local Descendants = game:GetService("Workspace"):GetDescendants() for _,Door in pairs(Descendants) do if Door.Name == "Group Door" then Door:Destroy() end end wait() local Descendants = game:GetService("Workspace")["Garage door"].Door:GetDescendants() for _,GarageDoor in pairs(Descendants) do if GarageDoor.Name == "Part" then GarageDoor:Destroy() end end