[SystemValidation] RunValidation=False LastAdapterNumber=0 [DefaultPlayer] Name=Player Class=EchelonCharacter.ESam team=1 Local=True UseCharacterControl=true [Engine.PlayerInput] bInvertMouseUp=False bInvertMouseSide=False MouseSensitivity=100.0 [Engine.PlayerController] DesiredFOV=75.0 DefaultFOV=75.01 m_MinPushForce=0.020 m_MaxPushForce=0.900 m_fButtonMashMouseTurnDeadZone=1.0 m_fButtonMashMouseTurnMultiplier=0.5 [Engine.MarketingCamInput] JoyX=Axis aStrafeCam DeadZone=0.3 JoyY=Axis aForwardCam DeadZone=0.3 JoyZ=Axis aTurnCam DeadZone=0.0 JoyV=Axis aLookUpCam DeadZone=0.0 JoyR=Axis aFireCam DeadZone=0.0 JoyU=Axis aAltFireCam DeadZone=0.0 [Engine.Input] Aliases[0]=(Command="",Alias="Fire") Aliases[1]=(Command="",Alias="ModifierAction") Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward") Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward") Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft") Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight") Aliases[6]=(Command="NormalActionPressed",Alias="NormalAction") Aliases[7]=(Command="",Alias="AggressiveAction") Aliases[8]=(Command="Button bAnalogLeft | SwitchHandness | SideToWall | ZoomInOut",Alias="AnalogLeftDown") Aliases[10]=(Command="ViewClassRadii Pawn",Alias="ViewTeam") Aliases[11]=(Command="",Alias="SpecialAction") Aliases[12]=(Command="PauseMenuPressed",Alias="PauseMenu") Aliases[13]=(Command="",Alias="StealthAction") Aliases[14]=(Command="ShowNavPoints",Alias="ShowNavPoints") Aliases[15]=(Command="Health",Alias="Health") Aliases[16]=(Command="ShowDebug",Alias="ShowDebug") Aliases[17]=(Command="OpsatMenu",Alias="OpsatMenu") Aliases[19]=(Command="Reverse",Alias="reverse") Aliases[20]=(Command="ViewClass Pawn",Alias="ShowAllPawns") Aliases[22]=(Command="Button bFreeCamDPadUp",Alias="DPadUp") Aliases[23]=(Command="Button bFreeCamDPadDown",Alias="DPadDown") Aliases[24]=(Command="Button bFreeCamDPadRight",Alias="DPadRight") Aliases[25]=(Command="Button bFreeCamDPadLeft",Alias="DPadLeft") Aliases[26]=(Command="",Alias="AnalogUp") Aliases[27]=(Command="",Alias="AnalogDown") Aliases[28]=(Command="",Alias="AnalogLeft") Aliases[29]=(Command="",Alias="AnalogRight") Aliases[30]=(Command="",Alias="AnalogRightDown") Aliases[31]=(Command="AxisMod SpeedInc=0.25",Alias="MouseWheelUp") Aliases[32]=(Command="AxisMod SpeedInc=-0.25",Alias="MouseWheelDown") Aliases[33]=(Command="",Alias="ShowHealth") Aliases[34]=(Command="",Alias="InventoryAction") Aliases[35]=(Command="",Alias="HackingAction") Aliases[36]=(Command="StartDelayedPix",Alias="DelayedPix") Aliases[37]=(Command="voice on | OnRelease voice off | NoHold",Alias="VoiceKey") Aliases[38]=(Command="AxisMod Walking",Alias="Walk") Aliases[39]=(Command="HUD TOGGLE_ALL | TOGGLEPICKABLEHIGHLIGHT",Alias="MarketingCaptureSettings") LeftMouse= // don't bind this RightMouse= MiddleMouse=EnableDebugPicker Shift|MiddleMouse=EnableDebugEditActorPicker MouseWheelUp=MouseWheelUp MouseWheelDown=MouseWheelDown Tab= Enter=PauseMenu //Interaction Shift=Jump | GhostDown Alt= // don't bind this because it prevents alt-tab/enter from working! Ctrl=VoiceKey Pause=Pause CapsLock=toggleDXTNoise Escape=DisableDebugPicker Space=Jump | TOGGLEVIEWPORTSIZE | DelayedPix PageDown=ReviveSam End=menuexec cmd=setgamesettings args=index=13[value=1 Left= Up= Right= Down= Insert=add weapon p99 Delete=add