print("Loaded") local modelName="BatMobile" local player local torso --#Local Functions local c=function(f) coroutine.resume(coroutine.create(f)) end --#Settings local inf=math.huge local pi=math.pi local mr=math.rad local ms=math.sin local mc=math.cos local mrand=math.random local cn=CFrame.new local ca=CFrame.Angles local ti=table.insert local tr=table.remove local model2=Instance.new("Model", workspace) model2.Name=modelName local gui=Instance.new("ScreenGui") gui.Name=modelName local skincolor="Really black" local body={} local animate={} local obj={} local dmg=mrand(10000, 10000) local mouse local walkSpeed=100 local combo=0 local switch=0 local key=false local hit=false local block=false local trails local speed=0 local add={ Part=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end) local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end; Cylinder=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end) local m=Instance.new("CylinderMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) return p end; Wedge=function(par, a, c, col, t, s, cf, ms) local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end) local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) return p end; Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.BackgroundTransparency=t g.Size=s g.Position=pos end) return g end; Weld=function(par, p1, cf) local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or cn() end) return w end; Mesh=function(ins, par, s, t, id, tid, of) pcall(function() for i, v in pairs(par:children()) do if v:isA("BlockMesh") or v:isA("CylinderMesh") or v:isA("SpecialMesh") then v:remove() end end end) local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new(1, 1, 1) m.Offset=of or Vector3.new() m.MeshId=id or "" m.TextureId=tid or "" m.MeshType=t end) return m end; Sound=function(parent, id, pitch, volume) local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume or 1 s.Pitch=pitch or 1 end) return s end; } local Sounds={ Slash="rbxasset://sounds//swordslash.wav"; Hit="http://www.roblox.com/asset/?id=11113679 "; Equip="rbxasset://sounds/unsheath.wav"; Charge="http://www.roblox.com/asset/?id=2101137"; ElectricShortage="http://roblox.com/asset/?id=10209481"; ElectricSound="http://www.roblox.com/asset/?id=10756118"; Electric="http://www.roblox.com/asset/?id=2800815"; Abscond="http://www.roblox.com/asset/?id=2767090"; Cannon="http://www.roblox.com/asset/?id=2920959"; Bash="http://www.roblox.com/asset/?id=25270310"; Suirize="http://roblox.com/asset/?id=10209605"; Heli="http://www.roblox.com/asset/?id=27112125"; } local Decals={ } local Meshes={ Charge="http://www.roblox.com/asset/?id=20329976"; Noob="http://www.roblox.com/asset/?id=29515710"; Ring="http://www.roblox.com/asset/?id=3270017"; Crown="http://www.roblox.com/asset/?id=1323306"; Spring="http://www.roblox.com/Asset/?id=9753878"; Sword="rbxasset://fonts/sword.mesh"; Shield="http://www.roblox.com/asset/?id=50798797"; Diamond="http://www.roblox.com/Asset/?id=9756362"; Shuriken="http://www.roblox.com/asset/?id=11112101"; ShurikenT="http://www.roblox.com/asset/?id=11112112" } function createParts() --#GuiDescendants obj.AL=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Speed(speed)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) obj.AL2=add.Gui("TextLabel", obj.AL, "Really black", "Really black", "White", "Size18", "HeavyBreak(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL3=add.Gui("TextLabel", obj.AL2, "Really black", "Really black", "White", "Size18", "Rocket(R)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL4=add.Gui("TextLabel", obj.AL3, "Really black", "Really black", "White", "Size18", "MachineGun(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL5=add.Gui("TextLabel", obj.AL4, "Really