local modelname="DeLoreanTimeMachine" pcall(function() workspace.Base.CFrame=CFrame.new(0,-2,0) end) print(modelname.."_LOADED") local plr=game:service("Players")["Player1"] local char=plr.Character local T=char.Torso local c=function(f) coroutine.resume(coroutine.create(f)) end local pc=pcall pc(function() workspace:findFirstChild(modelname):remove() end) local mouse=nil local pi=math.pi local rd=math.rad local sn=math.sin local cs=math.cos local rn=math.random local ti=table.insert local tr=table.remove local inf=math.huge local cn=CFrame.new local vc=Vector3.new local ca=CFrame.Angles local delorean=Instance.new("Model", workspace) delorean.Name=modelname local screengui=Instance.new("ScreenGui") screengui.Name=modelname part=function(par, a, c, s, col, t, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.Size=s p.BrickColor=BrickColor.new(col) p.Transparency=t p.CFrame=cf or cn() end) local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end cylinder=function(par, a, c, s, col, t, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.Size=s p.BrickColor=BrickColor.new(col) p.Transparency=t p.CFrame=cf or cn() end) local m=Instance.new("CylinderMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end wedge=function(par, a, c, s, col, t, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.Size=s p.BrickColor=BrickColor.new(col) p.Transparency=t p.CFrame=cf or cn() end) local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) return p end gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) local g=Instance.new(ins, par) g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.BackgroundTransparency=t g.Size=s g.Position=pos return g end weld=function(par, p1, cf) local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or cn() end) return w end mesh=function(ins, par, s, t, id, tid, of) pcall(function() for i, v in pairs(par:children()) do if v:isA("BlockMesh") or v:isA("CylinderMesh") or v:isA("SpecialMesh") then v:remove() end end end) local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new(1, 1, 1) m.Offset=of or Vector3.new() m.MeshId=id or "" m.TextureId=tid or "" m.MeshType=t end) return m end sound=function(parent, id, pitch, volume) local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume or 1 s.Pitch=pitch or 1 end) return s end function stick(from, to) local stickW=weld(from, to, to.CFrame:inverse()*from.CFrame) stickW.C0=from.CFrame:inverse()*from.CFrame return stickW end bp=Instance.new("BodyPosition") bp.D=200 bp.maxForce=vc(inf,inf,inf) base=part(delorean, false, true, vc(5, .5, 14), "Really black", 0, cn(0, 200, 0)) wait() bp.Parent=base bp.position=(T.CFrame+T.CFrame.lookVector*20).p base.Name="BASE" bc=part(delorean, false, true, vc(7, .5, 6), "Really black") bcw=weld(bc, base, cn()) bf=part(delorean, false, true, vc(7, .5, 2), "Really black") bfw=weld(bf, base, cn(0, 0, -7)) local bb=part(delorean, false, true, vc(7, .5, 2), "Really black") local bbw=weld(bb, base, cn(0, 0, 7)) local bf2=part(delorean, false, true, vc(6.8, 