resources 0=rend bound 1=rmode 1 2=rmode 6 3=rmode 5 4=rmode 2 5=REND DEBUGHUD | TTAG STAMINA 6=rmode 51 7=SHOWDEBUGDRAW | AKAUDIO AKDEBUG SHOWZONES 8=l3d-post | l3d-fog 9=l3d-fog | stat player F1=Next F2=ShowDebug F3=ShowObjectives | ShowNavPoints F4=ViewTeam F5= // Binding this key is very annoying for debugging in VS F6=LOADINITIALCHECKPOINT F7=KillTarget F8=Quit F9=Shot F10=StepOneFrame F11=Brightness + F12=Contrast + Equals=OVERDRAW Comma= Minus=Stat Particle Period=l3d-stat Slash=STAT PATTERN LeftBracket= Backslash=ShowAllPawns RightBracket= MouseX=Axis aMouseX Speed=0.003 MouseY=Axis aMouseY Speed=0.003 MouseW= None= Cancel= Backspace= PageUp= home=menuexec cmd=setgamesettings args=index=13[value=0 Select= Print= Execute= PrintScrn= Help= A=StrafeLeft B=Stat sound C=DEBUGCAM D=StrafeRight E= f=Stat FPS G=Stat Game H=Stat Havok I= J= K=Stat AI L=Stat LineCheck M=ShowDebugAIPawnInfo N=changedactorstats O=DPadLeft P=DPadRight Q= R=stat render S=MoveBackward T= U= V=ShowAnimInfo W=MoveForward X=show particles Y= Z= NumPad0=Show GIZMO NumPad1=SHOWDEBUGDRAW NumPad2=fixdt | setdt dt=0.005 NumPad3=Show RADII NumPad4=fixdt | setdt dt=0.033333 NumPad5=rend phantom NumPad6=ea class=eplayercontroller NumPad7=HAVOK ISLANDS NumPad8=rend ragdoll NumPad9=rend havok GreyStar=startavi file=test.avi fps=30 GreyPlus=NPCHEARING GreyMinus=refvoice Separator= NumPadPeriod=SCREENDEBUG GreySlash=stopavi F13=Walk F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock=ToggleCrNoise ScrollLock=stat texture LShift= RShift= LControl= RControl= Semicolon=Stat DL Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= Joy1=NormalAction Joy2=AggressiveAction Joy3=StealthAction Joy4=SpecialAction Joy5=HackingAction Joy6=InventoryEquip Joy7=DisplayObjectives | MindMenu | DelayedPix Joy8=PauseMenu Joy9=AnalogLeftDown Joy10=AnalogRightDown Joy11=Fire Joy12=ModifierAction Joy13=DPadUp Joy14=DPadRight Joy15=DPadDown Joy16=DPadLeft JoyX=Axis aStrafe DeadZone=0.0 JoyY=Axis aForward DeadZone=0.0 JoyZ=Axis aTurn DeadZone=0.0 JoyV=Axis aLookUp DeadZone=0.0 JoyR=Axis aAltFire DeadZone=0.0 JoyU=Axis aFire DeadZone=0.0 XBoxControllerAxis=false AnalogUp=AnalogUp AnalogDown=AnalogDown AnalogLeft=AnalogLeft AnalogRight=AnalogRight FirstRepeatDelay=0.5 RepeatDelay=0.25 AnalogThreshold=0.8 Shift|Tab= Shift|Enter=NPCVision Shift|CapsLock= Shift|Escape= Shift|Space=NPCShot Shift|PageDown=toggleslowmotion Shift|End=ldbm ContainerVisCell Shift|Left=seqprevpage Shift|Up= Shift|Right=seqnextpage Shift|Down= Shift|Insert=ldbm LightOverlap Shift|Delete= RECOVER MAXSTAMINA=0.0 Shift|1=ldbm None Shift|2=ldbm LightCost Shift|3=ldbm LitActors Shift|4=ldbm LightBatches Shift|5=ldbm LightPasses Shift|6=ldbm LightVolumes Shift|7=ldbm AmbCubeVolume Shift|8=ldbm AmbCubeGraph Shift|9=ldbm SpecCubeVolume Shift|0=ldbm SpecCubeGraph Shift|F1=ACTALOG STATE NEWSTATE=1 | LANG=int Shift|F2=ACTALOG STATE NEWSTATE=2 | LANG=fra Shift|F3=ACTALOG STATE NEWSTATE=3 | LANG=deu Shift|F4=ACTALOG STATE NEWSTATE=4 | LANG=esp Shift|F5=ACTALOG STATE NEWSTATE=5 | LANG=ita Shift|F6=open ?restart Shift|F7= Shift|F8= Shift|F9= Shift|F10= Shift|F11= Shift|F12=seqshowflow Shift|Equals=ldbm StructureToCubeVis Shift|Comma=CycleCameraVisualDebug Shift|Minus=ldbm CubeToStructureVis Shift|Period=l3d-visibility