black", "Really black", "White", "Size18", "Boost(B)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL6=add.Gui("TextLabel", obj.AL5, "Really black", "Really black", "White", "Size18", "Blade(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL7=add.Gui("TextLabel", obj.AL6, "Really black", "Really black", "White", "Size18", "Hover(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) obj.AL8=add.Gui("TextLabel", obj.AL7, "Really black", "Really black", "White", "Size18", "SelfDestruct(G)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) -- obj.AL9=add.Gui("TextLabel", obj.AL8, "Really black", "Really black", "White", "Size18", "MaximumArmor(Z)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) --#CarDesgin for i, v in pairs(model2:children()) do if i~=1 then return end end obj.Frame=add.Part(model2, false, true, "Really black", 0, Vector3.new(5, 1, 10)) obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.supW=add.Weld(obj.sup, obj.Frame, cn(-3, 0, -5)) obj.Wheels=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3)) obj.WheelsW=add.Weld(obj.Wheels, obj.sup, cn(1.25, 0, -3)*ca(0, 0, mr(90))) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(90))) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2)) obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 0, -6)*ca(0, 0, -mr(90))) obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.supW=add.Weld(obj.sup, obj.Frame, cn(3, 0, -5)) obj.Wheels2=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3)) obj.Wheels2W=add.Weld(obj.Wheels2, obj.sup, cn(-1.25, 0, -3)*ca(0, 0, mr(90))) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(-90))) obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2)) obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 0, -6)*ca(0, 0, mr(90))) obj.Wheel3=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5)) obj.Wheel3W=add.Weld(obj.Wheel3, obj.Frame, cn(3.5, .5, 5)*ca(0, 0, mr(90))) obj.Wheel4=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5)) obj.Wheel4W=add.Weld(obj.Wheel4, obj.Frame, cn(-3.5, .5, 5)*ca(0, 0, mr(-90))) obj.sR=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5)) obj.sRW=add.Weld(obj.sR, obj.Frame, cn(2.6, 0, 0)*ca(mr(90), 0, 0)) obj.sL=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5)) obj.sLW=add.Weld(obj.sL, obj.Frame, cn(-2.6, 0, 0)*ca(mr(90), 0, 0)) obj.VC=Instance.new("VehicleSeat", model2) obj.VC.HeadsUpDisplay=false obj.VC.CanCollide=false obj.VC.Size=Vector3.new(2, 1, 2) obj.VC.BottomSurface="Weld" obj.VCW=add.Weld(obj.VC, obj.Frame, cn(0, .2, 0)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, pi/2, -pi/2)) obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5)) obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, -pi/2, pi/2)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1.5, 1, 3)) obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -7)*ca(0, 0, 0)) obj.p=add.Part(model2, false, true, "Really black", 0, Vector3.new(4, .5, 1)) obj.pW=add.Weld(obj.p, obj.Frame, cn(0, .5, -5)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4)) obj.wW=add.Weld(obj.w, obj.Frame, cn(.5, .6, -4.5)*ca(0, pi/2, -pi/2)) obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5)) obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 1.25, -3.25)*ca(0, 0, -pi/2)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4)) obj.wW=add.Weld(obj.w, obj.Frame, cn(-.5, .6, -4.5)*ca(0, -pi/2, pi/2)) obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5)) obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 1.25, -3.25)*ca(0, 0, pi/2)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(2, 1, 1.5)) obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 1.25, -4.75)*ca(0, 0, 0)) obj.ps=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1, 