Running a banana republic more than fun, it’s empowering. Watching my little citizens live, work, and go about their daily routines is strangely addicting. Their demands are relatively simple: a fat belly, a warm bed, and a wad of pesos in their pocket so they can gamble it away. Of course lining my own pocket in process is nice too. The ambitions of El Presidente are grander than a warm bed or full belly. I like to pit super powers against one another and manipulate the various interest groups that dot my island in the process. Keeping royalists, revolutionaries, capitalists, and communists at each other’s throats and not mine, the political landscape begins to take shape. Tropico 5 is a unique game in many aspects that you simply don’t manage your profit margin but the politics of a tiny but growing island nation over 4 distinct eras. You’re forced to make difficult choices in your rule as you fill your Swiss bank account and avoid coups. Too religious and the intellectuals buck under your rule. Embrace social reform and the capitalists renounce their loyalty. Never mind if you refuse to modernize the military which is thin line between you and a jungle full rebels who’d love to depose you. Luckily being El Presidente has its perks, namely edicts and policies that keep the citizenry mostly happy and more importantly uninformed, barring that you can always stuff the ballot box to ensure your wonderful rule continues. Unfortunately interference to your glorious reign comes not only from inside but also outside as meddlesome super powers, rival island nations, and natural disasters threaten your mandate. In the pursuit of cementing a presidential dynasty that’ll span the ages along the way you can choose technological supremacy, space conquest, Caribbean paradise, or farmer’s heaven. Once introduced to a mysterious organization known as The Order you begin to understand how politicized the world of Tropico is. Every action has a reaction and every reaction has yet another one with possible unintended consequences. Few are so clear cut that you can tell how it’ll pan out. Something as simple an embargo can be the powder keg that sparks a rebel uprising that see you in gallows. By the same coin, that same embargo might send you into a windfall of economic foreign aid that pushes you into the stars. How would you rule your island nation? Would you rule with an iron fist or a velvet glove? Personally, there’s not much a good assassin or bribe can’t fix. Unless it’s Soviet tanks because you cozied up to Allies too much, then you might want to think of another line of work.