1, 1.5), "Really black") local bf2w=weld(bf2, bf, cn(0, .5, 0)) local bc2=part(delorean, false, true, vc(5, 1, 5), "Really black") local bc2w=weld(bc2, base, cn(0, .75, -4.5)) local bf3=part(delorean, false, true, vc(7, .5, 3), "Really black") local bf3w=weld(bf3, bf2, cn(0, .5, -.5)) local enginesmoke=cylinder(delorean, false, true, vc(.5, 2, .5), "Dark stone grey") local enginesmokew=weld(enginesmoke, bb, cn(2, 0, .75)*ca(-rd(90), 0, 0)) local enginesmoke=cylinder(delorean, false, true, vc(.5, 2, .5), "Dark stone grey") local enginesmokew=weld(enginesmoke, bb, cn(-2, 0, .75)*ca(-rd(90), 0, 0)) local bf4=part(delorean, false, true, vc(7, .7, 3.5), "Mid gray") local bf4w=weld(bf4, bf3, cn(0, .6, .75)) local bf5=part(delorean, false, true, vc(6, .7, 3), "Mid gray") local bf5w=weld(bf5, bf4, cn(0, 0, 3)) local mprt=part(delorean, false, true, vc(7, 1, .5), "Medium stone grey", 0, cn(), vc(1, .1, 1)) local mprtw=weld(mprt, bf4, cn(0, -.3, -2)) local mprt=part(delorean, false, true, vc(7, 1, .35), "Medium stone grey", 0, cn(), vc(1, .1, 1)) local mprtw=weld(mprt, bf4, cn(0, .3, -1.9)) local mprt=part(delorean, false, true, vc(.2, .65, .5), "Medium stone grey", 0, cn(), vc(1, 1, 1)) local mprtw=weld(mprt, bf4, cn(3.4, -.03, -1.9)*ca(rd(15), 0, 0)) local mprt=part(delorean, false, true, vc(.2, .65, .5), "Medium stone grey", 0, cn(), vc(1, 1, 1)) local mprtw=weld(mprt, bf4, cn(-3.4, -.03, -1.9)*ca(rd(15), 0, 0)) local dmc=part(delorean, false, true, vc(2, .65, .5), "Really black", 0, cn(), vc(1, 1, 1)) local dmcw=weld(dmc, bf4, cn(0, -.03, -1.9)*ca(rd(15), 0, 0)) decal=Instance.new("Decal", dmc) decal.Texture="http://www.roblox.com/asset/?id=28924870" decal.Face="Front" local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(3.25, 1.25, -2.5)*ca(0, 0, 0)) local w=wedge(delorean, false, false, vc(.5, 1, .5), "Mid gray") local w2=weld(w, prt, cn(0, -.5, .75)*ca(0,pi,0)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(3.25, 1.25, -3)*ca(rd(-45), 0, 0)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(-3.25, 1.25, -2.5)*ca(0, 0, 0)) local w=wedge(delorean, false, false, vc(.5, 1, .5), "Mid gray") local w2=weld(w, prt, cn(0, -.5, .75)*ca(0,pi,0)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(-3.25, 1.25, -3)*ca(rd(-45), 0, 0)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(3.25, 1.25, 2.5)*ca(0, 0, 0)) local prt2=part(delorean, false, true, vc(.5, 2.2, 1.5), "Mid gray") local prt2w=weld(prt2, prt, cn(-.25, 1.85, .25)*ca(0, 0, rd(10))) local w=wedge(delorean, false, false, vc(.5, 2, 1), "Mid gray") local w2=weld(w, prt, cn(0, 0, -1)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(3.25, 1.25, 3)*ca(rd(45), 0, 0)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(-3.25, 1.25, 2.5)*ca(0, 0, 0)) local prt2=part(delorean, false, true, vc(.5, 2.2, 1.5), "Mid gray") local prt2w=weld(prt2, prt, cn(.25, 1.85, .25)*ca(0, 0, rd(-10))) local w=wedge(delorean, false, false, vc(.5, 2, 1), "Mid gray") local w2=weld(w, prt, cn(0, 0, -1)) local