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Both Brad Stevens and Billy Donovan came as much-hyped moves to the pro game, yet Stevens rather than the more experienced Donovan seems to be thriving. Pokemon Light Platinum Cheats - Place your order BEFORE 11 a. With releasing in just one month from today, and with yet another mainline series entry planned for , players of all playstyles and experience levels will have something to get stuck into in the very near future. Of course, we don't know exactly how 2019's game will play just yet, or indeed how the franchise will evolve in the years to come, but it seems that one heavily requested feature is definitely in the running. The definition of 'open-world' seems to get broader with each passing year, but the likes of and the much more recent perhaps showcase the idea best. You can likely picture the game in your head, running around in a vast, beautiful world with wild Pokémon and nature interacting with each other as you do so. You could trigger battles by approaching the Pokémon, who would respond to your actions in real time just like a herd of animals might. Whether you think this would make for a good game is up to you, but it's certainly an intriguing suggestion either way. So, could this actually happen? In a recent interview, put this very question to Game Freak director Junichi Masuda, mentioning games such as Breath of the Wild and as comparative examples. His answer was naturally vague, but the possibility is definitely there. You know it's a different matter whether players will actually enjoy that kind of playstyle, but really you know, things like setting up an AI so that you know real world Pokémon appear, or different ways to appreciate the game, I'm always kind of thinking how to approach the Pokémon series from a different aspect so, in that sense, it's still on the cards. S Start off in your town, and wander off in any direction you want. Certain areas would still be cut off by surf, cut, strength etc but it should be up to you which HM you search for first in order to explore the map how you want. Pokemon wandering around in real time would be amazing, with certain monsters having different temperaments than others. Some could be peaceful and not wish to immediately engage in battle while others would rush in head first upon first sight. The possibilities would be endless. Couple this with a Xenoblade style art style and it has the potential to be the best ever. If you think any of these things are 'innovative' then you real do live upto your name as 'TheFanatic'. Pokemon has been imagination starved for a while now. I think GF has done as much as they can with the series and would be nice to see it with a fresh pair of hands. It is a new way to play and that's all that innovation really means a new way to do something or create something. I'm not saying you have to buy the games and you are entitled to your opinion but don't give someone attitude for stating theirs. We've had things like Mega Evolutions, regional variants, and Poke Ride shake up the formula. Pokemon's problem is a matter of substance, the recent games have all been incredibly casualized to the point where they feel barren and lazy, the regions are all linear with minimal opportunities for exploration, extra content has been slowly vanishing, the games constantly hold your hand and rarely provide a challenge, they're intentionally designed for you to just blast through them and then set them down shortly after the credits roll. This is why open world would be such a breath of fresh air for the series, it's pretty much the opposite of what they've been doing so far and provides some of the elements the series has been lacking recently. As long as it doesn't replace the turn-based battles. Turning it into an action game isn't improving the formula, that's just completely changing it. I wasn't the biggest fan of Zelda's open world, and I definitely can't imagine GameFreak doing any better than the Zelda team. Pokemon fans are very loyal about not wanting change and double-down on it by showing strong sales numbers. As a game company, if this was the case for a game franchise I make, I wouldn't see any reason to risk and make these changes. Not only does it seem technically very tough to do, but it is also a risky decision in terms of fans' reception and its functionality. Pokemon Let's Go is basically adding things from go into the same game they have been doing for 20 years. The worse thing is, Mario and Zelda proved there's space for both traditional gameplay their 2D games and ambitious projects their 3D games. And yet Pokemon is the one with the most potential, both financial and also for having a lot of interesting directions they could go with. But no, a series which consistently sells over 10 millions per game can only produce low budget spin-offs, with rare mid-budget safe games. Not every game needs to be open world. In my opinion, too many games are already going open world because it's trendy, but open world fatigue is real. Pokemon is already a breath of fresh air as it is, because I can usually rely on it to be linear with limited exploration and a simple but fun gameplay loop. It's the perfect game to play between giant open world epics. Also, if Pokemon ever loses its turn-based mechanics it is dead to me. This would not have been possible on any handheld console in the past and that is where the mainline games are. I would expect the next Pokemon game to be like this... I was happy when Ultra Sun and Moon threw out the old style and gave the world of Pokemon a fluid persistent interesting and fun story to follow and got rid of a lot of the 