Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=1 pathtrans=.7 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil cloak=false lightcolor='Bright blue' mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end Damagefunc2=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) Damage=Damage if Enemy==nil then Enemy=hit.Parent HP=Enemy.Humanoid.Health end coroutine.resume(coroutine.create(function() wait(1) if attack==false and Enemy~=nil then Did=HP-Enemy.Humanoid.Health print("Did "..Did.." Damage") Enemy=nil HP=0 end end)) --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] if mana<400 then mana=mana+math.random(10,20) else mana=400 end c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=5 then CRIT=true Damage=Damage*2 critsound(2) --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] end Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vp=it("BodyVelocity") vp.P=500 vp.maxForce=vt(math.huge,0,math.huge) -- vp.velocity=Head.CFrame.lookVector*Knockback vp.velocity=Head.CFrame.lookVector*Knockback vp.Parent=hit.Parent.Torso --[[ if Knockback>0 then vp.Parent=hit.Parent.Torso end]] game:GetService("Debris"):AddItem(vp,.5) --[[ r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=it("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(x2,y2,z2) prt.Size = Vector3.new(5,5,5) --"http://www.roblox.com/asset/?id=168892465" local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil Mesh.Parent=nil end),prt,msh,x,y,z) end function dmgstart(dmg,what) hitcon = what.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(Character) then hum:TakeDamage(dmg) end end) end function dmgstop() hitcon:disconnect() end user=game.Players.localPlayer char=user.Character mouse=user:GetMouse() m=Instance.new('Model',char) blocks = {} function Part(Type, Parent, Name, Transparency, Reflectance, Size, CFrame, Material, BrickColor3) prt = Instance.new(Type,Parent) prt.Name = Name prt.FormFactor = "Custom" prt.Transparency = Transparency prt.Reflectance = Reflectance prt.Size = Size prt.CFrame = CFrame prt.Material = Material prt.TopSurface = 'SmoothNoOutlines' prt.BottomSurface = 'SmoothNoOutlines' prt.LeftSurface = 'SmoothNoOutlines' prt.RightSurface = 'SmoothNoOutlines' prt.FrontSurface = 'SmoothNoOutlines' prt.BackSurface = 'SmoothNoOutlines' prt.BrickColor = BrickColor.new(tostring(BrickColor3)) prt.Anchored = false prt.CanCollide = false table.insert(blocks, prt) return #blocks end function weldBetween(a, b) weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a return weld; end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Toothpaste") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Toothpaste") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end local Handle = Instance.new("Part", m) Handle:BreakJoints() Handle.TopSurface = "Smooth" Handle.Material = "SmoothPlastic" Handle.Name = 'Handle' Handle.Transparency = 0 Handle.BottomSurface = "Smooth" Handle.FormFactor = "Custom" Handle.CanCollide = false Handle.BrickColor = BrickColor.new("Really black") Handle.Size = Vector3.new(2.31999993, 0.34799999, 0.200000003) local Handleweld = Instance.new("ManualWeld") Handleweld.Part0 = char["Torso"] Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handleweld.C1 = CFrame.new(0.0648193359, -0.791286469, -0.906871796, 0.707106709, 0.70710665, -3.06183203e-008, -5.06046831e-008, 9.39054843e-008, 0.999991417, 0.707100689, -0.707100689, 1.02184011e-007) Handleweld.Parent = char["Torso"] local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697142124, -0.240707397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.898999929, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(3.81469727e-006, -0.232005119, 1.97199249, 0.999999762, -2.87769808e-013, 5.96046448e-008, 5.25801624e-013, 0.999991417, 2.84217094e-014, 0, -1.17239551e-013, 0.999991238) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697060108, -0.237798691, 0.696979523, 0.707100153, -7.8854832e-008, -0.707074642, 6.79929997e-008, 0.999963224, -4.47018209e-008, 0.707100153, -2.54248249e-008, 0.707074702) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.696000099, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-1.21799088, -0.231980324, 0.985839844, 0.999999762, 5.87768056e-010, 1.80602074e-005, -5.86997118e-010, 0.999974251, -6.33293951e-009, -1.80006027e-005, 6.33261976e-009, 0.99997437) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000141143799, 1.8119812e-005, -1.21799469, 