// // Okzoniom::RPG // Copyright (C) 2010 - 2013 // // - Louis SCHNELLBACH // $hfile "../UI/Widget.h" $hfile "../UI/TextBase.h" $hfile "../UI/Text2D.h" class Widget { Widget(const string& id, Widget* parent=NULL) ; string getID() const; void callback(string); Widget* getParent(); void addChild(Widget* w); void removeChild(Widget* w); Widget* getRootParent(); void visible(bool b); bool isVisible() const; void focus(bool b); void focusable(bool); bool isFocused() const; bool isKeepingFocus() const; bool isFocusable() const; void movable(bool); bool isMovable() const; void setSize(TVertex); TVertex getSize() const; void setOffset(TVertex); TVertex getOffset() const; void setPosition(TVertex); TVertex getPosition() const; bool contains(float x, float y) const; }; class TextBase : public Widget { public: TextBase(const string& id, Widget* = nullptr, const string& = L"", float = Font::DefaultSize); void setText(string); string getText() const; void setFontSize(float); float getFontSize() const; }; class Text2D : public TextBase { public: Text2D(const string&, Widget* = nullptr, const string& = L"", float = Font::DefaultSize); };