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} return null; }; ServerMessage.prototype.popInt = function() { return parseInt(this.popToken()); }; ServerMessage.prototype.popFloat = function() { return parseFloat(this.popToken()); }; ServerMessage.prototype.popString = function() { var tickets = this.popInt(); var str = this.popToken(); for (var i = 0; i < tickets; i++) { str += '|' + this.popToken(); } return str; }; function ClientMessage(id) { this.body = id + ""; } ClientMessage.prototype.appendToken = function(token) { this.body += '|' + token; }; ClientMessage.prototype.appendInt = function(i) { this.appendToken(i + ""); }; ClientMessage.prototype.appendString = function(str) { var tickets = 0; for (var i = 0; i < str.length; i++) { if (str.charAt(i) == '|') { tickets++; } } this.appendInt(tickets); this.appendToken(str); }; var Game = {}; function updateStatus(status) { console.log(status); } //chat in enter function runScript(e) { if (e.keyCode == 13) { onChatSubmit(); return false; } } //chat in enter end function updateFps(fps) { var stat_div = document.getElementById("fps_status"); stat_div.innerHTML = fps + " fps"; } function onLogin() { Game.queueLogin(secret, 'atlantus', secret, esalaid, myip, erank); } function onSave() { Game.requestWave(); } function onGlobal(data) { Game.RequestGlobal(data); } function onChatSubmit() { var chat_text = document.querySelector('#lonechat').innerText; if(document.querySelector('#lonechat2').innerText != "null") { var chat_text = ""+ document.querySelector('#lonechat2').innerText +" " + document.querySelector('#lonechat').innerText + ""; } $('#lonechat').empty(); Game.RequestGlobal(chat_text); } function showBox() { var main_wrapper = document.getElementById("main_wrapper"); main_wrapper.style.display = 'block'; } function closeBox() { } Game.TILE_H = 32; Game.TILE_W = 64; Game.FONT = "400 10pt Ubuntu"; Game.FONT_BOLD = "700 10pt Ubuntu"; Game.bindActions = function() { $("#env").click(function(){ onChatSubmit(); return false; }); }; Game.appendPlayer = function(look, direction, checked) { const players_container = document.getElementById('players'); const player_container = document.createElement('div'); const player_img = document.createElement('img'); const player_input = document.createElement('input'); player_container.style = "display:inline-block;padding: 10px;"; player_input.type = "radio"; player_input.name="look"; player_input.value = look; if (checked) { player_input.checked = "checked"; } player_container.appendChild(player_img); player_container.appendChild(document.createElement('br')); player_container.appendChild(player_input); // players_container.appendChild(player_container); }; Game.appendPlayers = function() { let selectId = 2; this.appendPlayer("h2", 2, true); }; Game.turnJoinButton = function() { // var login_button = document.getElementById("login_button"); // login_button.value = "Join"; }; Game.run = function(canvas) { updateStatus("Carregando files..."); try { $('#ldx').text("Conteúdo em ciclo!"); document.getElementById("loadpercent").style.width = "14%"; } catch{} this.canvas = canvas; this.auxCanvas = document.createElement('canvas'); this.auxCanvas.style.display = 'none'; this.auxCtx = this.auxCanvas.getContext('2d'); this._previousElapsed = 0; this.queuedLogin = false; this.isConnecting = true; this.bindActions(); this.appendPlayers(); this.turnJoinButton(); this.tryConnect(); }.bind(Game); Game.tryConnect = function() { this.isConnecting = true; this.connection = new Connection(this); updateStatus("Conectando ao servidor..."); $('#ldx').text("Conectando ao servidor..."); try { document.getElementById("loadpercent").style.width = "20%"; } catch{} }.bind(Game); Game.draw = function() { this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.auxCtx.clearRect(0, 0, this.auxCanvas.width, this.auxCanvas.height); if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.draw(); } }.bind(Game); Game.tick = function(elapsed) { }.bind(Game); Game.queueLogin = function(username, look, password, salaid, meuip, rank) { this.username = username; this.look = look; this.password = password; this.salaid = salaid; this.meuip = meuip; this.rank = rank; if (this.communication != null) { this.doLogin(username, look, password, salaid, meuip, rank); } else { this.queuedLogin = true; if (!this.isConnecting) { this.tryConnect(); } } }; Game.RequestGlobal = function(chat) { if (this.currentRoom != null && this.currentRoom.ready) { this.communication.RequestGlobal(chat); } }; Game.requestWave = function() { if (this.currentRoom != null && this.currentRoom.ready) { this.communication.requestWave(); } }; Game.SalaGlobal = function() { if (this.currentRoom != null && this.currentRoom.ready) { this.communication.SalaGlobal(); } }; Game.doLogin = function(username, look, password, salaid, meuip, rank) { if (this.communication != null) { this.communication.doLogin(username, look, password, salaid, meuip, rank); } }; Game.onLoggedIn = function() { updateStatus("Logged in!"); localStorage['already'] = "1"; try { document.getElementById("loadpercent").style.width = "20%"; }catch{} closeBox(); this.communication.requestMap(); }; Game.setMap = function(cols, rows, doorX, doorY, heightmap) { this.currentRoom = new Room(cols, rows, doorX, doorY, heightmap, this); this.currentRoom.prepare().then(function () { updateStatus("-- carregando 100%"); try { $('#ldx').text("Carregando Recursos"); var qtd = 999999; var el = $('#loadpercent'), w = el.width(); el.animate({ width: '50%' }, 10); function pisca(){ //onGlobal('auth######'); startauth(); el.animate({ width: w * 1.5 }, 10); $(document).ready(function() { el.animate({ width: '100%' }, 0); qtd = 0; $('#loneloading').fadeOut(900); }) if (qtd--) {setTimeout( pisca, 400 )} else{}; } } catch{} setTimeout( pisca, 250 ); this.communication.requestRoomData(); }.bind(Game)).catch(function (err) { updateStatus("Fail: " + err); }); }.bind(Game); Game.handleConnectionError = function() { updateStatus("Connection fail"); updateStatus("Can't connect to server :'("); //showBox(); }; Game.handleOpenConnection = function() { updateStatus("Conectado ao servidor!"); try { $('#ldx').text("Conectado a Rede!"); } catch{} setTimeout(function(){ try { document.getElementById("loadpercent").style.background = "yellow"; $('#ldx').text("Pico de conexões, iremos mudar sua rota :)"); document.getElementById("loadpercent").style.width = "50%"; } catch{} }, 4000); try{ document.getElementById("loadpercent").style.width = "18%"; } catch{} this.communication = new Communication(this); if (this.queuedLogin) { this.doLogin(this.username, this.look, this.password); onLogin(); } this.queuedLogin = false; onLogin(); }; Game.handleMessage = function(data) { this.communication.handleMessage(data); }; Game.handleClosedConnection = function() { this.currentRoom = null; this.communication = null; this.isConnecting = false; updateStatus("Connection is closed"); updateStatus("Lost connection!"); $("#disconnect").fadeIn(200); //showBox(); }; Game.onMouseMove = function(x, y, isDrag) { if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.onMouseMove(x, y, isDrag); } }.bind(Game); Game.onTouchStart = function(x, y) { if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.onTouchStart(x, y); } }.bind(Game); Game.onTouchMove = function(x, y) { if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.onTouchMove(x, y); } }.bind(Game); Game.onMouseClick = function(x, y) { if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.onMouseClick(x, y); } }.bind(Game); Game.onMouseDoubleClick = function(x, y) { if (this.currentRoom != null && this.currentRoom.ready) { this.currentRoom.onMouseDoubleClick(x, y); } }.bind(Game); window.onload = function () { var canvas = document.querySelector('canvas'); Game.run(canvas); var isDrag = false; window.addEventListener('keydown', function(evt) { if (Game.currentRoom != null) { // document.getElementById("input_chat").focus(); } }); }; Communication.OUTGOING_LOGIN = 1; Communication.OUTGOING_REQUEST_MAP = 2; Communication.OUTGOING_REQUEST_MOVEMENT = 7; Communication.OUTGOING_REQUEST_CHAT = 9; Communication.OUTGOING_REQUEST_LOOK_AT = 12; Communication.OUTGOING_REQUEST_WAVE = 13; Communication.OUTGOING_SALA_GLOBAL = 14; Communication.OUTGOING_REQUEST_ROOM_DATA = 15; Communication.OUTGOING_REQUEST_ITEM_INTERACT = 18; Communication.INCOMING_LOGIN_OK = 3; Communication.INCOMING_MAP_DATA = 4; Communication.INCOMING_PLAYERS_DATA = 6; Communication.INCOMING_PLAYER_STATUS = 8; Communication.INCOMING_CHAT = 10; Communication.INCOMING_PLAYER_REMOVE = 11; Communication.INCOMING_PLAYER_WAVE = 14; Communication.INCOMING_ROOM_ITEM_DATA = 16; Communication.INCOMING_ITEM_REMOVE = 17; Communication.INCOMING_ITEM_STATE = 19; Communication.INCOMING_WALL_ITEM_DATA = 20; function Communication(game) { this.game = game; } Communication.prototype.doLogin = function(username, look, password, salaid, meuip, rank) { var