prt=part(delorean, false, true, vc(.5, 2, 1), "Mid gray") local prtw=weld(prt, bc, cn(-3.25, 1.25, 3)*ca(rd(45), 0, 0)) local main=part(delorean, false, true, vc(6, .5, 1.5), "Mid gray") local mainw=weld(main, base, cn(0, 4, 2.75)) local stand=part(delorean, false, true, vc(.5, .5, 5.5), "Mid gray") local standw=weld(stand, base, cn(3,3,5.5)*ca(rd(22),rd(5),0)) local stand=part(delorean, false, true, vc(.5, .5, 5.5), "Mid gray") local standw=weld(stand, base, cn(-3,3,5.5)*ca(rd(22),rd(-5),0)) local backprt=part(delorean, false, true, vc(6, 2, .5), "Black") local backprt=weld(backprt, base, cn(0, 3, 2)) local window=part(delorean, false, true, vc(5, 2.5, .25), "Black", .5) local windoww=weld(window, base, cn(0, 3, -1.25)*ca(rd(45), 0, 0)) local border=part(delorean, false, false, vc(5, .5, .5), "Really black") local borderw=weld(border, window, cn(0, 1.5, 0)) local border=part(delorean, false, false, vc(.5, 3, .5), "Really black") local borderw=weld(border, window, cn(2.5, 0, 0)*ca(0, 0, rd(10))) local border=part(delorean, false, false, vc(.5, 3, .5), "Really black") local borderw=weld(border, window, cn(-2.5, 0, 0)*ca(0, 0, rd(-10))) local prt=weld() local mainjoint=part(delorean, false, true, vc(2, .5, 2), "Mid gray") local mainjointw=weld(mainjoint, base, cn(0, 4, 1)) local seat=part(delorean, false, false, vc(2, .5, 2), "Black") local seatw=weld(seat, base, cn(1.5, .25, 1)) local backseat=part(delorean, false, false, vc(2, 2, .5), "Black") local backseatw=weld(backseat, seat, cn(0, 1, 1)*ca(rd(10), 0, 0)) local headseat=part(delorean, false, false, vc(1.5, 1.25, .5), "Black") local headseatw=weld(headseat, seat, cn(0, 2.5, 1.15)) local seat=part(delorean, false, false, vc(2, .5, 2), "Black") local seatw=weld(seat, base, cn(-1.5, .25, 1)) local backseat=part(delorean, false, false, vc(2, 2, .5), "Black") local backseatw=weld(backseat, seat, cn(0, 1, 1)*ca(rd(10), 0, 0)) local headseat=part(delorean, false, false, vc(1.5, 1.25, .5), "Black") local headseatw=weld(headseat, seat, cn(0, 2.5, 1.15)) local line=part(delorean, false, false, vc(1, 1, 14), "Black") local linew=weld(line, base, cn(0, .5, 0)) local back=part(delorean, false, true, vc(5, 1.5, 6), "Mid gray") local backw=weld(back, base, cn(0, 1, 5)) local bb33s=part(delorean, false, true, vc(7, 1.5, 2), "Mid gray") local bb33sw=weld(bb33s, base, cn(0, 1, 7)) local bbs=part(delorean, false, true, vc(7, .5, 1), "Really black") local bbsw=weld(bbs, base, cn(0, .25, 8.25)*ca(-rd(35), 0, 0)) local bbs=part(delorean, false, true, vc(7, 1.5, .5), "Really black") local bbsw=weld(bbs, base, cn(0, 1, 8.25)) local bb3s=part(delorean, false, true, vc(7, .5, .5), "Medium stone grey") local bb3sw=weld(bb3s, bb33s, cn(0, 1, 1.25)) local bb3s=part(delorean, false, true, vc(7, .5, 6), "Mid gray") local bb3sw=weld(bb3s, bb33s, cn(0, 1, -2)) decal=Instance.new("Decal", bb3s) decal.Texture="http://www.roblox.com/asset/?id=27893351" decal.Face="Top" rocket=wedge(delorean, false, true, vc(2,2,4), "Black") rocketw=weld(rocket, bb3s, cn(2,1,1.5)) r2=wedge(delorean, false, true, vc(2,1,2), "Really