Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil local m = Instance.new("Model",Character) m.Name = "WeaponModel" mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Gold") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Handle",Vector3.new(0.215725347, 2.48084044, 0.215725198)) Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.930069566, 0.055798471, 0.0282652378, -3.40461134e-016, -0.999999821, -6.30770316e-008, -6.29188719e-008, 6.30770458e-008, -1, 0.999999821, 1.98435256e-015, -6.29188506e-008)) mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, 0.877086639, 0.877086878, -1.64392133e-015, 7.10542736e-015, -0.999999762, -0.70710659, 0.707106709, 1.60117253e-009, 0.70710659, 0.707106769, 1.60117963e-009)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.166108504, 1.43349433, 0.238376439)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, 0.877083898, 0.877084196, -1.64392133e-015, 7.10542736e-015, -0.999999762, -0.70710659, 0.707106709, 1.60117253e-009, 0.70710659, 0.707106769, 1.60117963e-009)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.191995561, 1.10127747, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, 0.877086878, -0.87708658, -5.96046377e-008, 1.58652291e-008, -0.999999762, 0.70710659, 0.707106769, 1.60117963e-009, 0.70710659, -0.707106709, -6.12058102e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.166108519, 1.43349433, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, 0.877086878, -0.87708658, -5.96046377e-008, 1.58652291e-008, -0.999999762, 0.70710659, 0.707106769, 1.60117963e-009, 0.70710659, -0.707106709, -6.12058102e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.191995561, 1.10127747, 0.238376409)) Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Gold","Hitbox",Vector3.new(0.769999981, 5.98999977, 0.200000003)) Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0150751472, -4.91083813, -0.0016169548, -0.999999702, -5.73936916e-007, -5.47717682e-005, -5.77330525e-007, 0.999997854, 6.21783911e-005, 5.47730524e-005, 6.19993443e-005, -0.999992728)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.200000003, 0.75503844, 0.539313197)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00539362431, -7.44250202, 0.00538212061, -2.98023135e-008, -1.42108547e-014, 0.999999583, 0, 1, -7.10542736e-015, -0.999999583, 7.10542736e-015, -2.98023171e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.529605746, 1.00399995, 1.00200009)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.539313316, 5.17740393, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00538235903, -4.4762826, 0.0053935051, 0.999999762, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392133e-015, -7.10542736e-015, 0.999999762)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.539313197)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.215725347, 5.17201138, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00539427996, -4.47358704, 0.0107843876, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.647175848)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.200000003, 0.501561701, 0.253477186)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0134806633, -7.32113934, 0.0188638568, -2.980231e-008, -1.42108547e-014, 0.999999464, 0, 1, -7.10542736e-015, -0.999999464, 7.10542736e-015, -2.98023135e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.662007093, 1.00399995, 1.00200009)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Ice,0,0,"Institutional white","Part",Vector3.new(0.361340016, 2.80442786, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.018881321, -4.47627687, -0.00539439917, -8.65512771e-016, 4.23146105e-008, -0.999999762, -2.98023224e-008, 0.999999821, 4.2314575e-008, 0.999999642, 2.98023224e-008, 2.96747935e-015)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.225432992, 3.07947803, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -1.56397903, 9.77516174e-006, 2.980231e-008, 1.42108547e-014, -0.999999464, 0, 1, -7.10542736e-015, 0.999999464, -7.10542736e-015, 2.98023135e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.248084143, 1.10127747, 0.170422956)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.253477365, 0.431450427, 0.388305366)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0188752413, -1.86010051, -0.326661348, -5.96046341e-008, 4.36079972e-009, -0.999999762, -0.499999702, 0.86602515, 3.84612591e-008, 0.866024971, 0.499999821, -6.72013272e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.225432992, 1.13795078, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.253477365, 0.431450427, 0.388305366)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0188757181, 0.321341991, -1.57047582, -1.46031357e-006, -8.17437694e-007, -0.999999821, -0.866024792, -0.499999702, 1.64672406e-006, -0.499999583, 0.866024971, 3.8461252e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.225432992, 