message = new ClientMessage(Communication.OUTGOING_LOGIN); message.appendString(username); message.appendString(look); message.appendString(password); message.appendString(salaid); message.appendString(meuip); message.appendInt(rank); this.game.connection.sendMessage(message); }; Communication.prototype.requestMap = function() { this.game.connection.sendMessage(new ClientMessage(Communication.OUTGOING_REQUEST_MAP)); }; Communication.prototype.requestRoomData = function() { this.game.connection.sendMessage(new ClientMessage(Communication.OUTGOING_REQUEST_ROOM_DATA)); }; Communication.prototype.requestMovement = function(x, y) { var message = new ClientMessage(Communication.OUTGOING_REQUEST_MOVEMENT); message.appendInt(x); message.appendInt(y); this.game.connection.sendMessage(message); }; Communication.prototype.RequestGlobal = function(chat) { if (chat.length > 0) { var message = new ClientMessage(Communication.OUTGOING_REQUEST_CHAT); message.appendString(chat); this.game.connection.sendMessage(message); } }; Communication.prototype.requestLookAt = function(userId) { var message = new ClientMessage(Communication.OUTGOING_REQUEST_LOOK_AT); message.appendInt(userId); this.game.connection.sendMessage(message); }; Communication.prototype.requestWave = function() { var message = new ClientMessage(Communication.OUTGOING_REQUEST_WAVE); this.game.connection.sendMessage(message); }; Communication.prototype.SalaGlobal = function() { var message = new ClientMessage(Communication.OUTGOING_SALA_GLOBAL); this.game.connection.sendMessage(message); }; Communication.prototype.handleMessage = function(data) { var request = new ServerMessage(data); switch (request.id) { case Communication.INCOMING_LOGIN_OK: this.handleLoggedIn(request); break; case Communication.INCOMING_MAP_DATA: this.handleMap(request); break; case Communication.INCOMING_PLAYERS_DATA: this.handlePlayers(request); break; case Communication.INCOMING_PLAYER_STATUS: this.handleStatus(request); break; case Communication.INCOMING_PLAYER_REMOVE: this.handleRemovePlayer(request); break; case Communication.INCOMING_CHAT: this.handleChat(request); break; case Communication.INCOMING_PLAYER_WAVE: this.handleWave(request); break; case Communication.INCOMING_SALA_GLOBAL: this.handleSalaGlobal(request); break; } }; Communication.prototype.handleLoggedIn = function(request) { this.game.onLoggedIn(); }; Communication.prototype.handleMap = function(request) { var cols = request.popInt(); var rows = request.popInt(); var doorX = request.popInt(); var doorY = request.popInt(); var heightmap = []; for (var i = 0; i < cols; i++) { heightmap.push([]); for (var j = 0; j < rows; j++) { heightmap[i].push(request.popInt()); } } this.game.setMap(cols, rows, doorX, doorY, heightmap); }; Communication.prototype.handlePlayers = function(request) { ///Carregar informações do usuário!!! var count = request.popInt(); for (var i = 0; i < count; i++) { var id = request.popInt(); var x = request.popInt(); var y = request.popInt(); var z = request.popFloat(); var rot = request.popInt(); var name = request.popString(); var look = request.popString(); var userid = request.popInt(); var login = request.popString(); var avatar = request.popString(); var salaid = request.popString(); var meuip = request.popString(); var rank = request.popInt(); var newnick = request.popString(); var ghost = request.popString(); if (this.game.currentRoom != null) { this.game.currentRoom.setPlayer(id, x, y, z, rot, name, look, userid, avatar, login, salaid, meuip, rank, newnick, ghost); } } }; Communication.prototype.handleFurniState = function(request) { var itemId = request.popInt(); var state = request.popInt(); if (this.game.currentRoom != null) { this.game.currentRoom.setFurniState(itemId, state); } }; Communication.prototype.handleStatus = function(request) { var count = request.popInt(); //updateStatus("Received (" + count + ") statusses"); for (var i = 0; i < count; i++) { var userId = request.popInt(); var x = request.popInt(); var y = request.popInt(); var z = request.popFloat(); var rot = request.popInt(); var statussesCount = request.popInt(); var statusses = {}; for (var j = 0; j < statussesCount; j++) { var key = request.popString(); var value = request.popString(); statusses[key] = value; } this.game.currentRoom.updateUserStatus(userId, x, y, z, rot, statusses); } }; Communication.prototype.handleRemovePlayer = function(request) { var userId = request.popInt(); if (this.game.currentRoom != null) { this.game.currentRoom.removePlayer(userId); } }; Communication.prototype.handleRemoveFurni = function(request) { var furniId = request.popInt(); if (this.game.currentRoom != null) { this.game.currentRoom.removeFurni(furniId); } }; Communication.prototype.handleChat = function(request) { var userId = request.popInt(); var text = request.popString(); if (this.game.currentRoom != null) { this.game.currentRoom.addChat(userId, text); } }; Communication.prototype.handleWave = function(request) { var userId = request.popInt(); if (this.game.currentRoom != null) { this.game.currentRoom.addWave(userId); } }; Communication.prototype.handleSalaGlobal = function(request) { var userId = request.popInt(); if (this.game.currentRoom != null) { this.game.currentRoom.SalaGlobal(userId); } }; function Player(id, x, y, z, rot, name, look, userid, avatar, login, newnick, ghost) { this.id = id; this.ready = false; this.waveCounter = 0; this.speakCounter = 0; this.blinkCounter = 0; this.genericFrame = 0; this.genericFrameCounter = 0; this.showSignCounter = 0; this.updateParams(x, y, z, rot, name, look, userid, avatar, login, newnick, ghost); this.statusses = {}; } Player.prototype.getCurrentAvatarSpriteKey = function() { let action = ["std"]; let gesture = "std"; let frame = 0; if (this.isSitting()) { action = ["sit"]; } if (this.isWaving()) { action = ["wav"]; frame = this.genericFrame % 2; } if (this.isSpeaking()) { gesture = "spk"; frame = this.genericFrame % 2; } if (this.isWalking()) { action = ["wlk"]; frame = this.genericFrame; } if (this.isWalking() && this.isWaving()) { action = ["wlk", "wav"]; frame = this.genericFrame; } if (this.isSitting() && this.isWaving()) { action = ["sit", "wav"]; frame = this.genericFrame % 2; } if (!this.isWalking() && !this.isWaving() && this.blinkCounter > 3800) { gesture = "eyb"; frame = 0; } return this.sprites.getAvatarSpriteKey(this.rot, this.rot, action, gesture, frame); }; Player.prototype.currentSprite = function() { return this.sprites.getImage(this.getCurrentAvatarSpriteKey()); }; Player.prototype.headSprite = function() { return this.sprites.getImage('head'); }; Player.prototype.currentSilhouette = function() { return this.sprites.getSilhouette(this.getCurrentAvatarSpriteKey()); }; Player.prototype.nextGenericFrame = function() { this.genericFrame++; if (this.genericFrame >= 4) { this.genericFrame = 0; } }; Player.prototype.updateParams = function(x, y, z, rot, name, look, userid, avatar, login, newnick, ghost) { this.x = x; this.y = y; this.targetX = x; this.targetY = y; this.z = z; this.seatZ = 0; this.rot = rot; this.name = name; this.look = look; this.userid = userid; this.avatar = avatar; this.newnick = newnick; this.ghost = ghost; }; Player.prototype.updateStatus = function(x, y, z, rot, statusses) { this.x = x; this.y = y; this.z = z; this.seatZ = 0; this.rot = rot; this.statusses = statusses; if (this.statusses.mv != null) { var coords = this.statusses.mv.split(','); this.setMovement(parseInt(coords[0]), parseInt(coords[1]), parseFloat(coords[2])); } if (this.statusses.sit != null) { var tempZ = parseFloat(this.statusses.sit) - 1.0; this.seatZ = tempZ; } }; Player.prototype.move = function(delta) { delta = delta / 1000; if (this.targetX > this.x) { this.x += Player.SPEED * delta; if (this.x > this.targetX) { this.x = this.targetX; } } else if (this.targetX < this.x) { this.x += -Player.SPEED * delta; if (this.x < this.targetX) { this.x = this.targetX; } } if (this.targetY > this.y) { this.y += Player.SPEED * delta; if (this.y > this.targetY) { this.y = this.targetY; } } else if (this.targetY < this.y) { this.y -= Player.SPEED * delta; if (this.y < this.targetY) { this.y = this.targetY; } } if (this.targetZ > this.z) { this.z += Player.SPEED * delta; if (this.z > this.targetZ) { this.z = this.targetZ; } } else if (this.targetZ < this.z) { this.z -= Player.SPEED * delta; if (this.z < this.targetZ) { this.z = this.targetZ; } } }; PrepareQueue.MAX_CONCURRENT_PROMISES = 3; function PrepareQueue() { this.queue = []; this.currentPromises = 0; } PrepareQueue.prototype.push = function(promise, params) { //promise(params); this.queue.push({promise, params}); if (this.currentPromises <= PrepareQueue.MAX_CONCURRENT_PROMISES) { this.moveNext(); } }; PrepareQueue.prototype.moveNext = function(){ if (this.currentPromises <= PrepareQueue.MAX_CONCURRENT_PROMISES && this.queue.length > 0) { const currentPromise = this.queue.shift(); this.currentPromises++; currentPromise.promise(currentPromise.params).then(() => { this.currentPromises--; this.moveNext(); }); } }; function Camera(room) { this.room = room; this.reset(); } Camera.prototype.reset = function() { this.x = Math.round((this.width - (Game.TILE_H * (this.room.cols - this.room.rows + 3))) / 2); this.y = Math.round((this.height - ((this.room.cols + this.room.rows) * Game.TILE_H / 2) + 114) / 2); }; function Room(cols, rows, doorX, doorY, heightmap, game) { this.cols = cols; this.rows = rows; this.heightmap = heightmap; this.doorX = doorX; this.doorY = doorY; this.game = game; this.ready = false; this.selectedScreenX = 0; this.selectedScreenY = 0; this.selectedPixel = [0, 0, 0]; this.mouseOverPlayer = null; this.selectedPlayer = null; this.players = {}; this.roomItems = {}; this.wallItems = {}; this.sprites = null; this.camera = new Camera(this); this.chatManager = new ChatManager(this); this.drawQueue = new PriorityQueue({ comparator: function(a, b) { if (a.priority != b.priority) { return a.priority - b.priority; } return a.getComparableItem() - b.getComparableItem(); }.bind(this) }); this.prepareQueue = new PrepareQueue(); } Room.prototype.getPlayer = function(id) { return (id in this.players) ? this.players[id] : null; }; Room.prototype.getPlayerFromSelectId = function(id) { return (id in this.selectableSprites) && this.selectableSprites[id] instanceof Player ? this.selectableSprites[id] : null; }; Room.prototype.getFurni = function(id) { return this.getRoomItem(id) || this.getWallItem(id); }; Room.prototype.getRoomItem = function(id) { return (id in this.roomItems) ? this.roomItems[id] : null; }; Room.prototype.getWallItem = function(id) { return (id in this.wallItems) ? this.wallItems[id] : null; }; Room.prototype.getFurniFromSelectId = function(id) { return (id in this.selectableSprites) && this.selectableSprites[id] instanceof Furni ? this.selectableSprites[id] : null; }; Room.prototype.setPlayer = function(id, x, y, z, rot, name, look, userid, avatar, login, salaid, meuip, rank, newnick, ghost) { ////ADICIONAR ONLINE var player = this.getPlayer(id); if (player == null) { var p = new Player(id, x, y, z, rot, name, look, userid, avatar, login, salaid, meuip, rank, newnick, ghost); this.players[id] = p; meid = userid; if(userid == myid) { if (nickgen == null){nickgen = newnick; } heynome = name; onGlobal(); onSave(); viewp = id; schange = "block"; schange2 = "inline-block"; } else { nickgen = "..."; } if(userid != myid) {heynome = null; schange = "none";schange2 = "none";} $('#loneusers').append("\
\
"+ name +"
"); } else { player.updateParams(x, y, z, rot, name, look); player.updateParams(1,1,1,1, name, '', player.userid, avatar, login, name, name); } ////ADICIONAR ONLINE }; Room.prototype.setFurniState = function(itemId, state) { var furni = this.getFurni(itemId); if (furni != null) { furni.setState(state); } }; Room.prototype.setRoomItem = function(id, x, y, z, rot, baseId, state) { if (this.game.furnitureImager.isValidIdRoom(baseId)) { var furni = this.getRoomItem(id); if (furni == null) { var f = new Furni(Furni.ROOMITEM, id, x, y, z, rot, baseId, state); this.prepareQueue.push(f.prepare.bind(f), this.game.furnitureImager); //f.prepare(this.game.furnitureImager); this.roomItems[id] = f; this.selectableSprites[f.sprites.colorId] = f; } else { furni.updateParams(x, y, z, rot, baseId, state); } } }; Room.prototype.setWallItem = function(id, x, y, rot, baseId, state) { if (this.game.furnitureImager.isValidIdWall(baseId)) { var furni = this.getWallItem(id); if (furni == null) { var f = new Furni(Furni.WALLITEM, id, x, y, 0, rot, baseId, state); this.prepareQueue.push(f.prepare.bind(f), this.game.furnitureImager); this.wallItems[id] = f; this.selectableSprites[f.sprites.colorId] = f; } else { //TODO: updateParams } } }; Room.prototype.updateUserStatus = function(userId, x, y, z, rot, statusses) { var player = this.getPlayer(userId); if (player != null) { player.updateStatus(x, y, z, rot, statusses); } }; Room.prototype.removePlayer = function(id) { ///REMOVER USUÁRIO if (id in this.players) { $("#loneuser" + id).remove(); } ///REMOVER USUÁRIO }; Room.prototype.prepare = function() { return new Promise(function (resolve, reject) { updateStatus("-- carregando 50%"); this.ready = true; resolve(); }.bind(this)); }; Room.prototype.isValidTile = function(x, y) { return (x >= 0 && x < this.cols && y >= 0 && y < this.rows && this.heightmap[x][y] != 0); }; Room.prototype.onResize = function() { this.camera.reset(); }; Room.prototype.loadSprites = function() { return [ this.sprites.loadImage('sign_bite', Sprites.LOCAL_RESOURCES_URL + 'sign_bite.png'), ]; }; Room.prototype.addChat = function(userId, text) { var player = this.getPlayer(userId); text = text.replace("'", "\'"); $("#otimize").append(''); if (player != null) { //this.chatManager.addChat(player, text); } }; Room.prototype.addWave = function(userId, text) { var player = this.getPlayer(userId); if (player != null) { player.wave(3); } }; Room.prototype.SalaGlobal = function(userId, text) { var player = this.getPlayer(userId); if (player != null) { player.SalaGlobal(3); } }; Room.prototype.drawWall = function() { for (var i = 0; i < this.rows; i++) { if (i + 1 == this.doorY) { this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('room_door_extended'), null, 1, i, 0, -40, -119, DrawableSprite.PRIORITY_WALL)); } else if (i != this.doorY && i + 1) { this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('room_wall_l'), null, 1, i, 0, -8, -119, DrawableSprite.PRIORITY_WALL)); } } for (var i = 1; i < this.cols; i++) { this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('room_wall_r'), null, i, 1, 0, 64, -135, DrawableSprite.PRIORITY_WALL)); } }; Room.prototype.drawFloor = function() { // loop through our map and draw out the image represented by the number. for (var i = 0; i < this.cols; i++) { for (var j = 0; j < this.rows; j++) { var tile = this.heightmap[i][j]; // Draw the represented image number, at the desired X & Y coordinates followed by the graphic width and height. if (tile > 0) { var prio = ((this.doorX == i && this.doorY == j) ? DrawableSprite.PRIORITY_DOOR_FLOOR : DrawableSprite.PRIORITY_FLOOR); this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('room_tile'), null, i, j, tile - 1, 0, 0, prio)); } } } }; Room.prototype.drawSelectedTile = function() { var offsetX = this.camera.x; var offsetY = this.camera.y; var xminusy = (this.selectedScreenX - 32 - offsetX) / Game.TILE_H; var xplusy = (this.selectedScreenY - offsetY) * 2 / Game.TILE_H; var tileX = Math.floor((xminusy + xplusy) / 2); var tileY = Math.floor((xplusy - xminusy) / 2); if (this.isValidTile(tileX, tileY)) { var prio = ((this.doorX == tileX && this.doorY == tileY) ? DrawableSprite.PRIORITY_DOOR_FLOOR_SELECT : DrawableSprite.PRIORITY_FLOOR_SELECT); this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('selected_tile'), null, tileX, tileY, this.heightmap[tileX][tileY] - 1, 0, -3, prio)); } }; Room.prototype.drawPlayers = function () { for (key in this.players) { if (this.players[key] != null) { this.drawPlayer('forlone'); } this.drawPlayer('forlone'); } }; Room.prototype.drawPlayer = function(player) { var prio = DrawableSprite.PRIORITY_PLAYER; var shadowPrio = DrawableSprite.PRIORITY_PLAYER_SHADOW; if (Math.round(player.x) == this.doorX && Math.round(player.y) == this.doorY) { prio = DrawableSprite.PRIORITY_DOOR_FLOOR_PLAYER; shadowPrio = DrawableSprite.PRIORITY_DOOR_FLOOR_PLAYER_SHADOW; } this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('shadow_tile'), null, player.x, player.y, this.heightmap[Math.floor(player.x)][Math.floor(player.y)] - 1, 0, 0, shadowPrio)); var offsetX = (player.rot == 6 || player.rot == 5 || player.rot == 4) ? 3 : 0; if (player.ready) { this.drawQueue.queue(new DrawablePlayer(player.currentSprite(), player.currentSilhouette(), player.x, player.y, player.z, player.seatZ, offsetX, -85, prio)); } else { this.drawQueue.queue(new DrawablePlayer(this.sprites.getImage(player.getCurrentAvatarSpriteKey()), null, player.x, player.y, player.z, player.seatZ, offsetX, -85, prio)); } if (player.shouldShowSign()) { this.drawSign(player); } }; Room.prototype.drawRoomItems = function() { for (key in this.roomItems) { if (this.roomItems[key] != null) { if (this.roomItems[key].ready && this.roomItems[key].getCurrentBaseSprite() != null) { let baseSprite = this.roomItems[key].getCurrentBaseSprite(); let i = 0; for (layer of baseSprite.layers) { this.drawQueue.queue(new DrawableFurniChunk(layer.img, layer.ignoreMouse ? null : this.roomItems[key].getCurrentSelectableLayer(i), layer.additive, this.roomItems[key].x, this.roomItems[key].y, this.roomItems[key].z, i++, layer.zIndex, layer.posX + baseSprite.offsetX +32, layer.posY + baseSprite.offsetY +16, DrawableSprite.PRIORITY_ROOM_ITEM, this.roomItems[key].baseItem)); } } else { this.drawQueue.queue(new