Player = game.Players.LocalPlayer char = Player.Character Cha = char Mau5 = Player:GetMouse() hed = char.Head rarm = char["Right Arm"] function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end Cha.Head.face.Texture = "http://www.roblox.com/asset/?id=101765221" Cha.Shirt:Remove() Cha.Pants:Remove() Shirt = Instance.new("Shirt",Character) Shirt.Parent = Cha Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=249639658" Pant = Instance.new("Pants",Character) Pant.Parent = Cha Pant.PantsTemplate = "http://www.roblox.com/asset/?id=249639685" lite = Instance.new("PointLight") lite.Parent = Cha.Torso lite.Brightness = 100 lite.Range = 8 lite.Color = Color3.new(1,1,1) -------------Chakra Balls-------------------- Sphere = Instance.new("Part",Cha) Sphere.TopSurface = "Smooth" Sphere.BottomSurface = "Smooth" Sphere.FormFactor = "Custom" Sphere.Size = Vector3.new(1,1,1) Sphere.CanCollide = True Sphere.BrickColor = BrickColor.new("Really black") SphereMesh = Instance.new("SpecialMesh", Sphere) SphereMesh.MeshType = "Sphere" SphereMesh.Scale = Vector3.new(1,1,1) SphereWeld = Instance.new("Weld",Cha) SphereWeld.Part0 = Cha.Torso SphereWeld.Part1 = Sphere SphereWeld.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Sphere2 = Instance.new("Part",Cha) Sphere2.TopSurface = "Smooth" Sphere2.BottomSurface = "Smooth" Sphere2.FormFactor = "Custom" Sphere2.Size = Vector3.new(1,1,1) Sphere2.CanCollide = True Sphere2.BrickColor = BrickColor.new("Really black") Sphere2Mesh = Instance.new("SpecialMesh", Sphere2) Sphere2Mesh.MeshType = "Sphere" Sphere2Mesh.Scale = Vector3.new(1,1,1) Sphere2Weld = Instance.new("Weld",Cha) Sphere2Weld.Part0 = Cha.Torso Sphere2Weld.Part1 = Sphere2 Sphere2Weld.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Sphere3 = Instance.new("Part",Cha) Sphere3.TopSurface = "Smooth" Sphere3.BottomSurface = "Smooth" Sphere3.FormFactor = "Custom" Sphere3.Size = Vector3.new(1,1,1) Sphere3.CanCollide = True Sphere3.BrickColor = BrickColor.new("Really black") Sphere3Mesh = Instance.new("SpecialMesh", Sphere3) Sphere3Mesh.MeshType = "Sphere" Sphere3Mesh.Scale = Vector3.new(1,1,1) Sphere3Weld = Instance.new("Weld",Cha) Sphere3Weld.Part0 = Cha.Torso Sphere3Weld.Part1 = Sphere3 Sphere3Weld.C1 = CFrame.new(-2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Sphere4 = Instance.new("Part",Cha) Sphere4.TopSurface = "Smooth" Sphere4.BottomSurface = "Smooth" Sphere4.FormFactor = "Custom" Sphere4.Size = Vector3.new(1,1,1) Sphere4.CanCollide = True Sphere4.BrickColor = BrickColor.new("Really black") Sphere4Mesh = Instance.new("SpecialMesh", Sphere4) Sphere4Mesh.MeshType = "Sphere" Sphere4Mesh.Scale = Vector3.new(1,1,1) Sphere4Weld = Instance.new("Weld",Cha) Sphere4Weld.Part0 = Cha.Torso Sphere4Weld.Part1 = Sphere4 Sphere4Weld.C1 = CFrame.new(2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Sphere5 = Instance.new("Part",Cha) Sphere5.TopSurface = "Smooth" Sphere5.BottomSurface = "Smooth" Sphere5.FormFactor = "Custom" Sphere5.Size = Vector3.new(1,1,1) Sphere5.CanCollide = True Sphere5.BrickColor = BrickColor.new("Really black") Sphere5Mesh = Instance.new("SpecialMesh", Sphere5) Sphere5Mesh.MeshType = "Sphere" Sphere5Mesh.Scale = Vector3.new(1,1,1) Sphere5Weld = Instance.new("Weld",Cha) Sphere5Weld.Part0 = Cha.Torso Sphere5Weld.Part1 = Sphere5 Sphere5Weld.C1 = CFrame.new(0, -4, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Hair" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Institutional white") p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(12.5095692, 22.9280014, 28.5988674, -1.79592973e-007, -0.978694081, 0.205298647, -1.48348063e-008, -0.205299929, -0.978699148, 0.999994814, 2.38417414e-007, -2.98021181e-008) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=12212520" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(0, 0, 0) b1.Scale = Vector3.new(1, 1.60000002, 1.29999995) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Pastel brown") p2.Transparency = 1 p2.Name = "Head" p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(2, 1, 1) p2.CFrame = CFrame.new(13.299921, 22.8300076, 28.5998688, -1.19988712e-007, 8.94068393e-008, -0.999995589, -1.48348125e-008, 1, -8.94068108e-008, 0.999995589, -1.48348231e-008, 2.39197504e-007) p2.CanCollide = false