Player = game:GetService("Players").LocalPlayer cheatsheetplr = game.Players.LocalPlayer i = Instance.new("NumberValue", cheatsheetplr ) i.Name = "FPSCH" Bin = Instance.new("HopperBin", cheatsheetplr .Backpack) script.Parent = Bin local cf = CFrame.new local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RWL = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor}) LWL = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor}) Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LSH = Torso["Left Shoulder"] LHL = Torso["Left Hip"] RS = Torso["Right Shoulder"] RHL = Torso["Right Hip"] LW = LWL ModelName = "Weapon" attack = false attacktype = 1 Hitdeb = 0 Neck = Torso.Neck local neckcf0 = Neck.C0 MMouse = nil shCD = false bhold = false local bonusdmg = 0 Aura = 0 local ws = Character.Humanoid.WalkSpeed mindamage = 8 maxdamage = 12 crtmaxdamage = 20 omindamage = mindamage omaxdamage = maxdamage ocrtmaxdamage = crtmaxdamage crtrate = 22 handlecolor = BrickColor.new("Really black") bcolor = BrickColor.new("Bright violet") gemcolor = BrickColor.new("Alder") ToolName = "Galenoir" ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 if game.Players.LocalPlayer.FPSCH.Value == true then frame = 0.016666666666667 else frame = 0.033333333333333 end tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end if Character:findFirstChild("EquippedVal", true) ~= nil then Character:findFirstChild("EquippedVal", true).Parent = nil end if Player.PlayerGui:findFirstChild("AuraGUI", true) ~= nil then Player.PlayerGui:findFirstChild("AuraGUI", true).Parent = nil end ev = Instance.new("BoolValue", Character) ev.Name = "EquippedVal" ev.Value = false player = nil RW = Instance.new("Weld") anim = "none" player = Player ch = Character AoETrue = {} RSH = ch.Torso["Right Shoulder"] RWFunc = function() RW.Part1 = ch["Right Arm"] RSH.Part1 = nil end LWFunc = function() LW.Part1 = ch["Left Arm"] LSH.Part1 = nil end RWLFunc = function() RWL.Part1 = ch["Right Leg"] RHL.Part1 = nil ch["Right Leg"].Name = "RightLeg" RightLeg.CanCollide = false end LWLFunc = function() LWL.Part1 = ch["Left Leg"] LHL.Part1 = nil ch["Left Leg"].Name = "LeftLeg" LeftLeg.CanCollide = true end RWLRem = function() RightLeg.Name = "Right Leg" RWL.Part1 = nil RHL.Part1 = ch["Right Leg"] RightLeg.CanCollide = true end LWLRem = function() LeftLeg.Name = "Left Leg" LWL.Part1 = nil LHL.Part1 = ch["Left Leg"] LeftLeg.CanCollide = true end RWRem = function() RW.Part1 = nil RSH.Part1 = ch["Right Arm"] end LWRem = function() LW.Part1 = nil LSH.Part1 = ch["Left Arm"] end if Character:findFirstChild(ModelName, true) ~= nil then Character:findFirstChild(ModelName, true).Parent = nil RHL.Part1 = ch["Right Leg"] LHL.Part1 = ch["Left Leg"] RSH.Part1 = ch["Right Arm"] LSH.Part1 = ch["Left Arm"] end local swordholder = Instance.new("Model") swordholder.Name = ModelName swordholder.Parent = Character RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) RW.Parent = swordholder LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) LW.C1 = CFrame.new(0, 0.5, 0) LW.Parent = swordholder RWL.Part0 = ch.Torso RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) RWL.C1 = CFrame.new(0.5, 1, 0) RWL.Parent = swordholder LWL.Part0 = ch.Torso LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) LWL.C1 = CFrame.new(-0.5, 1, 0) LWL.Parent = swordholder local msh1 = Instance.new("CylinderMesh") msh1.Scale = Vector3.new(1, 1, 1) local msh2 = Instance.new("CylinderMesh") msh2.Scale = Vector3.new(1.1, 1, 1.1) local msh3 = Instance.new("CylinderMesh") msh3.Scale = Vector3.new(0.5, 1.075, 0.5) local msh4 = Instance.new("SpecialMesh") msh4.Scale = Vector3.new(0.35, 0.85, 0.35) msh4.MeshId = "http://www.roblox.com/Asset/?id=9756362" local msh5 = Instance.new("SpecialMesh") msh5.Scale = Vector3.new(0.35, 0.85, 0.35) msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362" local msh6 = Instance.new("SpecialMesh") msh6.Scale = Vector3.new(0.35, 1.5, 0.35) msh6.MeshId = "http://www.roblox.com/asset/?id=1051557" local msh7 = Instance.new("SpecialMesh") msh7.Scale = Vector3.new(0.35, 1.5, 0.35) msh7.MeshId = "http://www.roblox.com/asset/?id=1051557" local msh8 = Instance.new("SpecialMesh") msh8.Scale = Vector3.new(0.2, 0.3, 0.2) msh8.MeshId = "http://www.roblox.com/asset/?id=20329976" local msh9 = Instance.new("SpecialMesh") msh9.Scale = Vector3.new(0.2, 0.3, 0.2) msh9.MeshId = "http://www.roblox.com/asset/?id=20329976" local msh10 = Instance.new("CylinderMesh") msh10.Scale = Vector3.new(1, 0.1, 1) local msh11 = Instance.new("CylinderMesh") msh11.Scale = Vector3.new(1, 0.1, 1) local prt1 = Instance.new("Part") prt1.formFactor = 3 prt1.CanCollide = false prt1.Name = "Handle" prt1.Locked = true prt1.Size = Vector3.new(0.2, 6.5, 0.2) prt1.Parent = swordholder msh1.Parent = prt1 prt1.BrickColor = handlecolor local prt2 = Instance.new("Part") prt2.formFactor = 3 prt2.CanCollide = false prt2.Name = "Handle2" prt2.Locked = true prt2.Size = Vector3.new(0.2, 1, 0.2) prt2.Parent = swordholder msh2.Parent = prt2 prt2.BrickColor = bcolor local prt3 = Instance.new("Part") prt3.formFactor = 3 prt3.CanCollide = false prt3.Name = "HandleDesign1" prt3.Locked = true prt3.Size = Vector3.new(0.2, 0.2, 0.2) prt3.Parent = swordholder msh3.Parent = prt3 prt3.BrickColor = handlecolor local prt3a = prt3:clone() prt3a.Parent = swordholder local prt4 = Instance.new("Part") prt4.formFactor = 3 prt4.CanCollide = false prt4.Name = "Tip1" prt4.Locked = true prt4.Size = Vector3.new(0.2, msh4.Scale.Y, 0.2) prt4.Parent = swordholder prt4.Reflectance = 0.25 msh4.Parent = prt4 prt4.BrickColor = handlecolor local prt5 = Instance.new("Part") prt5.formFactor = 3 prt5.CanCollide = false prt5.Name = "Tip2" prt5.Locked = true prt5.Size = Vector3.new(0.2, msh5.Scale.Y, 0.2) prt5.Parent = swordholder prt5.Reflectance = 0.25 msh5.Parent = prt5 prt5.BrickColor = handlecolor local prt6 = Instance.new("Part") prt6.formFactor = 3 prt6.CanCollide = false prt6.Name = "TipDesign1" prt6.Locked = true prt6.Size = Vector3.new(0.2, 0.2, 0.2) prt6.Parent = swordholder prt6.Transparency = 0.2 msh6.Parent = prt6 prt6.BrickColor = bcolor local prt7 = Instance.new("Part") prt7.formFactor = 3 prt7.CanCollide = false prt7.Name = "TipDesign2" prt7.Locked = true prt7.Size = Vector3.new(0.2, 0.2, 0.2) prt7.Parent = swordholder prt7.Transparency = 0.2 msh7.Parent = prt7 prt7.BrickColor = bcolor local prt8 = Instance.new("Part") prt8.formFactor = 3 prt8.CanCollide = false prt8.Name = "TipDesign3" prt8.Locked = true prt8.Size = Vector3.new(0.2, 0.2, 0.2) prt8.Parent = swordholder msh8.Parent = prt8 prt8.BrickColor = gemcolor local prt9 = Instance.new("Part") prt9.formFactor = 3 prt9.CanCollide = false prt9.Name = "TipDesign4" prt9.Locked = true prt9.Size = Vector3.new(0.2, 0.2, 0.2) prt9.Parent = swordholder msh9.Parent = prt9 prt9.BrickColor = gemcolor local prt10 = Instance.new("Part") prt10.formFactor = 3 prt10.CanCollide = false prt10.Name = "TipDesign5" prt10.Locked = true prt10.Size = Vector3.new(0.3, 0.2, 0.3) prt10.Parent = swordholder msh10.Parent = prt10 prt10.BrickColor = gemcolor local prt11 = Instance.new("Part") prt11.formFactor = 3 prt11.CanCollide = false prt11.Name = "TipDesign6" prt11.Locked = true prt11.Size = Vector3.new(0.3, 0.2, 0.3) prt11.Parent = swordholder msh11.Parent = prt11 prt11.BrickColor = gemcolor local w1 = Instance.new("Weld") w1.Parent = prt1 w1.Part0 = prt1 local w2 = Instance.new("Weld") w2.Parent = prt2 w2.Part0 = prt2 w2.Part1 = prt1 w2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) local w3 = Instance.new("Weld") w3.Parent = prt3 w3.Part0 = prt3 w3.Part1 = prt1 w3.