Mod new skin omen dooms gate ※ Download: http://liasomeper.kak-brosit-kyrit.ru/?dl&keyword=mod+new+skin+omen+dooms+gate&source=bitbin.it2 May your mass never go inert - amv2k9 The launching system, adapted from his old Devil May Cry mod - jpalomo Joystick and touchscreen support, written entirely by him! On Angel of Death, max armor tokens is now two. Heaven responded to its eternal rival, angels descending down in legions and fighting to drive back the infernal onslaught--and Armageddon had begun. Sep 23 2018 TBD Adventure This is a Horror mod for Doom, the Action takes place on earth there will not be space here will not be what we used to see in the Doom No mods were found matching the criteria specified. Projects for any Doom-based engine especially 3DGE are perfectly acceptable here too. These critters are intended to keep the player moving and watch their blind spot or else take damage; as the reduced hitbox and faster speed in DemonSteele makes it easier to ignore their danger, they now fill up spaces to create danger much faster. All subtlety was thrown out the window when they walked the streets--they now could simply tear a person's body apart and drag his soul straight to Hell, bolstering their ranks. Heaven responded to its eternal rival, angels descending down in legions and fighting to drive back the infernal onslaught--and Armageddon had begun. The more judgement it contains when it's swung, the harder the hammer strikes and the more an enemy is torn too under the force of the blow and the lightning of Heaven. The Sabbath is a constant bullethose that unleashes a staggering 700RPM, covering wide areas at a quick rate, and ensuring whatever is in that area will at the very least be peppered. To make up for it, now they social faster and more frequently. The version called GuitarZD is for use in Zdoom and its. When they lost on Mars, they came to Earth, and they came angry. I decided to make his armor color green so you could edit his appearance under player setup. Addons - Doom II - The one called GuitarST. This should polish up all inconsistencies in hitting and should also reduce the amount of times people hit something and then get stuck in place. Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the instead. Got a cool project idea but nothing else? Put it in instead! Projects for any Doom-based engine especially 3DGE are perfectly acceptable here too. Please read for more details. HELLO My Name Is TerminusEst13 And I Made A ZMod for Zandronum But It Also Works In ZDoom Tooo!!! In This Mod I Inspired By EPIC Anime And Heavy Metal You Have A Sword In One Hand And Gun In Other! You Can Slash And THEN SHOOT! Is Mostly New Graphics Made By Hard Workers People, Image Pictures Not Seen Before In Wads! Original Sounds AS Well! FUN Gameplay System As Well! TEASER VIDEO: GITHUB AND DOWNLOAD - Hub For GITS - PK3 DOWNLOAD HERE 61. The forces of Hell and Heaven have always been at war with each other, fighting over the infinite number of souls in the galaxy. Every single person's life is a constantly battlefield, with demons trying to claim them while the angels try to watch over and protect them. Sometimes the demons win and their soul is corrupted, their body rotting away while their life is broken in half. Sometimes the angels win and they live a successful life, protected against afflictions and ailments. But for aeons, this battle has been confined strictly to the spiritual realm... When they lost on Mars, they came to Earth, and they came angry. All subtlety was thrown out the window when they walked the streets--they now could simply tear a person's body apart and drag his soul straight to Hell, bolstering their ranks. Nations all across the world were affected, and cracks opened across the world as Hell relentlessly gained footholds. Heaven responded to its eternal rival, angels descending down in legions and fighting to drive back the infernal onslaught--and Armageddon had begun. Out of all the billions of people on the globe, a few couldn't stand for this. A few rose up and decided to fight back, alongside whatever side appealed to them--they scraped by with what skills and abilities they had and would fight for or against the doom of humanity. Jung Hae-Lin was just one among the billions of people on the globe. Discharged from the military and trying to life quietly as a farmer on the outskirts of South Korea, she was hoping that the most exciting thing in her future days would be playing guitar to her crops. But, unfortunately, it was not to be. She woke up one morning and saw her fields being torn to pieces; Her back yard was the now battleground of a large monstrosity wrapped in metal and swords dripping with ichor protruding from its body, and a giant of a man in gleaming armor with a flaming sword trying to strike it down. She came just in time to see the giant man fall, innumerable blades piercing through his body and sending him to the ground in a shower of red and gold blood. Hae-Lin didn't know what was happening, but her body went into motion instantly. Going into her home and picking up a hunting pistol, she charged out into the field and opened fire at the monster, letting the beast know of her presence--bullets sunk into his flesh, and his attention turned from the fallen man to this lowly mortal that dared to challenge it. Every moment became an eternity. This was a force unlike she had ever met before, these were forces