black") r2w=weld(r2,rocket,cn(0,0,2.5)*ca(pi/2,pi,0)) rocket=wedge(delorean, false, true, vc(2,2,4), "Black") rocketw=weld(rocket, bb3s, cn(-2,1,1.5)) r2=wedge(delorean, false, true, vc(2,1,2), "Really black") r2w=weld(r2,rocket,cn(0,0,2.5)*ca(pi/2,pi,0)) pp=part(delorean, false, true, vc(2,1,5), "Black") ppw=weld(pp,bb3s,cn(0,.5,0)) reactor=part(delorean, false, true, vc(2,1.5,2), "Dark stone grey") reactorw=weld(reactor,pp,cn(0,-.25,1.5)) reactorm=mesh("SpecialMesh", reactor, vc(.4,.1,.4), "FileMesh", "http://www.roblox.com/Asset/?id=10207677") cyl=cylinder(delorean,false,true,vc(.8,1.5,.8),"White") cylw=weld(cyl,reactor,cn(0,1.5,0)) decal=Instance.new("Decal", cyl) decal.Texture="http://www.roblox.com/asset/?id=37389443" decal.Face="Front" decal=Instance.new("Decal", cyl) decal.Texture="http://www.roblox.com/asset/?id=37389443" decal.Face="Back" decal=Instance.new("Decal", cyl) decal.Texture="http://www.roblox.com/asset/?id=37389443" decal.Face="Right" decal=Instance.new("Decal", cyl) decal.Texture="http://www.roblox.com/asset/?id=37389319" decal.Face="Left" cyl2=cylinder(delorean,false,true,vc(.5,.5,.5),"Really black") cyl2w=weld(cyl2,cyl,cn(0,.75,0)) but=part(delorean,false,true,vc(.4,.3,1),"Bright red") butw=weld(but,cyl,cn(0,-.5,.5)) local wed=wedge(delorean, false, true, vc(7, .5, 3), "Mid gray") local wedw=weld(wed, bf2, cn(0, 0, -.5)*ca(0, 0, pi)) local trunk=wedge(delorean, false, true, vc(7, .5, 6.35), "Mid gray") local trunkw=weld(trunk, bf4, cn(0, .6, 1.5)) --TIRE local prts=6 local rad=1.6 local tfr=cylinder(delorean, false, true, vc(2.5, 1, 2.5), "Black") local tfrw=weld(tfr, base, cn(3,.25,-4.5)*ca(0,0,pi/2)) local met=cylinder(delorean, false, true, vc(1.5, 1.1, 1.5), "Mid gray") local metw=weld(met, tfr, cn()) for i=0,pi,pi/prts do local p=part(delorean, false, false, vc(1.1,1.1,.5), "Mid gray") p.CFrame=tfr.CFrame*cn(rad*sn(i), 0, rad*cs(i)) p.CFrame=CFrame.new(p.CFrame.p, tfr.CFrame.p) stick(p, base) end local tfl=cylinder(delorean, false, true, vc(2.5, 1, 2.5), "Black") local tflw=weld(tfl, base, cn(-3,.25,-4.5)*ca(0,0,pi/2)) local met=cylinder(delorean, false, true, vc(1.5, 1.1, 1.5), "Mid gray") local metw=weld(met, tfl, cn()) for i=0,pi,pi/prts do local p=part(delorean, false, false, vc(1.1,1.1,.5), "Mid gray") p.CFrame=tfl.CFrame*cn(rad*sn(i), 0, rad*cs(i)) p.CFrame=CFrame.new(p.CFrame.p, tfl.CFrame.p) stick(p, base) end local tbr=cylinder(delorean, false, true, vc(2.5, 1, 2.5), "Black") local tbrw=weld(tbr, base, cn(3,.25,4.5)*ca(0,0,pi/2)) local met=cylinder(delorean, false, true, vc(1.5, 1.1, 1.5), "Mid gray") local metw=weld(met, tbr, cn()) for i=0,pi,pi/prts do local p=part(delorean, false, false, vc(1.1,1.1,.5), "Mid gray") p.CFrame=tbr.CFrame*cn(rad*sn(i), 0, rad*cs(i)) p.CFrame=CFrame.new(p.CFrame.p, tbr.CFrame.p) stick(p, base) end local tbl=cylinder(delorean, false, true, vc(2.5, 1, 2.5), "Black") local tblw=weld(tbl, base, cn(-3,.25,4.5)*ca(0,0,pi/2)) local