1.81794167e-005, -1.78968406e-007, -0.999964833, 6.0702348e-007, 0.999964714, -1.78957677e-007, 0.999999702, -6.06998185e-007, 1.82688236e-005) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-1.21799469, 0.232003212, 0.985847473, 0.999999762, 5.66021896e-010, 1.80602074e-005, -5.65410829e-010, 0.999973297, -6.33274055e-009, -1.80006027e-005, 6.3324741e-009, 0.999973238) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Mid gray") Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(3.81469727e-006, -0.115989685, 0.985801697, 0.999999762, 6.05332673e-010, 1.80602074e-005, -6.04796213e-010, 0.999982834, -6.33284003e-009, -1.80006027e-005, 6.33262687e-009, 0.999982953) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Institutional white") Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(1.52587891e-005, 0.226189613, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.811999977, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Institutional white") Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(1.52587891e-005, -0.237810135, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.811999977, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.985813141, -0.237781525, 0, 1.80006027e-005, 1.57576963e-007, -0.999979973, 8.91885605e-008, 0.99998039, 2.61884452e-007, 0.999999166, -8.91910901e-008, 1.80602074e-005) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.69599998, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-5.7220459e-005, 0.223287582, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.898999929, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.985980988, 0.22618866, 0, -8.94069672e-008, 1.63911707e-007, -0.999990642, 8.97813663e-008, 0.999991119, 2.68218798e-007, 0.999999285, -8.97803574e-008, 5.96046448e-008) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.69599998, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697110176, 0.226187706, 0.697032928, 0.707100391, -7.8857461e-008, -0.707094431, 6.79927936e-008, 0.999991119, -4.4702837e-008, 0.707100332, -2.54258214e-008, 0.707094312) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.696000099, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Institutional white") Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697163582, 0.226187706, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.812000036, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-5.7220459e-005, -0.240706444, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.898999929, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(3.81469727e-006, 0.23197937, -1.52587891e-005, 0.999999762, 2.23820962e-013, 5.96046448e-008, 7.10542736e-015, 0.999991417, -1.03028697e-013, 0, 1.0658141e-014, 0.999991238) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Institutional white") Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697163105, -0.237812042, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.812000036, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Navy blue") Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, 0.232005119, 0.985790253, 0.999999762, 6.06398487e-010, 1.80602074e-005, -6.05488992e-010, 0.999969959, -6.3331953e-009, -1.80006027e-005, 6.33281516e-009, 0.99996984) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.697142363, 0.223291397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.898999929, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Mid gray") Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, 0.115994453, 0.985679626, 0.999999762, 6.06839023e-010, 1.80602074e-005, -6.06164008e-010, 0.999978542, -6.33337294e-009, -1.79708004e-005, 6.33308517e-009, 0.999978423) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Mid gray") Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -5.7220459e-006, 0.985614777, 0.999999762, 6.06938499e-010, 1.80602074e-005, -6.06267037e-010, 0.999978542, -6.33343333e-009, -1.79708004e-005, 6.33315622e-009, 0.999978423) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Navy blue") Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-3.81469727e-006, -0.231994629, 0.98563385, 0.999999762, 5.88961768e-010, 1.80602074e-005, -5.88052274e-010, 0.999969959, -6.33351505e-009, -1.80006027e-005, 6.3331278e-009, 0.99996984) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-7.62939453e-006, -0.231983185, -0.000392913818, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000408172607, 1.71661377e-005, 1.2179985, 1.81794167e-005, -1.78972357e-007, -0.999982238, 