p2.Locked = true p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Head b2.Name = "Mesh" b2.Scale = Vector3.new(1.25, 1.25, 1.25) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Institutional white") p3.FormFactor = Enum.FormFactor.Symmetric p3.Size = Vector3.new(2, 2, 2) p3.CFrame = CFrame.new(13.2999649, 23.4000015, 28.5999584, -1.19728938e-007, 5.96046092e-008, -0.999997199, -9.88988447e-009, 1, -5.96045844e-008, 0.999997199, -9.88988802e-009, 1.19728938e-007) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=16627529" b3.TextureId = "" b3.MeshType = Enum.MeshType.FileMesh b3.Name = "Mesh" b3.VertexColor = Vector3.new(0, 0, 0) b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Institutional white") p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(13.220191, 23.5300064, 28.5998363, -2.39457108e-007, 1.19209027e-007, -0.99999398, -1.97797441e-008, 1, -1.19208977e-007, 0.99999398, -1.97797512e-008, 2.39457108e-007) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=19326912" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.VertexColor = Vector3.new(0, 0, 0) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Institutional white") p5.FormFactor = Enum.FormFactor.Symmetric p5.Size = Vector3.new(1, 1, 1) p5.CFrame = CFrame.new(13.299963, 23.1500015, 28.5999584, -4.78911147e-007, 2.384173e-007, -0.999987543, -3.95593887e-008, 1, -2.38417186e-007, 0.999987543, -3.95594029e-008, 4.78911147e-007) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshId = "http://www.roblox.com/asset/?id=45916884" b5.TextureId = "" b5.MeshType = Enum.MeshType.FileMesh b5.Name = "Mesh" b5.VertexColor = Vector3.new(0, 0, 0) b5.Scale = Vector3.new(1, 0.899999976, 1) p6 = Instance.new("Part", m) p6.BrickColor = BrickColor.new("Institutional white") p6.FormFactor = Enum.FormFactor.Symmetric p6.Size = Vector3.new(1, 1, 1) p6.CFrame = CFrame.new(13.1003246, 23.2700119, 28.5500946, -9.57822294e-007, 4.76831474e-007, -0.999987543, -7.91193955e-008, 1, -2.84217094e-014, 0.999987543, -4.04650001e-015, 5.68434189e-014) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshId = "http://www.roblox.com/asset/?id=62246019" b6.TextureId = "" b6.MeshType = Enum.MeshType.FileMesh b6.Name = "Mesh" b6.VertexColor = Vector3.new(0, 0, 0) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Institutional white") p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(13.1008148, 23.0000076, 28.4990215, -9.57822294e-007, 4.76831502e-007, -0.999987543, -7.91194026e-008, 1, 3.5914197e-019, 0.999987543, 3.05883884e-015, 5.68434189e-014) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/asset/?id=76056263" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.VertexColor = Vector3.new(0, 0, 0) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Institutional white") p8.FormFactor = Enum.FormFactor.Symmetric p8.Size = Vector3.new(1, 1, 1) p8.CFrame = CFrame.new(12.3756638, 22.3460064, 28.5989819, -9.57822294e-007, -0.80510509, 0.593111277, -7.91194026e-008, -0.593119025, -0.805114806, 0.999987543, -1.28919533e-014, 2.06653508e-014) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshId = "http://www.roblox.com/asset/?id=12212520" b8.TextureId = "" b8.MeshType = Enum.MeshType.FileMesh b8.Name = "Mesh" b8.VertexColor = Vector3.new(0, 0, 0) b8.Scale = Vector3.new(1, 1.60000002, 1.29999995) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Institutional white") p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(2, 1, 2) p9.CFrame = CFrame.new(13.2349396, 23.2430096, 28.5993462, -9.57822294e-007, -0.0995007455, -0.995025039, -7.91194097e-008, 0.995037317, -0.0995024443, 0.999987543, -5.41274382e-016, -2.16294996e-014) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshId = "http://www.roblox.com/asset/?id=12259089" b9.TextureId = "" b9.MeshType = Enum.MeshType.FileMesh b9.Name = "Mesh" b9.VertexColor = Vector3.new(0, 0, 0) b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995) p10 = Instance.new("Part", m) p10.BrickColor = BrickColor.new("Institutional white") p10.FormFactor = Enum.FormFactor.Symmetric p10.Size = Vector3.new(1, 1, 1) p10.CFrame = CFrame.new(12.9792271, 23.7430058, 28.6003838, -9.57822294e-007, -0.68356514, -0.729872584, -7.91194097e-008, 0.729881346, -0.683573902, 