Fraps 3.5.99 - 26th February, 2013 - Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update Fraps 3.5.9 - 30th August, 2012 - Fixed crash when initiating loop recording - Fixed periodic stutter for some users during loop recording Fraps 3.5.8 - 22nd August, 2012 - Fixed intermittent crash recording from OpenGL games - Fixed crash when unable to access sound device - Fixed minor memory leak with Win7/Vista sound recording - Fixed crash encountered by some users when ending a recording Fraps 3.5.7 - 14th August, 2012 - Fixed audio sync in long recordings for Windows XP users - Fixed problem taking screenshots from DWM even with counter on screen - Fixed 64-bit DirectX 11 games always being recorded in lossless RGB - Fixed corruption in video when audio source set to 11.25kHz - Other minor bug fixes Fraps 3.5.6 - 21st July, 2012 - Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista - Fixed clipping with audio sources greater than 8 channels - Fixed audio from mono USB devices only appearing in left channel - Reduced latency of capture from external inputs Fraps 3.5.5 - 12th June, 2012 - Fixed black borders captured around GameMaker based games - Fixed crash in D3D10/11 video recording with 64-bit applications - Fixed scrambled colors saved with some 10-bit color modes Fraps 3.5.4 - 30th May, 2012 - Improved capture speed for D3D8 games - Fixed Max Payne 1 not recording when AA enabled - Fixed error when initializing DirectX on Windows 7 Fraps 3.5.3 - 27th May, 2012 - Fixed micro-stutter in recorded video after temporary framerate drop - Fixed missing video frames in some games after rendering paused - Fixed bug causing error message on startup for some users Fraps 3.5.2 - 20th May, 2012 - Fixed missing audio at end of long recordings - Fixed error preventing movie playback in Windows Media Player - Fixed screen freezing when starting video capture in Minecraft & other OpenGL games - Fixed crash during video mode switch in DosBox Fraps 3.5.1 - 18th May, 2012 - Added support for exFAT drives writing larger than 4 Gigabytes - Fixed crash when large custom resolutions used in game Fraps 3.5.0 - 26th April, 2012 - Support for large AVI movie files (above 4 Gigabytes) on NTFS drives - Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support - Fixed loop recording using large amounts of disk space for short clips - Fixed benchmark logs not being saved if game was quit before benchmark ended - Fixed View folder not opening window on some machines - NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above) - Windows 2000 is no longer supported (Windows XP & above) Fraps 3.4.7 - 22nd October, 2011 - Fixed recording rate being locked to a low multiple when Vsync enabled - Fixed unlocked recording speed after temporary slowdowns - Fixed Alt key interference with VMware/remote desktop applications Fraps 3.4.6 - 31st July, 2011 - Fixed overlay color in Fear 3 - Fixed detection of IL2: Cliffs of Dover and Bloodline Champions - Fixed counter appearing in Thunderbird and Pale Moon applications - Other minor bug fixes Fraps 3.4.5 - 28th May, 2011 - Fixed some videos being recorded with scrambled colors Fraps 3.4.4 - 26th May, 2011 - Increased performance capturing Vista/Windows 7 aero desktop (DWM) - Reduced memory footprint of Fraps process - Fixed Fraps crash while idling on desktop - Fixed gem glowing while recording The Dark Mod - Fixed hotkeys not responding when simulated from autohotkey/macro apps - Fixed graphic corruption in some OpenGL titles Fraps 3.4.3 - 12th May, 2011 - Improved DirectDraw capture speed - Fixed recording crash on single CPU systems - Fixed invalid colors/crashing recording from 16-bit color games - Fixed corrupt/oversized AVIs being written at high resolutions - Fixed Dirt not loading with Fraps running - Other minor bug fixes and optimizations Fraps 3.4.2 - 14th April, 2011 - Improved OpenGL capture speed - Fixed freeze when clicking on Minimize button - Fixed GL state not being restored properly - Fixed blank video showing in some AVIs Fraps 3.4.1 - 2nd April, 2011 - Fixed crash when starting Fraps for some users - Fixed hotkeys not being detected when modifier keys held - Fixed keys getting stuck when used by both the game and Fraps Fraps 3.4.0 - 29th March, 2011 - Added configurable buffer size for loop recording mode - Increased video capture performance at high resolutions - Fixed slow recording of Minecraft at default window size - Fixed benchmark crashing when configured to stop automatically after 1 second Fraps 3.3.3 - 15th March, 2011 - Fixed mouse not responding in Ragnarok and some applications Fraps 3.3.2 - 9th March, 2011 - Added detection of mouse buttons (Mouse3, Mouse4 & Mouse5 can be used as hotkeys) - Added support for all Ctrl, Shift & Alt combinations for use with Fraps hotkeys Fraps 3.3.1 - 1st March, 2011 - Fixed Fraps not detecting Agrar Simulator 2011 and some D3D9Ex applications - Fixed wrong capture dimensions for Fallout 3/New Vegas & Milkdrop - Fixed counter showing over frames in IE9 beta - Fixed stereoscopic capture not working in half-size mode for some games - Additional minor bug fixes Fraps 3.3.0 - 22nd February, 2011 - Full support for Windows 7 SP1 - Added option to only capture external sound input while hotkey pushed (Vista/Win7) - Fixed stereoscopic 3D capture not working for D3D9 games - Fixed counter not appearing in Dungeons Fraps 3.2.9 - 10th February, 2011 - Fixed crash if recording to drive with less than 4 gigabytes free - Improved sound capture engine for those suffering sync issues - Fixed 3D browser apps not being correctly monitored in Firefox 3 - Fixed detection of UDK viewport sizes Fraps 3.2.8 - 3rd February, 2011 - Greatly reduced CPU usage while recording on most configurations - Fixed black areas in captures from Flight Simulator (FS9/FSX) - Fixed counter not showing in correct position for some windowed applications - Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows - Fixed counter appearing in Google Talk Fraps 3.2.7 - 19th January, 2011 - Fixed large pause between split AVI segments - Fixed stuttering when using loop recording on Vista/Win7 - Other minor bug fixes Fraps 3.2.6 - 24th December, 2010 - Fixed Fraps not able to initialize DirectX on startup for some people - Fixed crash while recording that could cause video to be written incompletely - Fixed rare bug causing graphic corruption of individual frames in recorded movies - Fixed crash on Windows 2000 machines Fraps 3.2.5 - 2nd December, 2010 - Fixed keys sticking/duplicated with Fraps loaded - Fixed Fraps not capturing in half-size mode for some users Fraps 3.2.4 - 28th November, 2010 - Added support for D3D10 & D3D11 stereoscopic 3D Vision capture - Fixed counter appearing on Windows Live 2011 apps - Fixed inverted colors in video captured from some DX10 games - Fixed DWM capture jumping between multiple monitors on Windows 7 - Fixed flickering counter in some OpenGL applications - Fixed mouse offset in 3D browser apps - Fixed FRAPS.EXE not appearing signed on some Windows 7 installations - Fixed systray icon not turning pink in loop recording mode. - Fixed startup crash on 24-core CPU systems - Added support for Win7 SP1 RC - Other minor bug/stability fixes Fraps 3.2.3 - 14th June, 2010 - Added support for full-size video capture above 2560x1600 - Fixed crash when loading Fraps under WinXP with 6-core CPU - Fixed crash when enabling monitor DWM option on some configurations - Fixed Fraps altering error flag on calls to GL SwapBuffers - Fixed sound input switching at startup on XP systems - Fixed counter appearing in VS2010 Fraps 3.2.2 - 31st March, 2010 - Fixed trouble opening movies with VLC, Avidemux, AVI synth, Virtualdub and some other applications - Fixed problem capturing stereoscopic movies at 1920x1080 and 1920x1200 - Fixed loop recordings sometimes becoming corrupted Fraps 3.2.1 - 29th March, 2010 - Fixed screen capture of large resolutions (ATI Eyefinity) - Fixed counter disappearing in some games when switching resolution - Improved recording speed on SLI configurations - Other minor bug/crash fixes Fraps 3.2.0 - 26th March, 2010 - Added loop recording for registered users. Press and hold video capture hotkey to start 30 second buffer - Added option to disable stereoscopic capture when running with NVIDIA 3DVision - Major optimizations for recording from D3D10 & D3D11 games Fraps 3.1.2 - 4th March, 2010 - Fixed STALKER: Call of Pripyat not loading with Fraps running - Fixed slow recording speeds for some users in Battlefield: Bad Company 2 - Fixed Guild Wars crashing when moving between zones - Fixed videos being recorded at double width on some nvidia configurations - Fixed colors being inverted in video captured from some DX10 games - Fixed multiple FRAPS32.DLL crashes Fraps 3.1.1 - 11th February, 2010 - Fixed detection of loading screens when recording with