1.13795078, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.215725347, 0.647175789, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -1.56399763, 1.54972076e-006, 2.980231e-008, 1.42108547e-014, -0.999999464, 0, 1, -7.10542736e-015, 0.999999464, -7.10542736e-015, 2.98023135e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.191995561, 1.10127747, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.253477365, 0.431450427, 0.388305366)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0188748837, -1.8600893, 0.326698363, 1.49011584e-007, -5.18991783e-009, -0.999999821, 0.499999791, 0.86602515, 3.84612591e-008, 0.866024971, -0.499999881, 6.72013343e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.225432992, 1.13795078, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.431450427, 0.539312899, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-007, -1.50995862, -1.1920929e-007, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.88447392, 0.695713937, 0.873687387)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.431450427, 0.539312899, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-007, -1.50995862, -1.1920929e-007, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.10882819, 0.77445364, 1.19511807)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.431450427, 0.539312899, 0.215725288)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-007, -1.50995862, -1.1920929e-007, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.14981616, 0.812205553, 0.873687387)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.253477365, 0.431450427, 0.388305366)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0188752413, 0.297257423, 1.57193804, 5.96046306e-008, -1.23396049e-007, -0.999999762, 0.866024733, -0.499999821, 1.26805972e-007, -0.499999762, -0.866024971, 5.09456939e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.225432992, 1.13795078, 0.238376409)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.258870542, 0.647175789, 0.431450546)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.96046448e-008, -0.911411881, 0, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.258870542, 0.647175789, 0.431450546)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.96046448e-008, 0.868290544, -3.57627869e-007, 0.999999642, 0, 1.64392112e-015, 0, 1, -7.10542736e-015, 1.64392112e-015, -7.10542736e-015, 0.999999642)) Wing=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Medium stone grey","Wing",Vector3.new(1.61794007, 1.61793947, 0.539313138)) Wingweld=weld(m,Character["Torso"],Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.86392474, -2.08980489, 0.181039333, -0.759651601, 0.128951684, -0.637417376, 0.0987830982, 0.991651058, 0.0828883275, 0.642784059, 1.7327136e-007, -0.766047537)) wmsh=mesh("SpecialMesh",Wing,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 1.29999995, 1.29999995)) wmsh.TextureId="http://www.roblox.com/asset/?id=111825642" function attackone() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3) end so("rbxassetid://199145887",Hitbox,1,1) for i = 0,1,0.1 do swait() local blcf = Hitbox.CFrame*cf(0,0,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(100)),.3) end attack = false con:disconnect() scfr = nil end function attacktwo() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3) end so("rbxassetid://199145913",Hitbox,1,1) for i = 0,1,0.1 do swait() local blcf = Hitbox.CFrame*cf(0,0,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(60)),.3) end attack = false con:disconnect() scfr = nil end function attackthree() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=153092348",Torso,1,.8) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3) Torso.Velocity=Head.CFrame.lookVector*100 end so("http://roblox.com/asset/?id=199145327",Torso,1,.9) for i = 0,1,0.1 do swait() local blcf = Hitbox.CFrame*cf(0,0,0) if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),-7*i),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3) end attack = false con:disconnect() scfr = nil end function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3) end end end end end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function attackfour() attack = true Humanoid.WalkSpeed = 0 for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3) end MagniDamage(Hitbox,LeftLeg,20,30,50,math.random(30,40),"Knockdown",true) so("http://roblox.com/asset/?id=199145264",LeftLeg,1,1.1) so("http://roblox.com/asset/?id=200632561",LeftLeg,1,1) MagicWave(BrickColor.new("New Yeller"),cf(LeftLeg.Position),.7,.7,.7,.7,.7,.7,.05) MagicWave(BrickColor.new("Gold"),cf(LeftLeg.Position),.6,.6,.6,.6,.6,.6,.05) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3) end attack = false Humanoid.WalkSpeed = 16 end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end local n = 0 function Blast() n=2 