beyond comprehension. Every rational part of her mind screamed at her to run away from this impossible force. But still, her body went on, leaping past the blades and dodging bolts of molten metal, sinking bullet after bullet into the demon commanding it. With a mighty cry, the beast finally fell still... With the battle over, Hae-Lin went over to the man and see how he was. Unfortunately, he had been delivered a mortal blow and would die. He introduced himself as the Archangel Uriel, Defender of Eden and Prince of Tartarus, the Angel of Death. He had been impressed by her bravery and her tenacity... Chaos reigned across the globe--with every second there were thousands more demons spread across the globe, and this fight was only of one. It was war, and she had been conscripted into an army one more time. And so, in his final moments, Uriel dismissed his divine power and granted it to her, blessing her with the strength of an archangel and officially passing on the mantle of the Angel of Death. Silently, Hae-Lin lowered his body to the ground, and then went over to the fallen body of the demon. Winding up, she lands one single, mighty blow--shattering the body into millions of splinters of bones, flesh, and metal, crushing it beyond dust. Plunging her hand into the ground, her fingers grasp into the dirt and pull out one of the many swords it had thrown at her, a damned blade from the pits with an edge honed on the tormented souls of the dead. With this blade, the blessing of the divine, her military training, and her pistol, she walks forth into the flames to face the hordes of demons and bring peace to the world once again. WEAPONS: Spoiler: 1: KHARON The only infernal weapon in Hae-Lin's arsenal, and glistening with the blood of millions, the Kharon is an evil weapon filled with a history of violence and anguish. Forged in hellish steel, the weapon shifts and changes based upon the whims and feels of the user--Hae-Lin doesn't quite have the mastery of the weapon in order to change it into different kinds, so it has kindly changed itself into a culturally-appropriate hwando for her usage. The nice curve of the blade accentuates great power in slashing, and the strange make of the material ensures durability for thousands of years of usage. Perhaps the most interesting facet comes from its demonic origin. Being a from the abyss, it was designed to reap souls--and so any enemies killed with it get their souls drained straight into the blade. The souls continue to hone the edge of the blade, ensuring its sharpness, and allowing it the ability to cut through any material... Though they had plenty of success developing and marketing sporting equipment, designing hunting weapons was another thing entirely. Despite that, the company persevered and eventually brought out the Assault Pistol Model 22, which quickly took the hunting world by storm. With its incredible accuracy, extremely moddable frame, use of massive. Many critics were quickly converted to the side of pistol hunting for large game, and it even enjoyed a temporary stint of infamy when it was picked up for a few years by PMCs as a powerful backup side-arm. Unfortunately, it wasn't too long before the biggest flaw of the weapon started becoming very irritating: Because of the sheer size of the rounds the magazine size had to be cut down in order to reduce overall weight, leaving a five-shot pistol that while carving an incredibly persistent niche in the market quickly fell out of favor of military applications. Thankfully for you, the blessings of Heaven have rendered this flaw somewhat moot. Bullets just seem to automatically load themselves now, somehow. Though the angels still generally favor swords and axes, the utility and stopping power of a gun against the forces of evil has definitely proven its might time and time again, and one would be hard-pressed to not find a seasoned warrior without a trusty firearm. The Testament is one of the more often-favored weapons, a side-by-side double-barrel lever-action shotgun with a shortened stock and smoothed rectangular frame. Utilizing a circular lever-action trigger and a curved grip with a sharp arc, a common tactic for angels is to fire the weapon and to let the recoil jerk it back, simply spinning the weapon back up to ready position and letting the grip guide itself back into the wielder's hand. This maneuver allows the weapon to fire efficiently at a steady pace with only one hand, leaving the other hand free to wield another weapon instead of being bogged down with pumping. That's not proper behavior for an angel, you know. Designed as a lightweight siege weapon against vehicles and barricades, the tiny size more suitable for a sidearm does very little to assist with its accuracy and range. Despite that, the rapid-loading drum magazine and the potent if not volatile load within the shells more than make up for its shortcomings with overwhelming force, and many angels have taken to outright ignoring more capable and reliable guns in favor of simply carrying around an Exodus to compliment their bladed simply for shock factor. The basis for the design lies entirely in intentionally taking after archaic cannons--with no backwards vent or exhaust to take care of the flames, the shell has only one way to go. The drum loads a small packet of gunpowder and shell directly into the barrel, and on pulling the trigger the piston jams in and ignites the