Map Changes - In the following stages, the placement of map elements have been changed to be the same as in Splat Zones. - Arowana Mall - Moray Towers Matchmaking and Team Sorting Changes - In Ranked Battles, team sorting used to be random, but will now take into consideration weapons equipped by players. - In Ranked Battles, it will now not be possible for the follow ranks to be matched together: - S+ and S - S and A+ - A- and B+ - B- and C+ * This is due to changes in the time required to perform matchmaking, and is subject to change. Rank Point Changes - In Ranked Battles, decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat. Gear Ability Adjustments - Ink Saver (Main) - The scaling has been changed to peak at 45% instead of 40%. - Ink Saver (Sub) - Likewise, the scaling has been changed to peak at 35% instead of 25%. - Ink Recovery Up - The scaling has been changed to peak at 82% instead of 67%. - Special Duration Up - The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%. - Inkstrike and Killer Wail will have shorter cooldown times after use. - Opening Gambit - The effects of Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped. - Last-Ditch Effort - In Ranked Battles, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime. - In Ranked Battles, it will also be applied during Overtime. - Additionally, the ability will now decrease respawn time when active. - Tenacity - When active, the special gauge will fill 20% faster than normal. - Comeback - In addition to the original effects, the ability will now also apply the effect of Special Charge Up. - Haunt - In addition to the original marking effects, the effects of Damage Up, Defense Up, and Run Speed Up will also be applied upon respawning. - Recon - After leaving the base, the effects will continue for 3.5 seconds. - Additionally, the equipped weapons of opponents will be displayed over them. - Bomb Sniffer - In addition to the original effects, the Splat Bomb, Suction Bomb, Seeker, and Ink Mine will all all do less than 100%* immediate damage and under 40% blast damage, while Burst Bombs' damage will be reduced by 20%. * This is raw damage, which may be subject to change depending on the Defense up and Damage Up involved. Splatfest Changes - Instead of a vibe meter, you will have what’s called “Splatfest Power.” - Your Splatfest Power will be decided when Splatfest starts, and is based on factors such as your Rank (i.e. S+ 70). - Your Splatfest Power will change based on (of course) whether you win or lose your Splatfest matches. - The player with the highest Splatfest Power in a team will gain slightly bigger amount of points. - Before this, players were matched up based on their playstyles, but now they will be matched up with players with similar Splatfest Power. - You will gain more Splatfest Power after a match if the opposing team had the higher average Splatfest Power. - When the next match begins, players in a team who chose “Continue” will have the amount of consecutive games they played displayed. Gameplay Changes - Changed how the Killer Wail's aiming prediction is displayed. Gameplay Fixes - When superjumping, the effects of Comeback sometimes experienced and delay and activated too late. Other - Adjustments have been made to make for a more pleasant gaming experience.