20 year old boring patterns of how the game worked. This seems like the next logical step into really doing it right. The whole back and forth attacks with barely a change has become way past stale. Cool-downs for moves will be required but that could bring in a whole new strategy with the cool downs influenced by certain stats, abilities, items and support moves. You can make the game as difficult as you like, crossing oceans and mountains if you so choose. The whole player base is perhaps the friendliest of all game communities and the environment makes a genuine difference to how the game plays, snow properly impeding play for example. Do a decent balance pass through all the pokemon, add moves, abilities, adjust stats, etc to make more pokemon at least viable. Put a real endgame in there with some variety, not just in the battle modes but in more casual modes, pokemon contests, decorating houses, fashion shows, photography seriously why not just implement the bulk of pokemon snap into mainline pokemon? Let me learn something about pokemon as though I'm actually studying them, pure more lore in the game rather than idiotic cutscene story text. Those are the things pokemon needs, not 100 new pokemon in a linear cutscene bloated, poorly written adventure that poses zero challenge ever. And they have been quite slow on it. Allowing a HM being used on field without forcing a battle move on pokemons has been a complaint since gen 1, the boring grind for perfect pokemons has been there for a long time too, among other things. Gen VII did change a lot more than the usual, but wasn't that exactly because of constant complaints about the series being stale? Let's Go could be considered a game changer, but that was made by someone else and only made into the main series because it was a huge success. I'm not saying to throw away what they have. They should keep doing those iterations over the classic gameplay. But they have the money, the manpower Nintendo does , the guaranteed sales and one of the most versatile IPs. They can try different and ambitious things simultaniously with their safe games without much risk of losing money and wih a high chance to grow further their fanbase, but they have only been playing safe for 20 years. That's bad for consumers who could get more great games and it's bad for them, whose series started selling 30+millions 45 if you include Yellow and nowadays sells around 15 millions each entry. And yet we have people defending this... The mainline games, while being near the same gameplay wise, have always been changing technologically. With each new hardware, they push themselves to doing more and more with the Pokemon series. I mean look at the jump from gold and silver to Ruby and Sapphire. Or Ruby and Sapphire to diamond and pearl. Or black and white to x and y. Pokemon has always been evolving with hardware changes. And now that they are making a pokemon game with a console level system and not a handheld, they can push themselves to do so much more than they ever could have done in the past. So unless they delay the game, chances are we won't be seeing the open world Pokemon game for a while. I don't mind the old school mechanic of going through gates between different areas. But the freedom to explore and challenge gyms however I want would be pretty cool. If Pokemon goes the route of making your own trainer, let us just play in an pseudo open world Pokemon adventure. Go all the way and let us customize our character and chose our own adventure. Give us that freedom! But If Pokemon goes the narrative route, give us a narrative! Don't make the mistake of gen 7 again, I liked the general idea of the story in gen 7, but it wasn't our story. If they want to go the story route again, our character needs to be in a leading role and not a shoehorned in silent protagonist. Follow the route you had in gen 5, where the main character is really the main character but go further and ditch the silent protagonist! If you are gonna write a story the lead character needs to speak! Even if we're answering questions for said character. All in all, I am okay with either an open world approach or even just a classic pseudo-open world, OR a narrative approach. It's one of the best turn-based systems out there, and I don't see why it needs to go. That's what many like about the franchise, the strategic gameplay. It's like a game of chess, but a lot more complex. There's a tendency to move everything towards open-world and action these days and I'm not a big fan of it. Somethingh like Monster Hunter, maybe, but with catching Pokemon instead of hunting giant monsters. I really don't know what they are afraid of and why they're taking so long to do this. Are they afraid of it being too big a success? I don't get it. Either way, if and when it happens, it would be amazing. Breath of the Wild was utterly empty, I really don't want a Pokemon game like that. I suppose it would be easier to fill - after all, just have wild Pokemon encounters everywhere - but BOTW has really made me doubt the viability of open worlds in Nintendo games. If they give us a proper narrative - something they have never done, despite pushing the story-based route repeatedly over the years to the point of cramming it down our throats with Gen VII - then I don't think it is. Open world titles are popular right now, but there is something to be said for an exciting, captivating narrative. Not a bad decision monetarily, but it seems a little silly to expect experimentalism from Game Freak. That's as good a reason as any to not change horses in mid-stream. Obviously by that point you're so powerful most areas don't present a