met=cylinder(delorean, false, true, vc(1.5, 1.1, 1.5), "Mid gray") local metw=weld(met, tbl, cn()) for i=0,pi,pi/prts do local p=part(delorean, false, false, vc(1.1,1.1,.5), "Mid gray") p.CFrame=tbl.CFrame*cn(rad*sn(i), 0, rad*cs(i)) p.CFrame=CFrame.new(p.CFrame.p, tbl.CFrame.p) stick(p, base) end atfr=function(cf) tfrw.C1=cn(3,.25,-4.5)*ca(0,0,pi/2)*cf end atfl=function(cf) tflw.C1=cn(-3,.25,-4.5)*ca(0,0,pi/2)*cf end atbr=function(cf) tblw.C1=cn(3,.25,4.5)*ca(0,0,pi/2)*cf end atbl=function(cf) tblw.C1=cn(-3,.25,4.5)*ca(0,0,pi/2)*cf end local trunkw=weld(trunk, bf4, cn(0, .6, 1.25)) --SEATS --DOOR local DoorRight=Instance.new("Model", delorean) local djr=part(DoorRight, false, false, vc(1, 1, 1), "Mid gray", 1) local djrw=weld(djr, mainjoint, cn(1,0,0)*ca(0,0,0)) local dp=part(DoorRight, false, true, vc(2, .5, 2), "Mid gray") local dpw=weld(dp, djr, cn(1, 0, 0)) local dp2=part(DoorRight, false, true, vc(.5, .5, 3.25), "Mid gray") local dp2w=weld(dp2, dp, cn(1, -1, -2)*ca(rd(-45),rd(-10),0)) local dp3=part(DoorRight, false, true, vc(.5, 2.2, .5), "Mid gray") local dp3w=weld(dp3, dp, cn(1, -.85, .75)*ca(0, 0, rd(15))) local dw=wedge(DoorRight, false, true, vc(.5, 2, 1), "Mid gray") local dww=weld(dw, dp, cn(1.25, -2.75, .5)*ca(pi,0,0)) local dw=wedge(DoorRight, false, true, vc(.5,1,.5), "Mid gray") local dww=weld(dw, dp, cn(1.25, -3.25, -2.75)*ca(pi, pi, 0)) local dp4=part(DoorRight, false, true, vc(.5,1,.5), "Mid gray") local dp4w=weld(dp4, dp, cn(1.25, -2.25, -2.75)) local dp5=part(DoorRight, false, true, vc(.5,2,2.5), "Mid gray") local dp5w=weld(dp5, dp, cn(1.25, -2.75, -1.25)) local dwindow=wedge(DoorRight, false, true, vc(.25, 2, 2), "Really black", .5) local dwindoww=weld(dwindow, dp, cn(1, -1, -1.75)*ca(0, 0, rd(15))) local dwindow=part(DoorRight, false, true, vc(.25, 2, 1.5), "Really black", .5) local dwindoww=weld(dwindow, dp, cn(1, -1, 0)*ca(0, 0, rd(15))) local glass=part(DoorRight, false, true, vc(1, .5, .2), "Really black") local glassw=weld(glass, dp, cn(1.5, -1.5, -2)*ca(0, rd(-35), 0)) local actr=false local debr=false function clickr() if actr==false then if debr==false then debr=true for i=0, 1, .1 do djrw.C1=cn(1,0,0)*ca(0,0,rd(90)*i) wait() end debr=false actr=true end elseif actr==true then if debr==false then debr=true for i=1, 0, -.1 do djrw.C1=cn(1,0,0)*ca(0,0,rd(90)*i) wait() end debr=false actr=false end end end for i, v in pairs(DoorRight:children()) do local cdetector=Instance.new("ClickDetector", v) cdetector.MouseClick:connect(clickr) end local DoorLeft=Instance.new("Model", delorean) local djl=part(DoorLeft, false, false, vc(1, 1, 1), "Mid gray", 1) local djlw=weld(djl, mainjoint, cn(-1,0,0)) local dp=part(DoorLeft, false, true, vc(2, .5, 2), "Mid gray") local dpw=weld(dp, djl, cn(-1, 0, 0)) local dp2=part(DoorLeft, false, true, vc(.5, .5, 3.25), "Mid gray") local dp2w=weld(dp2, dp, cn(-1, -1, -2)*ca(rd(-45),rd(10),0)) local dp3=part(DoorLeft, false, true, vc(.5, 2.2, .5), "Mid gray") local