local Plr = game.Players.LocalPlayer --LocalScript local Char = Plr.Character local Mouse = Plr:GetMouse() workspace.CurrentCamera.CameraSubject = Char.Head --game["Run Service"].RenderStepped:connect(function(_) Char.Humanoid.WalkSpeed = 4 Char.Humanoid.MaxHealth = 50000 Char.Humanoid.Health = 50000 --end) local PrimaryColor = 'Really black' local SecondaryColor = 'Institutional white' local debounce = false local Height = 0 local Music = true for _,v in next, Char:GetChildren() do if v:IsA('Hat') then v:Destroy() end end wait(.1) Char.Torso.Anchored = true local Hat = Instance.new('Hat',Char) local Handle = Instance.new('Part',Hat) Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0) Handle.Anchored = true Handle.CanCollide = false Handle.Material = 'Neon' local HatMesh = Instance.new('SpecialMesh',Handle) HatMesh.MeshId = 'rbxassetid://30166087' HatMesh.TextureId = 'rbxassetid://30166098' --http://www.roblox.com/asset/?id=3270017 local Hat2 = Instance.new('Hat',Char) local Handle2 = Instance.new('Part',Hat2) Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0) Handle2.Anchored = true Handle2.CanCollide = false Handle2.Material = 'Neon' local HatMesh2 = Instance.new('SpecialMesh',Handle2) HatMesh2.MeshId = 'rbxassetid://128154773' HatMesh2.TextureId = 'rbxassetid://128154785' local Hat3 = Instance.new('Hat',Char) local Handle3 = Instance.new('Part',Hat3) Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0) Handle3.Anchored = true Handle3.CanCollide = false Handle3.Material = 'Neon' Handle3.BrickColor = BrickColor.new('Really black') local HatMesh3 = Instance.new('SpecialMesh',Handle3) HatMesh3.MeshId = 'rbxassetid://3270017' --HatMesh3.TextureId = 'rbxassetid://128154785' HatMesh3.Scale = Vector3.new(2,2,1) game["Run Service"].RenderStepped:connect(function() Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.16,-.3) Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.6,0) Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,1.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) end) Char.Torso.Anchored = false local Face = Instance.new('Decal',Char.Head) Face.Name = 'face' if Char.Head:findFirstChild('face') then Char.Head['face']:Destroy() end Face.Texture = 'rbxassetid://13603673' local Sound = Instance.new('Sound',Char.Head) Sound.SoundId = 'rbxassetid://211759002' Sound.Pitch = .82 Sound.Looped = true Sound.Volume = 1 if Music then Sound:Play() end local ra = Char:FindFirstChild('Right Arm') local ts = Char.Torso local la = Char:FindFirstChild('Left Arm') local ll = Char:FindFirstChild('Left Leg') local rl = Char:FindFirstChild('Right Leg') local hd = Char.Head local root = Char:FindFirstChild('HumanoidRootPart') rarm = ra larm = la torso = ts hed = hd root = root lleg = ll rleg = rl function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end newWeld = function(wp,w0,w1,c0,c1) local Weld = Instance.new('Weld',wp or nil) Weld.Name = w0.Name..'To'..w1.Name Weld.Part0 = w0 or nil Weld.Part1 = w1 or nil Weld.C0 = c0 or CFrame.fromEulerAnglesXYZ(0,0,0) Weld.C1 = c1 or CFrame.new(0,0,0) end --[[WELDZ]]-- newWeld(torso,torso,root,nil,CFrame.new(0,2,0)) newWeld(torso,torso,rarm,CFrame.fromEulerAnglesXYZ(-.43,0,.54),CFrame.new(-1.6,.75,-.35)) newWeld(torso,torso,larm,CFrame.fromEulerAnglesXYZ(-.43,0,-.54),CFrame.new(1.6,.75,-.35))--]] --newWeld(torso,torso,rarm,CFrame.fromEulerAnglesXYZ(.2,0,0),CFrame.new(-1.5,0,0)) --newWeld(torso,torso,larm,CFrame.fromEulerAnglesXYZ(.2,0,0),CFrame.new(1.5,0,0)) newWeld(torso,torso,hed,CFrame.fromEulerAnglesXYZ(-.35,.01,0),CFrame.new(0,-1.43,-.3)) newWeld(torso,torso,rleg,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(-.5,2,0)) newWeld(torso,torso,lleg,CFrame.fromEulerAnglesXYZ(-.2,0,0),CFrame.new(.5,2,.2)) ------------- running = false Mouse.KeyDown:connect(function(k) k = k:lower() if k == 'w' then running = true end end) Mouse.KeyUp:connect(function(k) if k:lower() == 'w' then running = false end end) spawn(function() while wait() do for i = 1,30 do if running then torso['TorsoToLeft Leg'].C0 = torso['TorsoToLeft Leg'].C0 * CFrame.fromEulerAnglesXYZ(.001,0,0) torso['TorsoToLeft Arm'].C0 = torso['TorsoToLeft Arm'].C0 * CFrame.fromEulerAnglesXYZ(.002,.0005,.0005) torso['TorsoToRight Arm'].C0 = torso['TorsoToRight Arm'].C0 * CFrame.fromEulerAnglesXYZ(.002,.0005,.0005) torso['TorsoToRight Leg'].C0 = torso['TorsoToRight Leg'].C0 * CFrame.fromEulerAnglesXYZ(.001,0,0) torso['TorsoToHead'].C0 = torso['TorsoToHead'].C0 * CFrame.fromEulerAnglesXYZ(-.002,0,0) game["Run Service"].RenderStepped:wait() end end wait(.05) for i = 1,30 do if running then torso['TorsoToLeft Leg'].C0 = torso['TorsoToLeft Leg'].C0 * CFrame.fromEulerAnglesXYZ(-.001,0,0) torso['TorsoToHead'].C0 = torso['TorsoToHead'].C0 * CFrame.fromEulerAnglesXYZ(.002,0,0) torso['TorsoToRight Arm'].C0 = torso['TorsoToRight Arm'].C0 * CFrame.fromEulerAnglesXYZ(-.002,-.0005,-.0005) torso['TorsoToLeft Arm'].C0 = torso['TorsoToLeft Arm'].C0 * CFrame.fromEulerAnglesXYZ(-.002,-.0005,-.0005) torso['TorsoToRight Leg'].C0 = torso['TorsoToRight Leg'].C0 * CFrame.fromEulerAnglesXYZ(-.001,0,0) --game["Run Service"].RenderStepped:wait() game["Run Service"].RenderStepped:wait() end end wait(.2) end end) FloatPart = function() local Part = Instance.new('Part',torso) Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) Part.Anchored = true Part.Material = 'Neon' Part.CanCollide = false Part.BrickColor = BrickColor.new(PrimaryColor) local Mesh = Instance.new('SpecialMesh',Part) Mesh.Scale = Vector3.new(4,4,.2) Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' Mesh.VertexColor = Vector3.new(0,170,255) spawn(function() for i = 1,30 do Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) Part.Transparency = Part.Transparency + .035 game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; DubPart = function() local Part = Instance.new('Part',torso) Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) Part.Anchored = true Part.CanCollide = false Part.Material = 'Neon' Part.BrickColor = BrickColor.new(SecondaryColor) local Mesh = Instance.new('SpecialMesh',Part) Mesh.Scale = Vector3.new(7,7,.2) Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' Mesh.VertexColor = Vector3.new(0,170,255) spawn(function() for i = 1,30 do Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) Part.Transparency = Part.Transparency + .035 game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; OnTouch = function(Toucher) if Toucher.Parent.Name ~= Plr.Name and Toucher.Parent:FindFirstChild('Humanoid') then local Hum = Toucher.Parent:FindFirstChild('Humanoid') Hum.Health = Hum.Health - .7 end end; Fade = function(Item,t) spawn(function() for i = 1,20 do Item.Transparency = Item.Transparency + .05 if t then wait(t) else