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0) local w3a = Instance.new("Weld") w3a.Parent = prt3a w3a.Part0 = prt3a w3a.Part1 = prt1 w3a.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w3a.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) local w4 = Instance.new("Weld") w4.Parent = prt4 w4.Part0 = prt4 w4.Part1 = prt1 w4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w4.C0 = CFrame.new(0, 3.25, 0) * CFrame.Angles(0, 0, 0) local w5 = Instance.new("Weld") w5.Parent = prt5 w5.Part0 = prt5 w5.Part1 = prt1 w5.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w5.C0 = CFrame.new(0, -3.25, 0) * CFrame.Angles(0, 0, 0) local w6 = Instance.new("Weld") w6.Parent = prt6 w6.Part0 = prt6 w6.Part1 = prt1 w6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w6.C0 = CFrame.new(0, 2.3, 0) * CFrame.Angles(0, 0, 0) local w7 = Instance.new("Weld") w7.Parent = prt7 w7.Part0 = prt7 w7.Part1 = prt1 w7.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w7.C0 = CFrame.new(0, 2.3, 0) * CFrame.Angles(math.rad(180), 0, 0) local w8 = Instance.new("Weld") w8.Parent = prt8 w8.Part0 = prt8 w8.Part1 = prt1 w8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w8.C0 = CFrame.new(0, 2.8, 0) * CFrame.Angles(0, 0, 0) local w9 = Instance.new("Weld") w9.Parent = prt9 w9.Part0 = prt9 w9.Part1 = prt1 w9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w9.C0 = CFrame.new(0, 2.8, 0) * CFrame.Angles(math.rad(180), 0, 0) local w10 = Instance.new("Weld") w10.Parent = prt10 w10.Part0 = prt10 w10.Part1 = prt1 w10.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w10.C0 = CFrame.new(0, 2.95, 0) * CFrame.Angles(0, 0, 0) local w11 = Instance.new("Weld") w11.Parent = prt11 w11.Part0 = prt11 w11.Part1 = prt1 w11.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) w11.C0 = CFrame.new(0, -2.95, 0) * CFrame.Angles(0, 0, 0) local RAP = Instance.new("Part") RAP.formFactor = 0 RAP.CanCollide = false RAP.Name = "RAPart" RAP.Locked = true RAP.Size = Vector3.new(1, 1, 1) RAP.Parent = swordholder RAP.Transparency = 1 local w = Instance.new("Weld") w.Parent = RAP w.Part0 = RAP w.Part1 = RightArm w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) local Aufra = Instance.new("ScreenGui") Aufra.Parent = Player.PlayerGui Aufra.Name = "AuraGUI" AText = Instance.new("TextLabel", Aufra) AText.Position = UDim2.new(0.5, 0, 0, 0) AText.Size = UDim2.new(0, 100, 0, 100) AText.ZIndex = 3 AText.BackgroundTransparency = 1 AText.Font = "Legacy" AText.TextScaled = true AText.TextColor3 = Color3.new(0, 0, 0) AText.TextStrokeColor3 = Color3.new(1, 1, 1) AText.TextStrokeTransparency = 0 AText.Text = Aura local Aura1 = Instance.new("ImageLabel") Aura1.Parent = Aufra Aura1.Position = UDim2.new(0.5, 0, 0, 0) Aura1.Size = UDim2.new(0, 100, 0, 100) Aura1.Image = "http://www.roblox.com/asset/?id=52037432" Aura1.BackgroundColor3 = Color3.new(Aura / 100 * 255 / 255, Aura / 100 * 170 / 255, Aura / 100 * 255 / 255) local Aura2 = Instance.new("ImageLabel") Aura2.Parent = Aufra Aura2.Position = UDim2.new(0.5, 0, 0, 0) Aura2.Size = UDim2.new(0, 100, 0, 100) Aura2.Image = "http://www.roblox.com/asset/?id=52037432" Aura2.BackgroundColor3 = Color3.new(Aura / 100 * 255 / 255, Aura / 100 * 170 / 255, Aura / 100 * 255 / 255) Aura2.Rotation = 45 unequipweld = function() w1.Part1 = Torso w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.5, -0.5, -0.6) end unequipweld() equipweld = function() w1.Part1 = RAP w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0) end ss = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end uss = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end cs = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end ls = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end ts = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end fs = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) end srfs = function(parent, p, v) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222132" SlashSound.Parent = parent SlashSound.Volume = v or 0.7 SlashSound.Pitch = p SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0.1) SlashSound.Parent = nil end )) end returndmg = function() mindamage = omindamage maxdamage = omaxdamage crtmaxdamage = ocrtmaxdamage end subdmg = function(sub) mindamage = omindamage - sub maxdamage = omaxdamage - sub crtmaxdamage = ocrtmaxdamage - sub end prcntdmg = function(sub) mindamage = math.floor(omindamage - omindamage * (sub / 100)) maxdamage = math.floor(omaxdamage - omaxdamage * (sub / 100)) crtmaxdamage = math.floor(ocrtmaxdamage - ocrtmaxdamage * (sub / 100)) end tagHumanoid = function(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end untagHumanoid = function(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end local rayCast = function(Pos, Dir, Max, Ignore) return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end hideanim = function() attack = true for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90 + 90 * i), 0, math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 + 0.5 * i, 0.5, -0.5 - 0.5 * i) * CFrame.Angles(math.rad(45 + 90 * i), 0, math.rad(45 + 35 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 45 * i), math.rad(0), math.rad(0)) end for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180 + 90 * i), 0, math.rad(45 - 80 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-0.5 + 0.5 * i, 0.5, -1) * CFrame.Angles(math.rad(135), 0, math.rad(85)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45 * i), 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end unequipweld() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(270 - 270 * i), 0, math.rad(-35 + 35 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 * i, 0.5, -1 + 1 * i) * CFrame.Angles(math.rad(135 - 135 * i), 0, math.rad(85 - 85 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45 + 45 * i), 0, 0) end LWRem() RWRem() attack = false end equipanim = function() attack = true RWFunc() LWFunc() uss(Head, 1, 0.5) for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90 * i), 0, math.rad(-45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) end equipweld() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90 + 180 * i), 0, math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90 + 180 * i), 0, math.rad(90)) end for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90 + 90 * i), 0, math.rad(45 - 45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(90 + 180 * i), 0, math.rad(90)) end for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(180 - 90 * i), 0, math.rad(-45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(45 * i), 0, math.rad(45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90 + 45 * i), math.rad(0), math.rad(90 - 90 * i)) end attack = false end if script.Parent.className ~= "HopperBin" then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = ToolName script.Parent = Tool end Bin = script.Parent damagesplat = function(dmg, hit) local mo = Instance.new("Model") mo.Name = dmg local pa = Instance.new("Part", mo) pa.formFactor = 3 pa.Size = Vector3.new(0.8, 0.3, 0.8) pa.BrickColor = BrickColor.new("Bright red") pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) pa.Name = "Head" local hah = Instance.new("Humanoid") hah.Parent = mo hah.MaxHealth = 0 hah.Health = 0 local bp = Instance.new("BodyPosition") bp.P = 14000 bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.position = hit.Position + Vector3.new(0, 5, 0) coroutine.resume(coroutine.create(function() swait() mo.Parent = workspace bp.Parent = pa wait(1.4) mo:remove() end )) end damage = function(hum, dmg, critornot) damagesplat(dmg, hum.Torso, critornot) HitHealth = hum.Health hum:TakeDamage(dmg) if HitHealth ~= hum.Health and HitHealth ~= 0 and hum.Health <= 0 and hum.Parent.Name ~= "Lost Soul" then print("gained spree") Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1 end coroutine.resume(coroutine.create(function() tagHumanoid(hum, Player) wait(1) untagHumanoid(hum) end )) end OT = function(hit) if Hitdeb == 1 then return end if hit.Parent == nil then return end local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then local critrandomizer = math.random(crtrate) local rndmdamage = math.random(mindamage, maxdamage) + bonusdmg damage(hum, rndmdamage, true) Hitdeb = 1 end end OT2 = function(hit) if Hitdeb == 1 then return end if hit.Parent == nil then return end local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then local critrandomizer = math.random(crtrate) local rndmdamage = math.random(mindamage, maxdamage) damage(hum, rndmdamage, false) hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5 * math.random(), 0, 0) Hitdeb = 1 end end AoE = function(p, magnitude) local c = game.Workspace:GetChildren() for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head") if head ~= nil then local mag = (head.Position - p).magnitude if mag <= magnitude and c[i].Name ~= Character.Name then local foundd = false for ii = 1, #AoETrue do if AoETrue[ii] == c[i].Name then foundd = true end end do do if not foundd or not foundd then local rndmdamage = math.random(mindamage, maxdamage) + bonusdmg table.insert(AoETrue, c[i].Name) end -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC65: LeaveBlock: unexpected jumping out IF_STMT end end end end end end for ii = 1, #AoETrue do table.remove(AoETrue, #AoETrue) end end LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / 2, 0) effect = function(Color, Ref, LP, P1, returnn) local effectsmsh = Instance.new("BlockMesh") effectsmsh.Scale = Vector3.new(1, 1, 1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2, 1, 0.2) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref local point1 = P1 local mg = (LP.p - point1.p).magnitude effectsg.Size = Vector3.new(0.2, mg, 0.2) effectsg.CFrame = CFrame.new((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) if returnn then return effectsg end coroutine.resume(coroutine.create(function() if not returnn then for i = 0, 1, 0.1 do swait() effectsg.Transparency = 1 * i effectsmsh.Scale = Vector3.new(1 - 1 * i, 1, 1 - 1 * i) end swait() effectsg.Parent = nil end end )) end con = nil dmgcnnct = function() if con ~= nil then con:disconnect() Hitdeb = 0 end con = prt1.Touched:connect(OT) end dmgflipcnnct = function() if con ~= nil then con:disconnect() Hitdeb = 0 end con = prt1.Touched:connect(OT2) end dmgdc = function() if con ~= nil then con:disconnect() Hitdeb = 0 end end rptddmg = function(value, des, inc) coroutine.resume(coroutine.create(function() repeat wait(inc) Hitdeb = 0 until value == des end )) end atktype = function(s, e) coroutine.resume(coroutine.create(function() attacktype = e wait(0.5) attacktype = s end )) end Slash1 = function() if shCD == true then return end shCD = true attack = true for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1, 0.5 + 1 * i, -0.5) * CFrame.Angles(math.rad(90 + 90 * i), 0, math.rad(-45)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5 + 1 * i, -0.5) * CFrame.Angles(math.rad(45 + 135 * i), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 45 * i), math.rad(0), math.rad(135 * i)) end local TorsPos = Torso.Position local bp = Instance.new("BodyPosition", Torso) bp.maxForce = Vector3.new(0, math.huge, 0) bp.P = 14000 bp.position = TorsPos + Vector3.new(0, 2, 0) local mesh = Instance.new("CylinderMesh") mesh.Scale = Vector3.new(5.1, 0.1, 5.1) local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 3 shell.Size = Vector3.new(1, 0.5, 1) shell.CFrame = CFrame.new() + prt1.Position shell.Parent = swordholder shell.Transparency = 0.5 shell.BrickColor = BrickColor.new("White") shell.CanCollide = false local mesh2 = Instance.new("SpecialMesh") mesh2.Scale = Vector3.new(5.5, 1, 5.5) mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" local shell2 = Instance.new("Part") shell2.Anchored = true mesh2.Parent = shell2 shell2.formFactor = 3 shell2.Size = Vector3.new(0.2, 0.2, 0.2) shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180), 0, 0) shell2.Parent = swordholder shell2.Transparency = 0.5 shell2.BrickColor = BrickColor.new("Pastel Blue") shell2.CanCollide = false local derp = false coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do swait() shell.Transparency = 1 - 0.5 * i shell2.Transparency = 1 - 0.5 * i end end )) coroutine.resume(coroutine.create(function() local ii = 0 local yy = 1 repeat swait() ii = ii + 50 if yy > 1 then yy = yy + 0.25 else if yy >= 1 then yy = yy - 0.25 end end shell.CFrame = CFrame.Angles(0, math.rad(ii), 0) + prt1.Position shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180), 0, 0) mesh2.Scale = Vector3.new(5.5, yy, 5.5) until derp for i = 0, 1, 0.1 do swait() yy = yy + 0.5 shell.Transparency = 0.5 + 0.5 * i shell2.Transparency = 0.5 + 0.5 * i mesh2.Scale = Vector3.new(5.5 - 2 * i, yy, 5.5 - 2 * i) end shell.Parent = nil shell2.Parent = nil end )) while bhold == true and Aura > 5 do swait() Aura = Aura - 5 dmgcnnct() prcntdmg(50) rptddmg(derp, true, 0.75) for rep = 1, 2 do ss(Head, 1, 0.5) for i = 0, 1, 0.2 do swait() w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180 * i), math.rad(135)) end ss(Head, 1, 0.5) for i = 0, 1, 0.2 do swait() w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180 + 180 * i), math.rad(135)) end end returndmg() dmgdc() end derp = true local done = false local hit, pos = nil, nil for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 1.5 - 1 * i, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(180 - 45 * i), 0, math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 1.5 - 1 * i, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(180 - 45 * i), 0, math.rad(45 - 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90 + 45 * i), math.rad(0), math.rad(135 - 135 * i)) w1.C1 = CFrame.new(0, 0, 0) if i > 0.5 and not done then hit = rayCast(Torso.Position, Torso.CFrame * CFrame.Angles(math.rad(-90), 0, 0).lookVector, 100, Character) bp.position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0) bp.P = 5000 done = true end end dmgcnnct() local p1 = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5 - 1 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(135 - 90 * i), 0, math.rad(45 - 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(135 - 180 * i), 0, math.rad(-45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) w1.C1 = CFrame.new(0, 0, 0) end bp.Parent = nil ss(Head, 1.5, 1) for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45 - 10 * i), 0, math.rad(-45 - 10 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45), 0, math.rad(-45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) w1.C1 = CFrame.new(0, 0, 0) end local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(0.5, 1, 0.5) effectsmsh.MeshId = "http://www.roblox.com/asset/?id=13425802" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2, 0.2, 0.2) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = bcolor effectsg.Reflectance = 0.25 local point1 = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) local LP = p1 local mg = (LP.p - point1.p).magnitude effectsmsh.Scale = Vector3.new(mg / 3, 1, 0.2) effectsg.CFrame = CFrame.new((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() effectsg.Transparency = 1 * i end swait() effectsg.Parent = nil end )) wait(0.2) dmgdc() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(0.5 + 0.5 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(35 + 55 * i), 0, math.rad(-55 + 10 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(-45 + 90 * i), 0, math.rad(-45 + 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end attack = false wait(15) shCD = false end RoundSlash = function() attack = true ss(Head, 1, 0.5) local TorsCF = Torso.CFrame local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = bg.P * 25 bg.cframe = TorsCF for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90 + 45 * i), 0, math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(45 + 25 * i), 0, math.rad(45 - 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end dmgcnnct() LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5 - 1 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(135 - 90 * i), 0, math.rad(45 - 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(70 - 90 * i), 0, math.rad(-45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45 * i)) w1.C1 = CFrame.Angles(math.rad(-25 * i), 0, 0) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(180 * i), 0) end Hitdeb = 0 RWLFunc() LWLFunc() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45), 0, math.rad(-45 - 25 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) RWL.C0 = CFrame.new(1, -1 + 1 * i, -1 * i) * CFrame.Angles(0, 0, 0) RWL.C1 = CFrame.new(0.5, 1, 0) LWL.C0 = CFrame.new(-1, -1 - 0.5 * i, -0.5 * i) * CFrame.Angles(math.rad(-90 * i), 0, 0) LWL.C1 = CFrame.new(-0.5, 1, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) w1.C1 = CFrame.Angles(math.rad(-25), 0, 0) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(180 + 180 * i), 0) end dmgdc() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(0.5 + 0.5 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(45 + 45 * i), 0, math.rad(-70 + 25 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(-20 + 65 * i), 0, math.rad(-45 + 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) RWL.C0 = CFrame.new(1, -1 * i, -1 + 1 * i) * CFrame.Angles(0, 0, 0) RWL.C1 = CFrame.new(0.5, 1, 0) LWL.C0 = CFrame.new(-1, -1.5 + 0.5 * i, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(-90 + 90 * i), 0, 0) LWL.C1 = CFrame.new(-0.5, 1, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45 - 45 * i)) w1.C1 = CFrame.Angles(math.rad(-25 + 25 * i), 0, 0) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(360 * i), 0) end RWLRem() LWLRem() wait(0.1) bg.Parent = nil wait(0.1) attack = false end Combo1 = function() attack = true ss(Head, 1, 0.5) ss(Head, 2, 0.5) LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) dmgcnnct() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90 + 90 * i), math.rad(-45 * i), math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 + 1 * i, 0.5, -0.5 - 0.5 * i) * CFrame.Angles(math.rad(45 + 90 * i), 0, math.rad(45 + 45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 270 * i), math.rad(0), math.rad(0)) if i > 0.2 then ss(Head, 2, 0.5) end end Hitdeb = 0 for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5 - 0.8 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(180 - 145 * i), math.rad(-45), math.rad(45 - 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(135 - 45 * i), 0, math.rad(90 - 80 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) end dmgdc() atktype(1, 2) attack = false for i = 0, 1, 0.1 do if attack then return end swait() RW.C0 = CFrame.new(0.7 - 0.2 * i, 0.5, -1) * CFrame.Angles(math.rad(35 - 20 * i), math.rad(-45), math.rad(-45 - 20 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(10)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end for i = 0, 1, 0.1 do if attack then return end swait() RW.C0 = CFrame.new(0.5 + 0.5 