local asin = math.asin local atan2 = math.atan2 local rad = math.rad local sin = math.sin local abs = math.abs local ceil = math.ceil local cos = math.cos local pi = math.pi local rclcount = 0 local rcl = 0 local rclcounttime = 50 local rclcountspeed = 1 local player = game.Players.LocalPlayer local pchar = player.Character local torso = pchar.Torso local mouse = player:GetMouse() local attack = false local combo = 0 pchar.Archivable=true Cols={"Black","Really black","Royal purple","Alder","Magenta"} function stick(x, y) weld = Instance.new("Motor") weld.Name='mot' weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end wPart = function(x,y,z,color,tr,cc,an,parent) local wp = Instance.new('WedgePart',parent or Weapon) wp.formFactor = 'Custom' wp.Size = Vector3.new(x,y,z) wp.BrickColor = BrickColor.new(color) wp.CanCollide = cc wp.Transparency = tr wp.Anchored = an wp.TopSurface,wp.BottomSurface = 0,0 return wp end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else print("unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = wPart(0,0,0,'Really black',0.5,false,true,pchar) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Mesh(w1,2,0,0,0) sp.MeshType='Wedge' sp.Scale=Vector3.new(0,1,1)*sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Transparency = 0.7 Spawn(function() for i=0,1,0.1 do wait() w1.Transparency=w1.Transparency+0.03 end end) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = wPart(0,0,0,'Really black',0.5,false,true,pchar) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Mesh(w2,2,0,0,0) sp.MeshType='Wedge' sp.Scale=Vector3.new(0,1,1)*sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Transparency = 0.7 Spawn(function() for i=0,1,0.1 do wait() w2.Transparency=w2.Transparency+0.03 end end) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function mgblock(pa,cfr,tm,col1,col2,sz,wa) local cols={col1,col2} Spawn(function() for i=1,tm do local a= Part(1,1,1,cols[math.random(1,2)],0,false,true,pchar) curre=a v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,3,v1,v2,v3) a.CFrame=pa.CFrame*cfr*CFrame.Angles(math.random(),math.random(),math.random()) Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() break end m.Scale=m.Scale-Vector3.new(.1,0.1,0.1) a.CFrame=a.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.1,0) a.Transparency=a.Transparency+0.05 end end) wait(wa) end end) return curre end function trail(p,t,h) Spawn(function() local blcf = p.CFrame local scfr = blcf for i=1,t do local blcf = p.CFrame if scfr and (p.Position-scfr.p).magnitude > .1 then local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end game:service'RunService'.RenderStepped:wait() end scfr=nil end) end function cloneefx() for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Part" then local efx=v:Clone() efx.CanCollide=true efx.Anchored=true efx.Parent=workspace efx.BrickColor=BrickColor.new("Really black") efx:BreakJoints() Spawn(function() for i=1,10 do wait(.05) efx.Transparency=efx.Transparency+.1 end efx:Destroy() end) end end end so = function(id,par,lo,pi,tm) local s = Instance.new("Sound",par) s.Looped=lo s.Pitch=pi s.SoundId = "http://roblox.com/asset/?id="..id s:play() s.Volume=10 game.Debris:AddItem(s,tm) return s end function posfix(nom) Spawn(function() local bg=Instance.new("BodyGyro",pchar.Torso) bg.maxTorque=Vector3.new(0,math.huge,0) bg.P=5000 bg.D=100 bg.cframe=workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(0,nom,0) wait(.5) bg:Destroy() end) end Weld = function(p0,p1,x,y,z,rx,ry,rz,par) local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end anglespeed = 1 angle = 0 local function getAngles(cf) local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() return atan2(-m12,m22),asin(m02),atan2(-m01,m00) end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,pchar) local a2= Part(1,1,1,col2,.5,false,true,pchar) local a3= Part(1,1,1,col2,.5,false,true,pchar) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then v.Humanoid.Health=v.Humanoid.Health-dmg v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2)) end end end end Spawn(function() while true do wait() if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end function tmdmg(tm,pa,dmg,rng) Spawn(function() for i=1,tm do wait() for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - pa.Position).magnitude < rng and v.Name ~= pchar.Name then v.Humanoid.Health=v.Humanoid.Health-dmg end end end end end end) end Lerp = { Number = function(C1,C2,inc) return C1 + (C2 - C1) * inc end; CFrame = function(a,b,m) local c,d={a:components()},{b:components()} table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) return CFrame.new(unpack(c)) end; } local function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end local Neck = genWeld(pchar.Torso,pchar.Head) Neck.C0 = CFrame.new(0,1,0) Neck.C1 = CFrame.new(0,-0.5,0) local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm']) LeftShoulder.C0 = CFrame.new(-1,0.5,0) LeftShoulder.C1 = CFrame.new(0.5,0.5,0) local RightShoulder = genWeld(pchar.Torso,pchar['Right Arm']) RightShoulder.C0 = CFrame.new(1,0.5,0) RightShoulder.C1 = CFrame.new(-0.5,0.5,0) local LeftHip = genWeld(pchar.Torso,pchar['Left Leg']) LeftHip.C0 = CFrame.new(-1,-1,0) LeftHip.C1 = CFrame.new(-0.5,1,0) local RightHip = genWeld(pchar.Torso,pchar['Right Leg']) RightHip.C0 = CFrame.new(1,-1,0) RightHip.C1 = CFrame.new(0.5,1,0) local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso) RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) local m = Instance.new("Model") m.Name = "Model" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Royal purple") p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p1.CFrame = CFrame.new(-4.38250017, 5.90899992, 11.0679998, -3.24902021e-006, 9.58114477e-010, -0.999992907, -7.26728331e-006, -0.999994278, -8.0171958e-010, -0.999992251, 7.50569825e-006, 3.24877897e-006) p1.Anchored = true p1.CanCollide = false b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/Asset/?id=9756362" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.Scale = Vector3.new(0.0900000036, 1.5, 0.200000003) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Really black") p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) p2.CFrame = CFrame.new(-4.78348494, 1.20046949, 11.0674896, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005) p2.Anchored = true p2.CanCollide = false b2 = Instance.new("SpecialMesh", p2) b2.MeshId = "http://www.roblox.com/Asset/?id=9756362" b2.TextureId = "" b2.MeshType = Enum.MeshType.FileMesh b2.Name = "Mesh" b2.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Royal purple") p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p3.CFrame = CFrame.new(-4.78348494, 1.20046949, 11.0674896, 1.35292976e-005, 0.999994814, 2.33750106e-005, 0.499945492, -2.70082237e-005, 0.866054654, 0.866051197, -3.0624193e-008, -0.499943763) p3.Anchored = true p3.CanCollide = false b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/Asset/?id=9756362" b3.TextureId = "" b3.MeshType = Enum.MeshType.FileMesh b3.Name = "Mesh" b3.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Royal purple") p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006) p4.CFrame = CFrame.new(-3.9834733, 1.20044112, 11.0675144, 1.90376704e-005, 0.999994814, 1.91206054e-005, 0.707060516, -2.69822558e-005, 0.707149625, 0.707147956, 5.72263765e-008, -0.707058728) p4.Anchored = true p4.CanCollide = false b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/Asset/?id=9756362" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Really black") p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) p5.CFrame = CFrame.new(-3.9834733, 1.20044112, 11.0675144, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005) p5.Anchored = true p5.CanCollide = false b5 = Instance.new("SpecialMesh", p5) b5.MeshId = "http://www.roblox.com/Asset/?id=9756362" b5.TextureId = "" b5.MeshType = Enum.MeshType.FileMesh b5.Name = "Mesh" b5.Scale = Vector3.new(0.100000001, 0.25999999, 0.100000001) p6 = Instance.new("Part", m) p6.BrickColor = BrickColor.new("Royal purple") p6.Material = Enum.Material.SmoothPlastic p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.600000143, 1) p6.CFrame = CFrame.new(-4.38349676, 0.700476408, 11.0674639, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007) p6.Anchored = true p6.CanCollide = false b6 = Instance.new("CylinderMesh", p6) b6.Name = "Mesh" b6.Scale = Vector3.new(1, 1.5, 0.100000001) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Royal purple") p7.Material = Enum.Material.SmoothPlastic p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p7.CFrame = CFrame.new(-4.38347578, 0.100488186, 11.0674219, 0.999994993, 2.68598014e-005, -2.10421803e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 2.08939497e-007, 6.46425033e-005, 0.999994993) p7.Anchored = true p7.CanCollide = false b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/asset/?id=3270017" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Really black") p8.Material = Enum.Material.SmoothPlastic p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.80000037, 0.200000003) p8.CFrame = CFrame.new(-4.44335222, 6.31963682, 11.0678616, -2.03024811e-007, 2.68621734e-005, 0.999994993, 6.45878681e-005, 0.999998331, -2.68624135e-005, -0.999994993, 6.45876644e-005, -2.04505866e-007) p8.Anchored = true p8.CanCollide = false b8 = Instance.new("SpecialMesh", p8) b8.MeshType = Enum.MeshType.Wedge b8.Name = "Mesh" b8.Scale = Vector3.new(0.400000006, 1, 0.600000024) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Really black") p9.Material = Enum.Material.SmoothPlastic p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) p9.CFrame = CFrame.new(-4.38343573, 1.70038664, 11.0675249, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007) p9.Anchored = true p9.CanCollide = false b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.449999988, 1.10000002, 0.150000006) handl = Instance.new("Part", m) handl.BrickColor = BrickColor.new("Really black") handl.Material = Enum.Material.SmoothPlastic handl.Name = "handle" handl.FormFactor = Enum.FormFactor.Custom handl.