lp=game.Players.LocalPlayer local Tool = Instance.new('HopperBin',lp.Backpack) Tool.Name='MoveSun' -- convert number (in hours) to TimeOfDay string -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00) local function ToTimeOfDay(n) n = n % 24 local i,f = math.modf(n) local m = f*60 local mi,mf = math.modf(m) m = tostring(math.abs(math.floor(m))) local s = tostring(math.abs(math.floor(mf*60))) return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s end -- convert TimeOfDay string to number (in hours) local function FromTimeOfDay(t) local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$") s = tonumber(s)/60 m = tonumber(m + s)/60 h = tonumber(h) + m return h * (#signed > 0 and -1 or 1) end local function rad_sc(n) return n/(math.pi*2) end local function sc_rad(n) return n*(math.pi*2) end -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay) local function ToLatLon(d) d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2)) local lon = math.atan2(d.y,d.x) lat = rad_sc(lat)*360 + 23.5 lon = ToTimeOfDay(rad_sc(lon)*24 - 6) return lat,lon end --[[ -- convert lat and lon to direction (doesn't work) local function to_dir(lat,lon) lat = sc_rad((lat - 23.5)/360) lon = sc_rad((FromTimeOfDay(lon) + 6)/24) return Vector3.new( (math.cos(lat)*math.cos(lon)), (math.cos(lat)*math.sin(lon)), math.sin(lat) ) end ]] local Event = {} local function Disconnect(...) for _,name in pairs{...} do if Event[name] then Event[name]:disconnect() Event[name] = nil end end end local Lighting = Game:GetService("Lighting") local down = false local P = 0.02 local D = 16 local position = Lighting:GetSunDirection() local velocity = Vector3.new(0,0,0) local goal = Lighting:GetSunDirection() local active = false local function Activate(Mouse) position = Lighting:GetSunDirection() goal = Lighting:GetSunDirection() active = true Event.Down = Mouse.Button1Down:connect(function() down = true goal = Mouse.UnitRay.Direction end) Event.Up = Mouse.Button1Up:connect(function() down = false end) Event.Move = Mouse.Move:connect(function() if down then goal = Mouse.UnitRay.Direction end end) asd = game:GetService'RunService'.RenderStepped:connect(function() velocity = Vector3.new( velocity.x + P * ((goal.x - position.x) + D * -velocity.x), velocity.y + P * ((goal.y - position.y) + D * -velocity.y), velocity.z + P * ((goal.z - position.z) + D * -velocity.z) ) position = position + velocity local lat,lon = ToLatLon(position) Lighting.GeographicLatitude = lat Lighting.TimeOfDay = lon --print(lon) --wait() end) end local function Deactivate() active = false down = false asd:disconnect() Disconnect("Down","Up","Move") end Tool.Selected:connect(Activate) Tool.Deselected:connect(Deactivate)