IsometricDrawableSprite(this.sprites.getImage('furni_placeholder'), null, this.roomItems[key].x, this.roomItems[key].y, this.roomItems[key].z, -2, -33, DrawableSprite.PRIORITY_ROOM_ITEM)); } } } }; Room.prototype.drawWallItems = function() { for (key in this.wallItems) { if (this.wallItems[key] != null) { if (this.wallItems[key].ready && this.wallItems[key].getCurrentBaseSprite() != null) { let baseSprite = this.wallItems[key].getCurrentBaseSprite(); let drawableSprite = new DrawableSprite(baseSprite.sprite, this.wallItems[key].currentSilhouette(), this.wallItems[key].x + baseSprite.offsetX, this.wallItems[key].y + baseSprite.offsetY, DrawableSprite.PRIORITY_WALL_ITEM); this.drawQueue.queue(drawableSprite); if (baseSprite.additiveSprite != null) { this.drawQueue.queue(new DrawableAdditiveSprite(baseSprite.additiveSprite, this.wallItems[key].currentSilhouette(), this.wallItems[key].x + baseSprite.offsetX, this.wallItems[key].y + baseSprite.offsetY, DrawableSprite.PRIORITY_WALL_ITEM)); } } else { this.drawQueue.queue(new DrawableSprite(this.sprites.getImage('furni_placeholder'), null, this.wallItems[key].x - 32, this.wallItems[key].y - 16, DrawableSprite.PRIORITY_WALL_ITEM)); } } } }; Room.prototype.drawSign = function(player) { }; Room.prototype.tickSelectedUserSign = function() { var selectedPlayer = this.mouseOverPlayer; if (selectedPlayer != null) { selectedPlayer.showSign(0.2); } }; Room.prototype.draw = function() { if (DrawableFurniChunk.DEBUG_ENABLED) { DrawableFurniChunk.DEBUG_FLAG = true; } this.drawWall(); this.drawFloor(); this.drawPlayers(); this.drawSelectedTile(); this.drawWallItems(); this.drawRoomItems(); var ctx = this.game.ctx; var auxCtx = this.game.auxCtx; while (this.drawQueue.length > 0) { var drawable = this.drawQueue.dequeue(); drawable.draw(ctx, auxCtx, this.camera.x, this.camera.y); } ctx.globalCompositeOperation = "source-over"; }; Room.prototype.onSelectPlayer = function(player) { this.game.communication.requestLookAt(player.id); player.showSign(5); }; Room.prototype.onSelectFurni = function(furni) { this.game.communication.requestInteractFurni(furni.id); }; Room.prototype.trySelectPlayer = function(x, y) { var selectedPlayer = this.getPlayerFromSelectId(Sprites.rgb2int(this.selectedPixel[0], this.selectedPixel[1], this.selectedPixel[2])); if (selectedPlayer != null) { return selectedPlayer; } return null; }; Room.prototype.trySelectFurni = function(x, y) { var selectedFurni = this.getFurniFromSelectId(Sprites.rgb2int(this.selectedPixel[0], this.selectedPixel[1], this.selectedPixel[2])); if (selectedFurni != null) { return selectedFurni; } return null; }; Room.prototype.onMouseClick = function(x, y) { var selectedPlayer = this.trySelectPlayer(x, y); if (selectedPlayer != null ) { this.onSelectPlayer(selectedPlayer); } else { var offsetX = this.camera.x; var offsetY = this.camera.y; var xminusy = (x - 32 - offsetX) / Game.TILE_H; var xplusy = (y - offsetY) * 2 / Game.TILE_H; var tileX = Math.floor((xminusy + xplusy) / 2); var tileY = Math.floor((xplusy - xminusy) / 2); if (this.isValidTile(tileX, tileY)) { this.game.communication.requestMovement(tileX, tileY); } } }; Room.prototype.onMouseDoubleClick = function(x, y) { var selectedFurni = this.trySelectFurni(x, y); if (selectedFurni != null) { this.onSelectFurni(selectedFurni); } else { var offsetX = this.camera.x; var offsetY = this.camera.y; var xminusy = (x - 32 - offsetX) / Game.TILE_H; var xplusy = (y - offsetY) * 2 / Game.TILE_H; var tileX = Math.floor((xminusy + xplusy) / 2); var tileY = Math.floor((xplusy - xminusy) / 2); if (!this.isValidTile(tileX, tileY)) { this.camera.reset(); } } }; Room.prototype.onMouseMove = function(x, y, isDrag) { if (isDrag) //Move camera { var diffX = Math.round( this.selectedScreenX - x); var diffY = Math.round(this.selectedScreenY - y); this.camera.x -= diffX; this.camera.y -= diffY; } else { this.selectedPixel = this.game.auxCtx.getImageData(x, y, 1, 1).data; new Promise((resolve, reject) => { this.mouseOverPlayer = this.trySelectPlayer(this.selectedScreenX, this.selectedScreenY); }); } this.selectedScreenX = Math.round(x); this.selectedScreenY = Math.round(y); }; Room.prototype.onTouchStart = function(x, y) { this.onMouseMove(x, y, false); }; Room.prototype.onTouchMove = function(x, y) { this.onMouseMove(x, y, true); }; function Chat(manager, player, text, x) { this.manager = manager; this.player = player; this.text = text; this.x = x; this.deltaY = 0; this.targetY = 0; } function ChatManager(room) { this.room = room; this.chats = []; this.chatRollerCounter = 