the translation from japanese was done by NikkiSlash i just re-translated to english [Sol Badguy] -Crouching Hurtbox Hurtbox Increased upwards - Hurtbox while getting hit Hurtbox increased - Hurtbox on the ground/crumple Hurtbox OTG and during crumple increased - 6HS Bug where Sol wouldn't get CH while active fixed - Air Throw Recovery upon touching the ground increased by 4F ===== [Ky Kiske] - Hurtbox on the ground/crumple Hurtbox OTG and during crumple increased - 3HS Time to cancel unto Special Move increased by 4F - j.S Hitbox increased downwards - Split Ciel Stagger duration increased by 2F ===== [May] - Crouching Hurtbox Hurtbox increased upwards - 6HS Upon holding the button, it automatically charges to Maximum - j.HS Damage increased from 35 to 38 - j.D Damage increased from 33 to 35 - S Applaud Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions ===== [Millia] - Crouching Hurtbox Hurtbox increased upwards - Dash Hurtbox more even during movement - Iron Saber Upon using right next to the opponent, if it does not hit, the move ends - HS Tandem Top Upon using Red RC, the projectile no longer follows Millia ===== [Zato-1] - Dash Hurtbox more even during movement - Hurtbox on the ground (with the back on the ground) Hurtbox increased ===== [Potemkin] - Crouching Hurtbox Hurtbox decreased - Throw Causes Ground bounce, allowing combos with RC ===== [Chipp] - Hurtbox Standing/Crouch Hurtbox mode more even - Hurtbox while getting hit Hurtbox on the front increased - 6P CH state lasts only until the active frames end - Throw Causes Ground bounce, allowing combos with RC ===== [Faust] - Hurtbox on the ground (with the back on the ground) Hurtbox increased downwards - Going My Way (follow-up version) Damage increased from 12 to 14 - Hop Movement duration reduced from 18F to 16F - During Pogo, P Untechable Time increased from 28F to 32F - During Pogo, K Untechable Time increased to 54F from 60F - During Pogo, S Untechable Time increased to 28F from 32F Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further ===== [Axl Low] - Haitaka no Kamae No longer able to cancel stance after the 6th hit ===== [Venom] - 6P Active Frames increased from 4F to 7F Added Jump Cancel Recovery reduced by 3F - 5HS Special Cancel window increased by 3F - j.HS Untechable Time increased from 14F to 16F - Ball Summon Tension gain increased from 50 to 75 - Stinger Aim Tension gain increased from 150 to 250 - Carcass Raid Tension gain increased from 150 to 200 - QV Tension gain increased from 150 to 200 - Mad Struggle Tension gain increased from 150 to 200 - Throw Blitz Shield bug after Throw fixed Burst bug after Throw fixed ===== [Slayer] - Helter Skelter Now has throw invul upon hitting the ground Upon using YRC the projectile stays active ===== [I-No] - j.236K On CH, launches opponent away and bouncer higher - j.236S On CH, launches opponent away and bouncer higher - Dead Angle Attack Throw invul decreased from 38F to 33F ===== [Bedman] - Throw Throw range reduced making it equal to Sol (and other characters) ===== [Ramlethal Valentine] - 6S/6HS (with the swords equipped) Time to be able to use again the swords after they attack or Ram defends reduced to 38F - PK4K Last hit is now cancellable on whiff - Slide Detruo CH bounces up equal to normal version ===== [Sin Kiske] - 2S Damage reduced from 32 to 27 - 6HS Damage reduced from 42 to 38 - 2D Prorate 90% added - j.6HS Damage reduced from 44 to 36 - Hunger animation No longer able to Purple RC - Special Moves All moves except "Maybe I'll hit something" and "Leap" Tension Gain reduced from 150 to 100 - Beak Driver 1º hit damage of normal version reduced from 46 to 36 Recovery increased by 10F Charged version damage reduced from 76 to 66 - Air Beak Driver Damage reduced from 50 to 40 - Elk Hunt Prorate increased from 90% to 85% Recovery increased by 2F - Eat On 25F, fills up 1000 points On 43F, fills up by the same amount as previous version - R.T.L. Damage reduced from 60 to 50 If a hit whiffs, Sin is no longer able to do the follow up ===== [Elphelt Valentine] - Air Throw Ground Bounce lowered - Berry Pine Hurtbox increased (easier to be knocked away by the opponent) Direction the grenade flies upon being hit is now based upon opponent's character position - Berry Pine (self damage) Elphelt can now block the explosion Explosion knocks up Elphelt