dp3w=weld(dp3, dp, cn(-1, -.85, .75)*ca(0, 0, rd(-15))) local dw=wedge(DoorLeft, false, true, vc(.5, 2, 1), "Mid gray") local dww=weld(dw, dp, cn(-1.25, -2.75, .5)*ca(pi,0,0)) local dw=wedge(DoorLeft, false, true, vc(.5,1,.5), "Mid gray") local dww=weld(dw, dp, cn(-1.25, -3.25, -2.75)*ca(pi, pi, 0)) local dp4=part(DoorLeft, false, true, vc(.5,1,.5), "Mid gray") local dp4w=weld(dp4, dp, cn(-1.25, -2.25, -2.75)) local dp5=part(DoorLeft, false, true, vc(.5,2,2.5), "Mid gray") local dp5w=weld(dp5, dp, cn(-1.25, -2.75, -1.25)) local dwindow=wedge(DoorLeft, false, true, vc(.25, 2, 2), "Really black", .5) local dwindoww=weld(dwindow, dp, cn(-1, -1, -1.75)*ca(0, 0, rd(-15))) local dwindow=part(DoorLeft, false, true, vc(.25, 2, 1.5), "Really black", .5) local dwindoww=weld(dwindow, dp, cn(-1, -1, 0)*ca(0, 0, rd(-15))) local glass=part(DoorLeft, false, true, vc(1, .5, .2), "Really black") local glassw=weld(glass, dp, cn(-1.5, -1.5, -2)*ca(0, rd(35), 0)) local actl=false local debl=false function clickl() if actl==false then if debl==false then debl=true for i=0, 1, .1 do djlw.C1=cn(-1,0,0)*ca(0,0,rd(-90)*i) wait() end debl=false actl=true end elseif actl==true then if debl==false then debl=true for i=1, 0, -.1 do djlw.C1=cn(-1,0,0)*ca(0,0,rd(-90)*i) wait() end debl=false actl=false end end end for i, v in pairs(DoorLeft:children()) do local cdetector=Instance.new("ClickDetector", v) cdetector.MouseClick:connect(clickl) end local bf=Instance.new("BodyForce") local bav=Instance.new("BodyAngularVelocity") bav.angularvelocity=vc(0,0,0) bav.maxTorque=vc(math.huge,math.huge,math.huge) local vs=Instance.new("VehicleSeat", delorean) vs.HeadsUpDisplay=false vs.CanCollide=false vs.Transparency=1 vs.Size=Vector3.new(2, .5, 2) weld(vs, base, cn(-1.5, 0, 1)) local ps=Instance.new("VehicleSeat", delorean) ps.HeadsUpDisplay=false ps.CanCollide=false ps.Size=Vector3.new(2, .5, 2) ps.Transparency=1 weld(ps, base, cn(1.5, 0, 1)) torsos={} ps.ChildAdded:connect(function(w) if w.Name=="SeatWeld" then torso=w.Part1 if torso then for i, v2 in pairs(torso.Parent:children()) do if v2:isA("BasePart") then for i, v3 in pairs(v2:children()) do if v3:isA("CFrameValue") then v3:remove() end end end end end table.insert(torsos, torso) w.C1=w.C1*CFrame.new(0, 0, .5) end end) running=false vs.ChildAdded:connect(function(w) if w.Name=="SeatWeld" then torso=w.Part1 w.C1=w.C1*CFrame.new(0, 0, .5) if torso then for i, v2 in pairs(torso.Parent:children()) do if v2:isA("BasePart") then for i, v3 in pairs(v2:children()) do if v3:isA("CFrameValue") then v3:remove() end end end end table.insert(torsos, torso) local player=game.Players:getPlayerFromCharacter(torso.Parent) screengui=Instance.new("ScreenGui", player.PlayerGui) screengui.Name=modelname speedometer=gui("TextLabel", screengui, "Black", "Black", "Really black", "Size48", "0", 1, UDim2.new(0, 100, 0, 100), UDim2.new(0, 50, .85, 0)) hourlabel=gui("TextLabel", screengui, "Black", "Black", "Really black", "Size48", "HH", 1, UDim2.new(0, 100, 0, 50), UDim2.new(.7, 