") bullet6.Material = "Neon" bullet6.CanCollide = false Instance.new("BodyVelocity", bullet6) bullet6.CFrame = CFrame.new(orb2.Position) bullet6.CFrame = CFrame.new(bullet6.Position, mH6.p) bullet6.BodyVelocity.Velocity = bullet6.CFrame.lookVector * 500 bullet6.Touched:connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then dmg = 10 if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end wait(1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1.Transparency = orb1.Transparency + 0.1 orb2.Transparency = orb1.Transparency + 0.1 wait(0.1) orb1:Remove() orb2:Remove() wait(3) Attacks.KillerOrbs = true end ) end end ) mouse.KeyDown:connect(function(key) if key == "r" then if Attacks.Beam == false then return end Attacks.Beam = false Movemments.CanWalk = false local Orb1 = Instance.new("Part") Orb1.Shape = "Ball" Orb1.BrickColor = BrickColor.new("CGA brown") Orb1.Parent = char Orb1.Name = "Beam Orb" Orb1.Size = Vector3.new(2, 2, 2) Orb1.Material = "Neon" Orb1.CanCollide = false local Orb1Weld = Instance.new("Weld") Orb1Weld.Parent = Orb1 Orb1Weld.Part0 = Orb1 Orb1Weld.Part1 = la2 Orb1Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0) local Orb2 = Instance.new("Part") Orb2.Shape = "Ball" Orb2.BrickColor = BrickColor.new("CGA brown") Orb2.Parent = char Orb2.Name = "Beam Orb" Orb2.Size = Vector3.new(2, 2, 2) Orb2.Material = "Neon" Orb2.CanCollide = false local Orb2Weld = Instance.new("Weld") Orb2Weld.Parent = Orb2 Orb2Weld.Part0 = Orb2 Orb2Weld.Part1 = ra2 Orb2Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0) IsBeam = true weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.3) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.3) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.4) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.4) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.5) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.5) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.6) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.6) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.7) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.7) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.8) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.8) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.9) weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.9) wait(0.01) weld2.C0 = CFrame.new(1.6, 0.2, 0) * CFrame.Angles(0, 0, 1) weld.C0 = CFrame.new(-1.6, 0.2, 0) * CFrame.Angles(0, 0, -1) wait(0.01) weld2.C0 = CFrame.new(1.7, 0.3, 0) * CFrame.Angles(0, 0, 1.1) weld.C0 = CFrame.new(-1.7, 0.3, 0) * CFrame.Angles(0, 0, -1.1) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.4, 0) * CFrame.Angles(0, 0, 1.2) weld.C0 = CFrame.new(-1.8, 0.4, 0) * CFrame.Angles(0, 0, -1.2) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.3) weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.3) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.4) weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.4) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.5) weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.5) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.6) weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.8, 0.5, -0.1) * CFrame.Angles(0, 0.1, 1.6) weld.C0 = CFrame.new(-1.8, 0.5, -0.1) * CFrame.Angles(0, -0.1, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.7, 0.5, -0.2) * CFrame.Angles(0, 0.2, 1.6) weld.C0 = CFrame.new(-1.7, 0.5, -0.2) * CFrame.Angles(0, -0.2, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.6, 0.5, -0.3) * CFrame.Angles(0, 0.3, 1.6) weld.C0 = CFrame.new(-1.6, 0.5, -0.3) * CFrame.Angles(0, -0.3, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.5, 0.5, -0.4) * CFrame.Angles(0, 0.4, 1.6) weld.C0 = CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(0, -0.4, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.4, 0.5, -0.5) * CFrame.Angles(0, 0.5, 1.6) weld.C0 = CFrame.new(-1.4, 0.5, -0.5) * CFrame.Angles(0, -0.5, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.3, 0.5, -0.6) * CFrame.Angles(0, 0.6, 1.6) weld.C0 = CFrame.new(-1.3, 0.5, -0.6) * CFrame.Angles(0, -0.6, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.7, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.7, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.8, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.8, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.9, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.9, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.1, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.1, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.2, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.2, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.3, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.3, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.4, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.4, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.5, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.5, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.6, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.6, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.7, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.7, -1.6) wait(0.01) weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.8, 