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) handl.CFrame = CFrame.new(-4.38349676, 0.700476408, 11.0674639, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007) handl.Anchored = true handl.CanCollide = false b10 = Instance.new("BlockMesh", handl) b10.Name = "Mesh" b10.Scale = Vector3.new(0.5, 1.5, 0.150000006) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Really black") p11.Material = Enum.Material.SmoothPlastic p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) p11.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.000361636019, 0.000304358749, -0.999994814, -0.999998271, -0.000127056977, -0.000361675629, -0.000127166844, 0.999994755, 0.000304312387) p11.Anchored = true p11.CanCollide = false p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshId = "http://www.roblox.com/asset/?id=16606212" b11.TextureId = "" b11.MeshType = Enum.MeshType.FileMesh b11.Name = "Mesh" b11.Scale = Vector3.new(0.0500000007, 0.0599999987, 0.219999999) p12 = Instance.new("Part", m) p12.BrickColor = BrickColor.new("Royal purple") p12.Material = Enum.Material.SmoothPlastic p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.600000024, 0.400000036, 0.400000006) p12.CFrame = CFrame.new(-4.38352394, 0.900473356, 11.0674744, 0.999994993, -2.10422286e-007, -2.68598014e-005, -2.68600634e-005, -6.46624612e-005, -0.999998331, 2.08939497e-007, 0.999994993, -6.46621702e-005) p12.Anchored = true p12.CanCollide = false b12 = Instance.new("SpecialMesh", p12) b12.MeshId = "http://www.roblox.com/asset/?id=3270017" b12.TextureId = "" b12.MeshType = Enum.MeshType.FileMesh b12.Name = "Mesh" b12.Scale = Vector3.new(0.200000003, 0.200000003, 0.400000006) p13 = Instance.new("Part", m) p13.BrickColor = BrickColor.new("Really black") p13.Material = Enum.Material.SmoothPlastic p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003) p13.CFrame = CFrame.new(-4.38342142, 3.50038433, 11.0676756, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007) p13.Anchored = true p13.CanCollide = false b13 = Instance.new("BlockMesh", p13) b13.Name = "Mesh" b13.Scale = Vector3.new(0.400000006, 2.70000005, 1.25) p14 = Instance.new("Part", m) p14.BrickColor = BrickColor.new("Royal purple") p14.Material = Enum.Material.SmoothPlastic p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003) p14.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 2.03024854e-007, 0.999994814, 2.68895456e-005, -6.45878536e-005, -2.68897929e-005, 0.999998271, 0.999994814, -2.04498548e-007, 6.45876353e-005) p14.Anchored = true p14.CanCollide = false b14 = Instance.new("CylinderMesh", p14) b14.Name = "Mesh" b14.Scale = Vector3.new(1, 0.860000014, 0.349999994) p15 = Instance.new("Part", m) p15.BrickColor = BrickColor.new("Royal purple") p15.Material = Enum.Material.SmoothPlastic p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) p15.CFrame = CFrame.new(-4.38351488, 1.00045681, 11.067482, 0.999994993, -2.10422286e-007, -2.68598014e-005, -2.68600634e-005, -6.46624612e-005, -0.999998331, 2.08939497e-007, 0.999994993, -6.46621702e-005) p15.Anchored = true p15.CanCollide = false b15 = Instance.new("SpecialMesh", p15) b15.MeshId = "http://www.roblox.com/asset/?id=3270017" b15.TextureId = "" b15.MeshType = Enum.MeshType.FileMesh b15.Name = "Mesh" b15.Scale = Vector3.new(0.200000003, 0.200000003, 0.400000006) p16 = Instance.new("Part", m) p16.BrickColor = BrickColor.new("Royal purple") p16.Material = Enum.Material.SmoothPlastic p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(1, 0.200000003, 0.400000036) p16.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 2.10420296e-007, 2.68598014e-005, -2.68600634e-005, 6.45879554e-005, 0.999998331, 2.08939497e-007, -0.999994993, 6.45876644e-005) p16.Anchored = true p16.CanCollide = false b16 = Instance.new("CylinderMesh", p16) b16.Name = "Mesh" b16.Scale = Vector3.new(1, 0.899999976, 0.899999976) p17 = Instance.new("Part", m) p17.BrickColor = BrickColor.new("Royal purple") p17.Material = Enum.Material.SmoothPlastic p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(0.200000033, 0.200000003, 0.400000006) p17.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 1.22376412e-006, 2.79684682e-005, -2.79687956e-005, 6.45115288e-005, 0.999998331, 1.22221331e-006, -0.999994993, 6.45113687e-005) p17.Anchored = true p17.CanCollide = false b17 = Instance.new("CylinderMesh", p17) b17.Name = "Mesh" b17.Scale = Vector3.new(1, 1.10000002, 0.25) p18 = Instance.new("Part", m) p18.BrickColor = BrickColor.new("Really black") p18.Material = Enum.Material.SmoothPlastic p18.FormFactor = Enum.FormFactor.Custom p18.Size = Vector3.new(0.600000024, 0.200000003, 0.400000006) p18.CFrame = CFrame.new(-4.3834815, 1.20045376, 11.0674934, 0.999994993, 2.10420296e-007, 2.68598014e-005, -2.68600634e-005, 6.45879554e-005, 0.999998331, 2.08939497e-007, -0.999994993, 6.45876644e-005) p18.Anchored = true p18.CanCollide = false b18 = Instance.new("CylinderMesh", p18) b18.Name = "Mesh" b18.Scale = Vector3.new(1, 1, 0.5) p19 = Instance.new("Part", m) p19.BrickColor = BrickColor.new("Really black") p19.Material = Enum.Material.SmoothPlastic p19.FormFactor = Enum.FormFactor.Custom p19.Size = Vector3.new(0.200000003, 0.80000037, 0.200000003) p19.CFrame = CFrame.new(-4.32335329, 6.31963253, 11.0678616, 1.78813934e-007, 2.67998621e-005, -0.999994993, -6.46066765e-005, 0.999998331, 2.68001022e-005, 0.999994993, 6.46064655e-005, 1.78813934e-007) p19.Anchored = true p19.CanCollide = false b19 = Instance.new("SpecialMesh", p19) b19.MeshType = Enum.MeshType.Wedge b19.Name = "Mesh" b19.Scale = Vector3.new(0.400000006, 1, 0.600000024) blade = Instance.new("Part", m) blade.BrickColor = BrickColor.new("Royal purple") blade.Material = Enum.Material.SmoothPlastic blade.Name = "blade" blade.FormFactor = Enum.FormFactor.Custom blade.