5)) obj.psW=add.Weld(obj.ps, obj.Frame, cn(0, 2, 0)) obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(2, 1, 1.5)) obj.wW=add.Weld(obj.w, obj.ps, cn(0, 0, -3.25)*ca(0, 0, 0)) obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2)) obj.wW=add.Weld(obj.w, obj.ps, cn(3, 0, 0)*ca(0, -pi/2, 0)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1)) obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0)) obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2)) obj.wW=add.Weld(obj.w, obj.ps, cn(-3, 0, 0)*ca(0, pi/2, 0)) obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1)) obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0)) obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1)) obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-3, 2, 2.5)*ca(mr(15), 0, 0)) obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1)) obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-2, 2, 2.5)*ca(mr(15), 0, 0)) obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3)) obj.pW=add.Weld(obj.p, obj.Frame, cn(-2.5, 3, 4)) obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1)) obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(3, 2, 2.5)*ca(mr(15), 0, 0)) obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1)) obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(2, 2, 2.5)*ca(mr(15), 0, 0)) obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3)) obj.pW=add.Weld(obj.p, obj.Frame, cn(2.5, 3, 4)) obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 2, 2.5)) obj.wW=add.Weld(obj.w, obj.ps, cn(0, -.5, 3.75)*ca(0, pi, 0)) obj.c=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(3.5, 2, 3.5)) obj.cW=add.Weld(obj.c, obj.Frame, cn(0, 1, 5)*ca(mr(90), 0, 0)) obj.TS=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3, 2, 3)) obj.TSW=add.Weld(obj.TS, obj.c, cn(0, 1, 0)*ca(0, 0, 0)) obj.TSM=add.Mesh("SpecialMesh", obj.TS, Vector3.new(.75, .1, .75), nil, "http://www.roblox.com/Asset/?id=10207677") obj.top=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1.5, 4)) obj.topW=add.Weld(obj.top, obj.ps, cn(0, .5, 0)) obj.topM=add.Mesh("SpecialMesh", obj.top, Vector3.new(1, 1, 1), "Sphere") --Machine Gun obj.mr=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2)) obj.mrw=add.Weld(obj.mr, obj.Frame, cn(0, 0, 0)) obj.br=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5)) obj.brw=add.Weld(obj.br, obj.mr, cn(1, 0, 0)) obj.gr=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1)) obj.grw=add.Weld(obj.gr, obj.br, cn(0, 0, -1)) obj.ml=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2)) obj.mlw=add.Weld(obj.ml, obj.Frame, cn(0, 0, 0)) obj.bl=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5)) obj.blw=add.Weld(obj.bl, obj.ml, cn(-1, 0, 0)) obj.gl=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1)) obj.glw=add.Weld(obj.gl, obj.bl, cn(0, 0, -1)) --Rocket obj.rck=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(1, 4, 1)) obj.rckw=add.Weld(obj.rck, obj.Frame, cn(0, 0, 0)*ca(-pi/2, 0, 0)) obj.rock=add.Part(model2, false, false, "Really black", 1, Vector3.new(1, 1, 1)) obj.rockw=add.Weld(obj.rock, obj.rck, cn(0, 1.5, 0)*ca(pi/2, 0, 0)) --Blade obj.p1=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1)) obj.p1w=add.Weld(obj.p1, obj.Frame, cn(0, 0, 0)) obj.br=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1)) obj.brW=add.Weld(obj.br, obj.p1, cn(2.5, 0, 0)*ca(0, 0, -pi/2)) obj.p2=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1)) obj.p2w=add.Weld(obj.p2, obj.Frame, cn(0, 0, 0)) obj.bl=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1)) obj.blW=add.Weld(obj.bl, obj.p2, cn(-2.5, 0, 0)*ca(0, 0, pi/2)) --Animate animate={ ["Wheel"]=function(cf) obj.Wheels2W.C1=cn(-1.25, 0, -3)*ca(0, 0, mr(90))*cf end, ["Wheel2"]=function(cf) obj.WheelsW.C1=cn(1.25, 0, -3)*ca(0, 0, mr(90))*cf