#include #include "sleague.h" using namespace std; Team::Team(char n[], int s, int f) { name = n; skill = s; form = f; } Team::Team() { name=""; skill=0; form=0; } int Team::setskill(int s){ int oldskill=skill; skill = s; return oldskill; } int Team::setform(int f){ int oldform=form; form = f; return oldform; } League::League() { teamcnt=0; } int League::leagueteams() { return teamcnt; } int League::addteam(Team &n) { teams = new Team[teamcnt]; *teams = n; teams++; teamcnt++; return teamcnt; } void League::printteams() { for(int i=0;iname<