0, .8, 0)) minutelabel=gui("TextLabel", hourlabel, "Black", "Black", "Really black", "Size48", "MM", 1, UDim2.new(1, 0, 1, 0), UDim2.new(1, 0, 0, 0)) secondlabel=gui("TextLabel", minutelabel, "Black", "Black", "Really black", "Size48", "SS", 1, UDim2.new(1, 0, 1, 0), UDim2.new(1, 0, 0, 0)) hourbox=gui("TextBox", hourlabel, "Black", "Black", "Really red", "Size48", "24", 1, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) minutebox=gui("TextBox", minutelabel, "Black", "Black", "Really red", "Size48", "00", 1, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) secondbox=gui("TextBox", secondlabel, "Black", "Black", "Really red", "Size48", "00", 1, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) running=true run() end end end) vs.ChildRemoved:connect(function(w) if w.Name=="SeatWeld" then torso=w.Part1 if torso then for i, v in pairs(torsos) do if v==torso then table.remove(torsos,i) end end local player=game.Players:getPlayerFromCharacter(torso.Parent) player.PlayerGui[modelname]:remove() running=false end end end) ps.ChildRemoved:connect(function(w) if w.Name=="SeatWeld" then torso=w.Part1 if torso then for i, v in pairs(torsos) do if v==torso then table.remove(torsos,i) end end end end end) c(function()wait(.5) bp:remove()end) function makelightning(from, to, thick, col) local magnitude=(from.p-to.p).magnitude local distance=(from.p+to.p)/2 local pattern=part(workspace, true, false, vc(.2, .2, magnitude), "White", 1, cn(distance, from.p)) local fromPosProx=from.p for i=1, 4 do local fromPosProx2=fromPosProx local random=vc(rn(-1, 1), rn(-1, 1), rn(-1, 1)) local findSize=pattern.Size.z/3 local findOffSet=pattern.CFrame.lookVector*-1 local compute=i*findSize*findOffSet local newfromPos=from.p local newEndPos=cn(random+compute+newfromPos).p local magnitude=(fromPosProx2-newEndPos).magnitude local distance=(fromPosProx2+newEndPos)/2 local lightning=part(workspace, true, false, vc(1, 1, 1), col or "Bright yellow", 0, cn(distance, fromPosProx2), vc(thick, thick, magnitude)) fromPosProx=newEndPos game.Debris:addItem(lightning, .5) end pattern:remove() end function play(soundid, pitch, volume) local sound=sound(workspace, soundid, pitch, volume) sound:play() c(function() wait(5) sound:remove() end) end trm=Instance.new("Model", delorean) function trail(prt, cf, thick, col) local old=(prt.CFrame*(cf or cn())).p local trail=part(trm, true, false, vc(1, 1, 1), col or "White", 0, cn(old)*ca(rn(-360, 360),rn(-360, 360),rn(-360, 360)), vc(thick, thick, thick)) c(function() for i=1, 0, -.001 do pc(function() trail.Mesh.Scale=trail.Mesh.Scale*vc(i, i, i) end) wait() end trail:remove() end) end Targets={} timedeb=false num=0 maxnum=400 origin=0 function stick(from, to) local stickW=weld(from, to, to.CFrame:inverse()*from.CFrame) stickW.C0=from.CFrame:inverse()*from.CFrame return stickW end local bp=Instance.new("BodyPosition") bp.D=100 bp.maxForce=vc(inf,inf,inf) timedeb=false function run() num=0 c(function() for i, v in pairs(workspace:children()) do