threat but imagine starting over at that point. Grab a few pokemon from the starter area, or breed some so they're low level, then essentially play the game. Levels would box you in to some degree but that's true of almost any open world game. You wander around and just like in real life, there are some creatures that are docile and won't even approach you until you attack while there are others that are vicious. I think that would make for a really interesting experience with Pokemon. Disclaimer: I've only played the first Xenoblade. What ideas do you guys have that could incorporate that battle system with an open world? Keep the fights turn based and you keep the 20+ million Pokémon fans happy. Changing the entire game is not something millions of people want. It needs to be done in a way that builds upon the excellent qualities of the series. You use a separate battle screen. It doesn't have to be an actual screen transition. Assuming pokemon are visible if they're not just do a transition to a battle screen , when you touch one the other pokemon in the area disappear and you just start a battle like that. You don't have to have any kind of action combat to still have an open world game. It would really make you feel like you're in a Pokemon World having a grand adventure... Please make it happen!!! And it would be nice if an app is added on the Eshop to be able to transfer all your Pokemon from Ultra Sun and Ultra Moon from the 3DS to the new Pokemon Nintendo Switch game; like how Monster Hunter Generations Ultimate save data on 3DS could be transfered to the Nintendo Switch version. Engage Pokemon in the Wild 2. Transitions into a certain amount of space where you control the first Party Pokemon you send out 3. Use combos and skills based on move set, etc. In Double Battles you send out two with one being the AI but maybe you can switch between them, maybe. Same applies for Triple Battles. My concept is actually based off on Final Fantasy Duodecim, Pokken Tournament DX and even a bit of Monster Hunter Stories as well where you can use your 'Monsties' to use various skills in the open field as well as being land, air and water mounts. A mix of the three. S To add to the twist you can also be able to choose what battle style you prefer in the Options Menu; Traditional Standard Style where you battle as Turn-based as most previous Pokemon games or choose Free Open Style where you play controlling your Pokemon's movement, attacks etc. That way everyone can have fun using what they feel most comfortable with. These two styles can be applied to Online Room Battles as well. Also, though I have no plans of buying the Pokemon Go games for Nintendo Switch I must commend that being able to use the Controller s to throw a Pokeball is a nice little feature which can be implemented in the upcoming Pokemon Switch game. Again you can have the option to play the Standard way or the Controller way. And now I'm going to end it here because I suspect I may just continue on and on, already I'm typing this after work! XD Psssttt And throw in some Pokemon NFC Cards too! I know 3rd versions and remakes don't normally require as much work as full new entries, but yeah, they'd need something to fill the Poke-avoid while creating such a huge game. I mean, have you ever played a JRPG? I feel like Pokémon is a game that can get away with having less story direction. Even long term fans frequently complain about needing HMs to navigate through the world, and in recent years have voiced disdain for obsessive hand holding and cutscenes. I think it's pretty easy to see how Pokemon would largely benefit from the open world treatment. I'd argue that it's a much better fit than Zelda. If anything maybe we can get a Pokemon Stadium in each region where we can battle or watch others battle in quick tournaments. They'd never be able to balance such a thing with any version of the current system. Unless they forced you to act like the anime and leave your team behind each time you went to a new region, you'd find yourself grossly overpowered after only a single region. Even if they made it so levels rose with you, by the 3rd region everything would be level 100. They might be able to make it work, if they totally reworked the leveling system and everything, but at this point, I still think such a game would just be too massive. This statement however is a giant joke. Place all the Pokémon games in a row and you barely see any difference. Played blue, yellow , diamond skipped sun. Fun games but you do exactly the same in all of them, get a starter Pokemon, have a rival , do a linear gym beat down all from a isometric view. And they didn't made the game themselves, how is that innovative? The game had aged pretty well, they added some good mechanics and improved the game in the right way imo, but it still the same game, it's like Twilight Princess : it's just an improved Ocarina of Time in some ways but it's not completely new. It still top down, it still turn based and the list goes on... Sun and Moon, as well as Pokemon 2019 are made by a new Director, while Masuda is in charge of all main series games up to X and Y, as well as the Let's Go series. It's just he's going to run Let's Go now, while the main series has a new lead. And if you don't think Sun and Moon are the most innovative if not exactly well done Pokemon games in years, I dunno what to tell you. Hopefully he'll learn from what worked for SuMo and what didn't for 2019. Maybe the gyms could be set up like guilds and done properly unlike the Pokemon Go raid thing? The ability to do all that on a private server populated only by friends also makes me wet my knickers...