public bool Add(uint id, byte plus, byte times, bool bound = false) { try { Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus); while (times > 0) { if (Count <= 39) { Owner.SpiltStack = true; ConquerItem item = new Network.GamePackets.ConquerItem(true); item.ID = id; item.Bound = bound; item.Plus = plus; item.Durability = item.MaximDurability = infos.BaseInformation.Durability; Add(item, Enums.ItemUse.CreateAndAdd); Owner.SpiltStack = false; } else { return false; } times--; } } catch (Exception e) { Program.SaveException(e); } return true; } public bool AddBoundItem(uint id, byte plus, byte times, bool bound = true) { try { Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus); while (times > 0) { if (Count <= 39) { Owner.SpiltStack = true; ConquerItem item = new ConquerItem(true); item.ID = id; item.Plus = plus; item.Bound = bound; item.Durability = item.MaximDurability = infos.BaseInformation.Durability; item.Color = (Conquer_Online_Server.Game.Enums.Color)Kernel.Random.Next(4, 8); Add(item, Enums.ItemUse.CreateAndAdd); Owner.SpiltStack = false; } else { return false; } times--; } } catch (Exception e) { Program.SaveException(e); } return true; } public bool AddTime(uint id, uint TimeLeft, bool bound = false, bool bless = false) { try { Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, 0); if (Count <= 39) { ConquerItem item; item = new ConquerItem(true); { item.ID = id; if (id >= 730001 && id <= 730009) { item.Plus = (byte)(id - 730000); } else item.Plus = 0; if (bless == true) item.Bless = 1; item.Enchant = 0; item.Bound = bound; item.DayStamp = DateTime.Now; TimeSpan span1 = new TimeSpan(item.DayStamp.AddSeconds(item.Days).Ticks); TimeSpan span2 = new TimeSpan(DateTime.Now.Ticks); item.TimeLeftInMinutes = (uint)(span1.TotalSeconds - span2.TotalSeconds); item.Durability = item.MaximDurability = infos.BaseInformation.Durability; }; this.Add(item, Enums.ItemUse.CreateAndAdd); Database.ConquerItemTable.Update_Free(item, Owner); Database.ConquerItemTable.UpdateBless(item); Database.ConquerItemTable.UpdateBound(item, Owner); } else { return false; } } catch (Exception e) { Program.SaveException(e); } return true; }