1.6) weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.8, -1.6) Orb2:Remove() Orb1.Size = Vector3.new(4, 4, 4) local Orb1Weld = Instance.new("Weld") Orb1Weld.Parent = Orb1 Orb1Weld.Part0 = Orb1 Orb1Weld.Part1 = la2 Orb1Weld.C0 = CFrame.new(0, -1.1, 2.4) * CFrame.Angles(1.8, 0, 0) local Beam = Instance.new("Part") Beam.Shape = "Cylinder" Beam.BrickColor = BrickColor.new("CGA brown") Beam.Parent = char Beam.Name = "Beam" Beam.Size = Vector3.new(912, 4, 4) Beam.Material = "Neon" Beam.CanCollide = false local BeamWeld = Instance.new("Weld") BeamWeld.Parent = Beam BeamWeld.Part0 = Beam BeamWeld.Part1 = Orb1 BeamWeld.C0 = CFrame.new(456, 0, 0) * CFrame.Angles(0, 1.5, 0) torso.Anchored = true char.Humanoid.WalkSpeed = 5 Beam.Touched:connect(function(Hit) human = Hit.Parent:FindFirstChild("Humanoid") dmg = 10 if human ~= nil then if human.Parent.Name == "" .. char.Name .. "" then dmg = 0 end human:TakeDamage(dmg) end end ) wait(5) char.Humanoid.WalkSpeed = 10 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Orb1.Transparency = Orb1.Transparency + 0.1 Beam.Transparency = Beam.Transparency + 0.1 wait(0.1) Beam:Remove() Orb1:Remove() IsBeam = false torso.Anchored = false weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2) weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2) weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0) weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0) Movemments.CanWalk = true wait(10) Attacks.Beam = true end end ) mouse.KeyDown:connect(function(key) if key == "e" then if Attacks.Mortar == false then return end Attacks.Mortar = false local model = Instance.new("Model", char) mp1 = Instance.new("Part") mp1.Parent = model mp1.Shape = "Cylinder" mp1.CanCollide = false mp1.BrickColor = BrickColor.new("CGA brown") mp1.Size = Vector3.new(6.4, 1, 1) mp1.Material = "Neon" mp1.TopSurface = "Smooth" mp1.Transparency = 1 mp1.BottomSurface = "Smooth" mp1.RightSurface = "Smooth" mp1.LeftSurface = "Smooth" mp1.BackSurface = "Smooth" mp1.FrontSurface = "Smooth" mp1.Position = torso.Position mp1.Rotation = Vector3.new(-0, -0, 60) mp2 = Instance.new("Part") mp2.Parent = model mp2.Shape = "Cylinder" mp2.CanCollide = false mp2.BrickColor = BrickColor.Black() mp2.Size = Vector3.new(0.2, 0.8, 1) mp2.BottomSurface = "Smooth" mp2.Transparency = 1 mp2.RightSurface = "Smooth" mp2.LeftSurface = "Smooth" mp2.BackSurface = "Smooth" mp2.FrontSurface = "Smooth" mpw = Instance.new("Weld") mpw.Part1 = mp1 mpw.Part0 = mp2 mpw.Parent = mp2 mpw.C0 = CFrame.new(-3.1, -0, -0) wait(0.1) mp1.Anchored = true mp2.Anchored = true mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 wait(0.1) mp1.Transparency = mp1.Transparency - 0.1 mp2.Transparency = mp2.Transparency - 0.1 missle = Instance.new("Part") missle.Parent = model missle.CanCollide = false missle.Anchored = true missle.Size = Vector3.new(0.4, 0.4, 3.2) missle.Position = mp2.Position missle.Transparency = 1 misslemesh = Instance.new("SpecialMesh", missle) misslemesh.MeshId = "http://www.roblox.com/asset/?id=2251534" misslemesh.Scale = Vector3.new(0.35, 0.35, 0.25) misslemesh.TextureId = "rbxassetid://123" misslemesh.VertexColor = Vector3.new(255, 145, -0) soundeh = Instance.new("Sound") soundeh.SoundId = "http://www.roblox.com/asset?id=377331780" soundeh.Parent = mp2 soundeh2 = Instance.new("Sound") soundeh2.SoundId = "http://www.roblox.com/asset?id=144699494" soundeh2.Parent = missle soundeh3 = Instance.new("Sound") soundeh3.SoundId = "http://www.roblox.com/asset?id=12222065" soundeh3.Parent = mp2 soundeh:Play() soundeh3:Play() wait(7) mH = mouse.Hit missle.CFrame = CFrame.new(missle.Position, mH.p) Instance.new("BodyVelocity", missle) missle.BodyVelocity.Velocity = missle.CFrame.lookVector * 100 missle.Anchored = false missle.Transparency = -0 wait(0.5) missle.Touched:connect(function(part) ex = Instance.new("Explosion", game.workspace) ex.Position = missle.Position ex.BlastRadius = 10 soundeh2:Play() end ) wait(2) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1.Transparency = mp1.Transparency + 0.1 mp2.Transparency = mp2.Transparency + 0.1 wait(0.1) mp1:Remove() mp2:Remove() wait(7) missle:Remove() Attacks.Mortar = true end end )