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003) blade.CFrame = CFrame.new(-4.38342142, 3.50038433, 11.0676756, 2.03024811e-007, 2.68621734e-005, -0.999994993, -6.45878681e-005, 0.999998331, 2.68624135e-005, 0.999994993, 6.45876644e-005, 2.04505866e-007) blade.Anchored = true blade.CanCollide = false b20 = Instance.new("BlockMesh", blade) b20.Name = "Mesh" b20.Scale = Vector3.new(0.419999987, 2.70000005, 0.5) p21 = Instance.new("Part", m) p21.BrickColor = BrickColor.new("Royal purple") p21.Material = Enum.Material.SmoothPlastic p21.FormFactor = Enum.FormFactor.Custom p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p21.CFrame = CFrame.new(-4.87347412, 1.20048833, 11.067421, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993) p21.Anchored = true p21.CanCollide = false b21 = Instance.new("SpecialMesh", p21) b21.MeshId = "http://www.roblox.com/asset/?id=3270017" b21.TextureId = "" b21.MeshType = Enum.MeshType.FileMesh b21.Name = "Mesh" b21.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p22 = Instance.new("Part", m) p22.BrickColor = BrickColor.new("Really black") p22.Material = Enum.Material.SmoothPlastic p22.FormFactor = Enum.FormFactor.Custom p22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p22.CFrame = CFrame.new(-4.6434741, 1.36048794, 11.0674219, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993) p22.Anchored = true p22.CanCollide = false b22 = Instance.new("SpecialMesh", p22) b22.MeshId = "http://www.roblox.com/asset/?id=3270017" b22.TextureId = "" b22.MeshType = Enum.MeshType.FileMesh b22.Name = "Mesh" b22.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p23 = Instance.new("Part", m) p23.BrickColor = BrickColor.new("Really black") p23.Material = Enum.Material.SmoothPlastic p23.FormFactor = Enum.FormFactor.Custom p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p23.CFrame = CFrame.new(-4.6434741, 1.05048847, 11.0674219, 0.999994993, 2.68597978e-005, -1.63912773e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, 1.63912773e-007, 6.46424742e-005, 0.999994993) p23.Anchored = true p23.CanCollide = false b23 = Instance.new("SpecialMesh", p23) b23.MeshId = "http://www.roblox.com/asset/?id=3270017" b23.TextureId = "" b23.MeshType = Enum.MeshType.FileMesh b23.Name = "Mesh" b23.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p24 = Instance.new("Part", m) p24.BrickColor = BrickColor.new("Really black") p24.FormFactor = Enum.FormFactor.Custom p24.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006) p24.CFrame = CFrame.new(-4.38800001, 3.43899989, 11.0679998, -3.24902021e-006, 9.58114477e-010, -0.999992907, -7.26728331e-006, -0.999994278, -8.0171958e-010, -0.999992251, 7.50569825e-006, 3.24877897e-006) p24.Anchored = true p24.CanCollide = false b24 = Instance.new("SpecialMesh", p24) b24.MeshId = "http://www.roblox.com/Asset/?id=9756362" b24.TextureId = "" b24.MeshType = Enum.MeshType.FileMesh b24.Name = "Mesh" b24.Scale = Vector3.new(0.100000001, 1.5, 0.100000001) p25 = Instance.new("Part", m) p25.BrickColor = BrickColor.new("Really black") p25.Material = Enum.Material.SmoothPlastic p25.FormFactor = Enum.FormFactor.Custom p25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p25.CFrame = CFrame.new(-4.12346935, 1.36048794, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993) p25.Anchored = true p25.CanCollide = false b25 = Instance.new("SpecialMesh", p25) b25.MeshId = "http://www.roblox.com/asset/?id=3270017" b25.TextureId = "" b25.MeshType = Enum.MeshType.FileMesh b25.Name = "Mesh" b25.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p26 = Instance.new("Part", m) p26.BrickColor = BrickColor.new("Royal purple") p26.Material = Enum.Material.SmoothPlastic p26.FormFactor = Enum.FormFactor.Custom p26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p26.CFrame = CFrame.new(-3.89346814, 1.20048833, 11.0674229, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993) p26.Anchored = true p26.CanCollide = false b26 = Instance.new("SpecialMesh", p26) b26.MeshId = "http://www.roblox.com/asset/?id=3270017" b26.TextureId = "" b26.MeshType = Enum.MeshType.FileMesh b26.Name = "Mesh" b26.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p27 = Instance.new("Part", m) p27.BrickColor = BrickColor.new("Really black") p27.Material = Enum.Material.SmoothPlastic p27.FormFactor = Enum.FormFactor.Custom p27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p27.CFrame = CFrame.new(-4.12346935, 1.05048847, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993) p27.Anchored = true p27.CanCollide = false b27 = Instance.new("SpecialMesh", p27) b27.MeshId = "http://www.roblox.com/asset/?id=3270017" b27.TextureId = "" b27.MeshType = Enum.MeshType.FileMesh b27.Name = "Mesh" b27.