6.07028539e-007, 0.999982357, -1.78961514e-007, 0.999999702, -6.07014329e-007, 1.82688236e-005) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(1.21799469, -0.231983185, 0.985591888, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(1.21799469, 0.232002258, 0.985588074, 0.999999762, 5.78641135e-010, 1.80602074e-005, -5.78168624e-010, 0.999980927, -6.33353991e-009, -1.79708004e-005, 6.33334807e-009, 0.999980807) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "SmoothPlastic" Part.Name = 'Part' Part.Transparency = 0 Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("White") Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(3.81469727e-006, 0.231988907, 1.97200775, 0.999999762, 1.69357861e-011, 5.96046448e-008, -1.6701307e-011, 0.999991179, 2.27373675e-013, 2.98023224e-008, -3.23296945e-013, 0.99999094) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983) local HandleMesh = Instance.new("BlockMesh",Handle) HandleMesh.Name = "Mesh" HandleMesh.Offset = Vector3.new(0, 0, 0) HandleMesh.Scale = Vector3.new(1, 1, 0.579999983) function damage(hit,Damage,Knockback) if hit.Parent==nil then return end local CPlayer=bin local h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=Damage+math.random(0,10) h.Health=h.Health-Damage local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) vp.velocity=char.HumanoidRootPart.CFrame.lookVector*Knockback+char.HumanoidRootPart.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=plr c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function UnCloak() so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) Face.Parent=Head cloaked=false for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) end if v.className=="Hat" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.1 do wait() derp.Transparency=derp.Transparency-0.1 end derp.Transparency=0 end),hatp) end end for _,v in pairs(blocks) do if v.className=="Part" and v.Name~="Torso" and v.Name~='tip' then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) v.Transparency=0 end end end meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455, ['midas'] = 17385513; ['spark'] = 10756118; ['boom'] = 10730819; ['plank'] = 10548112; ['harmonica1'] = 33069371; ['harmonica2'] = 33069412; ['thump'] = 10730819; } cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee == 'wedge' then c = Instance.new("WedgePart",m) elseif typee == 'seat' then c = Instance.new("Seat",m) elseif typee == 'vseat' then c = Instance.new("VehicleSeat",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.Locked = true c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh elseif meshid == 'block' then mesh = Instance.new("BlockMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh end mesh = Instance.new("SpecialMesh",parent) if meshid == 'wedge' then mesh.MeshType = 'Wedge' elseif meshid == 'sphere' then mesh.MeshType = 3 elseif type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end mesh.Scale = Vector3.new(x,y,z) if meshtexture then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end, ["Dec"] = function(parent,face,id,transparency) c = Instance.new("Decal",parent) c.Face = face c.Texture = id if transparency then c.Transparency = transparency end return c end, ["S"] = function(id,pitch,volume,parent) cur = nil found = false if type(id) == 'string' then for i,v in pairs(char.Head:children()) do if v:IsA("Sound") and v.Name == id and not found then cur = v if parent then cur = v:Clone() cur.Parent = parent end cur.Pitch = pitch if volume then cur.Volume = volume end cur:Play() found = true return cur end end elseif type(id) == 'number' then local a = char.Head:FindFirstChild('exteo') a.SoundId = 'rbxassetid://'..id a.Pitch = pitch if volume then a.Volume = volume end a:Play() return a end end } function damage(hit,amount,delay) for i,v in pairs(hit:children()) do if v:IsA("Humanoid") and v.Parent ~= char then if delay then local found = v:FindFirstChild('tag') if not found then local a = Instance.new("StringValue",v) a.Name = 'tag ur it' game:service'Debris':AddItem(a,delay) v.Health = v.Health - amount end else v.Health = v.Health - amount end end end end function lightning(startpos,endpos,times,offse,livetime,col,dmg) local curpos = startpos for i = 1,times do local mag = (startpos-endpos).magnitude local offs = {-offse,offse} local offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)]) laz = T.P(.1,.1,mag/times,col,0,false,true,m) laz.Parent=m laz.Transparency=.5 