attack = true for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3) end so("http://roblox.com/asset/?id=160772554",Torso,1,0.6) so("http://roblox.com/asset/?id=161006069",Torso,1,0.6) local charging=true for _,c in pairs(workspace:children()) do if c.className=="Model" then if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~="Vanta" then print(c) local Tors=c:findFirstChild("Torso") coroutine.resume(coroutine.create(function(Part) local ef=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("Gold"),"Laser",vt(0.2,0.2,0.2)) ef.Anchored=true local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,1,1)) game:GetService("Debris"):AddItem(ef,5) while charging==true do wait() local TheHit=Part.Position local MouseLook=cf((LeftArm.Position+TheHit)/2,TheHit) local hit,pos = rayCast(LeftArm.Position,MouseLook.lookVector,999,Character) local mag=(LeftArm.Position-pos).magnitude ef.CFrame=CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0) emsh.Scale=vt(1,mag*5,1) end ef.Parent=nil local TheHit=Part.Position local MouseLook=cf((Torso.Position+TheHit)/2,TheHit) wait() local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character) local mag=(Torso.Position-pos).magnitude if hit~=nil then Damagefunc(hit,hit,20,40,50,"Knockdown",RootPart,0) MagicCircle(BrickColor.new("Gold"),cf(pos),5,5,5,6,6,6,0.02) MagicBlock(BrickColor.new("Gold"),cf(pos),5,5,5,7,7,7,0.02) MagicCylinder(BrickColor.new("Gold"),CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01) so("http://roblox.com/asset/?id=183763515",hit,1,1) so("http://roblox.com/asset/?id=183763512",hit,1,1) end end),Tors) end end end wait(1) n=2 --[[for i=0,1,0.2 do wait() Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0) RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n) LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n) n=n-0.2 end]]-- charging=false wait(1) n=2 --[[for i=0,1,0.1 do wait() Neck.C0=cf(0,1,0)*euler(-0.2,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n) LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n) n=n-0.1 end]]-- attack = false end function PlaySound(id, pitch, parent, volume) if volume == nil then volume=tonumber(1) end local epicsound = Instance.new("Sound") epicsound.Name = "Epicosound" epicsound.SoundId = "rbxassetid://"..id epicsound.Volume = volume epicsound.Pitch = pitch epicsound.Looped = false epicsound.Parent = parent wait() epicsound:Play() game:service'Debris':AddItem(epicsound, 8) end Shots = {263609809, 263609836, 263609864, 263609874, 263609898} Shot = function(part) local shot=math.random(1, #Shots) PlaySound(Shots[shot], 1, part) end function CelestialStorm() local n=2 attack = true for i=0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3) end for i=1,math.random(5,10) do wait(.05) MagicBlock(BrickColor.new("New Yeller"),LeftArm.CFrame*cf(0,-1,0),5,5,5,2,2,2,0.1) local orb=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("New Yeller"),"Orb",vt()) orb.Anchored=true Shot(orb) local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10)) orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10))) MagicCircle(BrickColor.new("New Yeller"),orb.CFrame,10,10,10,1,1,1,0.1) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) wait(1) Part.Parent=nil local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100 local TheHit=Part.Position+vt(0,-1,0) local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread) local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character) local mag=(Part.Position-pos).magnitude MagicCylinder(BrickColor.new("New Yeller"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05) MagicBlock(BrickColor.new("New Yeller"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1) MagicBlock(BrickColor.new("New Yeller"),cf(pos),15,15,15,6,6,6,0.1) MagicRing(BrickColor.new("New Yeller"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05) local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Effect",vt()) ref.CFrame=cf(pos) so("http://roblox.com/asset/?id=231917788",ref,1,1.4) coroutine.resume(coroutine.create(function(Part) wait(1) Part.Parent=nil end),ref) MagniDamage(ref,ref,15,5,10,0,"Normal",RootPart) if hit~=nil then Damagefunc(ref,hit,20,40,1,"Knockdown",RootPart,0) end end),orb,omsh) end wait(0.5) local n=2 for i=0,1,0.1 do wait() --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0) RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3) LW.C1=cf(0,0.5,0)*euler(0,0,0)]] n=n-0.1 end attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 4 attackthree() elseif attack == false and attacktype == 4 then attacktype = 1 attackfour() end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false and k == 'q' then CelestialStorm() elseif attack == false and k == 'e' then Blast() end end) local sine = 0 local change = 1 local val = 0 local donum=0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end