#region using System; using System.Collections.Generic; using System.Linq; using LeagueSharp; using LeagueSharp.Common; using SharpDX; #endregion namespace Marksman.Evade { public enum CollisionObjectTypes { Minion, Champions, YasuoWall, } internal class FastPredResult { public Vector2 CurrentPos; public bool IsMoving; public Vector2 PredictedPos; } internal class DetectedCollision { public float Diff; public float Distance; public Vector2 Position; public CollisionObjectTypes Type; public Obj_AI_Base Unit; } internal static class Collision { private static int WallCastT; private static Vector2 YasuoWallCastedPos; public static void Init() { Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast; } private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsValid && sender.Team == ObjectManager.Player.Team && args.SData.Name == "YasuoWMovingWall") { WallCastT = Utils.TickCount; YasuoWallCastedPos = sender.ServerPosition.To2D(); } } public static FastPredResult FastPrediction(Vector2 from, Obj_AI_Base unit, int delay, int speed) { var tDelay = delay / 1000f + (from.Distance(unit) / speed); var d = tDelay * unit.MoveSpeed; var path = unit.GetWaypoints(); if (path.PathLength() > d) { return new FastPredResult { IsMoving = true, CurrentPos = unit.ServerPosition.To2D(), PredictedPos = path.CutPath((int) d)[0], }; } return new FastPredResult { IsMoving = false, CurrentPos = path[path.Count - 1], PredictedPos = path[path.Count - 1], }; } public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.Menu.Item("MinionCollision").GetValue()) { break; } foreach (var minion in MinionManager.GetMinions( from.To3D(), 1200, MinionTypes.All, skillshot.Unit.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.Menu.Item("HeroCollision").GetValue()) { break; } foreach (var hero in ObjectManager.Get() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe || Config.TestOnAllies && h.Team != ObjectManager.Player.Team))) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.Menu.Item("YasuoCollision").GetValue()) { break; } if ( !ObjectManager.Get() .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return result; } } }