# Sample config file for win32 NetHack # A '#' at the beginning of a line means the rest of the line is a comment. # # Some options MUST be set in this file, other options can be toggled while # playing. For a list of options available see the file. # # To change the configuration, comment out the unwanted lines, and # uncomment the configuration you want. # Use the IBM character set rather than just plain ascii characters. OPTIONS=IBMGraphics # Use the Falcon's Eye window port. # For more options related to Falcon's Eye, see the 'config' directory. OPTIONS=windowtype:jtp # *** OPTIONS *** # Some options to set personal preferences. Uncomment and change these to # suit your personal preference. If several people are to use the same # configuration, options like these should not be set. # #OPTIONS=name:Janet,role:Valkyrie,race:Human,gender:female,align:lawful #OPTIONS=dogname:Fido,catname:Morris,fruit:guava #OPTIONS=horsename:Silver #OPTIONS=autopickup,pickup_types:$"=/!?+ #OPTIONS=packorder:")[%?+/=!(*0_` #OPTIONS=scores:10 top/2 around/own #OPTIONS=nolegacy,noverbose #OPTIONS=menustyle:traditional OPTIONS=toptenwin # # General options. You might also set "silent" so as not to attract # the boss's attention. # OPTIONS=time,noshowexp,number_pad,lit_corridor,rest_on_space # # If you want to get rid of "use #quit to quit..." use: #OPTIONS=suppress_alert:3.3.1 # # #HACKDIR=c:\games\nethack # # Note: Under MSDOS ports HACKDIR defaults to the location # of the NetHack.exe file. Setting HACKDIR above will override that. # # LEVELS and SAVE default to HACKDIR # #LEVELS=c:\games\nethack\bones #SAVE=c:\games\nethack\bones # *** CHARACTER GRAPHICS *** # # See the on-line help or the Guidebook for which symbols are in which # positions. # # If you merely set the IBMgraphics option as above, NetHack will use IBM # extended ASCII for dungeon characters. If you don't like the selections, # you can make up your own via these graphics options, but you should still # set IBMgraphics if you are using IBM graphics characters to get the correct # processing. # # ================================================ # An example using the IBM graphics character set: #DUNGEON= 032 179 196 218 191 192 217 197 193 194 \ # 180 195 249 239 239 254 254 240 241 249 \ # 177 177 060 062 060 062 220 124 190 035 \ # 244 247 249 247 042 042 186 205 046 035 \ # 247 # #TRAPS= 094 094 094 094 094 094 094 094 094 094 \ # 094 094 094 094 232 232 232 157 094 094 \ # 094 094 # #EFFECTS= 179 196 092 047 042 033 041 040 \ # 048 035 064 042 \ # 047 045 092 058 058 092 045 047 \ # 047 045 092 058 032 058 092 045 047 # # ================================================ # Some alternatives: #DUNGEON= 032 186 205 201 187 200 188 206 202 203 \ # 185 204 249 239 239 254 254 240 241 249 \ # 177 177 060 062 060 062 095 124 092 035 \ # 244 247 249 247 042 042 179 196 046 035 \ # 247 # #TRAPS= 094 094 094 094 094 094 094 094 094 094 \ # 094 094 094 094 094 034 094 094 094 094 \ # 094 094 # ================================================ # Here is a recommendation sent in by Michael Feir # for use by blind NetHack players. # #DUNGEON= 032 124 045 124 124 124 124 045 045 045 \ # 124 124 046 045 124 043 043 046 035 035 \ # 060 062 060 062 095 092 035 126 126 126 \ # 126 042 042 035 035 032 035 126 # #TRAPS= 094 094 094 094 094 094 094 094 094 094 \ # 094 094 094 094 094 094 094 094 094 094 \ # 094 094 # #EFFECTS= 124 095 092 047 042 033 041 040 \ # 048 035 064 042 \ # 047 045 092 058 058 092 045 047 \ # 047 045 092 058 032 058 092 045 047