wait() end end Item:Destroy() end) end TouchKill = function(Toucher) if Toucher.Parent then if Toucher.Parent:FindFirstChild('Humanoid') then local P = Toucher.Parent:FindFirstChild('Humanoid') if P ~= nil and P.Parent.Name ~= Plr.Name then P.Health = P.Health - math.random(4,17) end end end end; Particle = function() local Part = Instance.new('Part',torso) Part.BrickColor = BrickColor.new(PrimaryColor) Part.Anchored = true Part.Transparency = .3 Part.Touched:connect(function(I)OnTouch(I)end) Part.CanCollide = false Part.CFrame = torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()) local Mesh = Instance.new('BlockMesh',Part) Mesh.Scale = Vector3.new(.05,.1,.1) spawn(function() for i = 1,40 do Part.Transparency = Part.Transparency + .0125 Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; spawn(function() while wait() do wait(.05) FloatPart() wait(.08) FloatPart() wait(.05) DubPart() wait(.08) end end) --Guns Gun1 = Instance.new('Model',Char) Gun1.Name = 'GUN1MODEL' a = Instance.new('Part',Gun1) a.CanCollide = false a.Name = 'PartAGun1' a.Shape = 'Ball' a.TopSurface = 10 a.BottomSurface = 0 a.FormFactor = 3 a.Size = Vector3.new(1,1,1) a.Transparency = .4 a.BrickColor = BrickColor.new(PrimaryColor) newWeld(torso,torso,a,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(-1.3,-1.6,0)) Gun2 = Instance.new('Model',Char) Gun2.Name = 'GUN2MODEL' a2 = Instance.new('Part',Gun2) a2.CanCollide = false a2.Name = 'PartAGun2' a2.Shape = 'Ball' a2.TopSurface = 10 a2.BottomSurface = 0 a2.FormFactor = 3 a2.Size = Vector3.new(1,1,1) a2.Transparency = .4 a2.BrickColor = BrickColor.new(SecondaryColor) newWeld(torso,torso,a2,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(1.3,-1.6,0)) -- local Hand1 = Instance.new('Part',a) Hand1.FormFactor = 'Custom' Hand1.Name = 'Hand1' game["Run Service"].RenderStepped:wait() Hand1.Size = Vector3.new(.5,.5,.5) Hand1.Transparency = .4 Hand1.BrickColor = BrickColor.new(SecondaryColor) Hand1.Material = 'Neon' --Hand1.Anchored = true Hand1.CanCollide = false newWeld(a,a,Hand1,CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()),CFrame.new(0,0,0)) game["Run Service"].RenderStepped:wait() local Hand2 = Instance.new('Part',a2) Hand2.FormFactor = 'Custom' Hand2.Name = 'Hand1' game["Run Service"].RenderStepped:wait() Hand2.Size = Vector3.new(.5,.5,.5) Hand2.Transparency = .4 Hand2.BrickColor = BrickColor.new(PrimaryColor) Hand2.Material = 'Neon' --Hand2.Anchored = true Hand2.CanCollide = false newWeld(a2,a2,Hand2,CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()),CFrame.new(0,0,0)) game["Run Service"].RenderStepped:wait()--]] game["Run Service"].RenderStepped:connect(function() torso['TorsoToPartAGun1'].C1 = torso['TorsoToPartAGun1'].C1 * CFrame.new(0,math.sin(tick())/200,0) * CFrame.fromEulerAnglesXYZ(math.sin(tick()/3)/3000,0,math.sin(tick()/3)/1100) torso['TorsoToPartAGun2'].C1 = torso['TorsoToPartAGun2'].C1 * CFrame.new(0,math.sin(tick())/200,0) * CFrame.fromEulerAnglesXYZ(math.sin(tick()/3)/3000,0,math.sin(tick()/3)/1100) end) -- Lightning = function(Start,End,Times,Offset,Thickness,Transparency) local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part",workspace) li.BrickColor = BrickColor.new(PrimaryColor) li.TopSurface = 0 li.Material = 'Neon' li.BottomSurface = 0 li.Anchored = true li.Name = 'LightningPeice' li.Transparency = Transparency