unlocked framerate - Added product information to installer Fraps 3.1.0 - 8th February, 2010 - Added option to capture videos with framerate locked or unlocked - Fixed startup crash for some Intel i5/i7 configurations under Windows 7 - Minimum recording speed is now 1 fps to allow for time lapse recording - Fixed vista desktop recording not capturing mouse cursor - Fixed sound length for Vista/Win7 recordings - Added large address support to 32-bit codec - Fixed window starting off screen on some multi-monitor systems Fraps 3.0.3 - 21st November, 2009 - Fixed installer not displaying correctly for some users under Win7 Fraps 3.0.2 - 18th November, 2009 - Fixed inability to put machine to sleep with Fraps running - Fixed bug preventing people from updating the benchmark timeout value - Fixed problem restoring Fraps window to previous position upon startup - Fixed AUDIODG.EXE consuming large amounts of CPU for some users Fraps 3.0.1 - 8th November, 2009 - Added minimize to systray option for Win7 users - Fixed video capture frame rate defaulting to 30 fps when Fraps loads Fraps 3.0.0 - 5th November, 2009 - DirectX 11 support - Compatible with Windows 7 final (RTM) and RC1 versions - Stereoscopic 3D Vision video capture up to 1920x1200 for D3D9 games - Force lossless RGB option to always capture video in pure form - Ability to mix both game sound and external input such as microphone (Vista/Win7 only) Fraps 2.9.99 - 16th October, 2009 - Fixed flickering video capture in Operation Flashpoint: Dragon Rising - Fixed 30-bit color captures in Eve Online - Fixed mouse cursor not being recorded in Conquer Online - Other minor bug fixes Fraps 2.9.9 - 29th August, 2009 - Fixed missing audio in Adobe Premiere and Sony Vegas - Fixed benchmarks not being written to benchmark folder - Fixed loading crash when attempting to start Fraps - Fixed stalling/stuttering after first 4 gig AVI segment - Fixed mouse cursor image/transparency corruption - Fixed mouse cursor offset in some applications - Fixed crash when recording above 1920x1200 for some users - Fixed crash after stopping video capture in Windows 2000 - Fixed crash in some DirectX10 applications - Fixed random windows crashes with fraps.dll - Fixed missing systray icon if explorer restarts - Fixed frapsvid.dll and frapsv64.dll crashes when importing/playing video - Fixed Run Fraps when Windows starts option - Fixed Starcraft stalling during video capture - Fixed limited CPU affinity of main Fraps process - Fixed yellow corruption displayed in Plants vs Zombies - Fixed capture speed of many older DDRAW games Fraps 2.9.8 - 3rd January, 2009 - Fixed crash on installation for some users - Fixed Fraps not working with Combat Arms - Fixed counter not switching properly between multiple active 3D applications - Fixed Fraps not detecting windowed games while monitoring DWM - Systray icon now turns red while recording - Minor optimizations and bug fixes - Reduced memory footprint of 64-bit version of Fraps Fraps 2.9.7 - 19th December, 2008 - Fixed 64-bit applications crashing soon after loading - Fixed low quality sound recording with Left 4 Dead under Windows XP - Fixed graphic corruption in X-Plane (and other OpenGL titles) - Fixed crash when recording a DirectX 9 game and changing resolution - Fixed Fraps not detecting games after being run at Windows startup - Fixed hotkeys not responding when Alt held down - Fixed monitoring of Vista DWM after a full-screen application has exited - Fixed Fluidmark displaying a blank screen with Fraps loaded - Fixed FS9 crashing when menu activated while recording - Fixed DWMAPI error on some Windows XP installs - Improved recording speed of DirectX9 games in Vista SP1 and SP2 beta - Added warning if no sound recording device found under Windows 2000 or XP Fraps 2.9.6 - 2nd October, 2008 - Fixed games such as Stalker not being detected in 2.9.5 - Fixed video capture corruption in FSX on multi monitor setups - Fixed codec crashes in large projects - Fixed Fraps not starting with Windows when running on battery power - Fixed Fraps closing when switching to battery power - Fixed OpenGL video capture not recording correct viewport in some applications - Fixed sound sync when recording started while rendering paused Fraps 2.9.5 - 10th September, 2008 - Added Stereo & Multichannel recording options for Direct Stream audio in Vista - Added support for many DDRAW games running in windowed mode - Added support