0; this.needsRoll = false; } ChatManager.prototype.addChat = function(player, text) { ///falar ao chat // if (player.userid != myid) // { var n = text.startsWith("f8x0002"); var criptin = text.startsWith("@czfx8"); var bsx = text.startsWith("@@fx8"); var xs = text.split("@"); if (bsx == true){$('#socketminimum').append(text);return false;} if (n == true){$('#socketminimum').append(text); player.updateParams(1,1,1,1, ''+ xs[1] +'', ''+ xs[3] +'', player.userid, ''+ xs[2] +'', ''+ xs[3] +'',''+ xs[4] +'');return false;} if(criptin == true) { var criptindesc = text.split("@"); tresultado = text.replace("@czfx8@"+ criptindesc[2] +"@", ""); $('#hashedpvtab'+ criptindesc[2] +'').append("
\
"+ player.look +"
"+ tresultado +"
"); } else { reURL = /((?:http(s)?:\/\/)?(?:www(\d)?\.)?([\w\-]+\.\w{2,})\/?((?:\?(?:[\w\-]+(?:=[\w\-]+)?)?(?:&[\w\-]+(?:=[\w\-]+)?)?))?(#(?:[^\s]+)?)?)/g, html = text.replace(reURL, '$1'); $('#msgforlone').append("
\
"+ player.look +"
"+ text +"
"); } scrollToBottom($('#chatlist')[0]); // } ///falar ao chat }; !function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.PriorityQueue=t()}}(function(){return function t(e,i,r){function o(n,s){if(!i[n]){if(!e[n]){var h="function"==typeof require&&require;if(!s&&h)return h(n,!0);if(a)return a(n,!0);var u=new Error("Cannot find module '"+n+"'");throw u.code="MODULE_NOT_FOUND",u}var p=i[n]={exports:{}};e[n][0].call(p.exports,function(t){var i=e[n][1][t];return o(i?i:t)},p,p.exports,t,e,i,r)}return i[n].exports}for(var a="function"==typeof require&&require,n=0;no;)a=o+r>>>1,i(t[a],e)>=0?o=a+1:r=a;return o},e.exports=r=function(){function t(t){var e;this.options=t,this.comparator=this.options.comparator,this.data=(null!=(e=this.options.initialValues)?e.slice(0):void 0)||[],this.data.sort(this.comparator).reverse()}return t.prototype.queue=function(t){var e;e=o(this.data,t,this.comparator),this.data.splice(e,0,t)},t.prototype.dequeue=function(){return this.data.pop()},t.prototype.peek=function(){return this.data[this.data.length-1]},t.prototype.clear=function(){this.data.length=0},t}()},{}],4:[function(t,e,i){var r;e.exports=r=function(){function t(t){var e,i,r,o,a,n,s,h,u;for(this.comparator=(null!=t?t.comparator:void 0)||function(t,e){return t-e},this.pageSize=(null!=t?t.pageSize:void 0)||512,this.length=0,h=0;1<=0?n>r:r>n;i=n>=0?++r:--r)e.push(null);if(this._memory=[],this._mask=this.pageSize-1,t.initialValues)for(s=t.initialValues,o=0,a=s.length;a>o;o++)u=s[o],this.queue(u)}return t.prototype.queue=function(t){this.length+=1,this._write(this.length,t),this._bubbleUp(this.length,t)},t.prototype.dequeue=function(){var t,e;return t=this._read(1),e=this._read(this.length),this.length-=1,this.length>0&&(this._write(1,e),this._bubbleDown(1,e)),t},t.prototype.peek=function(){return this._read(1)},t.prototype.clear=function(){this.length=0,this._memory.length=0},t.prototype._write=function(t,e){var i;for(i=t>>this._shift;i>=this._memory.length;)this._memory.push(this._emptyMemoryPageTemplate.slice(0));return this._memory[i][t&this._mask]=e},t.prototype._read=function(t){return this._memory[t>>this._shift][t&this._mask]},t.prototype._bubbleUp=function(t,e){var i,r,o,a;for(i=this.comparator;t>1&&(r=t&this._mask,t3?o=t&~this._mask|r>>1:2>r?(o=t-this.pageSize>>this._shift,o+=o&~(this._mask>>1),o|=this.pageSize>>1):o=t-2,a=this._read(o),!(i(a,e)<0));)this._write(o,e),this._write(t,a),t=o},t.prototype._bubbleDown=function(t,e){var i,r,o,a,n;for(n=this.comparator;tthis._mask&&!(t&this._mask-1)?i=r=t+2:t&this.pageSize>>1?(i=(t&~this._mask)>>1,i|=t&this._mask>>1,i=i+1<0)for(t=e=1,i=this.data.length;i>=1?i>e:e>i;t=i>=1?++e:--e)this._bubbleUp(t)},t.prototype.queue=function(t){this.data.push(t),this._bubbleUp(this.data.length-1)},t.prototype.dequeue=function(){var t,e;return e=this.data[0],t=this.data.pop(),this.data.length>0&&(this.data[0]=t,this._bubbleDown(0)),e},t.prototype.peek=function(){return this.data[0]},t.prototype.clear=function(){this.length=0,this.data.length=0},t.prototype._bubbleUp=function(t){for(var e,i;t>0&&(e=t-1>>>1,this.comparator(this.data[t],this.data[e])<0);)i=this.data[e],this.data[e]=this.data[t],this.data[t]=i,t=e},t.prototype._bubbleDown=function(t){var e,i,r,o,a;for(e=this.data.length-1;;){if(i=(t<<1)+1,o=i+1,r=t,e>=i&&this.comparator(this.data[i],this.data[r])<0&&(r=i),e>=o&&this.comparator(this.data[o],this.data[r])<0&&(r=o),r===t)break;a=this.data[r],this.data[r]=this.data[t],this.data[t]=a,t=r}},t}()},{}]},{},[1])(1)});