or 0.4 li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p spawn(function()wait(.3)Fade(li,.02)end) li.Touched:connect(function(I) TouchKill(I,0) end) end end Orbital = function() local lzr = Instance.new('Part',workspace.Base) lzr.Transparency = .3 lzr.Anchored = true lzr.CFrame = CFrame.new(Mouse.Hit.X,0,Mouse.Hit.Z)-- * CFrame.fromEulerAnglesXYZ(0,0,86.4) lzr.BrickColor = BrickColor.new(SecondaryColor) local lzrmesh = Instance.new('CylinderMesh',lzr) lzrmesh.Scale = Vector3.new(10,10000,10) wait(.2) spawn(function() for i = 1,15 do lzrmesh.Scale = lzrmesh.Scale - Vector3.new(.5,0,.5) wait(.001) end wait(.1) local lzr2 = Instance.new('Part',workspace.Base) lzr2.Transparency = .3 lzr2.Anchored = true lzr2.CFrame = lzr.CFrame-- * CFrame.fromEulerAnglesXYZ(0,0,86.4) lzr2.BrickColor = BrickColor.new(PrimaryColor) local lzrmesh2 = Instance.new('CylinderMesh',lzr2) lzrmesh2.Scale = Vector3.new(0,10000,0) for i = 1,20 do lzr2.Touched:connect(function(I)TouchKill(I)end) lzrmesh2.Scale = lzrmesh2.Scale + Vector3.new(.4,0,.4) local ex = Instance.new('Explosion',workspace) ex.Position = lzr2.Position game["Run Service"].RenderStepped:wait() end for i = 1,20 do lzr2.Transparency = lzr2.Transparency + .05 game["Run Service"].RenderStepped:wait() end lzr:Destroy() lzr2:Destroy() end) end Fade2 = function(Item) spawn(function() for i = 1,20 do Item.Transparency = Item.Transparency + .05 wait() end Item:Destroy() end) end CounterTp = function() debounce = true Invis() debounce = false torso.CFrame = torso.CFrame * CFrame.new(0,0,-25) * CFrame.fromEulerAnglesXYZ(0,64.4*2,0) Vis() end PSpike = function() local pa = Instance.new('Part',workspace.Base) pa.Anchored = true pa.Transparency = .3 pa.CanCollide = false pa.Size = Vector3.new(4,1,1) pa.Material = 'Neon' local msh = Instance.new('BlockMesh',pa) msh.Scale = Vector3.new(2,1,1) game.Debris:AddItem(pa,5) pa.BrickColor = BrickColor.new('Really red') pa.CFrame = torso.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) * CFrame.new(Mouse.Hit.p,pa.Position) wait() --local sp = Instance.new('SpecialMesh',pa) --sp.MeshId = 'http://www.roblox.com/asset/?id=1033714' --sp.Scale = Vector3.new(.5,5,.5) end Pulse = function() local pul = Instance.new('Part',workspace.Base) pul.Size = Vector3.new(14,14,14) pul.Anchored = true pul.Transparency = .4 pul.BrickColor = BrickColor.new(PrimaryColor) pul.TopSurface = 10 pul.CanCollide = false pul.Shape = 'Ball' pul.Touched:connect(function(I) TouchKill(I) end) pul.CFrame = torso.CFrame pul.BottomSurface = 10 local mshh = Instance.new('SpecialMesh',pul) mshh.MeshType = Enum.MeshType.Sphere mshh.Scale = Vector3.new(1,1,1) spawn(function() for i = 1,20 do mshh.Scale = mshh.Scale - Vector3.new(.1,.1,.1) wait() end wait(1) pul.BrickColor = BrickColor.new(SecondaryColor) spawn(function()wait(.5)Fade2(pul,.001)end) for i = 1,20 do mshh.Scale = mshh.Scale + Vector3.new(.2,.2,.2) wait() end end) --Fade2(pul,.001) end; auto = false Mouse.KeyDown:connect(function(k) if k:lower() == 'q' then auto = true while auto == true and debounce == false do debounce = true wait(.7) debounce = false local S = Instance.new('Sound',a) S.Pitch = .7 S.Volume = .3 S.SoundId = 'rbxassetid://177807944' S:Play() Lightning(a.Position,Mouse.Hit.p,math.random(5,10),math.random(-1,.7),.05,.4) wait(.1) Lightning(a2.Position,Mouse.Hit.p,math.random(5,10),math.random(-1,.7),.05,.4) end