#include "UserInterface.h" UserInterface::UserInterface(tgui::Window* pWindow) { window = pWindow; rect.setPosition(0, 500); rect.setFillColor(sf::Color(50,50,50)); rect.setPosition(0, 500); rect.setSize(sf::Vector2f(800, 100)); } void UserInterface::loadUI() { // MAIN MENU tgui::Label* creationLabel = window->add("CreationLabel"); creationLabel->setText("General"); creationLabel->setPosition(20, 510); creationLabel->setSize(100, 20); creationLabel->setTextSize(14); tgui::Button* newMapButton = window->add("SaveMap"); newMapButton->load("TGUI/objects/Button/Black"); newMapButton->setSize(100, 20); newMapButton->setPosition(20, 530); newMapButton->setText("Save Map"); newMapButton->callbackID = 1; tgui::Button* loadMapButton = window->copy(newMapButton, "LoadMap"); loadMapButton->setPosition(20, 560); loadMapButton->setText("Load Map"); loadMapButton->callbackID = 2; tgui::Button* predefEventButton = window->copy(newMapButton, "EditEvents"); predefEventButton->setPosition(160, 530); predefEventButton->setText("Edit Events"); predefEventButton->setSize(180, 20); predefEventButton->callbackID = 3; tgui::Button* makeEventButton = window->copy(newMapButton, "MakeEvent"); makeEventButton->setPosition(160, 560); makeEventButton->setText("Add Event to Map"); makeEventButton->setSize(180, 20); makeEventButton->callbackID = 4; tgui::Checkbox* collisionBox = window->add("ShowCollisionLayer"); collisionBox->load("TGUI/objects/Checkbox/Black"); collisionBox->setPosition(350, 530); collisionBox->setText(" Show Collision Layer"); collisionBox->setTextSize(14); collisionBox->setSize(15, 15); tgui::Checkbox* dCollisionBox = window->copy(collisionBox, "DrawCollisionLayer"); dCollisionBox->setPosition(350, 560); dCollisionBox->setText(" Draw on Collision Layer"); tgui::Button* toggleTileButton = window->copy(newMapButton, "ToggleTiles"); toggleTileButton->setPosition(540, 530); toggleTileButton->setText("Toggle Tile List"); toggleTileButton->setSize(180, 20); toggleTileButton->callbackID = 6; tgui::Button* propertiesButton = window->copy(newMapButton, "Properties"); propertiesButton->setPosition(540, 560); propertiesButton->setText("Map Properties"); propertiesButton->setSize(180, 20); propertiesButton->callbackID = 7; } void UserInterface::adjustUI(sf::Event& event) { // MAIN MENU tgui::Button* newMapButton = window->get("SaveMap"); tgui::Button* loadMapButton = window->get("LoadMap"); tgui::Label* creationLabel = window->get("CreationLabel"); tgui::Checkbox* collisionBox = window->get("ShowCollisionLayer"); tgui::Checkbox* dCollisionBox = window->get("DrawCollisionLayer"); tgui::Button* predefEventButton = window->get("EditEvents"); tgui::Button* makeEventButton = window->get("MakeEvent"); tgui::Button* toggleTileButton = window->get("ToggleTiles"); tgui::Button* propertiesButton = window->get("Properties"); creationLabel->setPosition(20, event.size.height - 90); newMapButton->setPosition(20, event.size.height - 70); loadMapButton->setPosition(20, event.size.height - 40); collisionBox->setPosition(350, event.size.height - 70); dCollisionBox->setPosition(350, event.size.height - 40); predefEventButton->setPosition(160, event.size.height - 70); makeEventButton->setPosition(160, event.size.height - 40); toggleTileButton->setPosition(540, event.size.height - 70); propertiesButton->setPosition(540, event.size.height - 40); rect.setPosition(0, event.size.height - 100); rect.setSize(sf::Vector2f(event.size.width, 100)); } void UserInterface::handleCallback(tgui::Callback& callback) { // Make sure tha callback comes from the button if (callback.callbackID == 1) { // Make sure the button was pressed if (callback.trigger == tgui::Callback::mouseClick) { } } } bool UserInterface::abortClick(int x, int y) { // TODO } void UserInterface::drawBackground() { window->draw(rect); }