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I like the setup phase more than the rest of the game, planning out a good defense, trying to get randos to listen to me when I tell them to reinforce exterior walls instead of the closet we control the entrance to, figuring out the best coverage areas for ADS, hiding Kapkan traps in just the right spot, etc. Then the game starts and all that shit barely matters anyway, but whatever. Ubisoft is getting fucked by how they have designed Siege Release character specific cosmetics that cost real money as high as 15 dollars They are all character model cosmetics you can't even see unless it's MVP screen since the game is fucking first person The first person view ones are a reskib, not even a model change for 15 dollars Game is based around making optimal strategies not maining heroes, so in serious play you might not get to use your elite skins Sell the awesome looking seasonal skins for in-game cash, and then Disney vault them away so you can't even pay real money on them after the season, promising they are forever exclusive Put them in loot crates later but dish out one skin at a time Can't make amazing gun or weapon cosmetics because you need to use different characters Can't make amazing skins willy nilly because 900 guns in the game have to make weapon charms They suck mostly The community ironically makes the worse character in the game a God. Ubisoft adopts this and makes him the mascot of Siege 2 years in he's still bad No word of a new patch Has a game ever been this poorly monetized and managed? How would you make Siege better? Not really, when everyone looks like a clown it's very forgettable, ironically. I'm more likely to remember a guy with a cool practical looking setup than some wacky bright colors and a horse mask, because something that looks cool and interesting is something you can take inspiration from for yourself. I would assume they have some sort of system in place to prevent you from just setting it on realistic and going idle, letting it time out on bomb mode to acquire infinite good boy points. The siege pro scene is already a tier 1 meme. Trying to put this game on the same level as CSGO or even fucking CoD is a joke. They just need to add, balance, and fix. Preferably more of the latter and less of the former. Trying to make this game more competitive and pro friendly is ruining this game along with the community. Meanwhile CSGO and LoL can be watched by people who don't even really play the games much It was kind of funny how the PUBG invitational absolutely BTFO out of the Siege pro stream. Even though the PUBG tournament was an absolute shitshow from a casting perspective, it was still far more accessible and entertaining to outside audiences. PUBG was like Soccer - ball in the net and you can only use your feet. Meanwhile Siege is like the NFL except not popular lol. If you don't intimately know every rule, every strategy and how the teams lineup is you have no idea what is going on. Take someone who has played Siege for a week and show him ESL, and he will still have difficulty knowing what exactly is going on or if the players are making good or bad decisions. How does the teamkill system work in this game I killed the Castle on my team for glitching and his homosexual lover killed me in retaliation, my friend killed his lover in return. Next round my friend kills one of the two again, isn't kicked. But the random on our team kills me and my friend and is kicked? Slightly confused on how it works. Maybe he killed them in too short a timeframe? Maybe because my friend killed the guy shortly after he killed me, it was less of a penalty? I enjoy watching Siege's pro league because there's always something different happening every round, different operators, different defense setups, creative uses of destruction, et cetera. The only ones that tend to play out predictably are matches on club house, where teams alternate between losing the armory attack until one gains the point advantage by winning it. Compare it to watching pro games in CS:GO. Even the most dry club house matches look fresh compared to the same guns, the same bomb site, the same angles, the same flashbangs, the same smokes. Everything is just static, if you've watched one match you've watched them all. Finally hit 25k renown Have 4 operators left to unlock - Ela, Echo, Capitao and Ying Decide to get Ying as she's the least worst of the two attackers I haven't got, and will be using Kapkan when his buff goes live mfw counter peeking with a drum-mag LMG mfw spraying down every door and window with the LMG mfw mounting the candela on the floor and zerg rushing down LIGHTS ON he actually thinks it's a nerf man i wish i still played in bronze games where people died to kapkan traps more once per match let alone round, shit's way more fun than being the only one in my group capable of realizing t