further Prorate decreased from 50% to 80% - Roll (Shotgun K) Strike invul reduced from 16F to 10F - c.S Hurtbox increased upwards - f.S Hurtbox increased forward - 2S Hurtbox increased upwards - 2HS Hurtbox increased upwards (before being able to low profile) - 6HS Hurtbox increased forward - j.S Prorate added: 85% - Miss Confille Tension Gain of Reload reduced from 150 to 50 Tension Gain of Perfect Reload reduced from 200 to 100 Tension Gain of Shot reduced from 400 to 200 - Miss Travailler Tension Gain of Reload reduced from 100 to 50 Tension Gain of Shot reduced from 200 to 100 - Launch (Shotgun S) Attack level reduced from 3 to 2 Hurtbox increased upwards - Shot (Shotgun HS) Normal Version (close range): Damage reduced from 35 to 30 Charged Version (close range): Damage reduced from 60 to 55 - Bridal Express Attack level reduced from 4 to 3 - Air Bridal Express Recovery upon touching the ground increased from 3F to 7F - Hurtbox on the ground (backside up) Hurtbox fixed and increased ===== [Leo Whitefang] - Standing Hurtbox (while blocking) Hurtbox increased upwards ===== [Johnny] - Guts Reduced from 4 to 3 - Dash Tension Gain reduced from 30 to 15 - 6P Recovery increased by 3F - 6K Attack level reduced from 3 to 2 - f.S Hurtbox increased forward - 2S Recovery increased by 5F Hurtbox increased forward - 5HS Damage reduced from 42 to 38 Hurtbox increased forward - 2HS Damage reduced from 48 to 42 Hurtbox increased forward - 6HS Damage reduced 65 to 52 Hurtbox increased forward - 2D 1º hit damage increased from 25 to 30 2º hit damage reduced from 25 to 20 - j.S Hurtbox increased - j.D Damage reduced from 44 to 36 - Mist Stance No longer gain Tension upon entering Mist Stance - Mist Finer (all) Tension Gain changed: Lv1 = from 480 to 100 Lv2 = from 960 to 150 Lv3 = from 1080 to 200 - Mist Finer High (Lv1) Dano increased from 29 to 30 - Mist Finer Lv3 (all) Grounded Version: Damage Reduced from 70 to 60 Aerial Version: Damage Reduced 60 to 55 - Baccus Sigh Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger Prorate increased from 70% to 60% Bug where the effect wasn't removed upon Johnny getting hit fixed ===== [Jack-O] - f.S Recovery increased from 16F to 20F Hurtbox increased - 2S Recovery increased from 18F to 22F - Ghosts Now has a cooldown upon a Ghost being killed to spawn another Tension Gain next to the Ghosts reduced from 5 to 3 No longer gains Tension during the cinematics - Servants Hurtbox increased - Throw Ghost Attack Level reduced from 4 to 2 ===== [Jam Kuradoberi] - Crouching Hurtbox Hurtbox while being hit increased upwards - 6K Knocks away less when hit CH state ends when the active frames do Special Cancel window increased by 8F - 2S Special Cancel window increased by 7F - 2HS Special Cancel window increased by 2F - 6HS Special Cancel window increased by 4F - 2D Knock up the opponent further - Throw Number of hits during combo does not change the height the opponent is knocked up - Charge Charge time for 1 stock reduced from 44F to 41F Charge time for MAX stock reduced from 86F to 77F Stock does not go away if Jam gets hit during Charge after 41F - Ryuujin (Power-up) Ground Version: Damage increased from 75 to 80 Invul increased from the moment she leaves the ground until 1F after the attack activates - Kenroukyaku Normal version is Invul until activation Power-up version in the air is Throw Invul Normal version has prorate 90% - Hamonkyaku Knocks up the opponent further Hitbox increased upwards - Hyapposhinshou Hurtbox during dash decreased downwards - Senrishinshou Hurtbox during dash decreased downwards - Pao-Saishinshou Bug during Overdrive animation fixed ===== [Kum Haehyun] - 6P Recovery reduced by 3F Knocks up on normal hit - 6HS Untechable Time increased from 38F to 48F Rolling time on CH increased - Throw Opponent stays in OTG state longer - Air Throw Opponent stays in OTG state longer - Arakan Sanzenshou (236236HS) Forced Prorate on 2º hit removed Prorate of 60% added on 2º hit Forced Prorate of 60% added on 1º hit - Shinkyuu Choudengan (236236S) Time active increased from 180F to 240F Harder to fill up Tension during that period ===== [Raven] - Glide No longer possible to Air Throw during the movement - Schmerz Berg (236P) Hitbox increased downwards - Koko ni Saretai Raven cant get hit until the animation is over - Getreuer Stun rate adjusted