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(15 + 75 * i), math.rad(-45 + 45 * i), math.rad(-65 + 20 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(10 + 35 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315 - 90 * i), math.rad(0), math.rad(0)) end end Combo2 = function() attack = true ss(Head, 1, 0.5) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(0.7, 0.5, -1) * CFrame.Angles(math.rad(35 + 55 * i), math.rad(-45 + 135 * i), math.rad(-45 + 45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60 * i), 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90), 0, math.rad(10)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315 - 90 * i), math.rad(0), math.rad(0)) end dmgflipcnnct() LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(0.7 - 0.8 * i, 0.5, -1 + 1 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60 + 195 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(90), 0, math.rad(10 + 80 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end dmgdc() local TorsCF = Torso.CFrame local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 100000 bg.cframe = TorsCF ss(Head, 1, 0.5) dmgflipcnnct() for i = 0, 1, 0.15 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 - 180 * i), 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -1 + 1 * i) * CFrame.Angles(math.rad(90), 0, math.rad(90 - 180 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(-90 * i), 0) end LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45 + 180 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(-90 - 270 * i), 0) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end dmgdc() bg.Parent = nil attack = false atktype(1, 3) for i = 0, 1, 0.2 do if attack then break end swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 + 20 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end do for i = 0, 1, 0.1 do if attack then break end swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90 - 90 * i), math.rad(-45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(155 - 155 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(-90 + 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end end end Combo3 = function() attack = true wait(0.1) local TorsCF = Torso.CFrame local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 100000 bg.cframe = TorsCF for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90 - 90 * i), math.rad(90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 - 90 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90 * i)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90 * i), 0) end local P1 = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) local hitt = nil local TorsPos = P1.p local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.P = 14000 bp.position = TorsPos + Vector3.new(0, 5, 0) local connection = prt1.Touched:connect(function(hit) if hitt ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil then hitt = hit.Parent.Torso bp.Parent = hitt wait(2) bp.Parent = nil end end ) subdmg(-10) dmgflipcnnct() for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45 - 135 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90), 0) end srfs(Head, 1, 0.5) ss(Head, 1, 0.5) returndmg() dmgdc() local P2 = CFrame.new(P1.p) * CFrame.new(0, 15, 0) * CFrame.Angles(math.rad(-10), 0, 0) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshType = "Sphere" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(1, 1, 1) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = bcolor effectsg.Reflectance = 0.25 local point1 = P2 local LP = P1 local mg = (LP.p - point1.p).magnitude effectsmsh.Scale = Vector3.new(mg / 5, mg * 2, mg / 5) effectsg.CFrame = CFrame.new((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) + Vector3.new(0, -mg, 0) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() effectsg.Transparency = 1 * i end swait() effectsg.Parent = nil end )) connection:disconnect() for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90 - 135 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90 + 90 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(-90 + 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90 + 90 * i)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90 - 90 * i), 0) end Neck.C0 = neckcf0 bg.Parent = nil attack = false end Combo1B = function() attack = true ss(Head, 1, 0.5) ss(Head, 2, 0.5) LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) dmgcnnct() for i = 0, 1, 0.15 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90 + 90 * i), math.rad(-45 * i), math.rad(-45 + 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 + 1 * i, 0.5, -0.5 - 0.5 * i) * CFrame.Angles(math.rad(45 + 90 * i), 0, math.rad(45 + 45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 270 * i), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point if i > 0.2 then ss(Head, 2, 0.5) end end Hitdeb = 0 for i = 0, 1, 0.3 do swait() RW.C0 = CFrame.new(1.5 - 0.8 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(180 - 145 * i), math.rad(-45), math.rad(45 - 90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(135 - 45 * i), 0, math.rad(90 - 80 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end dmgdc() atktype(1, 2) attack = false for i = 0, 1, 0.15 do if attack then return end swait() RW.C0 = CFrame.new(0.7 - 0.2 * i, 0.5, -1) * CFrame.Angles(math.rad(35 - 20 * i), math.rad(-45), math.rad(-45 - 20 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(10)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end for i = 0, 1, 0.15 do if attack then return end swait() RW.C0 = CFrame.new(0.5 + 0.5 * i, 0.5, -1 + 0.5 * i) * CFrame.Angles(math.rad(15 + 75 * i), math.rad(-45 + 45 * i), math.rad(-65 + 20 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(10 + 35 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315 - 90 * i), math.rad(0), math.rad(0)) end end Combo2B = function() attack = true ss(Head, 1, 0.5) for i = 0, 1, 0.15 do swait() RW.C0 = CFrame.new(0.7, 0.5, -1) * CFrame.Angles(math.rad(35 + 55 * i), math.rad(-45 + 135 * i), math.rad(-45 + 45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60 * i), 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90), 0, math.rad(10)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-315 - 90 * i), math.rad(0), math.rad(0)) end dmgflipcnnct() LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.3 do swait() RW.C0 = CFrame.new(0.7 - 0.8 * i, 0.5, -1 + 1 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60 + 195 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -1 * i) * CFrame.Angles(math.rad(90), 0, math.rad(10 + 80 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end dmgdc() local TorsCF = Torso.CFrame local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 100000 bg.cframe = TorsCF ss(Head, 1, 0.5) dmgflipcnnct() for i = 0, 1, 0.225 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 - 180 * i), 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -1 + 1 * i) * CFrame.Angles(math.rad(90), 0, math.rad(90 - 180 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(-90 * i), 0) end LastPoint = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) for i = 0, 1, 0.15 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45 + 180 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(-90 - 270 * i), 0) local Point = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) effect("White", 0.5, LastPoint, Point) LastPoint = Point end dmgdc() bg.Parent = nil attack = false atktype(1, 3) for i = 0, 1, 0.3 do if attack then break end swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 + 20 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end do for i = 0, 1, 0.15 do if attack then break end swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(90 - 90 * i), math.rad(-45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(155 - 155 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(-90 + 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end end end Combo3B = function() attack = true wait(0.1) local TorsCF = Torso.CFrame local bg = Instance.new("BodyGyro", Torso) bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 100000 bg.cframe = TorsCF for i = 0, 1, 0.15 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90 - 90 * i), math.rad(90 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135 - 90 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90 * i)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90 * i), 0) end local P1 = prt1.CFrame * CFrame.new(0, prt1.Size.Y / -2, 0) local hitt = nil local TorsPos = P1.p local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.P = 14000 bp.position = TorsPos + Vector3.new(0, 5, 0) local connection = prt1.Touched:connect(function(hit) if hitt ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil then hitt = hit.Parent.Torso bp.Parent = hitt wait(2) bp.Parent = nil end end ) subdmg(-10) dmgflipcnnct() for i = 0, 1, 0.3 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45 - 135 * i), 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90), 0) end srfs(Head, 1, 0.5) ss(Head, 1, 0.5) returndmg() dmgdc() local P2 = CFrame.new(P1.p) * CFrame.new(0, 15, 0) * CFrame.Angles(math.rad(-10), 0, 0) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshType = "Sphere" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(1, 1, 1) effectsg.Parent = swordholder effectsmsh.Parent = effectsg effectsg.BrickColor = bcolor effectsg.Reflectance = 0.25 local point1 = P2 local LP = P1 local mg = (LP.p - point1.p).magnitude effectsmsh.Scale = Vector3.new(mg / 5, mg * 2, mg / 5) effectsg.CFrame = CFrame.new((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) + Vector3.new(0, -mg, 0) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.15 do swait() effectsg.Transparency = 1 * i end swait() effectsg.Parent = nil end )) connection:disconnect() for i = 0, 1, 0.3 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90 - 135 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90 + 90 * i), 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(-90 + 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) Neck.C0 = neckcf0 * CFrame.Angles(0, 0, math.rad(-90 + 90 * i)) bg.cframe = TorsCF * CFrame.Angles(0, math.rad(90 - 90 * i), 0) end Neck.C0 = neckcf0 bg.Parent = nil attack = false end local helm = Instance.new("Part") helm.formFactor = 3 helm.CanCollide = false helm.Name = "LancerHelm" helm.Locked = true helm.Size = Vector3.new(0.2, 0.2, 0.2) helm.BrickColor = bcolor local helmm = Instance.new("SpecialMesh") helmm.MeshId = "http://www.roblox.com/asset/?id=27719952" helmm.Parent = helm local helmw = Instance.new("Weld") local LancerM = false LancerMode = function() attack = true if not LancerM then do for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1 + 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(90), 0, math.rad(-45 + 135 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(45 - 45 * i), 0, math.rad(45 - 45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 45 * i), math.rad(0), math.rad(0)) end end for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, 0) * CFrame.Angles(math.rad(-45 * i), 0, math.rad(45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end helm.Parent = swordholder helmw.Parent = helm helmw.Part0 = helm helmw.Part1 = LeftArm helmw.C0 = CFrame.Angles(math.rad(90), 0, math.rad(90)) helmw.C1 = CFrame.new(0, -1.5, 0) bonusdmg = 5 LancerM = true swait() for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 0.5, 0) * CFrame.Angles(math.rad(-45 + 90 * i), 0, math.rad(45 - 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 - 0.5 * i, 0.5 + 1 * i, 0) * CFrame.Angles(math.rad(45 + 45 * i), 0, math.rad(-45 + 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end helmw.Part1 = Head helmw.C0 = CFrame.new(0, -0.25, 0) helmw.C1 = CFrame.new() coroutine.resume(coroutine.create(function() local meshb = Instance.new("SpecialMesh") meshb.Scale = Vector3.new(0, 0, 0) meshb.MeshType = "Sphere" local shellb = Instance.new("Part") meshb.Parent = shellb shellb.Anchored = true shellb.formFactor = 3 shellb.Size = Vector3.new(1, 1, 1) shellb.CFrame = Torso.CFrame shellb.Parent = swordholder shellb.Transparency = 0 shellb.BrickColor = bcolor shellb.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do swait() shellb.Transparency = 1 * i meshb.Scale = Vector3.new(20 * i, 20 * i, 20 * i) end shellb.Parent = nil end )) local spinval = 0 local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" SlashSound.Parent = Head SlashSound.Volume = 0.25 SlashSound.Pitch = 0.1 SlashSound.PlayOnRemove = true SlashSound.Looped = true coroutine.resume(coroutine.create(function() swait() SlashSound.Parent = nil end )) local SlashSound2 = Instance.new("Sound") SlashSound2.SoundId = "http://www.roblox.com/asset?id=1369158" SlashSound2.Parent = Head SlashSound2.Volume = 1 SlashSound2.Pitch = 0.05 SlashSound2.PlayOnRemove = true SlashSound2.Looped = true coroutine.resume(coroutine.create(function() swait() SlashSound2.Parent = nil end )) local ws = Character.Humanoid.WalkSpeed while 1 do wait(0.05) Character.Humanoid.WalkSpeed = ws * 1.25 spinval = spinval + 0.1 local mesh = Instance.new("SpecialMesh") do mesh.Scale = Vector3.new(5.1, 5, 5.1) mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 3 shell.Size = Vector3.new(0.2, 0.2, 0.2) shell.CFrame = Torso.CFrame * CFrame.Angles(0, spinval, 0) + Vector3.new(0, -2.5, 0) shell.Parent = swordholder shell.Transparency = 1 shell.BrickColor = handlecolor shell.CanCollide = false local mesh2 = Instance.new("SpecialMesh") mesh2.Scale = Vector3.new(8, 8, 8) mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" local shell2 = Instance.new("Part") mesh2.Parent = shell2 shell2.Anchored = true shell2.formFactor = 3 shell2.Size = Vector3.new(0.2, 0.2, 0.2) shell2.CFrame = Torso.CFrame * CFrame.Angles(0, spinval, 0) + Vector3.new(0, -2.5, 0) shell2.Parent = swordholder shell2.Transparency = 1 shell2.BrickColor = bcolor shell2.CanCollide = false local mesh3 = Instance.new("BlockMesh") mesh3.Scale = Vector3.new(5, 5, 5) local shell3 = Instance.new("Part") mesh3.Parent = shell3 shell3.Anchored = true shell3.formFactor = 3 shell3.Size = Vector3.new(1, 1, 1) shell3.CFrame = Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random()) shell3.Parent = swordholder shell3.Transparency = 0.5 shell3.BrickColor = bcolor shell3.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do swait() shell.Transparency = 1 - 1 * i shell2.Transparency = 1 - 1 * i shell3.Transparency = 0.5 + 0.25 * i end for i = 0, 1, 0.2 do swait() shell.Transparency = 1 * i shell2.Transparency = 1 * i shell3.Transparency = 0.75 + 0.25 * i end shell.Parent = nil shell2.Parent = nil shell3.Parent = nil end )) if not LancerM then do do break end -- DECOMPILER ERROR at PC254: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC254: LeaveBlock: unexpected jumping out IF_STMT end end end end Character.Humanoid.WalkSpeed = ws SlashSound:Stop() SlashSound2:Stop() end )) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1.5 - 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(90), 0, math.rad(90 - 135 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 1.5 - 1 * i, -0.5 * i) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(90 - 45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90 + 45 * i), math.rad(0), math.rad(0)) end else do if LancerM then LancerM = false local meshb = Instance.new("SpecialMesh") meshb.Scale = Vector3.new(0, 0, 0) meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" local shellb = Instance.new("Part") meshb.Parent = shellb shellb.Anchored = true shellb.formFactor = 3 shellb.Size = Vector3.new(1, 1, 1) shellb.CFrame = Torso.CFrame shellb.Parent = swordholder shellb.Transparency = 1 shellb.Reflectance = 0.25 shellb.BrickColor = bcolor shellb.CanCollide = false local meshb2 = Instance.new("SpecialMesh") meshb2.Scale = Vector3.new(0, 0, 0) meshb2.MeshType = "Sphere" local shellb2 = Instance.new("Part") meshb2.Parent = shellb2 shellb2.Anchored = true shellb2.formFactor = 3 shellb2.Size = Vector3.new(1, 1, 1) shellb2.CFrame = Torso.CFrame shellb2.Parent = swordholder shellb2.Transparency = 1 shellb2.Reflectance = 0.25 shellb2.BrickColor = bcolor shellb2.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do swait() shellb.Transparency = 1 - 1 * i meshb.Scale = Vector3.new(30 * i, 30 * i, 30 * i) shellb2.Transparency = 1 - 1 * i meshb2.Scale = Vector3.new(15 * i, 100 * i, 15 * i) end for i = 0, 1, 0.05 do swait() shellb.Transparency = 1 * i meshb.Scale = Vector3.new(30 + 50 * i, 30 + 50 * i, 30 + 50 * i) shellb2.Transparency = 1 * i meshb2.Scale = Vector3.new(15 - 15 * i, 100 + 100 * i, 15 - 15 * i) end shellb2.Parent = nil shellb.Parent = nil end )) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45 + 45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5 + 1 * i, -0.5 + 0.5 * i) * CFrame.Angles(math.rad(45 + 45 * i), 0, math.rad(45 + 45 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45 - 45 * i), math.rad(0), math.rad(0)) end helmw.Part1 = LeftArm helmw.C0 = CFrame.Angles(math.rad(90), 0, math.rad(90)) helmw.C1 = CFrame.new(0, -1.5, 0) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1 - 0.5 * i, 1.5 - 1 * i, 0) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(90 - 135 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end for i = 0, 1, 0.2 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45 - 90 * i), 0, math.rad(-45 + 90 * i)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) end helm.Parent = nil helmw.Parent = nil for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45 * i)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1.5 + 0.5 * i, 0.5, -0.5 * i) * CFrame.Angles(math.rad(-45 + 90 * i), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-90 + 45 * i), math.rad(0), math.rad(0)) end end do attack = false end end end end local recentlyjumped = false Jump = function() attack = true local vel = Instance.new("BodyVelocity") vel.maxForce = Vector3.new(0, math.huge, 0) vel.P = vel.P * 2 vel.velocity = Vector3.new(0, 80, 0) vel.Parent = Torso wait(0.1) vel.Parent = nil local floor = false coroutine.resume(coroutine.create(function() repeat wait(0.05) hit = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 6, 0)).lookVector, 6, Character) if hit ~= nil then floor = true end until floor end )) local spinval = 0 ss(Head, 1, 0.25) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do if floor then return end swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90 - 45 * i), 0, math.rad(-45)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.new(0, -1 * i, 0) * CFrame.Angles(math.rad(-45 - 90 * i), 0, math.rad(-45 * i)) end end )) while 1 do wait(0.05) spinval = spinval + 0.1 local mesh = Instance.new("SpecialMesh") do mesh.Scale = Vector3.new(5.1, 5, 5.1) mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" local shell = Instance.new("Part") mesh.Parent = shell shell.Anchored = true shell.formFactor = 3 shell.Size = Vector3.new(0.2, 0.2, 0.2) shell.CFrame = Torso.CFrame * CFrame.Angles(0, spinval, 0) + Vector3.new(0, -2.5, 0) shell.Parent = swordholder shell.Transparency = 1 shell.BrickColor = handlecolor shell.CanCollide = false local mesh2 = Instance.new("SpecialMesh") mesh2.Scale = Vector3.new(8, 8, 8) mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" local shell2 = Instance.new("Part") mesh2.Parent = shell2 shell2.Anchored = true shell2.formFactor = 3 shell2.Size = Vector3.new(0.2, 0.2, 0.2) shell2.CFrame = Torso.CFrame * CFrame.Angles(0, spinval, 0) + Vector3.new(0, -2.5, 0) shell2.Parent = swordholder shell2.Transparency = 1 shell2.BrickColor = bcolor shell2.CanCollide = false coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do swait() shell.Transparency = 1 - 1 * i shell2.Transparency = 1 - 1 * i end for i = 0, 1, 0.2 do swait() shell.Transparency = 1 * i shell2.Transparency = 1 * i end shell.Parent = nil shell2.Parent = nil end )) if floor then do do break end -- DECOMPILER