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) p28 = Instance.new("Part", m) p28.BrickColor = BrickColor.new("Really black") p28.Material = Enum.Material.SmoothPlastic p28.FormFactor = Enum.FormFactor.Custom p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p28.CFrame = CFrame.new(-4.12346935, 1.36048794, 11.0674219, -0.999994993, -2.6859796e-005, 1.78813934e-007, -2.68600634e-005, 0.999998331, -6.46428016e-005, -1.78813934e-007, -6.46425033e-005, -0.999994993) p28.Anchored = true p28.CanCollide = false b28 = Instance.new("SpecialMesh", p28) b28.MeshId = "http://www.roblox.com/asset/?id=3270017" b28.TextureId = "" b28.MeshType = Enum.MeshType.FileMesh b28.Name = "Mesh" b28.Scale = Vector3.new(0.280000001, 0.280000001, 0.5) c = m:children() for n = 1, #c do if (c[n].className == "Part") then if (c[n].Name ~= "handle") then stick(c[n], m.handle) wait() c[n].Anchored = false end end end for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end handl.Anchored=false mwl= Weld(handl,pchar.Torso,-1,0,-1,rad(120),0,0,m) m.Parent = pchar hp=Instance.new('HopperBin',player.Backpack) hp.Name='Despira' local hat=Part(.5,1,1.02,'Really black',0,false,false,pchar) Mesh(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) Weld(pchar.Head,hat,0,-.25,0,0,0,0,p) -- cape mesh cause lazy :p local cpw=Part(.2,.2,.2,'White',1,false,false,pchar) Weld(torso,cpw,0,-1,-.5,0,0,0,p) local cp=Part(.1,.1,.1,'Really black',0,false,false,pchar) Mesh(cp,'http://www.roblox.com/asset/?id=114046169',1.3,1.3,1.3) cape = Weld(cpw,cp,0,1.2,0,0,0,0,p) local function newLerpTo(weld) return { Weld = weld; To = weld.C0; Cache = weld.C0; Speed = 0.2; } end Used={Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false} function SetAnimData(IF_DATA_IS_USED) Used = IF_DATA_IS_USED end function CheckAnimData(ANIM_TAB,DO_ANIM) anglespeed=Anims[ANIM_TAB][DO_ANIM].speed or 1 if Used.Head == true then LerpTo.Neck.To = LerpTo.Neck.Cache * Anims[ANIM_TAB][DO_ANIM].Head end if Used.RightArm == true then LerpTo.RightArm.To = LerpTo.RightArm.Cache * Anims[ANIM_TAB][DO_ANIM].RightArm end if Used.LeftArm == true then LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * Anims[ANIM_TAB][DO_ANIM].LeftArm end if Used.RightLeg == true then LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * Anims[ANIM_TAB][DO_ANIM].RightLeg end if Used.LeftLeg == true then LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * Anims[ANIM_TAB][DO_ANIM].LeftLeg end if Used.Torso == true then LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * Anims[ANIM_TAB][DO_ANIM].Torso end LerpTo.cape.To = LerpTo.cape.Cache * Anims[ANIM_TAB][DO_ANIM].Cape end function UpdateAnims() Anims = { ["Idle"] = { ["Stance"] = { speed=.25, Head = CFrame.Angles(cos(angle)*0.01,0,0), RightArm = CFrame.Angles(cos(angle)*0.1,0,0), LeftArm = CFrame.Angles(-cos(angle)*0.1,0,0), RightLeg = CFrame.Angles(cos(angle)*0.1,0,0), LeftLeg = CFrame.Angles(-cos(angle)*0.1,0,0), Torso = CFrame.Angles(0,0,0), Cape = CFrame.Angles(0,0,0) }, ["Walk"] = { speed=2, Head = CFrame.Angles(0,0,cos(angle)*0.05), RightArm = CFrame.Angles(-cos(angle)*1,0,0), LeftArm = CFrame.Angles(cos(angle)*1,0,0), RightLeg = CFrame.Angles(cos(angle)*1,0,0), LeftLeg = CFrame.Angles(-cos(angle)*1,0,0), Torso = CFrame.Angles(0,0,0), Cape =CFrame.Angles(-rad(40)+sin(angle)*.1,0,0) }, ["Jump"] = { speed=2, Head = CFrame.Angles(0,0,0), RightArm = CFrame.Angles(rad(-20),0,0), LeftArm = CFrame.Angles(rad(-20),0,0), RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), LeftLeg = CFrame.Angles(0,0,0), Torso = CFrame.Angles(rad(10),0,0), Cape = CFrame.Angles(-rad(70)+sin(angle)*.4,0,0) } }, ["Holding"] = { ["Stance"] = { speed=.25, Head = CFrame.Angles(cos(angle)*0.01,0,0), RightArm = CFrame.Angles(cos(angle)*0.1,0,rad(10)), LeftArm = CFrame.Angles(-cos(angle)*0.1,0,-rad(10)), RightLeg = CFrame.Angles(cos(angle)*0.1,0,0), LeftLeg = CFrame.Angles(-cos(angle)*0.1,0,0), Torso = CFrame.Angles(0,0,0), Cape = CFrame.Angles(0,0,0) }, ["Walk"] = { speed=2, Head = CFrame.Angles(0,0,cos(angle)*0.05), RightArm = CFrame.Angles(-cos(angle)*.3,0,rad(10)), LeftArm = CFrame.Angles(cos(angle)*.3,0,-rad(10)), RightLeg = CFrame.Angles(cos(angle)*1,0,0), LeftLeg = CFrame.Angles(-cos(angle)*1,0,0), Torso = CFrame.Angles(0,0,0), Cape =CFrame.Angles(-rad(40)+sin(angle)*.1,0,0) }, ["Jump"] = { speed=2, Head = CFrame.Angles(0,0,0), RightArm = CFrame.Angles(rad(-20),0,0), LeftArm = CFrame.Angles(rad(-20),0,0), RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), LeftLeg = CFrame.Angles(0,0,0), Torso = CFrame.Angles(rad(10),0,0), Cape = CFrame.Angles(-rad(70)+sin(angle)*.4,0,0) } } } end LerpTo = { Neck = newLerpTo(Neck); LeftArm = newLerpTo(LeftShoulder); RightArm = newLerpTo(RightShoulder); LeftLeg = newLerpTo(LeftHip); RightLeg = newLerpTo(RightHip); RootJoint = newLerpTo(RootJoint); hndl = newLerpTo(mwl); cape = newLerpTo(cape); } LerpTo.hndl.Cache=CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,rad(90)) hitdeb=false hp.Selected:connect(function(mouse) local jmptimer = 0 mouse.Button1Down:connect(function() if attack == true then return end if combo==0 then attack=true tmdmg(10,blade,5,3) SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) wait(.1) trail(blade,10,5) so('161006212',torso,false,1) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.2) attack=false combo=1 elseif combo==1 then attack=true tmdmg(10,blade,5,3) SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.1) trail(blade,10,5) so('161006212',torso,false,.8) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0) wait(.2) attack=false combo=2 elseif combo==2 then attack=true trail(blade,35,5) tmdmg(10,blade,5,3) so('160069154',torso,false,1) SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))*CFrame.new(0,-.5,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))*CFrame.new(0,-.