Wow vanilla kronos 3 #30 ※ Download: http://lighwhetsmenor.rujacki.ru/?dl&keyword=wow+vanilla+kronos+3+%2330&source=bitbin.it2 They want the best gear to be ultra rare and difficult to get. We deliver the gold simply by trading you in game since it is the safest way and not logged as mail delivery system. I think I'm the only one making mail gear in the 28-36 range. You used to be able to actually customize your skills for better or worse. Every time I got on, I had people asking me to run dungeons with them. The DPS can be easily replaced with a caster who will do more damage any way and will require less heals on average. Then TBC came out when I was in basic training and ruined it hah. The Gold drop rate in Kronos are several times faster than official game, but gamers need more of them to buy better equipment in Kronos. Major Update: 13th Glad 2018 - We have finally included packages on our page. Community vanilla projects were created specifically to cater to nostalgic WoW fans in lieu of official servers, but rather than give up now that those servers are coming, community projects are recommitting. Mythic Ursoc as an example was a solo awesome fight from a tank perspective. There was less room for error. Account manager also contains many useful features like the character auction or donate system. I rolled a druid and my wife was a hunter. I played in Wow vanilla kronos 3 #30 and did some Mythic raiding before moving to other things. Itemization and realm progress are going to match the patch progress in original order. No more spam dungeon running or out leveling a zone in three kills. Accounts & Gold - Major Update: 13th March 2018 - We have finally included packages on our page. There are also various videos from our players, guides, sections dedicated to both PVE and PVP and many others. So a few years ago I went kinda nuts over Nostalruis, but under threat of being sued by Blizzard, it was taken down. From what I understand, Kronos was there before and has been there since. It's not as big as Nost was, but that may be a good thing - ganking on Nost was out of hand and getting from level 51-60 was a real chore. I was playing around on the current Kronos server, and it seems pretty solid, although it's a bit dead right now as I think a lot of people are planning to reroll on Kronos 3. Read full post Jon6165 wrote: Why play on a private server when Blizzard is going to have their own vanilla servers in a few months? To get back into the groove of the game, relearn the old mechanics, etc. Unlike every other modern MMO I've played and this includes current WoW , I felt like the journey from 1-60 was one of the best parts of Vanilla WoW. By being more challenging and slower paced, you were able to take the time to really enjoy the journey. Leveling up and meeting new friends, doing challenging dungeons and finding competent people to play with, was really fun. With new MMOs and even current WoW, it's just a mindless grind to max level with no real investment on your character. I kind of see this as practice for when Classic servers go live from Blizzard. But it's really fun practice. If you don't enjoy the vanilla experience though, then you certainly won't enjoy this. Something else I've found funny - warrior is almost always the most popular class on vanilla, but it's also one of the worst at soloing. I guess people roll them because it's the only viable tank? But why does everyone always want to tank? And why is it that tanks are always the most in demand position, even over healers? And yet, all I ever see is LF1M Tank. I agree, most modern MMOs are more focused on the end-game side of things and disregards the fun factor of the leveling process. One that I play that is not too much like that is Final Fantasy XIV, you mainly level using the main story and it's a kinda large story, getting from 1-70 top level might take a couple of months of doing Main story quests and dungeons, in certain parts you need to grind a little bit but getting to end game in that game you get with a pretty good grasp on how your job should work on high end content. And the other good thing is that you can play with all the classes on the same character, so you can freely change classes without the need to start a character from scratch. I guess people roll them because it's the only viable tank? But why does everyone always want to tank? And why is it that tanks are always the most in demand position, even over healers? And yet, all I ever see is LF1M Tank. The healers come next and DPS is a dime a dozen. Also, you are correct, warriors were the only truly viable tank class in vanilla. Sure, if you were REALLY well geared and very good at your character, you could pull off a druid tank or even a paladin tank lol but nothing beats a warrior tank back then. Now warrior tanks are trash, but they were not always. One that I play that is not too much like that is Final Fantasy XIV, you mainly level using the main story and it's a kinda large story, getting from 1-70 top level might take a couple of months of doing Main story quests and dungeons, in certain parts you need to grind a little bit but getting to end game in that game you get with a pretty good grasp on how your job should work on high end content. And the other good thing is that you can play with all the classes on the same character, so you can freely change classes without the need to start a character from scratch. I played up to 60 in FF14. As a paladin no less - so it was a major grind. That world just doesn't appeal to me the way that WoW does. Hard to put my finger on it, but it just doesn't capture my imagination the way that WoW does. Cultural differences I guess. Still a good game though, I agree. Can you elaborate what the benefit of playing Vanilla WoW is? Is it just the original game before all the expansions released and changed the maps and play? Vanilla was more heavily inspired by games like EQ. It's much more challenging. Just leveling up is difficult. You aren't handed good gear. With group finder LFG and LFR, WoW lost a lot of it's soul. The heart of the game was the community. When you found that really good player, you would add them to your friends list and want to get to know them so that you could play with them again. Dungeons and even open world quests were much more challenging. There was less room for error. I'm not saying that stuff isn't challenging nowadays. I played in Legion and did some Mythic raiding before moving to other things. Mythic Ursoc as an example was a really awesome fight from a tank perspective. The constant movement, debuff management, taking HUGE hits and tank swapping... Blizzard continues to amaze me with interesting boss encounters. The end game was challenging. Building a reputation meant something more in Vanilla and TBC. Maybe some people find this a bit pathetic, but it felt really good to be somebody that people looked up to during vanilla and TBC. People knew who I was and that I was good - not just geared, but good. Every time I got on, I had people asking me to run dungeons with them. Then dungeon finder came along and people traded community building for convenience. And then Blizzard nerfed difficulty so that there was no chance of failure. Legion brought that back somewhat. The lead dev for Pantheon: Rise of the Fallen same guy that made EQ talked about this a lot in a recent podcast. They want the best gear to be ultra rare and difficult to get. He talks about this, and I remember the same feeling, of seeing a decked out max level player and wanting to be that guy, and then becoming that guy. Tl;DR - Without challenge, there's no fun.