end, ["Wheel3"]=function(cf) obj.Wheel3W.C1=cn(3.5, .5, 5)*ca(0, 0, mr(90))*cf end, ["Wheel4"]=function(cf) obj.Wheel4W.C1=cn(-3.5, .5, 5)*ca(0, 0, mr(-90))*cf end, ["MachineGunR"]=function(cf) obj.mrw.C1=cf end, ["MachineGunL"]=function(cf) obj.mlw.C1=cf end, ["MachineGunL"]=function(cf) obj.mlw.C1=cf end, ["Rocket"]=function(cf) obj.rckw.C1=cf*ca(-pi/2, 0, 0) end, ["BladeR"]=function(cf) obj.p1w.C1=cf end, ["BladeL"]=function(cf) obj.p2w.C1=cf end, ["Booster"]=function(cf) obj.cW.C1=cn(0, 1, 5)*ca(mr(90), 0, 0)*cf end, } end function play(soundid, pitch, volume) local sound=add.Sound(workspace, soundid, pitch, volume) sound:play() c(function() wait(5) sound:remove() end) end function fade(part, incr) if part:isA("BasePart") then for i=part.Transparency, 1, incr do part.Transparency=i wait() end elseif part:isA("Model") then for i, v in pairs(part:children() or part) do if v:isA("BasePart") then c(function()for i=v.Transparency, 1, incr do v.Transparency=i wait() end end) end end end end function appear(part, incr) if part:isA("BasePart") then for i=part.Transparency, 0, -incr do v.Transparency=i wait() end elseif part:isA("Model") then for i, v in pairs(part:children() or part) do if v:isA("BasePart") then c(function()for i=v.Transparency, 0, -incr do v.Transparency=i wait() end end) end end end end function computePos(pos, pos2) local pos3=Vector3.new(pos2.x, pos.y, pos2.z) return cn(pos, pos3) end function rayCast(pos, dir, max, ingore) return workspace:findPartOnRay(Ray.new(pos, dir.unit*(max or 999)), ignore) end function nearObj(pos, dis) local temp local distance=dis for i, v in pairs(workspace:children()) do if v:isA("Model") then temp=v:findFirstChild("Torso") local humanoid=v:findFirstChild("Humanoid") if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude=(pYPos+h.Size.y) then return end local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true h:remove() p.formFactor="Custom" p2.formFactor="Custom" p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Friction=0 p2.Friction=0 p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z) p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z) p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0) p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0) c(function() wait(5) p:remove() p2:remove() end) end) wait(.1) hit=false end end) end function dmgHit(prt) prt.Touched:connect(function(h) if key==true and h.Parent:findFirstChild("Humanoid") and not hit and h.Parent~=player.Character then hit=true local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg*mrand(1, 1.5) local hHuman=h.Parent:findFirstChild("Humanoid") local hTorso=h.Parent:findFirstChild("Torso") local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head" c(function() local bv=Instance.new("BodyVelocity", label) bv.maxForce=Vector3.new(inf, inf, inf) bv.velocity=Vector3.new(0, 4.5, 0) Game.Debris:addItem(fakeM, 1) end) hHuman.Health=hHuman.Health-dmg wait(.1) hit=false end end) end function rockHit(prt) prt.Touched:connect(function(h) if key==true and not hit and h.Parent~=player.Character then hit=true if h.Parent:findFirstChild("Humanoid") then local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg*mrand(2, 5.5) local hHuman=h.Parent:findFirstChild("Humanoid") local hTorso=h.Parent:findFirstChild("Torso") local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head" c(function() local bv=Instance.new("BodyVelocity", label) bv.maxForce=Vector3.new(inf, inf, inf) bv.velocity=Vector3.new(0, 4.5, 0) Game.Debris:addItem(fakeM, 1) end) hHuman.Health=hHuman.Health-dmg end local e=Instance.new("Explosion", workspace) e.BlastPressure=2 e.BlastRadius=4 e.Position=h.Position prt:remove() wait() hit=false end end) end function makeCrater(cf, size) local