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,0) local spn=0 for i=1,15 do spn=spn+30 wait(i/1000) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn)+rad(70)) end attack=false combo=3 end Spawn(function() wait(0.6) if attack==false then attack=true SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache wait(.2) attack=false combo=0 end end) end) mouse.KeyDown:connect(function(ke) if attack==true then return end key=ke:lower() if key=="e" then attack=true SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false}) posfix(-rad(90)) LerpTo.hndl.To = CFrame.new(0,-0.3,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) wait(.3) mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),7,'Really black','Royal purple',Vector3.new(1.5,1.5,1.5),.1) so('28257433',pchar.Torso,false,.8) local efx= Part(1,1,1,'Black',0,false,true,pchar) local m= Mesh(efx,'http://www.roblox.com/asset/?id=51177741',2,2,2) efx.CFrame=pchar['Left Arm'].CFrame*CFrame.Angles(-rad(90),0,rad(90)) local cb=Part(1,1,1,'Black',0,false,true,pchar) Mesh(cb,1,1,1,1) for i=1,20 do wait() efx.CFrame=clerp(efx.CFrame,efx.CFrame*CFrame.new(0,0,-50),.1) local p=Part(1,1,1,Cols[math.random(1,#Cols)],0,false,true,pchar) Mesh(p,3,1.5,1.5,1.5) p.CFrame=efx.CFrame cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5) cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0) coroutine.resume(coroutine.create(function(part,spin) for i=1, 15 do part.Mesh.Scale=part.Mesh.Scale+Vector3.new(.3,.3,.3) part.Transparency=i/15 part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/3,math.random(-10,10)/3,math.random(-10,10)/3)*spin wait() end part.Parent=nil end),p,CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)) if hitdeb==false then for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - efx.Position).magnitude < 7 and v.Name ~= pchar.Name then damg=math.random(5,10) v.Humanoid:TakeDamage(damg) v.Humanoid.PlatformStand=true local lock=Weld(efx,v.Torso,0,0,0,0,0,0,v) local asd=true Spawn(function() while asd do wait() efx.CFrame=clerp(efx.CFrame,pchar.HumanoidRootPart.CFrame*CFrame.new(0,0,-7),.2) cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5) cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0) end end) wait(.1) for i=1,10 do wait() efx.Transparency=efx.Transparency+.1 end trail(blade,35,5) tmdmg(10,blade,5,3) so('160069154',torso,false,1.1) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45)) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-0.5,-.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90)) wait(.05) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0) mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),7,'Really black','Royal purple',Vector3.new(1.5,1.5,1.5),.1) local spn=0 for i=1,12 do spn=spn+30 wait() LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn)-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(spn)+rad(90),0) end wait(.3) asd=false so('28144425',torso,false,.265) so('2697431',torso,false,.2) local splos= Part(1,1,1,'Really black',.5,false,true,pchar) local m= Mesh(splos,'http://www.roblox.com/asset/?id=20329976',3,1,3) splos.CFrame=torso.CFrame*CFrame.new(-3,0,0)*CFrame.Angles(0,0,-pi/2) Spawn(function() for i=1,10 do wait(.01) m.Scale=m.Scale+Vector3.new(1,.2,1) splos.Transparency=splos.Transparency+.1 end splos:Destroy() end) for i=1,3 do for i=1,3 do mgblock(v.Torso,CFrame.new(math.random(-3,3)/2,math.random(-3,3)/2,math.random(-3,3)/2),2,'Really black','Royal purple',Vector3.new(.1,.1,.1),0) end end efx:Destroy() cb:Destroy() lock:Destroy() mgblock(v.Torso,CFrame.new(math.random(-3,3)/2,math.random(-3,3)/2,math.random(-3,3)/2),20,'Really black','Royal purple',Vector3.new(.1,.1,.1),0) local vs = Instance.new("BodyVelocity",v.Torso) vs.maxForce = Vector3.new(1,1,1)*9e9 vs.P = 2000 vs.velocity = pchar.HumanoidRootPart.CFrame.lookVector*60+Vector3.new(0,150,0) wait(.05) vs:Destroy() Spawn(function() wait(2) v.Humanoid.PlatformStand=false end) v.Humanoid.Health=v.Humanoid.Health-30 SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache attack=false return end end end end end end for i=1,10 do wait() efx.CFrame=clerp(efx.CFrame,pchar['Left Arm'].CFrame*CFrame.Angles(-rad(90),0,rad(90)),.2) cb.Size = Vector3.new(.5, (pchar['Left Arm'].Position - efx.Position).magnitude, .5) cb.CFrame = CFrame.new((pchar['Left Arm'].Position + efx.Position)/2, pchar['Left