Audio player app => http://inprivrola.nnmcloud.ru/d?s=YToyOntzOjc6InJlZmVyZXIiO3M6MjE6Imh0dHA6Ly9iaXRiaW4uaXQyX2RsLyI7czozOiJrZXkiO3M6MTY6IkF1ZGlvIHBsYXllciBhcHAiO30= It might have been one of the few apps I would actually pay to use. In addition to the override methods, you need two other functions to request and release audio focus from the MediaPlayer. App Store is a service mark of Apple Inc. Or choose from over 1,000 preset themes. If you have any questions please contact McIntosh at 888 979-3737 or. When we talk about Microsoft Windows, there are many no-cost music player software available. The App will also let you play from other computers connected via a local network. The last implementation, from AudioManager. We have studied ways to earn money in telegram channels and want to share with you. How to handle edge use-cases like incoming calls, change of audio outputs e. You can customize the background color and some buttons, but that's about it. Best Audiobook Apps 2018 - A couple of things users would find convenient is the detachable playlist section and the ability to change the theme with a single click. How to handle edge use-cases like incoming calls, change of audio outputs e. Part One — Setting up the Project. Create a new Project in Android Studio and add the following permissions in the AndroidManifest. The app needs these permissions to access media files over the internet when streaming media. The following class is an example of this service. The class has multiple MediaPlayer implementations to handle events that can happen while playing audio. The last implementation, from AudioManager. OnAudioFocusChangeListener is necessary to handle requests for AudioFocus from other apps that want to play media files. } public class LocalBinder extends Binder { public MediaPlayerService getService { return MediaPlayerService. The only code that is complete is the binding of the Service. You need to bind this service because it interacts with the activity to get the audio files. You can lean more about bound services in the. Declare the Service in the AndroidManifest. Step Three — Constructing the MediaPlayer The Android multimedia framework supports a variety of common media types. One key component of this framework is the class, which with minimal setup you can use to play audio and audio player app. You can find a basic example of the MediaPlayer implementation in audio player appbut you will need more than this example Service to play media. Next I will describe the necessary methods that need to be setup in the MediaPlayerService class. Create the following global instances of MediaPlayer and the String path of the audio in the Audio player app class. These basic functions are Play, Stop, Pause, and Resume. These audio player app are important to the MediaPlayer because all the key actions the player will perform will be called from these methods. Replace the original methods in the Service template with the following. These are useful in specific MediaPlayer events, but since the focus audio player app this tutorial is building a general purpose media player I wont implement them. Step Four — Handling Audio Focus For a good user experience with audio in Android, you need to be careful that your app plays nicely with the system and other apps that also play media. To ensure this good user experience the MediaPlayerService will have to handle AudioFocus events and these are handled in the last override method, onAudioFocusChange. This method is a switch statement with the focus events as its case:s. Keep in mind that this override method is called after a request for AudioFocus has been made from the system or another media app. What happens in each case:. In addition to the override methods, you need two other functions to request and release audio focus from the MediaPlayer. The following code block contains all the audio focus methods described above. First add a new global variable to the Service class. Step Five — Service Lifecycle Methods In this section I will focus on the Service lifecycle. These methods are crucial to the MediaPlayer because the Service lifecycle is closely connected to the MediaPlayers. These methods will handle the initialization and resource management for the MediaPlayer. I have inline comments to make it easier to understand. Another important method you need to implement is onDestroy. In this method the MediaPlayer resources must be released, as this service is about to be destroyed and there is no need for the app to control the media resources. Override public void onDestroy { super. If you release the focus in this method the MediaPlayerService will have audio focus until destroyed, if there are no interruptions from other media apps for audio focus. If you want a more dynamic focus control, you can request audio focus when new media starts playing and release it in the onCompletion method, so the service will have focus control only while playing something. Step Six — Binding the Audio Player In this section I will cover the final steps to bind the MediaPlayerService class to the MainActivity and provide it with audio to play. You must bind the Service to the Activity so they can interact with each other. Add the following global variables to the MainActivity class. To handle Service binding, add the following to the MainActivity class. The following function creates a new instance of the MediaPlayerService and sends a media file to play, so add it to the MainActivity. I will return to this later when sending media files to the Service with a BroadcastReceiver. Call the playAudio function from the Activitys onCreate method and reference