if v:isA("Model") then for i, v2 in pairs(v:children()) do if v2:isA("BasePart") then for i, v3 in pairs(v2:children()) do if v3:isA("CFrameValue") then v3:remove() end end end end end end timedeb=true while true do --TimeContinium----------------------------- if num<=0 and timedeb==true then for i, v in pairs(workspace:children()) do if v:isA("BasePart") then if v.Anchored==false then table.insert(Targets, v) local Origin = Instance.new("CFrameValue") Origin.Parent = v Origin.Name = "Origin CFrame" Origin.Value = v.CFrame end end for i, t in pairs(torsos) do if v:isA("Model") and v~=t.Parent and v~=delorean then for i, v2 in pairs(v:children()) do if v2:isA("BasePart") then table.insert(Targets, v2) local Origin = Instance.new("CFrameValue") Origin.Parent = v2 Origin.Name = "Origin CFrame" Origin.Value = v2.CFrame end end end end end --------- while num65 and speed<88 then play("http://www.roblox.com/asset/?id=2800815", 1, .5) makelightning(base.CFrame*CFrame.new(0,0,10), base.CFrame*CFrame.new(rn(-10,10),rn(-10,10),rn(-2,10)), 1) trail(tbr,cn(-1.5, 0, -10),2.5,"Bright orange") trail(tbl,cn(-1.9, 0, -10),2.5,"Bright orange") end if speed>88 and speed<90 then play("http://roblox.com/asset/?id=10209481") local trm2=trm:clone() trm2.Parent=workspace origin=base.Position print(origin) game.Debris:addItem(trm2, 5) bp.position=vc(0,0,-99999) bp.Parent=base timedeb=false c(function() for i=0,1,.005 do game.Lighting.TimeOfDay=math.floor(hourbox.Text*i)..":"..math.floor(minutebox.Text*i)..":"..math.floor(secondbox.Text*i) wait() end end) while num > 0 do --print(num) wait() num = num - 1 for i, v in pairs(Targets) do v.Anchored=true local History = v:findFirstChild(num) if History ~= nil then v.CFrame = History.Value History:remove() end end end for i, v in pairs(Targets) do local Origin = v:findFirstChild("Origin CFrame") if Origin ~= nil then v.CFrame = Origin.Value v:makeJoints() Origin:remove() end end for i, v in pairs(Targets) do v.Anchored=false end play("http://www.roblox.com/asset/?id=2101148", 1, 1) exp=Instance.new("Explosion", workspace) exp.BlastPressure=0 exp.Position=origin Targets = {} timedeb=true bp.position=origin origin=0 base.Velocity=vc(0,0,0) bf.force=base.CFrame.lookVector*0 wait(1) bp:remove() end if vs.Steer==0 then bav.angularvelocity=vc(0,0,0) atfr(ca(0, 0, 0)) atfl(ca(0, 0, 0)) end if vs.Steer==1 then atfr(ca(rd(-25), 0, 0)) atfl(ca(rd(-25), 0, 0)) end if vs.Steer==-1 then atfr(ca(rd(25), 0, 0)) atfl(ca(rd(25), 0, 0)) end if vs.Throttle==1 then bav.Parent=base bf.Parent=base if vs.Steer==1 then bav.angularvelocity=vc(0,-2,0) end if vs.Steer==-1 then bav.angularvelocity=vc(0,2,0) end bf.force=base.CFrame.lookVector*40000 end if vs.Throttle==0 then bav.Parent=base bf.Parent=base bf.force=base.CFrame.lookVector*0 end if vs.Throttle==-1 then bav.Parent=base bf.Parent=base if vs.Steer==1 then bav.angularvelocity=vc(0,2,0) end if vs.Steer==-1 then bav.angularvelocity=vc(0,-2,0) end bf.force=base.CFrame.lookVector*-40000 end wait() end end