0.999987543, -1.35710662e-014, -1.68509463e-014) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshId = "http://www.roblox.com/asset/?id=12212520" b10.TextureId = "" b10.MeshType = Enum.MeshType.FileMesh b10.Name = "Mesh" b10.VertexColor = Vector3.new(0, 0, 0) b10.Scale = Vector3.new(1, 1.60000002, 1.29999995) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Institutional white") p11.FormFactor = Enum.FormFactor.Symmetric p11.Size = Vector3.new(1, 1, 1) p11.CFrame = CFrame.new(12.8353081, 23.4680061, 28.5991058, -9.57822294e-007, -0.989463568, -0.144696504, -7.91194026e-008, 0.144697905, -0.989475906, 0.999987543, -2.11154641e-014, -4.7186215e-015) p11.CanCollide = false p11.Locked = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshId = "http://www.roblox.com/asset/?id=12212520" b11.TextureId = "" b11.MeshType = Enum.MeshType.FileMesh b11.Name = "Mesh" b11.VertexColor = Vector3.new(0, 0, 0) b11.Scale = Vector3.new(1, 1.60000002, 1.29999995) w1 = Instance.new("Weld", p1) w1.Name = "Head_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-28.5990181, 16.950285, 19.8713875, 0, 0, 0.999999583, -0.97869873, -0.205299839, 5.96046448e-008, 0.20529972, -0.978699148, -7.4505806e-009) w1.Part1 = p2 w1.C1 = CFrame.new(-28.5999966, -22.8300076, 13.2999811, 5.96046448e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, 5.96046448e-008) w2 = Instance.new("Weld", p2) w2.Name = "Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-28.5999527, -22.8300056, 13.2999592, -2.5997493e-010, -4.94494357e-009, 0.999998808, 2.98023224e-008, 1, -4.94494712e-009, -0.999998808, -2.98023224e-008, 1.19469163e-007) w2.Part1 = p3 w2.C1 = CFrame.new(-28.5999947, -23.3999996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0) w3 = Instance.new("Weld", p3) w3.Name = "Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-28.5999012, -23.3999996, 13.2999363, -1.19728938e-007, -9.88988447e-009, 0.999997199, 5.96046092e-008, 1, -9.88988802e-009, -0.999997199, -5.96045844e-008, 1.19728938e-007) w3.Part1 = p4 w3.C1 = CFrame.new(-28.5998726, -23.5300045, 13.2202082, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0) w4 = Instance.new("Weld", p4) w4.Name = "Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-28.5996857, -23.5300064, 13.2201195, -2.39457108e-007, -1.97797441e-008, 0.99999398, 1.19209027e-007, 1, -1.97797512e-008, -0.99999398, -1.19208977e-007, 2.39457108e-007) w4.Part1 = p5 w4.C1 = CFrame.new(-28.5999947, -23.1499996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0) w5 = Instance.new("Weld", p5) w5.Name = "Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-28.5996189, -23.1500015, 13.2998009, -4.78911147e-007, -3.95593887e-008, 0.999987543, 2.384173e-007, 1, -3.95594029e-008, -0.999987543, -2.38417186e-007, 4.78911147e-007) w5.Part1 = p6 w5.C1 = CFrame.new(-28.5501289, -23.27001, 13.1003361, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0) w6 = Instance.new("Weld", p6) w6.Name = "Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-28.5497494, -23.2700157, 13.100173, -9.57822294e-007, -7.91193955e-008, 0.999987543, 4.76831474e-007, 1, -4.04650001e-015, -0.999987543, -2.84217094e-014, 5.68434189e-014) w6.Part1 = p7 w6.C1 = CFrame.new(-28.4990501, -23.0000057, 13.1008282, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0) w7 = Instance.new("Weld", p7) w7.Name = "Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-28.4986763, -23.0000114, 13.1006632, -9.57822294e-007, -7.91194026e-008, 0.999987543, 4.76831502e-007, 1, 3.05883884e-015, -0.999987543, 3.5914197e-019, 5.68434189e-014) w7.Part1 = p8 w7.C1 = CFrame.new(-28.5990181, 23.2175999, 10.6510067, 0, 0, 0.999999583, -0.805118203, -0.59311378, -5.96046448e-008, 0.593113363, -0.80511874, 0) w8 = Instance.new("Weld", p8) w8.Name = "Weld" w8.Part0 = p8 w8.C0 = CFrame.new(-28.5986366, 23.2175598, 10.6509457, -9.57822294e-007, -7.91194026e-008, 0.999987543, -0.80510509, -0.593119025, -1.28919533e-014, 0.593111277, -0.805114806, 2.06653508e-014) w8.Part1 = p9 w8.C1 = CFrame.new(-28.5993843, -21.8107243, 15.4820604, 0, 0, 0.999999583, -0.0995036662, 0.995037258, 0, -0.995036721, -0.0995037258, 0) w9 = Instance.new("Weld", p9) w9.Name = "Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-28.598999, -21.8107738, 