Arm'].Position) * CFrame.Angles(math.pi/2, 0, 0) end efx:Destroy() cb:Destroy() SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache attack=false elseif key=="z" then elseif key=="x" then attack=true local tapdeb=false for i,x in pairs(workspace:children()) do if x:IsA("Model") and x:findFirstChild("Humanoid") then if x:findFirstChild("Head") and x:findFirstChild("Torso") then if (x:findFirstChild("Torso").Position - mouse.Hit.p).magnitude < 4 and x.Name ~= pchar.Name then if tapdeb==false then SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false}) cloneefx() pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,pi/1,0) tmdmg(10,blade,3,3) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) wait(.1) trail(blade,3,5) so('161006212',torso,false,1) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.2) cloneefx() pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(-4,0,0)*CFrame.Angles(0,-pi/2,0) tmdmg(10,blade,4,3) SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.1) trail(blade,3,5) so('161006212',torso,false,.8) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0) wait(.2) cloneefx() pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,4)*CFrame.Angles(0,0,0) tmdmg(10,blade,4,3) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),rad(40),-rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) wait(.1) trail(blade,3,5) so('161006212',torso,false,1) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(50))*CFrame.new(0,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.2) cloneefx() pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(4,0,0)*CFrame.Angles(0,pi/2,0) tmdmg(10,blade,4,3) SetAnimData({Head=false,RightArm=false,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(150),0,rad(120))*CFrame.new(-.5,0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) wait(.1) trail(blade,3,5) so('161006212',torso,false,.8) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,-rad(50))*CFrame.new(.5,0,-0.5)*CFrame.Angles(0,-rad(90),0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(70)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(70),0) wait(.2) so('161006212',torso,false,.5) cloneefx() tmdmg(10,blade,5,3) trail(blade,3,7) pchar.Torso.CFrame=x.Torso.CFrame*CFrame.new(0,0,-6)*CFrame.Angles(0,pi/1,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) wait(.1) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) wait(.1) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90)) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-.5,-.5,0) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) wait(.4) SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache attack=false return end end end end end attack=false elseif key=="c" then attack=true SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false}) posfix(-rad(90)) LerpTo.hndl.To = CFrame.new(0,-0.3,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(30)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90))*CFrame.new(0.5,-.5,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) wait(.1) so('62339698',torso,false,.35) Spawn(function() for i=1,3 do wait() local efx= Part(1,1,1,'Really black',.5,false,true,m) local m= Mesh(efx,'http://www.roblox.com/asset/?id=20329976',3,1,3) efx.CFrame=torso.CFrame*CFrame.Angles(pi/2,0,-rad(90)) Spawn(function() for i=1,7 do wait() m.Scale=m.Scale+Vector3.new(1,.1,1) end efx:Destroy() end) end end) Spawn(function() for i=1,4 do wait() mgblock(torso,CFrame.new(0,0,0),4,'Really black','Really black',Vector3.new(2,2,2),.1) end end) local v = Instance.new("BodyVelocity",torso) v.maxForce = Vector3.new(1,1,1)*9e9 v.P = 2000 local cfx=torso.CFrame*CFrame.Angles(0,rad(90),0) v.velocity = cfx.lookVector*60 local tapdeb=false for i=1,10 do wait() for i,x in pairs(workspace:children()) do if x:IsA("Model") and x:findFirstChild("Humanoid") then if x:findFirstChild("Head") and x:findFirstChild("Torso") then if (x:findFirstChild("Torso").Position - torso.Position).magnitude < 7 and x.Name ~= pchar.Name then if tapdeb==false then tmdmg(15,blade,3,5) v:Destroy() LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(40))*CFrame.new(0.5,-.5,0) so('10209645',torso,false,.8) for i=1,3 do wait() x.Humanoid.PlatformStand=true x.Torso.CFrame=pchar['Left Arm'].CFrame*CFrame.new(0,-1,0)*CFrame.Angles(rad(90),0,0) end so('46153268',torso,false,.5) wait(.4) SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false}) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,-rad(90))*CFrame.Angles(-rad(130),0,0) so('169310515',torso,false,.6) wait(.4) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(150),0,0) mgblock(pchar['Left Arm'],CFrame.new(0,-1,0),30,'Really black','Really black',Vector3.new(2,2,2),.1) mgblock(x.Torso,CFrame.new(0,0,0),30,'Really black','Really black',Vector3.new(2,2,2),.1) local vs = Instance.new("BodyVelocity",x.Torso) vs.maxForce = Vector3.new(1,1,1)*9e9 vs.P = 2000 vs.velocity = Vector3.new(0,6,0) local efx= Part(1,1,1,'Really black',1,false,true,m) local m= Mesh(efx,'http://www.roblox.com/asset/?id=1185246',10,10,10) Spawn(function() for i=1,7 do wait() efx.Transparency=efx.Transparency-.1 end end) for i=1,100 do efx.CFrame=x.Torso.CFrame wait() end vs:Destroy() x.Torso.Anchored=true local bp=Instance.new("BodyPosition",torso) bp.maxForce=Vector3.new(10000,10000,10000) bp.position=x.Torso.Position+Vector3.new(5,0,0) so('160069154',torso,false,1.1) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45)) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))*CFrame.new(-0.5,-.