#include #include #include #include using namespace std; int main() { int hBound = 23; int wBound = 45; //Ball's X and Y int bX, bY; int dX, dY; //Player's X and Y int pY; int tmp; //Stats int life, score; //Init start bX = 21; bY = rand() % (23 - 19 + 1) + 19; dX = -1 ; dY = -1; pY = 22; life = 3; score = 0; srand(time(0)); //Set window size system ("MODE 55,30"); while (life != -1) { string s = ""; system("cls"); if (life > 0) { cout << "Score: " << score << "\n"; s += "Life: "; for (int i = 1; i <= life; i++) { s = s + (char)3 + " "; } s += "\n"; for (int i = 0; i < hBound; i++) { for (int j = 0; j < wBound; j++) { if (i == 0 || i == hBound-1) s += "="; else if ((i != 0 || i != hBound-1) && (j == 0 || j == wBound-1)) s += "|"; else if (i == 3 && (j == 3 || j == 5 || j == 7 || j == 9)) s += (char)178; //Ball Printout else if (i == bX && j == bY) s += (char)2; //Player's Bumper else if (i == hBound-2 && (j == pY || j == pY-1 || j == pY-2 || j == pY+1 || j == pY+2)) s += "X"; else if (i == hBound-2 && j == pY-3) s += "["; else if (i == hBound-2 && j == pY+3) s += "]"; else s += " "; } //cout << s << "\n"; //s = ""; s += "\n"; } cout << s; //Check user input if (GetAsyncKeyState(VK_LEFT) && pY >= 5) pY -= 1; else if (GetAsyncKeyState(VK_RIGHT) && pY <= wBound-6) pY += 1; //Decrease Life if (bX + dX == hBound) { life -= 1; bX = 21; bY = rand() % (23 - 19 + 1) + 19; pY = 22; dX *= -1; dY *= -1; Sleep(1000); } //Check bounce tmp = hBound-1; if (bX + dX == 0) dX *= -1; else if (bX + dX == hBound-2 && (bY == pY || bY == pY-1 || bY == pY-2 || bY == pY-3 || bY == pY-4 || bY == pY+1 || bY == pY+2 || bY == pY+3 || bY == pY+4)) dX *= -1; if (bY + dY == 0 || (bY + dY == wBound-1) ) { dY *= -1; } bX += dX; bY += dY; Sleep(20); } else { life = -1; } } for (int i = 1; i <= 3; i++) { system("cls"); Sleep(500); if (life <= 0) cout << "\n\n YOU LOSE!!!\n"; Sleep(500); } cout << " Your Score: " << score << "\n\n"; return 0; }