15.4818439, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.0995007455, 0.995037317, -5.41274382e-016, -0.995025039, -0.0995024443, -2.16294996e-014) w9.Part1 = p10 w9.C1 = CFrame.new(-28.6004219, -8.45714283, 25.703455, 0, 0, 0.999999583, -0.683578134, 0.729877055, 2.98023224e-008, -0.729876637, -0.683578491, 8.94069672e-008) w10 = Instance.new("Weld", p10) w10.Name = "Weld" w10.Part0 = p10 w10.C0 = CFrame.new(-28.6000366, -8.4574213, 25.703289, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.68356514, 0.729881346, -1.35710662e-014, -0.729872584, -0.683573902, -1.68509463e-014) w10.Part1 = p11 w10.C1 = CFrame.new(-28.5991402, 9.30450344, 25.0782566, 0, 0, 0.999999583, -0.989475787, 0.144696504, 8.94069672e-008, -0.144696444, -0.989476025, 7.4505806e-009) m.Parent = char m:MakeJoints() ---------------------------------------------------- local cor = Instance.new("Part", char.Hair) cor.Name = "Link" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 9, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = hed corw.Part1 = cor corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", char.Hair) weld1.Part0 = cor weld1.Part1 = char.Hair.Head weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- local Pole = Instance.new("Part",char) Pole.Locked = true Pole.Size = Vector3.new(1,1,1) Pole.BrickColor = BrickColor.new("Really black") Pole.Material = "SmoothPlastic" Pole.CanCollide = false local pm = Instance.new("CylinderMesh",Pole) pm.Scale = Vector3.new(.3,7,.3) nooutline(Pole) local PoleWeld = Instance.new("Weld") PoleWeld.Part0 = rarm PoleWeld.Part1 = Pole PoleWeld.C0 = CFrame.new(0,-1,-0.65) * CFrame.Angles(math.rad(-90),math.rad(90),0) PoleWeld.Parent = Pole for i = 1,360*(3/4),5 do local Part = Instance.new("Part",char) local pm = Instance.new("CylinderMesh", Part) Part.BrickColor = BrickColor.new("Really black") Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.CanCollide = false Part.Locked = true Part.Material = "SmoothPlastic" nooutline(Part) pm.Scale = Vector3.new(0.3/0.2,0.8,0.3/0.2) local Weld2 = Instance.new("Weld") Weld2.Part0 = Pole Weld2.Part1 = Part Weld2.C0 = CFrame.new(0,4.75,0) * CFrame.Angles(math.rad(90),math.rad(i-45),0) * CFrame.new(0,0,-1) * CFrame.Angles(0,0,math.rad(90)) Weld2.Parent = PoleWeld.Part0 end ----------------------------------------- ---------------- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 Attacking=false asset = "http://www.roblox.com/asset/?id=" meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362} sounds = {["explode"] = 130792180;} torsomesh = "rbxasset://fonts/torso.mesh" colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"} local ASpeed = 10 Humanoid.MaxHealth = 500 wait() Humanoid.Health=500 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- --RSH.Parent=nil --LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local root = char.HumanoidRootPart newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local Color = BrickColor.new("Really black") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = Color w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = Color w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really black") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really black") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end for i,v in pairs (char:GetChildren()) do if v:IsA("Hat") then v:remove() end end local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 50 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil pchar.Torso.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then turnBG.Parent = pchar.Torso floatBP.Parent = nil flyBV.Parent = pchar.Torso flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = pchar.Torso.Position floatBP.Parent = pchar.Torso flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" then for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency <= 1 then Chakra=Instance.new("SelectionBox",cam) Chakra.Color = BrickColor.new("Really blue") Chakra.Transparency = .5 Chakra.Adornee = k end end end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "e" then for i, v in pairs(cam:children()) do if v:IsA("SelectionBox") then v:Destroy() end end end end) local plrs=game:service"Players" local p=plrs.LocalPlayer local lam=char["Left