ERROR at PC170: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC170: LeaveBlock: unexpected jumping out IF_STMT end end end end local ps = Instance.new("BodyPosition") ps.Parent = Torso ps.position = Torso.Position ps.maxForce = Vector3.new(1, 1, 1) * math.huge ps.P = ps.P * 2 coroutine.resume(coroutine.create(function() wait(0.05) ps.Parent = nil end )) for rep = 1, 3 do srfs(Head, 0.45 + 0.2 * math.random(), 0.5) ls(Head, 0.15 + 0.2 * math.random(), 0.5) cs(Head, 0.4 + 0.2 * math.random(), 0.5) end local meshb = Instance.new("SpecialMesh") meshb.Scale = Vector3.new(0, 0, 0) meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" local shellb = Instance.new("Part") meshb.Parent = shellb shellb.Anchored = true shellb.formFactor = 3 shellb.Size = Vector3.new(1, 1, 1) shellb.CFrame = CFrame.new(Torso.Position) shellb.Parent = swordholder shellb.Transparency = 1 shellb.Reflectance = 0.25 shellb.BrickColor = bcolor shellb.CanCollide = false local meshb2 = Instance.new("SpecialMesh") meshb2.Scale = Vector3.new(0, 0, 0) meshb2.MeshType = "Sphere" local shellb2 = Instance.new("Part") meshb2.Parent = shellb2 shellb2.Anchored = true shellb2.formFactor = 3 shellb2.Size = Vector3.new(1, 1, 1) shellb2.CFrame = CFrame.new(Torso.Position) shellb2.Parent = swordholder shellb2.Transparency = 1 shellb2.Reflectance = 0.25 shellb2.BrickColor = bcolor shellb2.CanCollide = false local meshb3 = Instance.new("SpecialMesh") meshb3.Scale = Vector3.new(0, 0, 0) meshb3.MeshId = "http://www.roblox.com/asset/?id=1051557" local shellb3 = Instance.new("Part") meshb3.Parent = shellb3 shellb3.Anchored = true shellb3.formFactor = 3 shellb3.Size = Vector3.new(1, 1, 1) shellb3.CFrame = CFrame.new(Torso.Position + Vector3.new(0, 10, 0)) * CFrame.Angles(math.rad(180), 0, 0) shellb3.Parent = swordholder shellb3.Transparency = 1 shellb3.Reflectance = 0.25 shellb3.BrickColor = bcolor shellb3.CanCollide = false coroutine.resume(coroutine.create(function() local spinv = 0 for i = 0, 1, 0.05 do swait() spinv = spinv + 0.5 shellb.Transparency = 1 - 1 * i meshb.Scale = Vector3.new(25 * i, 25 * i, 25 * i) shellb2.Transparency = 1 - 1 * i meshb2.Scale = Vector3.new(50 * i, 5 * i, 50 * i) shellb3.Transparency = 1 - 1 * i meshb3.Scale = Vector3.new(40 * i, 40, 40 * i) shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0, spinval, 0) end prcntdmg(-50) AoE(Torso.Position, 25) for i = 0, 1, 0.05 do swait() spinv = spinv + 0.5 shellb.Transparency = 1 * i meshb.Scale = Vector3.new(25 + 25 * i, 25 + 25 * i, 25 + 25 * i) shellb2.Transparency = 1 * i meshb2.Scale = Vector3.new(50 + 25 * i, 5 - 5 * i, 50 + 25 * i) shellb3.Transparency = 1 * i meshb3.Scale = Vector3.new(40 + 40 * i, 40, 40 + 40 * i) shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0, spinval, 0) end AoE(Torso.Position, 35) returndmg() shellb3.Parent = nil shellb2.Parent = nil shellb.Parent = nil end )) for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(45 + 45 * i), 0, math.rad(-45)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.new(0, -1 + 1 * i, 0) * CFrame.Angles(math.rad(-135 + 90 * i), 0, math.rad(-45 + 45 * i)) end attack = false coroutine.resume(coroutine.create(function() recentlyjumped = true wait(5) recentlyjumped = false end )) end Dash = function() attack = true for i = 0, 1, 0.1 do swait() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) end attack = false end returnwelds = function() RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45)) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) RWL.C1 = CFrame.new(0.5, 1, 0) LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) LWL.C1 = CFrame.new(-0.5, 1, 0) end ob1d = function(mouse) hold = true if attack then return end if Aura < 90 then if attacktype == 1 then Combo1() else if attacktype == 2 then Combo2() else if attacktype == 3 then Combo3() end end end else if Aura > 90 then if attacktype == 1 then Combo1B() else if attacktype == 2 then Combo2B() else if attacktype == 3 then Combo3B() end end end end end end ob1u = function(mouse) end buttonhold = false local last_attack = 0 key = function(key) if attack then return end t = game:service("RunService").Stepped:wait() if key == "q" then bhold = true Slash1() end -- DECOMPILER ERROR at PC27: Unhandled construct in 'MakeBoolean' P1 if key == "f" and not LancerM and Aura > 25 then LancerMode() end if LancerM then LancerMode() end if key == "w" and t - last_attack < 0.5 then buttonhold = true Dash() end -- DECOMPILER ERROR at PC68: Unhandled construct in 'MakeBoolean' P1 if key == " " and t - last_attack < 0.5 and Torso.Velocity.y > -15 and not recentlyjumped and LancerM and Aura > 25 then Aura = Aura - 25 Jump() end if not LancerM and Aura > 75 then Aura = Aura - 75 Jump() end last_attack = t end key2 = function(key) if key == "w" then buttonhold = false end if key == "q" then bhold = false end end s = function(mouse) repeat swait() until not attack repeat swait() until not ev.Value mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) equipanim() MMouse = mouse ev.Value = true end ds = function(mouse) repeat swait() until not attack repeat swait() until ev.Value hideanim() wait(0.1) ev.Value = false end Bin.Selected:connect(s) Bin.Deselected:connect(ds) coroutine.resume(coroutine.create(function() while 1 do while 1 do while 1 do swait() AText.Text = math.floor(Aura) Aura1.BackgroundColor3 = Color3.new(Aura / 100 * 255 / 255, Aura / 100 * 170 / 255, Aura / 100 * 255 / 255) Aura2.BackgroundColor3 = Color3.new(Aura / 100 * 255 / 255, Aura / 100 * 170 / 255, Aura / 100 * 255 / 255) if not LancerM and bhold ~= false or Aura < 100 then Aura = Aura + 0.25 end end if LancerM then if Aura > 0 then Aura = Aura - 0.15 -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT end end end if Aura <= 0 then LancerMode() end end end )) coroutine.resume(coroutine.create(function() while 1 do swait() for i = 0, 1, 0.01 do swait() Aura1.Rotation = 360 * i end end end )) coroutine.resume(coroutine.create(function() while 1 do swait() for i = 0, 1, 0.01 do swait() Aura2.Rotation = 45 - 360 * i end end end )) coroutine.resume(coroutine.create(function() while 1 do while 1 do swait() if not LancerM then if Aura >= 90 then Character.Humanoid.WalkSpeed = ws * 1.5 mindamage = 2 maxdamage = 5 crtmaxdamage = 7 -- DECOMPILER ERROR at PC19: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC19: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC19: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC19: LeaveBlock: unexpected jumping out IF_STMT end end end if Aura < 90 then Character.Humanoid.WalkSpeed = ws mindamage = 5 maxdamage = 10 crtmaxdamage = 15 end end end ))