for games that use multiple swapchains in D3D9 - Added large size icon for Vista - Fixed slow video capture speeds recording many older DDRAW games - Fixed capture crash for DDRAW games in XP SP3 - Fixed misaligned audio with Vista Direct Stream when sound was silent - Fixed 64-bit OpenGL apps not being detected - Fixed long delay starting video capture on some Vista configurations - Fixed crash in Fraps if video capture key pressed quickly in succession - Fixed Fraps exit dialog appearing at random intervals - Fixed "This program might not have installed correctly" error in Vista - Fixed corrupted volume slider in Vista when Fraps loaded - Fixed scrambled colors when recording in 8-bit and 16-bit from some older games - Fixed crash loading levels in Wolfenstein: Enemy Territory Fraps 2.9.4 - 14th January, 2008 - Added 64-bit Fraps FPS1 codec - Added support for resolutions up to 2560x1600 on single core CPUs - Fixed crash when recording with sound under Vista SP1 - Fixed D3D9 recording speed on x64 versions of Windows - Fixed Windows start bug when Fraps installed in a folder with a space in the name - Improved compatibility with 3rd party graphic utilities Fraps 2.9.3 - 21st November, 2007 - Fixed crash in DX10 games when AA enabled - Fixed sound sync/length issue when 29.97 option used - Improved video capture smoothness on slower hard drives - Fixed LCD output displaying wrong resolution for DX10 games - Fixed Run Fraps when Windows starts option under Vista - Added support for DX8 SwapChains - Reduced delay between split AVIs Fraps 2.9.2 - 10th September, 2007 - Fixed Direct Stream sound recording with 5.1 speaker configuration - Fixed World Of Warcraft crash if Alt-Tab pressed while recording - Fixed startup error under XP when Alky installed - Fixed DX10 support when DXGI_PRESENT_TEST flag used - Fixed function keys not responding in FFXI Fraps 2.9.1 - 12th July, 2007 - Fixed blank video capture occurring with some configurations Fraps 2.9.0 - 10th July, 2007 - Added support for DirectX 10 - Added option to monitor Desktop Window Manager under Vista - Added Direct Stream sound recording for Vista - Fixed screen tearing in video captured from DX9 games - Fixed G15 LCD output running fast on Vista machines - Improved resource sharing with multithreaded games - Added numerous crash and compatibility fixes Fraps 2.8.2 - 21st December, 2006 - Fixed gamma not being applied to video in some DirectX games - Fixed macro keys playing back slowly when G15 display enabled - Fixed crash taking screenshots when recording a movie at the same time - Fixed high CPU load on some machines with LCD output Fraps 2.8.1 - 26th October, 2006 - Fixed skewed video capture when game resolution width not a multiple of 8 - Fixed slow full-size recording when anti-aliasing forced in NVIDIA Control Panel - Fixed blank/garbage captures after switching between multiple games - Fixed crash on Fraps exit Fraps 2.8.0 - 20th October, 2006 - Added full-size video capture up to 2560x1600 for dual core CPUs - Added G15 gameinfo screen (mapped to 4th button) - Added Targa (TGA) screenshot format support - Added dual core optimizations to Fraps FPS1 codec - Added extra digit to counter (now displays above 999 fps) - Improved full-size D3D9 video capture speed (10-20%) - Fixed G15 display not scaling properly with high framerates - Fixed Company of Heroes reporting 999 fps - Fixed mouse cursor offset in some windowed applications - Fixed flickering movies recording Flight Simulator 9/FSX with dual monitors Fraps 2.7.4 - 18th June, 2006 - Fixed intermittent crash on XP SP1 systems - Fixed audio click when start of recording delayed Fraps 2.7.3 - 30th April, 2006 - Added support for latest version of GameGuard (Maple Story, Ragnarok) - Fixed capture speed on dual cores when CPU affinity has been user selected - Fixed audio length of recorded movies to match video length - Fixed screen capture on Dell 30" (2560x1600) - Fixed problem updating 64-bit components under Windows x64 editions - Fixed detection of Monitor Mixer on M-Audio sound cards - Fixed mouse cursor not being saved when game running in 16-bit color mode Fraps 2.7.2 - 3rd December, 2005 - Fixed corruption in screenshots & video capture with latest ATI Catalysts Fraps 2.7.1 - 9th November, 2005 - Fixed bug restoring sound input - Fixed animation on LCD after exiting game - Updated installer to NSIS 2.10 Fraps 2.7.0 - 6th November, 2005 - Added support for Logitech G15 keyboard LCD - Improved video capture routines (up to 20% faster on single cores) - Reduced codec memory consumption in Movie Maker and Premiere - Added Alt key modifier support for hotkey selections - Fixed extended hotkeys triggering with numpad equivalents - Added video capture support for 1920x540 and 2160x480 resolutions - Removed FRAPSSEC log option. Superseded by detailed FPS statistics - Fixed What U Hear not being detected on some Creative cards Fraps 2.6.4 - 15th August, 2005 - Fixed custom movie fps reverting to 29.97 after multiple restarts - Fixed sound not being captured in all movies under Windows 2000 - Fixed error message when running Fraps under limited user account - Fixed settings not being saved for limited users - Fixed Risk Your Life and Lineage 2 not capturing for some users - Added warning message if Direct3D debug runtime active - Installer will now update codec if it's being used at the time Fraps 2.6.3 - 17th July, 2005 - Fixed intermittent corrupt movie files (codec missing error) - Fixed screenshot key not always responding with early DirectX games - Movie & screenshot directories are recreated if they've been deleted - Added workaround for systems with AlienGUIse (missing checkboxes) Fraps 2.6.2 - 5th July, 2005 - Fixed recording freeze when disk full or directory invalid - Fixed only a single frame being displayed in short movies - Set sound capture rate back to 44.1kHz (compatibility issues) - Fixed no sound playing in clips imported into Pinnacle Studio - Fraps window now restored to last position on screen Fraps 2.6.1 - 29th June, 2005 - Fixed Guildwars recording crash when changing resolution - Fixed overlay not moving after selecting a new corner in Fraps - Changed default sound capture rate to 48kHz - Fixed D3D9 screen capture with new AA modes - Fixed crash in POL menu Fraps 2.6.0 - 15th June, 2005 - Added custom movie frame rate selection (record from 10 to 100 fps) - Added option to capture video with or without hardware mouse cursor - Added support for 1-bit Windows hardware cursors - New 64-bit video capture engine under Windows x64 - Improved performance capturing half-size video on most systems - Fixed PNG and JPG screenshots for native 64-bit games - Fixed detailed benchmark statistics not saving for native 64-bit games - Fixed OpenGL error raised when capturing with Radeon graphics card - Fixed horizontal graphic noise in video capture of old DirectX titles - Fixed graphic corruption capturing Winamp AVS plugin - Fixed codec playback crash when out of memory Fraps 2.5.5 - 7th April, 2005 - Fixed freeze when switching DirectDraw resolutions (WinUAE) - Fixed DirectX applications closing after exiting Fraps - Fixed blurred video playback above 1024x768 on ATI cards Fraps 2.5.4 - 18th March, 2005 - Resolved conflict preventing SLI with 71.84 Forceware drivers - Fixed crash when right clicking in change directory window - Fixed crash in some browsers when launching Help window Fraps 2.5.3 - 3rd March, 2005 - Fixed crash under Japanese Windows, SW: Galaxies, and other games - Fixed alpha blending of mouse cursors under OpenGL - Fixed green frame at start of split AVI's Fraps 2.5.2 - 24th February, 2005 - Fixed sound detection of Intel HD Audio (Realtek HD) - Fixed compatibility with current nProtect games (Gunbound) - Fixed crash when running multiple game clients simultaneously Fraps 2.5.1 - 29th December, 2004 - Fixed crash with Windows Movie Maker - Additional optimizations for better video playback on low-end systems Fraps 2.5.0 - 10th December, 2004 - Added 40 fps, 50 fps, and 60 fps video capture options - Added HDTV 1280x720 widescreen resolution support - Additional lossless compression generates smaller video files - Improved capture performance on native PCI-Express systems - Improved load balancing on Hyperthreading and dual core CPUs - Increased maximum full size video capture resolution to 1152x864 - Added white overlay flash when screen capture performed - Added option to automatically repeat screen capture every x seconds - Added View Benchmarks, View Movies, and View Screenshots options to systray - Detailed benchmark statistics can now be individually selected Fraps 2.3.3 - 20th October, 2004 - Fixed memory leak in video codec (video editors could crash after time) - Fixed crash while changing resolutions in some DX9 games - Aligned data in detailed benchmark CSV files Fraps 