Arm"] local ram=char["Right Arm"] local llg=char["Left Leg"] local rlg=char["Right Leg"] local hed=char.Head local tor=char.Torso local Cn=CFrame.new local CA=CFrame.Angles local hrp=char.HumanoidRootPart local mr=math.rad local mc=math.cos local Vn=Vector3.new local wrk=game:service"Workspace" local deb=game:service"Debris" function nwWld(wp0,wp1,wc0) wld = Instance.new("Weld",wp1) wld.Part0=wp0 wld.Part1=wp1 wld.C0=wc0 return wld end function FndHm(flnm) for i,v in pairs(flnm:GetChildren()) do if v:IsA("Humanoid") then return v end end end local hum=FndHm(char) function get(a) local cont={} for i,v in pairs(a:GetChildren()) do if v==char then else table.insert(cont,v) pcall(function() for _,b in pairs(get(v)) do table.insert(cont,b) end end) end end return cont end -- function inT(qur,tbl) local a=false for i,v in pairs(tbl) do if v==qur then a=true break else a=false end end return a end function nwPrt(prnt,siz,cf,col) local prt=Instance.new("Part") prt.Parent=prnt prt.FormFactor=3 prt.Name="Part" prt.Size=siz prt.CanCollide=false prt.Anchored=true prt.Locked=true prt.TopSurface=0 prt.BottomSurface=0 prt:BreakJoints() prt.CFrame=cf or CFrame.new(30,10,30) prt.Material="SmoothPlastic" prt.BrickColor=BrickColor.new(col) m=Instance.new("SpecialMesh",prt) m.MeshType=6 return prt end function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end function ChakraBeam() attack=true local sine = 0 local change = 1 for i = 0,1,0.005 do sine = sine + change swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(0)),.05) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(0)),.05) PoleWeld.C0=clerp(PoleWeld.C0,cf(0,-1,-1)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) end local int=0 local cho=nwPrt(char,Vn(3,3,3),lam.CFrame*Cn(0,-0.7,0),"Really black") cho.Transparency=0.2 cho.Reflectance=0.1 cho.Mesh.MeshType=3 deb:AddItem(cho,20) local lfx1=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black") lfx1.Transparency=1 lfx1.Mesh.MeshId="rbxassetid://9982590" lfx1.Mesh.Scale=Vn(2,2,2) deb:AddItem(lfx1,20) local lfx2=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black") lfx2.Transparency=1 lfx2.Mesh.MeshType=3 lfx2.Mesh.Scale=Vn(4,4,4) deb:AddItem(lfx2,20) local bem=nwPrt(wrk,Vn(0.2,cho.Size.X,cho.Size.X),cho.CFrame,"Really black") bem.Name="Bem" bem.Transparency=0.2 bem.Reflectance=0.1 bem.Mesh.MeshType=4 deb:AddItem(bem,8) local ent=0 local unt=0 local ant=0 local ryt={bem} for _,v in pairs(plrs:GetChildren()) do pcall(function() table.insert(ryt,v.Character) end) end for i=1,300,4 do ent=ent+1 int=int+1 unt=unt+1 if ent==2 then local htd={char,bem} local function het(ofs) con1=bem.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) local r1,h1,p1=newRay(bem.CFrame*ofs*Cn(-bem.Size.X/2,0,0),cho.CFrame,bem.Size.X+1,htd) if h1~=nil and h1.Parent~=nil then if h1.Parent:IsA("Model") then pcall(function() local ht=h1.Parent FndHm(ht).Health=FndHm(ht).Health-4 coroutine.wrap(function() local bv=Instance.new("BodyVelocity",ht:FindFirstChild("Torso")) bv.maxForce=Vn(math.huge,math.huge,math.huge) local hrpasd=hrp.CFrame bv.velocity=hrpasd.lookVector wait(0.1) bv:Destroy() end)() table.insert(htd,ht) het(ofs) end) if FndHm(h1.Parent)==nil then table.insert(htd,h1) het(ofs) end end end end het(Cn(0,1,0)) het(Cn(0,0,1)) het(Cn(0,-1,0)) het(Cn(0,0,-1)) ent=0 end if unt==8 then local fx1=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(-bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black") fx1.Mesh.MeshId="rbxassetid://20329976" fx1.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y) deb:AddItem(fx1,1) fx1.Transparency=0.6 table.insert(ryt,fx1) local fx2=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black") fx2.Mesh.MeshId="rbxassetid://20329976" fx2.