an audio file. If you call the playAudio function from the Activitys onCreate method the Service will start playing, but the app can easily crash. Add the following methods to MainActivity to fix it. All these methods do is save and restore the state of the serviceBound variable and unbind the Service when a user closes the app. Override public void onSaveInstanceState Bundle savedInstanceState { savedInstanceState. You can load audio files from the device by using ContentResolver. Create a new Java class used as an audio object. The following class contains the crucial information an audio file needs, but you can add more if necessary. Audio player app is necessary to load local media files from the Android device. In the MainActivity class create a global ArrayList of Audio objects. ArrayList audioList; To get data from the device add the following function to MainActivity. It retrieves the data from the device in ascending order. Be sure to have at least one audio track the service can play or the app will crash. Next I will focus on user interaction with the MediaPlayerService and handling interruptions that occur while playing media like incoming calls, change of audio outputs and other functionality needed to build a complete Audio Player app. The key component for interacting with background services is. Android system components and apps make system wide calls through intents with the help of sendBroadcastsendStickyBroadcast or sendOrderedBroadcast methods to notify interested applications. Broadcast intents can be useful for providing a messaging and event system between application components or used by the Android system to notify interested applications about key system events. Registered BroadcastReceivers intercept these events broadcast to the whole Android system. The BroadcastReceivers purpose is to wait for certain events to happen and to react to these events, but a BroadcastReceiver does not react to all the incoming events, only specific events. When a BroadcastReceiver detects a matching intent it will call its onReceive method to handle it. You can register a BroadcastReceiver in two ways, statically in AndroidManifest. Lets Get Back to the Audio Player App For a more complete audio app I added a RecyclerView, and with the help of the loadAudio function, loaded local audio files to the RecyclerView. I also made changes to the color scheme and layout. I wont go into detail describing the process of adding the RecyclerView to the app, but you can see the end result on. If you want to learn more about RecyclerView, then read my. Another change is the playAudio function and the Services onStartCommand method, but I will return to these changes later and focus on the BroadcastReceivers events and user interaction with the Service. Add the following functions in the service class. To make the BroadcastReceiver available you must register it. Handling Incoming Calls The next functions avoid audio playing during calls, which would be a terrible user experience. First create the following global variables in the MediaPlayerService class. TelephonyManager provides access to information about the telephony services on the device and listens for changes to the device call state and reacts to these changes. Redefine Methods I mentioned that I changed the methods described earlier in this article. I also made changes to the way audio player app files are passed to the Service. The audio files are loaded from the device with the help of the loadAudio function. When the user wants to play audio, call the playAudio int audioIndex function with an index of the wanted audio from the ArrayList of loaded audio files. When calling the playAudio function for the first time, the ArrayList is stored in SharedPreferences together with the audio index number and when the MediaPlayerService wants to play new audio it loads it from SharedPreferences. This is one way to load the Audio array to the Service, but there are others. First in the MainActivity audio player app create a global static String. The BroadcastReceiver that handles this intent is not created yet, for now replace your old playAudio function in the MainActivity with the following. I will return to this method at the end of this tutorial to give the complete onStartCommand implementation. For now, add the following global variables to the MediaPlayerService class. In the MediaPlayerService class add the following functions. The Callback override methods make use of the media player key functions described earlier. Next add the media player functions mentioned earlier to the Service. For this create a new enumeration. In your project create the following class. You generate the actions through PendingIntents from the playbackAction function. Add it to the MediaPlayerService. Add the following action to the service. The callback methods, implemented in the initMediaSession function handle all the MediaPlayer actions. Finishing Up All that is left is to define the services onStartCommand method. This method will handle the initialization of the MediaSession, the MediaPlayer, loading the cached audio playlist and building the MediaStyle notification. In the service class replace the old onStartCommand method with the following. TransportControls handleIncomingActions intent ; return super. Now run the app and play audio the right way. Here is an example how my sample app looks. I added a RecyclerView to the app and the layout might look different, but the notification view and controls are the same. I understand there was a lot to absorb and understand in this tutorial, so if you have any questions or comments, please let me know below.