to=cf.p-(cf.p+Vector3.new(0, 200, 0)) local hit, pos=rayCast(cf.p, to) if hit and pos then for i=1, 3 do local cr=add.Part(workspace, true, false, hit.Color or "Brown", 0, Vector3.new(1+size, size, 2+size), cn(pos+Vector3.new(mrand(-2+size/2, 2+size/2), 0, mrand(-2+size/2, 2+size/2)))*ca(mr(mrand(-4, 4)), mr(mrand(-360, 360)), mr(mrand(-35, 35)))) end end end function makeLightning(from, to, thick, col) local magnitude=(from.p-to.p).magnitude local distance=(from.p+to.p)/2 local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), cn(distance, from.p)) local fromPosProx=from.p local lim=Instance.new("Model", workspace) for i=1, 4 do local fromPosProx2=fromPosProx local random=Vector3.new(mrand(-1, 1), mrand(-1, 1), mrand(-1, 1)) local findSize=pattern.Size.z/4 local findOffSet=pattern.CFrame.lookVector*-1 local compute=i*findSize*findOffSet local newfromPos=from.p local newEndPos=cn(random+compute+newfromPos).p local magnitude=(fromPosProx2-newEndPos).magnitude local distance=(fromPosProx2+newEndPos)/2 local lightning=add.Part(lim, true, false, col or "Bright yellow", 0, Vector3.new(1, 1, 1), cn(distance, fromPosProx2), Vector3.new(thick, thick, magnitude)) fromPosProx=newEndPos game.Debris:addItem(lim, 1) end pattern:remove() end function makeCircle(prt ,dis, rep, angle) local cm=Instance.new("Model", prt.Parent) for i=angle*2/rep, angle*2 do local prt2=prt:clone() prt2.Parent=cm prt2.CFrame=prt.CFrame*cn(dis*ms(i), 0, dis*mc(i)) end prt:remove() return cm end local bv=Instance.new("BodyVelocity") bv.maxForce=Vector3.new(inf, 0, inf) local bav=Instance.new("BodyAngularVelocity") bav.maxTorque=Vector3.new(inf, inf, inf) function startBoost() boost(obj.TS, 3, "Bright orange") while boosts do if speed<150 then speed=speed+2 bv.velocity=obj.Frame.CFrame.lookVector*speed end wait() end end local fire=false function startMG() fire=true for i=0, 1, .1 do animate.MachineGunR(cn(4.5*i, 0, 0)) animate.MachineGunL(cn(-4.5*i, 0, 0)) wait() end while fire do local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gr.CFrame+obj.gr.CFrame.lookVector) dmgHit(mb) local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0) local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*200 local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1)) local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown) add.Weld(ef, obj.gr, cn(0, 0, -1)*ca(-pi/2, 0, 0)) game.Debris:addItem(ef, .1) game.Debris:addItem(mb, 1.5) local mb2=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gl.CFrame+obj.gl.CFrame.lookVector) dmgHit(mb2) local f=Instance.new("BodyForce", mb2) f.force=Vector3.new(0, mb2:getMass()*196.25, 0) local v=Instance.new("BodyVelocity", mb2) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb2.CFrame.lookVector*200 local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1)) local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown) add.Weld(ef, obj.gl, cn(0, 0, -1)*ca(-pi/2, 0, 0)) game.Debris:addItem(ef, .1) game.Debris:addItem(mb2, 1.5) wait(.1) end for i=1, 0, -.1 do animate.MachineGunR(cn(4.5*i, 0, 0)) animate.MachineGunL(cn(-4.5*i, 0, 0)) wait() end end function startRocket() for i=0, 1, .1 do animate.Rocket(cn(0, 0, -8*i)) wait() end wait(.2) local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(1, 1, 2), obj.rock.CFrame+obj.rock.CFrame.lookVector*2) rockHit(mb) local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0) local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*300 local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1)) local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1.5, 1.5, 1.5), nil, Meshes.Crown) add.Weld(ef, obj.rock, cn(0, 0, -.5)*ca(-pi/2, 0, 0)) game.Debris:addItem(ef, .1) game.Debris:addItem(mb, 1.5) wait(.2) for i=1, 0, -.1 do animate.Rocket(cn(0, 