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(rad(90),0,rad(90)) trail(blade,35,5) local spn=0 for i=1,12 do spn=spn+30 wait() LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(spn)) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(spn),0) end bp:Destroy() efx:Destroy() so('138122923',torso,false,.8) x.Humanoid.Health=x.Humanoid.Health-20 for i=1,14 do local efx= Part(1,1,1,'Really black',0,false,false,pchar) local m= Mesh(efx,3,math.random(1,10)/10,math.random(1,10)/10,math.random(1,10)/10) efx.CFrame=x.Torso.CFrame efx.Velocity=Vector3.new(math.random(-20,20),0,math.random(-20,20)) Spawn(function() for i=1,10 do wait(.1) efx.Transparency=efx.Transparency+.1 end end) end x.Torso.Anchored=false x.Humanoid.PlatformStand=false SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache attack=false return end end end end end end SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache v:Destroy() attack=false elseif key=="v" then elseif key==" " then tim = game:service'RunService'.Stepped:wait() if (tim - jmptimer < .2) then attack=true Spawn(function() for i=1,3 do wait() local efx= Part(1,1,1,'Really black',.5,false,true,m) local m= Mesh(efx,'http://www.roblox.com/asset/?id=20329976',3,1,3) efx.CFrame=torso.CFrame Spawn(function() for i=1,7 do wait() m.Scale=m.Scale+Vector3.new(1,.2,1) efx.Transparency=efx.Transparency+.12 end efx:Destroy() end) end end) local vs = Instance.new("BodyVelocity",pchar.Torso) vs.maxForce = Vector3.new(1,1,1)*9e9 vs.P = 2000 vs.velocity = pchar.Torso.CFrame.lookVector*60+Vector3.new(0,150,0) wait(.025) vs:Destroy() trail(blade,35,5) so('160069154',torso,false,.8) SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false}) LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))*CFrame.new(0,-.5,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))*CFrame.new(0,-.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,rad(90),0)*CFrame.Angles(rad(130),0,0) local spn=0 for i=1,14 do spn=spn+30 wait(i/1000) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(spn),0,0) end SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,-rad(90))*CFrame.Angles(-rad(130),0,0) hitted=false local hp=blade.Touched:connect(function(hit) if hitted == true or hit.Parent.Name==pchar.Name then return end so('157878578',torso,false,1) hitted=true explosion('Really black','Royal purple',torso.CFrame,Vector3.new(40,40,40),30,40) for i=1, 30 do local p= Part(math.random(2,7),math.random(2,7),math.random(2,7),workspace.Base.BrickColor.Color,0,false,false,m) p.Material=workspace.Base.Material p.CFrame=CFrame.new(torso.CFrame.x+math.random(-i,i),0,torso.CFrame.z+math.random(-i,i))*CFrame.Angles(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)*CFrame.Angles(pi/2,0,0) p.Velocity=Vector3.new(math.random(-100,100),math.random(30,100),math.random(-100,100)) game.Debris:AddItem(p,2) Spawn(function() for i=1,10 do wait(.01) p.Transparency=p.Transparency+.1 end end) end end) repeat wait() until hitted hp:disconnect() wait(.5) SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.hndl.To = LerpTo.hndl.Cache attack=false end else wait(.2) end jmptimer = tim end) SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),rad(20),-rad(70))*CFrame.new(0,-1,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) wait(.01) mwl.Part1=pchar['Right Arm'] mwl.C1=CFrame.new(0,-1,0)*CFrame.Angles(-rad(90),0,rad(90)) wait(.2) CurrentActiveAnim="Holding" LerpTo.hndl.To = LerpTo.hndl.Cache SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) end) hp.Deselected:connect(function() SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true}) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),rad(20),-rad(70))*CFrame.new(0,-1,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) LerpTo.hndl.To = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,0) wait(.1) mwl.Part1=pchar.Torso mwl.C1=CFrame.new(-1,0,-1)*CFrame.Angles(rad(120),0,0) wait(.1) CurrentActiveAnim="Idle" SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) end) UpdateAnims() SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true}) CurrentActiveAnim="Idle" game:service'RunService'.RenderStepped:connect(function() UpdateAnims(angle) for _,v in pairs(LerpTo) do v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed) end rclcount = (rclcount%rclcounttime)+rclcountspeed rcl = math.pi*math.sin((math.pi*2)/rclcounttime*rclcount) angle = (angle % 100) + anglespeed/10 if Vector3.new(0, torso.Velocity.y, 0).magnitude > 2 then CheckAnimData(CurrentActiveAnim,"Jump") elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then CheckAnimData(CurrentActiveAnim,"Stance") elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then CheckAnimData(CurrentActiveAnim,"Walk") end end)