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y) deb:AddItem(fx2,1) fx2.Transparency=0.6 table.insert(ryt,fx2) coroutine.wrap(function() for i=0.8,1,0.02 do fx1.Transparency=i local fx1s=fx1.Mesh.Scale fx1.Mesh.Scale=Vn(fx1s.X+0.2,fx1s.Y+0.2,fx1s.Z+0.2) fx2.Transparency=i local fx2s=fx2.Mesh.Scale fx2.Mesh.Scale=Vn(fx2s.X+0.2,fx2s.Y+0.2,fx2s.Z+0.2) wait() end fx1:Destroy() fx2:Destroy() end)() unt=0 end local function chk() local r2,h2,p2=newRay(bem.CFrame*Cn(-bem.Size.X/2,0,0),cho.CFrame,bem.Size.X,ryt) if h2~=nil then if h2.Parent~=nil then if FndHm(h2.Parent)==nil then bem.Size=Vn(((bem.CFrame*Cn(-bem.Size.X/2,0,0)).p-p2).magnitude,bem.Size.Y,bem.Size.Z) if h2.Name=="Bem" and unt==7 then local p1=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue") p1.Anchored=true p1.Transparency=0.6 local m1=p1.Mesh m1.MeshId="rbxassetid://3270017" local p2=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue") p2.Anchored=true p2.Transparency=0.6 local m2=p2.Mesh m2.MeshId="rbxassetid://3270017" m2.Scale=Vector3.new(0.1,0.1,0.1) local p3=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Bright blue") p3.Anchored=true p3.Transparency=0.6 local m3=p3.Mesh m3.MeshId="rbxassetid://3270017" m3.Scale=Vector3.new(2,2,2) deb:AddItem(p1,5) deb:AddItem(p2,5) deb:AddItem(p3,5) coroutine.wrap(function() for i=1,200 do m1.Scale=Vector3.new(m1.Scale.X+1,m1.Scale.Y+1,m1.Scale.Z+0.5) m2.Scale=Vector3.new(m2.Scale.X+1.25,m2.Scale.Y+1.25,m2.Scale.Z+0.5) m3.Scale=Vector3.new(m3.Scale.X+0.75,m3.Scale.Y+0.75,m3.Scale.Z+0.5) p1.Transparency=p1.Transparency+0.03 p2.Transparency=p2.Transparency+0.035 p3.Transparency=p3.Transparency+0.025 wait() end end)() end else table.insert(ryt,h2.Parent) chk() end end else bem.Size=Vn(bem.Size.X+4,bem.Size.Y,bem.Size.Z) end end chk() bem.CFrame=hrp.CFrame*Cn(-1.5,0.3,-1.2-bem.Size.X/2)*CA(0,mr(90),0) lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18))) lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18))) lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20))) lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18))) wait() end pcall(function() bem:Destroy() cho:Destroy() lfx1:Destroy() lfx2:Destroy() end) attack=false con1:disconnect() end function fadein(part) part.Transparency=1 for i=1,100 do wait() part.Transparency = part.Transparency - 0.01 end end function ChakraBall() attack=true local sine = 0 local change = 1 for i = 0,1,0.005 do sine = sine + change swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(0)),.05) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(0)),.05) PoleWeld.C0=clerp(PoleWeld.C0,cf(0,-1,-1)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) end FireBall=Instance.new('Part',Workspace) FireBall.Size=Vector3.new(3,3,3) FireBall.BrickColor=BrickColor.new("Really black") FireBall.CanCollide = True FireBall.TopSurface = "Smooth" FireBall.BottomSurface = "Smooth" FireBall.Position=torso.Position+torso.CFrame.lookVector*20 FireBall.Transparency = 0 FireBall.Reflectance = 0.3 FireBall:BreakJoints() FireBallMesh = Instance.new("SpecialMesh", FireBall) FireBallMesh.MeshType = "Sphere" FireBallMesh.Scale = Vector3.new(1,1,1) Shooter = Instance.new('BodyVelocity',FireBall) Shooter.maxForce = Vector3.new()*math.huge Shooter.velocity = torso.CFrame.lookVector*100 con1=FireBall.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) wait(5) FireBall:Destroy() con1:disconnect() attack=false end function InfiniteTsukyomi() attack = true for i = 0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,100)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.05) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(-50)),.05) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(50)),.05) PoleWeld.C0=clerp(PoleWeld.C0,cf(0,10,0)*angles(math.rad(20),math.rad(100),math.rad(40)),.05) end Head.face.Texture = "http://www.roblox.com/asset?id=159181532" game.Lighting.TimeOfDay = "07:00:00" game.Lighting.Ambient = Color3.new(0,0,0) sky = Instance.new("Sky") sky.Parent = game.Lighting sky.SkyboxBk = "http://www.roblox.com/asset/?id=22079760" sky.SkyboxDn = "http://www.roblox.com/asset/?id=22079760" sky.SkyboxFt = "http://www.roblox.com/asset/?id=22079760" sky.SkyboxLf = "http://www.roblox.com/asset/?id=22079760" sky.SkyboxRt = "http://www.roblox.com/asset/?id=22079760" sky.SkyboxUp = "http://www.roblox.com/asset/?id=22079760" attack=false end attacktype=1 mouse.Button1Down:connect(function() if attacktype == 1 then print("You can't attack with your staff yet!") end end) colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"} mouse.KeyDown:connect(function(k) k:lower() if k=="r" and attack == false then ChakraBeam() end if k=="q" and attack == false then ChakraBall() end if k=="p" and attack == false then InfiniteTsukyomi() end