2.3.2 - 20th September, 2004 - Fixed blurred playback of 1024x768 movies on ATI cards - Fixed video capture automatically restarting after recording stopped - Fixed crash when Record Sound enabled on a machine with no sound card - Fixed autodetection of best Sound Device with multiple sound cards under XP - Additional minor fixes for WinXP SP2 Fraps 2.3.1 - 9th September, 2004 - Fixed crash in 2.3.0 when Save Detailed Benchmark Statistics enabled - Fixed incorrect colors recorded from games running in 16-bit color Fraps 2.3.0 - 8th September, 2004 - Many changes for optimum video recording under WinXP SP2 - New 256 color capture engine (perfect quality, smaller filesize) - Added JPG and PNG screen capture support (registered users) - Fixed rare codec decoding bug Fraps 2.2.5 - 29th July, 2004 - Final DirectX 9.0c support for official retail runtime - Fixed slow DX9 video capture with anti-aliased games and nvidia 61.76/61.77 drivers - Fixed bug outputting lots of 0 and 1 entries at start of FRAPSSEC log - Fixed crash when starting video capture in some OpenGL applications Fraps 2.2.4 - 19th July, 2004 - Preliminary DirectX 9.0c support - Improved Fraps graphics for systems using large size DPI setting - Fixed keyboard response delay encountered by some users - Fixed single dropped video frame in split AVI - Fixed screen & video capture corruption in Manager Zone - Fixed Silent Hill 3 crashing on startup when overlay enabled Fraps 2.2.3 - 30th June, 2004 - Fixed video capture deadlock on single core CPUs Fraps 2.2.2 - 29th June, 2004 - Fixed screnshot/movie View buttons not always opening folder - Fixed some 256 color capture issues (Age Of Empires 2, Diablo 2) - Now permits video/screen capture where no FPS overlay is displayed (Starcraft & Diablo) - Fixed audio sync when video capture hotkey was pressed before rendering had begun Fraps 2.2.1 - 14th June, 2004 - Fixed City Of Heroes only working intermittently - Fixed video capture only saving a single frame for some users - Improved sound capture support (was not always starting correctly) Fraps 2.2.0 - 11th June, 2004 - Added 256 color video and screen capture - Many old games (DX7 and earlier) better supported - Faster video capture in the latest DX9 titles - Fixed OpenGL screen capture (broken in 2.1.1) - Fixed Final Fantasy XI erratic keyboard/hotkey behaviour - Added "Run Fraps when Windows starts" option - Added folder View buttons for movies and screenshots Fraps 2.1.1 - 22nd May, 2004 - Fixed sound clipping in between split movie files - Fixed frame rate counter not showing in some DirectX 8 games (Ford Racing 2) - Fixed gamma effects not being saved in movies (flashes/fades/explosions) - Fixed memory leak in OpenGL path - Fixed 3D applications crashing if Fraps was exited early - Increased output precision in detailed benchmark statistics (frame times) - Support for recent Direct X SDK betas (Retail libraries only) Fraps 2.1.0 - 23rd March, 2004 - Added 64-bit benchmarking and screen capture support (AMD64) - Able to launch Fraps on Athlon XP's with SSE disabled in BIOS - Fixed counter not showing in some games (Battlefield Vietnam, Midnight Club 2) - Fixed hotkeys not operating properly in some games (Mafia) - General: Added Always On Top option for the Fraps window - General: GUI corruption has been fixed when large DPI is enabled in Display Properties - FPS: Readded option to only update overlay once a second - FPS: Added option to stop benchmark automatically after x seconds - FPS: Added option for detailed benchmark statistics (CSV files saved to the benchmarks directory) - FPS: Benchmark details automatically saved if program is exited prematurely - Video: Faster DirectX9 capture speeds when anti aliasing (multisampling) enabled - Video: Fixed slow capture issue on ATI cards with some DirectX8 games (Deus Ex 2, C&C Generals) - Video: Recording screens with odd dimensions no longer results in corruption - Video: Demo version properly crops when resolution is above maximum (no horizontal lines) - Video: Fixed bug with YUV modes capturing incorrectly - Video: Smoother video output on high end machines - Video: Fixed widescreen modes being forced to half size capture - Video: Audio input is only switched when sound recording is taking place - Codec: Fixed playback bug causing black or repeated screens when frames are dropped - Installer: Check to make sure codec installs correctly (Administrator account)