elseif k:lower() == 'f' then Orbital() elseif k:lower() == 'e' then Pulse() elseif k:lower() == 't' then CounterTp() elseif k:lower() == 'r' then PSpike() elseif k:lower() == 'z' then for i = 1,10 do Height = Height + .001 game["Run Service"].RenderStepped:wait() end elseif k:lower() == 'x' then for i = 1,10 do Height = Height - .001 game["Run Service"].RenderStepped:wait() end elseif k:lower() == 'c' then --for i = 1,10 do Height = 0 --end end end) Mouse.KeyUp:connect(function(k) if k:lower() == 'q' then wait() auto = false end end) game["Run Service"].RenderStepped:connect(function(_) Particle() torso['TorsoToHumanoidRootPart'].C1 = torso['TorsoToHumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0) end) tor = Char.Torso Debounce = false Invis = function() for i = 1,20 do Char['Right Arm'].Transparency = Char['Right Arm'].Transparency + .05 Char['Left Arm'].Transparency = Char['Left Arm'].Transparency + .05 Char['Right Leg'].Transparency = Char['Right Leg'].Transparency + .05 Char['Left Leg'].Transparency = Char['Left Leg'].Transparency + .05 Char['Head'].Transparency = Char['Head'].Transparency + .05 Char['Torso'].Transparency = Char['Torso'].Transparency + .05 Char.Head['face'].Transparency = Char.Head['face'].Transparency + .05 game["Run Service"].RenderStepped:wait() end end Vis = function() for i = 1,20 do Char['Right Arm'].Transparency = Char['Right Arm'].Transparency - .05 Char['Left Arm'].Transparency = Char['Left Arm'].Transparency - .05 Char['Right Leg'].Transparency = Char['Right Leg'].Transparency - .05 Char['Left Leg'].Transparency = Char['Left Leg'].Transparency - .05 Char['Head'].Transparency = Char['Head'].Transparency - .05 Char['Torso'].Transparency = Char['Torso'].Transparency - .05 Char.Head['face'].Transparency = Char.Head['face'].Transparency - .05 game["Run Service"].RenderStepped:wait() end end Fade = function(Part) if Part:IsA'Part' then for i = 1,20 do Part.Transparency = Part.Transparency + .05 Part.Size = Part.Size - Vector3.new(.04,.04,.04) Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0) wait() end Part:Destroy() end end Teleport = function(cx,cy,cz) Debounce = true tor.Anchored = true Invis() --MakeTpPart() tor.Anchored = false tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0) tor.Anchored = true Vis() tor.Anchored = false Debounce = false end; Mouse.Button1Down:connect(function() if not Debounce then Teleport(Mouse.Hit.X,Mouse.Hit.Y,Mouse.Hit.Z) end end) --[[GUIS]]-- local sg = Instance.new('ScreenGui',Plr.PlayerGui) local tlb = Instance.new('TextLabel',sg) tlb.Size = UDim2.new(0,200,0,23) tlb.BackgroundTransparency = .2 tlb.TextTransparency = 0 tlb.TextStrokeTransparency = 1 tlb.TextStrokeColor3 = Color3.new(255,255,255) tlb.BackgroundColor3 = Color3.new(-255,-255,-255) tlb.Font = 'ArialBold' tlb.FontSize = 'Size24' tlb.BorderSizePixel = 0 tlb.TextColor3 = Color3.new(255,255,255) tlb.Position = UDim2.new(1,-201,0,400) game["Run Service"].RenderStepped:connect(function(_) tlb.Text = 'Health; '..math.floor(Char.Humanoid.Health+.1) end) local tb = Instance.new('TextButton',sg) tb.Size = UDim2.new(0,200,0,23) tb.BackgroundTransparency = .2 tb.TextTransparency = 0 tb.BorderSizePixel = 0 tb.TextStrokeTransparency = 1 tb.TextStrokeColor3 = Color3.new(255,255,255) tb.BackgroundColor3 = Color3.new(-255,-255,-255) tb.Font = 'ArialBold' tb.FontSize = 'Size24' tb.TextColor3 = Color3.new(255,255,255) tb.Position = UDim2.new(1,-201,0,424) tb.Text = 'Open Controls' local frame = Instance.new('Frame',sg) frame.Size = UDim2.new(0,200,0,185) frame.Name = 'SGFrame' frame.Position = UDim2.new(1,-201,1,0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = .2 frame.BackgroundColor3 = Color3.new(-255,-255,-255) local con1 = Instance.new('TextLabel',frame) con1.BackgroundTransparency = 1 con1.BackgroundColor3 = frame.BackgroundColor3 con1.BorderSizePixel = 0 con1.Text = 'Q; Lightning' con1.TextColor3 = Color3.new(255,255,255) con1.Font = 'ArialBold' con1.FontSize = 'Size18' con1.Size = UDim2.new(1,0,0,23) local con2 = Instance.new('TextLabel',frame) con2.BackgroundTransparency = 1 con2.BackgroundColor3 = frame.BackgroundColor3 con2.BorderSizePixel = 0 con2.Text = 'F; Pulse Beam' con2.TextColor3 = Color3.new(255,255,255) con2.Font = 'ArialBold' con2.Position = UDim2.new(0,0,0,23) con2.FontSize = 'Size18' con2.Size = UDim2.new(1,0,0,23) local con3 = Instance.new('TextLabel',frame) con3.BackgroundTransparency = 1 con3.BackgroundColor3 = frame.BackgroundColor3 con3.BorderSizePixel = 0 con3.Text = 'Z; Increase Rise' con3.TextColor3 = Color3.new(255,255,255) con3.Font = 'ArialBold' con3.Position = UDim2.new(0,0,0,46) con3.FontSize = 'Size18' con3.Size = UDim2.new(1,0,0,23) local con4 = Instance.new('TextLabel',frame) con4.BackgroundTransparency = 1 con4.BackgroundColor3 = frame.BackgroundColor3 con4.BorderSizePixel = 0 con4.Text = 'X; Decrease Rise' con4.TextColor3 = Color3.new(255,255,255) con4.Font = 'ArialBold' con4.Position = UDim2.new(0,0,0,69) con4.FontSize = 'Size18' con4.Size = UDim2.new(1,0,0,23) local con5 = Instance.new('TextLabel',frame) con5.BackgroundTransparency = 1 con5.BackgroundColor3 = frame.BackgroundColor3 con5.BorderSizePixel = 0 con5.Text = 'C; Zero Rise' con5.TextColor3 = Color3.new(255,255,255) con5.Font = 'ArialBold' con5.Position = UDim2.new(0,0,0,92) con5.FontSize = 'Size18' con5.Size = UDim2.new(1,0,0,23) local con6 = Instance.new('TextLabel',frame) con6.BackgroundTransparency = 1 con6.BackgroundColor3 = frame.BackgroundColor3 con6.BorderSizePixel = 0 con6.Text = 'MouseClick; Teleport' con6.TextColor3 = Color3.new(255,255,255) con6.Font = 'ArialBold' con6.Position = UDim2.new(0,0,0,115) con6.FontSize = 'Size18' con6.Size = UDim2.new(1,0,0,23) local con7 = Instance.new('TextLabel',frame) con7.BackgroundTransparency = 1 con7.BackgroundColor3 = frame.BackgroundColor3 con7.BorderSizePixel = 0 con7.Text = 'E; Discharge' con7.TextColor3 = Color3.new(255,255,255) con7.Font = 'ArialBold' con7.Position = UDim2.new(0,0,0,139) con7.FontSize = 'Size18' con7.Size = UDim2.new(1,0,0,23) local con8 = Instance.new('TextLabel',frame) con8.BackgroundTransparency = 1 con8.BackgroundColor3 = frame.BackgroundColor3 con8.BorderSizePixel = 0 con8.Text = 'T; Dodge' con8.TextColor3 = Color3.new(255,255,255) con8.Font = 'ArialBold' con8.Position = UDim2.new(0,0,0,163) con8.FontSize = 'Size18' con8.Size = UDim2.new(1,0,0,23) tb.MouseButton1Down:connect(function() if tb.Text == 'Open Controls' then tb.Text = 'Close Controls' frame:TweenPosition(UDim2.new(1,-201,0,448),'Out','Quint',2,true) elseif tb.Text == 'Close Controls' then frame:TweenPosition(UDim2.new(1,-208,1,0),'In','Quint',2,true) tb.Text = 'Open Controls' end end) --End