if k==" " and attack == false then Humanoid.Jump = false Torso.Velocity = Vector3.new(0,100,0) end end) function Tween(a,b,c) return a+(b-a)*c end -- function Avg(a,b) return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) end -- function Lerp(c1,c2,tim) local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()} local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i]=v+(com2[i]-v)*tim end return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))) end hld=false mouse.KeyDown:connect(function(key) key:lower() if key == "t" and attack == false then attack = true hld=true for i = 0,1,0.005 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.03) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.03) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(-50)),.03) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(50)),.03) PoleWeld.C0=clerp(PoleWeld.C0,cf(10,0,0)*angles(math.rad(100),math.rad(10),math.rad(40)),.03) end local cho=nwPrt(char,Vn(1,1,1),ram.CFrame*Cn(0,-0.7,0),"Really black") cho.Transparency=0.2 cho.Reflectance=0.1 cho.Mesh.MeshType=3 deb:AddItem(cho,20) local lfx1=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black") lfx1.Transparency=0.985 lfx1.Mesh.MeshId="rbxassetid://9982590" lfx1.Mesh.Scale=Vn(2,2,2) deb:AddItem(lfx1,20) local lfx2=nwPrt(char,Vn(1,1,1),cho.CFrame,"Really black") lfx2.Transparency=0.9 lfx2.Mesh.MeshType=3 lfx2.Mesh.Scale=Vn(4,4,4) deb:AddItem(lfx2,20) local int=0 while hld==true do int=int+1 if cho.Size.X<30 then local chs=cho.Size cho.Size=Vn(chs.X+0.01,chs.Y+0.01,chs.Z+0.01) cho.CFrame=ram.CFrame*Cn(0,-1.4,0) else cho.CFrame=ram.CFrame*Cn(0,-1.4,0) end cho.Mesh.Scale=Vn(1+(0.05*mc(int/6)),1+(0.05*mc(int/6)),1+(0.05*mc(int/6))) lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18))) lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18))) lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20))) lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18))) if int>300 then hld=false end wait() end for i=1,6 do int=int+1 cho.CFrame=ram.CFrame*Cn(-0.2,-1.4,0) lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18))) lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18))) lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20))) lfx2.CFrame=cho.CFrame wait() end local bem=nwPrt(wrk,Vn(0.2,cho.Size.X,cho.Size.X),hrp.CFrame*Cn(0,0.3,-1.4)*CA(0,mr(90),0),"Really black") bem.Name="Bem" bem.Transparency=0.2 bem.Reflectance=0.1 bem.Mesh.MeshType=4 deb:AddItem(bem,8) local ent=0 local unt=0 local ant=0 local ryt={bem} for _,v in pairs(plrs:GetChildren()) do pcall(function() table.insert(ryt,v.Character) end) end for i=1,850,4 do ent=ent+1 int=int+1 unt=unt+1 if ent==2 then local htd={char,bem}--This is the table local function het(ofs) local r1,h1,p1=newRay(bem.CFrame*ofs*Cn(-bem.Size.X/2,0,0),bem.CFrame*ofs*Cn(1,0,0),bem.Size.X+1,htd)--The end variable is the table if h1~=nil and h1.Parent~=nil then if h1.Parent:IsA("Model") then pcall(function() local ht=h1.Parent FndHm(ht).Health=FndHm(ht).Health-(cho.Size.X) coroutine.wrap(function() local bv=Instance.new("BodyVelocity",ht:FindFirstChild("Torso")) bv.maxForce=Vn(math.huge,math.huge,math.huge) local hrpasd=hrp.CFrame bv.velocity=hrpasd.lookVector * 100 wait(0.1) bv:Destroy() end)() table.insert(htd,ht) het(ofs) end) if FndHm(h1.Parent)==nil then table.insert(htd,h1) het(ofs) end end end end het(Cn(0,1,0)) het(Cn(0,0,1)) het(Cn(0,-1,0)) het(Cn(0,0,-1)) ent=0 end if unt==44 then local fx1=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(-bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black") fx1.Mesh.MeshId="rbxassetid://20329976" fx1.