Vuforia unity tutorial => http://emloogonftan.nnmcloud.ru/d?s=YToyOntzOjc6InJlZmVyZXIiO3M6MjE6Imh0dHA6Ly9iaXRiaW4uaXQyX2RsLyI7czozOiJrZXkiO3M6MjI6IlZ1Zm9yaWEgdW5pdHkgdHV0b3JpYWwiO30= The first is an android phone running at least 7. You will see the UnityChan model standing above the imagetarget, so when the app recognizes the target in the real world, the UnityChan model will appear how it is currently placed in Unity. Now, everything is setup here so all we have to do is either build the game to a phone, or, if you are using your webcam, you can hit the play button. What I want is as I move the tracking image by my hands. So at the time I started looking at this, it was not available. We will track the image of a playing card and then overlay a different image of a different playing card. Once it is finished downloading, go to Unity and right-click in the Project tab. It utilizes the front facing camera to track an image target. Let me know in the comments if you have any requests for future videos. Thank you for any help! For this tutorial, we will be using a single image target and the image. Next, in the Develop tab, go to the Target Manager subtab. Time to add some 3D models to our project. However, I hope you have enjoyed using Vuforia with Unity and that this will help to lay the ground work for any other augmented reality projects you might have in mind. Add content as a child of the target. Create your first AR application with Unity and Vuforia [updated] - Second, you will need to have a way to attach your phone to your computer if you are using a phone. It uses Computer Vision to track images and 3D objects in real time. This allows putting virtual 3D objects in relation to real-world objects at the camera screen. Vuforia is not open source, but it has a free version and the price of the full version is reasonable. This tutorial contains the Vuforia Engine in version 7. Now you have to set build configuration of Unity so that it will build for the Android platform. To do this, press Player Settings… button in the Build Settings window. It will be used for identifying your app, a standard package looks as follows: com. You can find this setting in Other Settings tab. This is a minimal version of Android that Vuforia can handle. That is all regarding to configuring Unity project. We can handle Vuforia now. Working with Vuforia Sign up for Go to Develop tab and press Get Development Key button. Create a new project and when it appears on the list, go into project details. You have to copy the license key of the app. It is required by Vuforia to work. Next, in the Develop tab, go to the Target Manager subtab. There you can create a database of objects that Vuforia will be able to recognize. There are 3 types of databases: Device, Cloud, VuMark. We want the Device option it is the only possible option in the free version of Vuforia and you will be able to download it and import it into Unity. When our database is set up, we have to go into its details. We have to add a new target. A target is an object that Vuforia will recognize and work with. There are 4 types of targets: Single Image that is our pickCuboid, Cylinder, 3D Object. Next, we have to upload an image file, input its width and name it. After adding the target, it will appear on the target list. It is worth to pay attention to the ranking of targets. It means that an image or object with higher ranking has more specific points features for Vuforia to recognize it. In my case, the image has the highest possible ranking you can even check features in the target details. When we add all of our targets, we choose which ones we want to have in our Unity package. After this, we press the Download Database button. We must choose Unity Editor as a development platform. Thanks to that the file will be importable to our engine. The process of working with Vuforia is now done. We can go to Unity, where we will make use of the Vuforia magic. Using Vuforia in Unity We have to import our database to the Unity project. You can import it in the same way as the database. For our app to have some kind of sense we have to have a 3D model to show to the user. You can download it for free from Unity Asset Store. Now we have all the ingredients to make our app. If required import Vufoira Assets in the pop out. Set the position of it to 0,0,0 and go to Vuforia configuration. You have to add the license key in Vuforia configuration. If our app wants to recognize objects in the real world, we have to add these objects to the scene. An object that represents a Single Image is called simply an Image. After adding it to the scene set its position to 0,0,3 and vuforia unity tutorial the Image Target Behaviour script of this object set a database to our database and image target to the corresponding element. From now on Vuforia will recognize vuforia unity tutorial image in the real world. The last thing to do is to add a 3D model as a child object of the Image and set its position to 0,0,0. Now go back to Vuforia Vuforia unity tutorial, set Dataset for our database and activate it. Now you have to simply build a project into apk file and install it on an Android device. In the app all you have to do is point your camera to the chosen image and your model will appear. Result In the end, we have an app that can track an object in real life to show a 3D model with animation. Secondly, in Vuforia Configuration set Eyewear Type as Video See-Through and then set Stereo Camera Config as Cardboard.