echo ".____ _________ " echo "| | ______ _ __/ _____/_____ ____ ____ " echo "| | / _ \ \/ \/ /\_____ \\____ \_/ __ \_/ ___\" echo "| |__( <_> ) / / \ |_> > ___/\ \___" echo "|_______ \____/ \/\_/ /_______ / __/ \___ >\___ " echo " \/ \/|__| \/ \/" // Hud hud_showtargetid "1" //Enables display of target names, important cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps cl_radar_always_centered "0" //Centers map instead of player in radar, important cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise hud_scaling "0.95" //Scales hud elements to maximum value safezonex "0.85" //Centers the hud closer to the middle safezoney "0.85" //Centers the hud closer to the middle // Viewmodels viewmodel_offset_x "1" //Changes viewmodel view in X scale viewmodel_offset_y "2" //Changes viewmodel view in Y scale viewmodel_offset_z "-2" //Changes viewmodel view in Z scale viewmodel_fov "68" //Highest viewmodel FOV // Bob cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default cl_viewmodel_shift_left_amt "0" //Removes shifting of arms cl_viewmodel_shift_right_amt "0" //Removes shifting of arms // Bindings bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1 bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3 bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both bind "f" "+lookatweapon" //Inspect your weapon with F bind mwheelup +jump //Makes bunnyhopping better bind mwheeldown +jump //Makes bunnyhopping better unbind "i" //So you don't accidentally enable hud fade, which is very annoying // No Tutorial or Info Messages (FPS BOOST) gameinstructor_enable "0" //Removes in game lessons cl_showhelp "0" //Removes on-screen help cl_autohelp "0" //Removes automatic help cl_disablefreezecam "1" //Disables Freezecam, very important to have off cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server // Rates (Settings are optimized for best networking experience) rate "128000" //Max bytes per second the host can receive data cl_cmdrate "128" //Max number of command packets sent to server per second cl_updaterate "128" //Number of packets per second you are requesting from the server cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_interp "0" //Sets the interpolation amount, always set this to 0 cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects // Video mat_monitorgamma "1.6" //Brightness, use this value for best brightness mat_monitorgamma_tv_enabled "0" //Turn off TV Mode // Sound voice_scale "0.4" //Turns down the volume of other players voice to 40% snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things snd_musicvolume "0" //Turns off all music, easier to focus // Net fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results. fps_max_menu "60" //Frame limiting my menu to 300 because I can net_graph "1" //Shows my network usage data net_graphheight "990" //Changes height, used together with script net_graphmsecs "400" //The latency graph represents this many milliseconds net_graphpos "2" //Positioning of Net Graph net_graphproportionalfont "0" //Makes font smaller net_graphshowinterp "1" //Shows interpolation value net_graphshowlatency "1" //Shows latency value net_graphsolid "1" //Solid Net Graph net_graphtext "1" //Shows text fields net_maxroutable "1200" //Requested max packet size before packets are 'split' net_scale "5" //Makes font smaller // Other r_drawtracers_firstperson "0" //Hides bullet tracers in first person view lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking con_enable "1" // Enables console // Mouse m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_customaccel "0" //Custom mouse acceleration disabled // Show netgraph when checking scoreboard script alias "+scorenet" "+showscores; net_graphheight 0" alias "-scorenet" "-showscores; net_graphheight 9999" bind "TAB" "+scorenet" //Bind TAB to whatever you prefer // Display Damage with Switch Script alias displaydamage "displaydamage_on" alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off"" alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on"" bind "F5" "displaydamage" //Bind F5 to whatever you prefer //Added by LowSpecGamer cl_forcepreload "1" // Preloads The Whole Map & Sounds. r_eyegloss "0" // No Makeup. r_eyemove "0" // No Eye Movement. r_eyeshift_x "0" // No Eye Movement X-Angel. r_eyeshift_y "0" // No Eye Movement Y-Angel. r_eyeshift_z "0" // No Eye Movement Z-Angel. r_eyesize "0" // Smaller Eyes.