powder. With the force shoving it out and slinging back on the poor arm on the user, the shell flies out with massive velocity and tears into anything in its path before detonating in a massively catastrophic explosion. Of special interest is how little shockwaves actually emit from the blast, pushing into walls and doors. Even if an enemy is hiding behind a wall, it's still quite likely that their body will be torn apart by the force of the shockwave. The Sabbath is a constant bullethose that unleashes a staggering 700RPM, covering wide areas at a quick rate, and ensuring whatever is in that area will at the very least be peppered. The biggest feature of this weapon is its stopping power, proving that you don't always need a bigger bullet in order to bring enemies down. While the Sabbath doesn't accept a particularly large caliber of ammo, the unique blooming hollow-tip characteristics of the bullets more than make up for it in--though it's difficult to aim at very precise spots for killshots, those shredded with the bullets and survived describe it as akin to being thrown through burning glass. This has convinced many people to use it as a suppression or a peacekeeping weapon, as sometimes all it takes is a little bit of pain to make people compliant--but even when firing with the intent to kill, shredding your enemy with the small bullets can distract them from any attempts they make at crushing you. While this does have the downside of inconsistent accuracy and damage, it can't be denied that there can be a certain pleasure in seeing your enemy's offense crumple under from the sheer pain. Since the demons fell from the skies and dwelled in the pits, since the garden of Eden was barricaded off with a blade of fire, since humanity walked on the Earth and became the commodity to fight over, great weapons of all kinds have been used by both sides. The Omen is one of the most ancient weapons to grace the halls of Heaven, having been a regular since the years of Jericho. A large, bulky war maul with a sturdy frame and a massive head, the power of judgement pulses in its body--in addition to the sheer power of a mighty hunk of steel coming down on a body, the might of its strikes is directly proportional to the amount of sin and darkness contained in its target. The more judgement it contains when it's swung, the harder the hammer strikes and the more an enemy is torn apart under the force of the blow and the lightning of Heaven. For especially more trigger-happy angels, however, it is capable of being overcharged once its judgement reaches full capacity--once it is sufficiently overcharged, even a righteous person is not free from the wrath of the Omen... Many lesser angels have never set eyes on it, and when the demons see its familiar frame they quake in fear. Its exact specifications are a mystery, but its effects are undeniable--fusing with the wearer and melding with their body, they become titans of steel, circuitry, and holy might, power surging through their veins. Those that have had the misfortune of fighting against the archangels talk of mobility faster than comprehension, of power that can devastate entire armies with a single punch, and blasts of light that could sear flesh off of bones. Being the new Angel of Death, of course, you are in line to inevitably recieve the armor. Will you become the Iron Maiden? Shivers for his numerous, numerous contributions to animation, idea-polishing, and custom graphics, as well as his insane amount of patience in dealing with my extreme forgetfulness and absent-minded-ness. May your mass never go inert - amv2k9 The launching system, adapted from his old Devil May Cry mod - jpalomo Joystick and touchscreen support, written entirely by him! Shivers - Wolf shotgun ripped by Sgt. Shivers, edited by Mike12 - Dragon grenades ripped by Captain J - Mines by Captain J - Tiger sword ripped by Sgt. Shivers - Raven lasers from Freedoom - birdinginformation. Shivers for the Mastodon nuclear death kill big gun - Sgt. CHANGELOG: Spoiler: FROM 0. Sun Shihong offers a slightly bit more intricate playstyle to DemonSteele than Hae-Lin--while Hae-Lin focuses on utilizing W+M1 in crazier ways, Shihong needs to be paced. Utilizing a combination of guns, punching, and different styles in order to maximize her efficiency, Shihong is for people who want a change of combat is handled and want incentive to not just mash mouse 1 throughout maps. There is nothing that my sword cannot cut! Why was that even a thing? Yes, this is important. Or just shitting around. Theoretically, one can now play entirely in singleplayer in OpenAL in GZDoom and not hear anything especially ear-rendering. This is a useless feature to note. It has the original placeholder sprites AND the original placeholder player sounds! This isn't a vital fix but it really tickled my OCD. No weapon should be competing with the Kharon for close-range. It's been replaced with a more standard heartbeat. Like, for real this time. This has been fixed. As like the usual dashing, hold Run and then hit Crouch. Their hitbox remains the same. In exchange, he now has the ability to drain the soul meter from players when they get in range. It also appears at the top, to emphasize that, yeah, you should read this. Maybe now people will stop asking how to do special attacks! This setting is for superbad casuals. Chance of saying them has been increased from one-in-four to