Shift|Slash= Shift|LeftBracket= Shift|Backslash= Shift|RightBracket= Shift|None= Shift|Cancel= Shift|Backspace=ldbm ShadowCasters Shift|PageUp=ldbm ShadowLightZoneVis Shift|home=ldbm ContainerCell Shift|Select= Shift|Print= Shift|Execute= Shift|PrintScrn= Shift|Help= Shift|A=ACTOR SELECT ALL Shift|B=BRUSH RESET Shift|C=FREECAM Shift|D=ACTOR DUPLICATE Shift|E=IMPULSE Shift|F=SHOW AOVOLUMES Shift|G=stat xstat Shift|H=TTAG GEOGRID Shift|I=DP Shift|J=JIRA_ISSUE Shift|K=DEBUGCAM Shift|L=AI_TESTLKP Shift|M=l3d-md Shift|N=SELECT NONE Shift|O=MPAssignInformer Shift|P=PARTICLE REMOVE Shift|Q=AI_CYCLEGUN Shift|R=AI_TEST Shift|S=TRIGGERSWITCH Shift|T=l3d-stat Shift|U=VISUAL_INTERACTION_RELOAD Shift|V=ACTOR SELECT INVERT Shift|W=widescreen Shift|X=FIXCAM Shift|Y=l3d-section-cost Shift|Z=ACTOR SELECT NONE Shift|GreyStar=slowmotion ratio=1.0 Shift|GreyPlus=slowmotion ratio=+ Shift|GreyMinus=slowmotion ratio=- Shift|Separator= Shift|GreySlash=ldbm RenderOccluders Shift|Pause=NetPause Ctrl|Tab= Ctrl|Enter= Ctrl|Pause= Ctrl|CapsLock= Ctrl|Escape= Ctrl|Space= Ctrl|PageDown= Ctrl|End=SEQSKIP Ctrl|Left=BONELIGHTVALMINUS Ctrl|Up=BONELIGHTTHRESHPLUS Ctrl|Right=BONELIGHVALTPLUS Ctrl|Down=BONELIGHTTHRESHMINUS Ctrl|Insert= Ctrl|Delete= Ctrl|1=pdbm None Ctrl|2=pdbm Normal Ctrl|3=pdbm Soft Ctrl|4=pdbm Volumetric Ctrl|5=pdbm DeadPixels Ctrl|6=pdbm Overdraw Ctrl|7=pdbm AmbientLight Ctrl|8=pdbm PixelLight Ctrl|9=pdbm VertexLight Ctrl|0=visimp Ctrl|F1=controlmapping 1 Ctrl|F2=controlmapping 2 Ctrl|F3=controlmapping 3 Ctrl|F4= Ctrl|F5= Ctrl|F6=open ?restartbb Ctrl|F7= Ctrl|F8= Ctrl|F9= Ctrl|F10= Ctrl|F11= Ctrl|F12= Ctrl|Equals=UNLOCK_ALL_ACHIEVEMENTS Ctrl|Comma= Ctrl|Minus= Ctrl|Period= Ctrl|Slash= Ctrl|LeftBracket= Ctrl|Backslash= Ctrl|RightBracket= Ctrl|None= Ctrl|Cancel= Ctrl|Backspace= Ctrl|PageUp= Ctrl|home= Ctrl|Select= Ctrl|Print= Ctrl|Execute= Ctrl|PrintScrn= Ctrl|Help= Ctrl|A=ADD WEAPON P99 Ctrl|B=PARTICLES_UPDATE Ctrl|C=ADD WEAPON MACHETE Ctrl|D=ADD CLASS=ECHELON.GI_FOODCAN Ctrl|E=ADD WEAPON BOW Ctrl|F=DIS2ACTOR Ctrl|G=stat game big Ctrl|H=TOGGLEPHYSICALBBOX Ctrl|i=STAT GAMEPLAY Ctrl|J=ADD RESOURCES Ctrl|K= Ctrl|L=TRACETAG BONELIGHT Ctrl|M=MarketingCaptureSettings Ctrl|N= Ctrl|O= Ctrl|P=GEARPROFILE Ctrl|Q= Ctrl|R=ADD RETRYCHECKPOINT Ctrl|S=ADD WEAPON BOW Ctrl|T= Ctrl|U= Ctrl|V=TOGGLEANIMDEBUG Ctrl|W=Stat PLAYERLOCATION Ctrl|X=SHOWSUBNAV-test1 Ctrl|Y= Ctrl|Z=LD_TEST Ctrl|GreyStar= Ctrl|GreyPlus= Ctrl|GreyMinus= Ctrl|Separator= Ctrl|NumPadPeriod= Ctrl|GreySlash= Ctrl|Pause= [Engine.HUD] HudMode=0 Crosshair=0 [DefaultVideoOptions] VisualQuality=0 StartupFullscreen=True FullscreenViewportX=1280 FullscreenViewportY=720 MaxRefreshRate=60 WindowedViewportX=1280 WindowedViewportY=720 UseVSync=False UseHDR=True MonitorAspect=1.333333 ShadowQuality=1 TextureQuality=0 MeshQuality=0 EnvDetail=2 RealtimeReflections=False MaxAnisotropy=1 MultiSampleType=0 [Engine.Display] AdapterNumber=0 DisableShaderOptims=False UseTripleBuffering=False [Inputs] ControllerType=KT_X360 KeyboardLayout=KT_AZERTY UseXInputByDefault=True [UserVideoOptions.IAAPlayer] VisualQuality=2 StartupFullscreen=False FullscreenViewportX=1280 FullscreenViewportY=960 MaxRefreshRate=60 WindowedViewportX=1280 WindowedViewportY=720 UseVSync=False UseHDR=True MonitorAspect=1.333333 ShadowQuality=3 TextureQuality=2 MeshQuality=2 EnvDetail=2 RealtimeReflections=True MaxAnisotropy=1 MultiSampleType=0