0, -8*i)) wait() end end function startSelfDestruct() obj.VCW:remove() obj.VC.CanCollide=false local p=Instance.new("BodyPosition", obj.VC) p.maxForce=Vector3.new(inf, inf, inf) p.position=obj.VC.Position+Vector3.new(0, 300, 0) wait(1) local e=Instance.new("Explosion", workspace) e.BlastPressure=500 e.BlastRadius=500 e.Position=obj.Frame.Position end local slice=false function startSlice() slice=true for i=0, 1, .1 do animate.BladeR(cn(5.5*i, 0, 0)) animate.BladeL(cn(-5.5*i, 0, 0)) wait() end sliceHit(obj.p1) sliceHit(obj.p2) sliceHit(obj.br) sliceHit(obj.bl) while slice do wait() end for i=1, 0, -.1 do animate.BladeR(cn(5.5*i, 0, 0)) animate.BladeL(cn(-5.5*i, 0, 0)) wait() end end local hover=false function startHover() bv.maxForce=Vector3.new(inf, inf, inf) for i=0, 1, .05 do animate.Wheel(ca(0, 0, mr(90*i))) animate.Wheel2(ca(0, 0, mr(-90*i))) animate.Wheel3(ca(0, 0, mr(90*i))) animate.Wheel4(ca(0, 0, mr(-90*i))) animate.Booster(ca(mr(90*i), 0, 0)) bv.velocity=bv.velocity+Vector3.new(0, 10*i, 0) wait() end boost(obj.TS, 3, "Bright orange") bv.velocity=Vector3.new(0, 0, 0) while hover do bv.velocity=bv.velocity+Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) bv.velocity=bv.velocity-Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) end for i=1, 0, -.05 do animate.Wheel(ca(0, 0, mr(90*i))) animate.Wheel2(ca(0, 0, mr(-90*i))) animate.Wheel3(ca(0, 0, mr(90*i))) animate.Wheel4(ca(0, 0, mr(-90*i))) animate.Booster(ca(mr(90*i), 0, 0)) bv.velocity=bv.velocity-Vector3.new(0, 5-5*i, 0) wait() end bv.maxForce=Vector3.new(inf, 0, inf) boosts=false end function KeyDown(k) if k=="b" and not key and not boosts then key=true startBoost() end if k=="x" and not hover then hover=true startHover() elseif k=="x" and hover then hover=false end if k=="c" and not key and not slice then key=true startSlice() end if k=="r" and not key then key=true startRocket() key=false end if k=="g" and not key then key=true startSelfDestruct() key=false end if k=="f" and not key and not fire then key=true startMG() end if k=="v" and not key then key=true speed=0 key=false end end function KeyUp(k) if k=="b" and boosts and key then key=false boosts=false end if k=="f" and fire and key then key=false fire=false end if k=="c" and slice and key then key=false slice=false end end local engine=false createParts() obj.VC.ChildAdded:connect(function(ad) if ad.Name=="SeatWeld" then torso=ad.Part1 local vc=obj.VC if torso then print("Found") player=game.Players:getPlayerFromCharacter(torso.Parent) mouse=player:GetMouse() ad.C1=ad.C1*CFrame.new(0, 0, 1.5) bv.Parent=obj.Frame bav.Parent=obj.Frame gui.Parent=player.PlayerGui mouse.KeyDown:connect(KeyDown) mouse.KeyUp:connect(KeyUp) engine=true while torso and vc and engine do print("working") obj.AL.Text="Speed("..speed..")" if vc.Throttle==1 and speed<100 then speed=speed+1 bv.velocity=obj.Frame.CFrame.lookVector*speed end if vc.Throttle==-1 and speed>-100 then speed=speed-1 bv.velocity=obj.Frame.CFrame.lookVector*speed end if vc.Throttle==0 and speed>0 then speed=speed-1 bv.velocity=obj.Frame.CFrame.lookVector*speed end if vc.Throttle==0 and speed<0 then speed=speed+1 bv.velocity=obj.Frame.CFrame.lookVector*speed end if vc.Steer==1 then bav.angularvelocity=Vector3.new(0, -2, 0) if not hover then animate.Wheel2(ca(mr(-25), 0, 0)) animate.Wheel(ca(mr(-25), 0, 0)) end end if vc.Steer==-1 then bav.angularvelocity=Vector3.new(0, 2, 0) if not hover then animate.Wheel2(ca(mr(25), 0, 0)) animate.Wheel(ca(mr(25), 0, 0)) end end if vc.Steer==0 then bav.angularvelocity=Vector3.new(0, 0, 0) if not hover then animate.Wheel2(ca(0, 0, 0)) animate.Wheel(ca(0, 0, 0)) end end wait() end end end end) obj.VC.ChildRemoved:connect(function() bv.Parent=nil bav.Parent=nil gui.Parent=nil engine=false end)