one-in-three. The radius of the side specials have been increased by 64 units. Enemies killed with these will not die until the player re-sheathes. This has been fixed. Shivers, the Iron Maiden's HUD sprites are now significantly better! On Facing Hell and Killing Machine, max armor tokens is now three. On Angel of Death, max armor tokens is now two. It regenerates slightly faster, but the armor resistance itself is slower--this should make it better for out-and-out brawls, but more susceptible to burst damage. These critters are intended to keep the player moving and watch their blind spot or else take damage; as the reduced hitbox and faster speed in DemonSteele makes it easier to ignore their danger, they now fill up spaces to create danger much faster. The increase in speed makes it incredibly easy to miss the player, defeating its purpose. The idea of the Mancubus' attack sequence is to fill a wide spread of an area, shooting left and right instead of just straight at the player. Since the player now has many more options to dodge or nullify the attacks, the Mancubi can now fill up areas more easily. While they're complete non-threats now, lacking hitscans, they should at least get off shots a little bit faster. Previously, the chaingunner firing rate was balanced around how fast Hae-Lin could swing her sword. Now that she can swing it faster and faster in various ways, they should shoot faster. The Imps are supposed to be more threatening than the zombiemen with more damage with a slower projectile--while in DemonSteele they can't have higher damage, they can at least have higher damage potential. With the advent of Doomhealth and the Iron Maiden's armor, though, all attacks need their random element removed. Instead, all monsters do static damage. To make up for it, now they attack faster and more frequently. No longer does it pale in comparison to his fellow boss! When holding down fire, hit alt-fire to charge your currently-held alternate weapon with soul energy and deliver a devastating unique attack. While not always as powerful as the sword attacks, these attacks are cheap on soul and take more ammo instead, which should allow players low on soul to have a viable alternative for heavier hordes. After four levels, it will replace Chaingun pickups. In short, no more multi-token hits. The cooldown is now 16 tics instead of 20. The explosion is now simply a 256-radius explosive, rather than four explosives with 192 radius. This has been fixed. The higher the charge, the higher the jump. At the moment, it's an optional customizable key, but in the future when Zandronum supports it then it'll use the Reload key. This should polish up all inconsistencies in hitting and should also reduce the amount of times people hit something and then get stuck in place. That was a lot of work. I can't think of a name for it, so neither can she. Due to the gameplay style of DemonSteele, the monsters no longer flicker in and out of visibility, but are now a constant and flat 0. In true retro game style, now there is a beeping warning when low on health. Skulltag monsters occaisionally recieve strange colors when killed, but for now this is a great step forward. There is now a ZDoom-specific key for doing the Zandronum taunt in ZDoom. In the off chance it does, the Sentinel will check its privilege and reassert itself. Most enemies launched with this will be suspended in mid-air until they hit the ground--shooting them will keep them in mid-air. Its damage has also been upped by two, rendering it a powerful starting weapon out of the gate. Watch your intake, kids! Splatterhouse sound effect, for easy identification as to when an enemy has actually died. This has been fixed. This takes at least two minutes to regenerate. Charging takes slightly longer, hitting an enemy with heavier attacks no longer allows you to follow up with an attack right afterwards, and the 100% charge attack now takes 40 charge instead of 20. This is functionally useless, as there isn't an enemy above 4000 HP anyway, but higher numbers sound cooler. As development went on, this proved too OP for the Testament and Sabbath and the ability was removed. The behavior has been tweaked, removing all of the vestigial bullet stuff while keeping the sword capable of cutting down projectiles. To make up for it, the effects on the Exodus, Omen, the explosive barrel, and Cyberdemon's rockets have been toned down slightly. AND ENJOY PEOPLE HAVE VISITED MY TOPIC I love this mod, that's all I have to say really. Not tested thoroughly mind you, but it seems the mace can not hit anything if you have the blind guardian equipped. Can't even smack an imp at low power. Edit: Yea not even at full power, it's like there is an invisible wall in front of Lin cause I just hit thin air with it on. Hey very solid and great mod have played 6 maps so far and is very well balanced now i know is a brand new piece of breath out of the oven so here some suggestions 1. Joined: 13 Jan 2013 Location: Hell Okay, so i've been Steam-chat-thing-ing with Terminus. The problem of not being able to hit anything with anything after getting a Blind Guardian is due to the mechanics of the Blind Guardian. It blocks attacks behind you. Problem is, it seems that attacks and projectiles the player fires end up getting blocked by the Blind Guardian. A little too close to the player. Level 7: ZScript Victim Joined: 15 Aug 2013 Location: Plains of Pride.