if dmg then laz.Touched:connect(function(hit) dmgstart(laz,5) end) end local apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset if times == i then local mag2 = (curpos-endpos).magnitude laz.Size = v3n(.1,.1,mag2) laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2) else laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2) end curpos = laz.CFrame*cfn(0,0,-mag/times/2).p game:service'Debris':AddItem(laz,livetime) pcall(function() dmgstop() end) end end function magicring(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.Touched:connect(function(hit) damage(hit, 10, 10) end) local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlocka(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.Transparency=1 prt.Size = Vector3.new(5,5,5) --msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=1 --Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil return Part end),prt,msh) return prt end function MagniDamage(Part,dmg,knock,Type,base) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=dmg and c.Name~=Character.Name then hum:TakeDamage(dmg) end end end end end function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) pmsh = Instance.new('SpecialMesh') pmsh.MeshType = 'FileMesh' pmsh.Scale = Vector3.new(1,1,1) pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' S=Instance.new("Part") S.Material = "SmoothPlastic" S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=char pmsh.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function ShockWave(Col,CF) local Wave = Instance.new("Part", game.Workspace--[[?]]) Wave.Name = "Shockwave" Wave.BrickColor = BrickColor.new(Col) Wave.Size = Vector3.new(1, 1, 1) Wave.CanCollide = false Wave.Anchored = true Wave.TopSurface = 0 Wave.BottomSurface = 0 Wave.CFrame = CF local WaveMesh = Instance.new("SpecialMesh",Wave) WaveMesh.MeshType = "Sphere" WaveMesh.Scale = Vector3.new(1,1,1) Delay(0, function() for i = 1, 10, 1 do local t = 0.5 Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = CF WaveMesh.Scale = Vector3.new(0.5 + t, 0.5 + t, 0.5 + t) Wave.Transparency = t wait() end Wave.Parent = nil end) end function attackone() attack=true for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.2) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.2) end so("http://roblox.com/asset/?id=228343249",Torso,1,1) ShockWave("Navy blue",Torso.CFrame*CFrame.new(10,0,0)) for i = 1, 4 do magicring(BrickColor.new("New Yeller"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) magicring(BrickColor.new("Navy blue"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) --hiasd=MagicBlocka(BrickColor.new("Black"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) --dmgstart(5,hiasd) end local prt = Instance.new("Part",workspace) prt.Anchored = true prt.Size = Vector3.new(5,5,5) prt.CFrame = Torso.CFrame*CFrame.new(10,0,0) prt.CanCollide = false prt.Transparency = 1 MagniDamage(prt,15,"Knockdown",prt) for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.2) end attack=false prt:remove() end function attacktwo() attack=true for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1.2),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.2),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,0.5,-.8),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(.5,-1.8,-1.5),.2) --RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.2) --LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.2) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.2) end so("http://roblox.com/asset/?id=228343249",Torso,1,1) ShockWave("New Yeller",Torso.CFrame*CFrame.new(-10,0,0)) for i = 1, 4 do magicring(BrickColor.new("New Yeller"),Torso.CFrame*CFrame.new(-10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) magicring(BrickColor.new("Navy blue"),Torso.CFrame*CFrame.new(-10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) --hiasd=MagicBlocka(BrickColor.new("Black"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05) --dmgstart(5,hiasd) end local prt = Instance.new("Part",workspace) prt.Anchored = true prt.Size = Vector3.new(5,5,5) prt.CFrame = Torso.CFrame*CFrame.new(-10,0,0) prt.CanCollide = false prt.Transparency = 1 MagniDamage(prt,15,"Knockdown",prt) for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,.2,1.4),.2) end attack=false prt:remove() end function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-20)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) end n=2 local cf2=RootPart.CFrame*cf(0,500,-20) local