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y) deb:AddItem(fx1,1) fx1.Transparency=0.6 table.insert(ryt,fx1) local fx2=nwPrt(wrk,Vn(0.2,1,1),bem.CFrame*Cn(bem.Size.X/2,0,0)*CA(0,0,mr(90)),"Really black") fx2.Mesh.MeshId="rbxassetid://20329976" fx2.Mesh.Scale=Vn(bem.Size.Y,bem.Size.Y,bem.Size.Y) deb:AddItem(fx2,1) fx2.Transparency=0.6 table.insert(ryt,fx2) coroutine.wrap(function() for i=0.8,1,0.02 do fx1.Transparency=i local fx1s=fx1.Mesh.Scale fx1.Mesh.Scale=Vn(fx1s.X+0.2,fx1s.Y+0.2,fx1s.Z+0.2) fx2.Transparency=i local fx2s=fx2.Mesh.Scale fx2.Mesh.Scale=Vn(fx2s.X+0.2,fx2s.Y+0.2,fx2s.Z+0.2) wait() end fx1:Destroy() fx2:Destroy() end)() unt=0 end local function chk() local r2,h2,p2=newRay(bem.CFrame*Cn(-bem.Size.X/2,0,0),bem.CFrame*Cn(1,0,0),bem.Size.X,ryt) if h2~=nil then if h2.Parent~=nil then if FndHm(h2.Parent)==nil then bem.Size=Vn(((bem.CFrame*Cn(-bem.Size.X/2,0,0)).p-p2).magnitude,bem.Size.Y,bem.Size.Z) if h2.Name=="Bem" and unt==7 then local p1=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black") p1.Anchored=true p1.Transparency=0.6 local m1=p1.Mesh m1.MeshId="rbxassetid://3270017" local p2=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black") p2.Anchored=true p2.Transparency=0.6 local m2=p2.Mesh m2.MeshId="rbxassetid://3270017" m2.Scale=Vector3.new(0.1,0.1,0.1) local p3=nwPrt(bem,Vn(1,5,5),bem.CFrame*Cn(bem.Size.X/2-2,0,0)*CA(0,mr(90),0),"Really black") p3.Anchored=true p3.Transparency=0.6 local m3=p3.Mesh m3.MeshId="rbxassetid://3270017" m3.Scale=Vector3.new(2,2,2) deb:AddItem(p1,5) deb:AddItem(p2,5) deb:AddItem(p3,5) coroutine.wrap(function() for i=1,200 do m1.Scale=Vector3.new(m1.Scale.X+1,m1.Scale.Y+1,m1.Scale.Z+0.5) m2.Scale=Vector3.new(m2.Scale.X+1.25,m2.Scale.Y+1.25,m2.Scale.Z+0.5) m3.Scale=Vector3.new(m3.Scale.X+0.75,m3.Scale.Y+0.75,m3.Scale.Z+0.5) p1.Transparency=p1.Transparency+0.03 p2.Transparency=p2.Transparency+0.035 p3.Transparency=p3.Transparency+0.025 wait() end end)() end else table.insert(ryt,h2.Parent) chk() end end else bem.Size=Vn(bem.Size.X+4,bem.Size.Y,bem.Size.Z) end end chk() bem.CFrame=hrp.CFrame*Cn(0,0.3,-1.2-bem.Size.X/2)*CA(0,mr(90),0) lfx1.Mesh.Scale=Vn(2+(1*mc(int/18)),2+(1*mc(int/18)),2+(1*mc(int/18))) lfx2.Mesh.Scale=Vn(4+(3*mc(int/18)),4+(3*mc(int/18)),4+(3*mc(int/18))) lfx1.CFrame=cho.CFrame*CA(mr(10*mc(int/20)),mr(10*mc(int/20)),mr(10*mc(int/20))) lfx2.CFrame=cho.CFrame*CA(mr(10*mc(int/18)),mr(10*mc(int/18)),mr(10*mc(int/18))) wait() end pcall(function() bem:Destroy() cho:Destroy() lfx1:Destroy() lfx2:Destroy() end) attack=false end end) mouse.KeyUp:connect(function(key) key:lower() if key == "t" then hld=false end end) mouse.KeyDown:connect(function(key) key:lower() if key:byte() == 48 then Humanoid.WalkSpeed=70 end end) mouse.KeyUp:connect(function(key) key:lower() if key:byte() == 48 then Humanoid.WalkSpeed=6 end end) Humanoid.WalkSpeed=6 local sine = 0 local change = 1 local val = 0 --game:GetService("RunService").Heartbeat:connect(function() while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(-100),math.rad(30)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(100),math.rad(-30)),.3) lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(-100),math.rad(30)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(100),math.rad(-30)),.3) lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(0),math.rad(0),math.rad(20)),.05) SphereWeld.C1=clerp(SphereWeld.C1,cf(3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere2Weld.C1=clerp(Sphere2Weld.C1,cf(-3,0-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere3Weld.C1=clerp(Sphere3Weld.C1,cf(-2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere4Weld.C1=clerp(Sphere4Weld.C1,cf(2,-2-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Sphere5Weld.C1=clerp(Sphere5Weld.C1,cf(0,-4-0.14*math.cos(-sine/14),0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.05) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(20)),.05) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(-10)),.05) lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.05) PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(0),math.rad(0),math.rad(0)),.05) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(10)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-10)),.3) lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then change=5 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1-0.14*math.cos(sine/14))*angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(-100),math.rad(30)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(100),math.rad(-30)),.3) lleg.Weld.C0=clerp(lleg.Weld.C0,cf(-0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) rleg.Weld.C0=clerp(rleg.Weld.C0,cf(0.5,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) PoleWeld.C0 =clerp(PoleWeld.C0,CFrame.new(0,-1,-0.65)*CFrame.Angles(math.rad(-90),math.rad(90),0),.05) end end end end --end)