ref=part(3,workspace,0,1,BrickColor.new("Navy blue"),"Effect",vt()) ref.CFrame=cf2 ref.Anchored=true local TheHit=ref.Position+vt(0,-1,0) local MouseLook=cf((ref.Position+TheHit)/2,TheHit) local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character) local ref2=part(3,workspace,0,1,BrickColor.new("Navy blue"),"Effect",vt()) ref2.CFrame=cf(pos) ref2.Anchored=true local mag=(ref.Position-pos).magnitude MagicCylinder(BrickColor.new("Navy blue"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),5,mag*5,5,1,0,1,0.05) MagicCircle(BrickColor.new("New Yeller"),ref2.CFrame,15,15,15,3,3,3,0.02) MagicBlock(BrickColor.new("Navy blue"),ref2.CFrame,15,15,15,2,2,2,0.02) WaveEffect2(BrickColor.new("New Yeller"),ref2.CFrame,5,5,5,2,2,2,0.05) magicring(BrickColor.new("New Yeller"),cf(ref2.Position)*euler(1.57,0,0),5,5,5,1,1,1,0.05) MagniDamage(ref2,30,"Knockdown",ref2) --so("http://roblox.com/asset/?id=144844438",ref2,1,0.8) so("http://roblox.com/asset/?id=235097661",ref2,1,0.9) so("http://roblox.com/asset/?id=233091161",ref2,1,0.8) game:GetService("Debris"):AddItem(ref,2) game:GetService("Debris"):AddItem(ref2,2) for i = 0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-50)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(50)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) end attack = false end function TestAttack() attack = true for i = 0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(80)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-70)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(10),math.rad(90)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end local n=2 local n=2 MagicCylinder(BrickColor.new("Really black"),cf(RightLeg.Position+vt(0,4,0)),10,4,10,5,3,5,0.05) local numb=-8 local basecf=RootPart.CFrame for i=1,4 do local cf2=basecf*cf(0,0,numb) local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt()) ref.CFrame=cf2 ref.Anchored=true local TheHit=ref.Position+vt(0,-1,0) local MouseLook=cf((ref.Position+TheHit)/2,TheHit) local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character) local ref2=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt()) ref2.CFrame=cf(pos) ref2.Anchored=true ShockWave("Navy blue",ref2.CFrame) MagicWaveThing(BrickColor.new("New Yeller"),ref2.CFrame,0.5,0.5,0.5,1,1,1,0.05) MagniDamage(ref2,20,"Knockdown",ref2) so("http://www.roblox.com/asset/?id=233856106",ref2,1,1.5) so("http://www.roblox.com/asset/?id=233856115",ref2,1,1.5) game:GetService("Debris"):AddItem(ref,2) game:GetService("Debris"):AddItem(ref2,2) numb=numb-15 wait(0.4) end local n=2 attack = false end mouse.Button1Down:connect(function() if attack==false then if attacktype==1 then attack=true attacktype=2 attackone() elseif attacktype==2 then attack=true attacktype=3 attacktwo() elseif attacktype==3 then attack=true attacktype=1 attackthree() end end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='q' then if attack==false then TestAttack() end end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.2) end elseif torvel>2 and torvel<22 and hitfloor~=nil then local idleanim=0 Anim="Walk" if attack==false then change=3 Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.2) RH.C0=clerp(RH.C0,RHC0,.2) LH.C0=clerp(LH.C0,LHC0,.2) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) --Handleweld.C0=clerp(--Handleweld.C0,cf(0,-.5,-.7)*angles(math.rad(-75),math.rad(0),math.rad(0)),.2) end end end local FireColors = {'Navy blue', 'New Yeller'} local p = Instance.new('Part', Character.Torso) p.Transparency=.5 p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) p.FormFactor = 'Custom' p.Size = Vector3.new(.8, .8, .8) p.CanCollide = false p.Anchored = true p.Locked = true p.CFrame = RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) Instance.new('BlockMesh', p) local p2 = Instance.new('Part', Character.Torso) p2.Transparency=.5 p2.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)]) p2.FormFactor = 'Custom' p2.Size = Vector3.new(.8, .8, .8) p2.CanCollide = false p2.Anchored = true p2.Locked = true p2.CFrame = LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) Instance.new('BlockMesh', p2) coroutine.wrap(function() for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) p.CFrame = p.CFrame * CFrame.new(0, -.15, 0) p2.Mesh.Scale = p2.Mesh.Scale - Vector3.new(.1, .1, .1) p2.CFrame = p2.CFrame * CFrame.new(0, -.15, 0) wait() end end)() game:service'Debris':AddItem(p, 2) game:service'Debris':AddItem(p2, 2) end --156434034D